minor refactor
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@@ -11,8 +11,8 @@
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#include "../../../objects/Player.h"
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#include "../../../util/stringutil.h"
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#include "../../../voxels/Block.h"
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#include "../../../window/Events.h"
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#include "../../../window/input.h"
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#include "../../../window/Events.hpp"
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#include "../../../window/input.hpp"
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#include "../../../world/Level.h"
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#include "../../core/Atlas.hpp"
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#include "../../core/Batch2D.hpp"
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@@ -6,7 +6,7 @@
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#include "../../core/Font.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../util/stringutil.h"
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#include "../../../window/Events.h"
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#include "../../../window/Events.hpp"
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using namespace gui;
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@@ -2,7 +2,7 @@
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#define GRAPHICS_UI_ELEMENTS_UINODE_H_
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#include "../../../delegates.h"
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#include "../../../window/input.h"
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#include "../../../window/input.hpp"
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#include <glm/glm.hpp>
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#include <vector>
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