add 'min_angular_vel', 'max_angular_vel' properties
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@@ -31,12 +31,14 @@ static inline void update_particle(
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const auto& preset = particle.emitter->preset;
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auto& pos = particle.position;
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auto& vel = particle.velocity;
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auto& angle = particle.angle;
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vel += delta * preset.acceleration;
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if (preset.collision && chunks.isObstacleAt(pos + vel * delta)) {
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vel *= 0.0f;
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}
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pos += vel * delta;
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angle += particle.angularVelocity * delta;
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particle.lifetime -= delta;
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}
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