minor refactor

This commit is contained in:
MihailRis
2024-05-05 20:08:25 +03:00
parent 75e56ebd83
commit 7f8a86b740
35 changed files with 76 additions and 83 deletions
+1 -1
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@@ -3,7 +3,7 @@
#include "commons.hpp"
#include "Viewport.hpp"
#include "../../window/Window.h"
#include "../../window/Window.hpp"
#include "../../typedefs.h"
class Batch2D;
+2 -2
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@@ -4,8 +4,8 @@
#include "../../content/Content.h"
#include "../../frontend/ContentGfxCache.h"
#include "../../voxels/Block.h"
#include "../../window/Camera.h"
#include "../../window/Window.h"
#include "../../window/Camera.hpp"
#include "../../window/Window.hpp"
#include "../core/Atlas.hpp"
#include "../core/Batch3D.hpp"
#include "../core/Framebuffer.hpp"
+2 -2
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@@ -7,8 +7,8 @@
#include "../../graphics/core/Cubemap.hpp"
#include "../../graphics/core/Framebuffer.hpp"
#include "../../graphics/core/DrawContext.hpp"
#include "../../window/Window.h"
#include "../../window/Camera.h"
#include "../../window/Window.hpp"
#include "../../window/Camera.hpp"
#include <iostream>
#include <GL/glew.h>
+2 -2
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@@ -16,8 +16,8 @@
#include "../../voxels/Block.h"
#include "../../voxels/Chunk.h"
#include "../../voxels/Chunks.h"
#include "../../window/Camera.h"
#include "../../window/Window.h"
#include "../../window/Camera.hpp"
#include "../../window/Window.hpp"
#include "../../world/Level.h"
#include "../../world/LevelEvents.h"
#include "../../world/World.h"
+3 -3
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@@ -10,9 +10,9 @@
#include "../../graphics/core/Batch2D.hpp"
#include "../../graphics/core/Shader.hpp"
#include "../../graphics/core/DrawContext.hpp"
#include "../../window/Events.h"
#include "../../window/input.h"
#include "../../window/Camera.h"
#include "../../window/Events.hpp"
#include "../../window/input.hpp"
#include "../../window/Camera.hpp"
using namespace gui;
+2 -2
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@@ -11,8 +11,8 @@
#include "../../../objects/Player.h"
#include "../../../util/stringutil.h"
#include "../../../voxels/Block.h"
#include "../../../window/Events.h"
#include "../../../window/input.h"
#include "../../../window/Events.hpp"
#include "../../../window/input.hpp"
#include "../../../world/Level.h"
#include "../../core/Atlas.hpp"
#include "../../core/Batch2D.hpp"
+1 -1
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@@ -6,7 +6,7 @@
#include "../../core/Font.hpp"
#include "../../../assets/Assets.h"
#include "../../../util/stringutil.h"
#include "../../../window/Events.h"
#include "../../../window/Events.hpp"
using namespace gui;
+1 -1
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@@ -2,7 +2,7 @@
#define GRAPHICS_UI_ELEMENTS_UINODE_H_
#include "../../../delegates.h"
#include "../../../window/input.h"
#include "../../../window/input.hpp"
#include <glm/glm.hpp>
#include <vector>
+1 -1
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@@ -16,7 +16,7 @@
#include "../../logic/scripting/scripting.h"
#include "../../maths/voxmaths.h"
#include "../../util/stringutil.h"
#include "../../window/Events.h"
#include "../../window/Events.hpp"
#include <stdexcept>