minor refactor
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+4
-4
@@ -2,9 +2,9 @@
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#include "items/ItemDef.h"
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#include "content/Content.h"
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#include "window/Window.h"
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#include "window/Events.h"
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#include "window/input.h"
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#include "window/Window.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "voxels/Block.h"
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// All in-game definitions (blocks, items, etc..)
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@@ -40,4 +40,4 @@ void corecontent::setup_bindings() {
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Events::bind(BIND_PLAYER_BUILD, inputtype::mouse, mousecode::BUTTON_2);
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Events::bind(BIND_PLAYER_PICK, inputtype::mouse, mousecode::BUTTON_3);
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Events::bind(BIND_HUD_INVENTORY, inputtype::keyboard, keycode::TAB);
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}
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}
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