add version to world info
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@@ -20,6 +20,12 @@
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using namespace scripting;
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static int l_get_version(lua::State* L) {
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return lua::pushvec_stack(
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L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
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);
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}
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/// @brief Creating new world
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/// @param name Name world
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/// @param seed Seed world
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@@ -239,6 +245,7 @@ static int l_quit(lua::State*) {
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}
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const luaL_Reg corelib[] = {
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{"get_version", lua::wrap<l_get_version>},
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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{"reopen_world", lua::wrap<l_reopen_world>},
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@@ -4,7 +4,9 @@
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#include "assets/Assets.hpp"
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#include "assets/AssetsLoader.hpp"
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#include "coders/json.hpp"
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#include "engine.hpp"
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#include "files/files.hpp"
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#include "files/engine_paths.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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@@ -32,22 +34,34 @@ static int l_get_list(lua::State* L) {
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for (size_t i = 0; i < worlds.size(); i++) {
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lua::createtable(L, 0, 1);
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auto name = worlds[i].filename().u8string();
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const auto& folder = worlds[i];
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auto root = json::parse(files::read_string(folder/fs::u8path("world.json")));
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const auto& versionMap = root["version"];
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int versionMajor = versionMap["major"].asInteger();
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int versionMinor = versionMap["minor"].asInteger();
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auto name = folder.filename().u8string();
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lua::pushstring(L, name);
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lua::setfield(L, "name");
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auto assets = engine->getAssets();
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std::string icon = "world#" + name + ".icon";
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if (!AssetsLoader::loadExternalTexture(
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assets,
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icon,
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{worlds[i] / fs::path("icon.png"),
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worlds[i] / fs::path("preview.png")}
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)) {
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assets,
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icon,
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{worlds[i] / fs::path("icon.png"),
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worlds[i] / fs::path("preview.png")}
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)) {
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icon = "gui/no_world_icon";
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}
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lua::pushstring(L, icon);
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lua::setfield(L, "icon");
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lua::pushvec2(L, {versionMajor, versionMinor});
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lua::setfield(L, "version");
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lua::rawseti(L, i + 1);
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}
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return 1;
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