add 'min_angular_vel', 'max_angular_vel' properties
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@@ -88,6 +88,11 @@ void Emitter::update(
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particle.angle =
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random.randFloat() * preset.angleSpread * glm::pi<float>() * 2;
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}
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particle.angularVelocity =
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(preset.minAngularVelocity +
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random.randFloat() *
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(preset.maxAngularVelocity - preset.minAngularVelocity)) *
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((random.rand() % 2) * 2 - 1);
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glm::vec3 spawnOffset = generate_coord(preset.spawnShape);
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spawnOffset *= preset.spawnSpread;
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