minor refactor
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@@ -10,8 +10,8 @@
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#include "../../../logic/LevelController.h"
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#include "../../../logic/EngineController.hpp"
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#include "../../../world/Level.h"
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#include "../../../window/Events.h"
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#include "../../../window/Window.h"
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#include "../../../window/Events.hpp"
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#include "../../../window/Window.hpp"
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#include "../../../world/WorldGenerators.h"
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#include "../scripting.h"
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@@ -2,8 +2,8 @@
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#include "lua_commons.h"
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#include "../scripting.h"
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#include "../../../window/input.h"
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#include "../../../window/Events.h"
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#include "../../../window/input.hpp"
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#include "../../../window/Events.hpp"
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#include "../../../frontend/screens/Screen.hpp"
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#include "../../../frontend/hud.h"
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#include "../../../engine.h"
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@@ -4,7 +4,7 @@
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#include "../../../world/Level.h"
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#include "../../../objects/Player.h"
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#include "../../../physics/Hitbox.h"
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#include "../../../window/Camera.h"
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#include "../../../window/Camera.hpp"
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#include "../../../items/Inventory.h"
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#include <glm/glm.hpp>
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@@ -2,7 +2,7 @@
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#include "lua_commons.h"
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#include "../scripting.h"
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#include "../../../engine.h"
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#include "../../../window/Window.h"
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#include "../../../window/Window.hpp"
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static int l_time_uptime(lua_State* L) {
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lua_pushnumber(L, Window::time());
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