add 'min_angular_vel', 'max_angular_vel' properties
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@@ -46,6 +46,10 @@ struct ParticlesPreset : public Serializable {
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float sizeSpread = 0.2f;
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/// @brief Random initial angle spread
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float angleSpread = 0.0f;
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/// @brief Minimum angular velocity
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float minAngularVelocity = 0.0f;
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/// @brief Maximum angular velocity
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float maxAngularVelocity = 0.0f;
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/// @brief Spawn spread shape
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ParticleSpawnShape spawnShape = BALL;
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/// @brief Spawn spread
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