add on_inventory_open and on_inventory_closed events

This commit is contained in:
MihailRis
2025-01-12 17:14:01 +03:00
parent e1150f9e05
commit 80128a4190
4 changed files with 45 additions and 3 deletions
+34
View File
@@ -441,6 +441,36 @@ void scripting::on_chunk_remove(const Chunk& chunk) {
}
}
void scripting::on_inventory_open(const Player* player, const Inventory& inventory) {
auto args = [player, &inventory](lua::State* L) {
lua::pushinteger(L, inventory.getId());
lua::pushinteger(L, player ? player->getId() : -1);
return 2;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.oninventoryopen) {
lua::emit_event(
lua::get_main_state(), packid + ":.inventoryopen", args
);
}
}
}
void scripting::on_inventory_closed(const Player* player, const Inventory& inventory) {
auto args = [player, &inventory](lua::State* L) {
lua::pushinteger(L, inventory.getId());
lua::pushinteger(L, player ? player->getId() : -1);
return 2;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.oninventoryclosed) {
lua::emit_event(
lua::get_main_state(), packid + ":.inventoryclosed", args
);
}
}
}
void scripting::on_player_tick(Player* player, int tps) {
auto args = [=](lua::State* L) {
lua::pushinteger(L, player ? player->getId() : -1);
@@ -871,6 +901,10 @@ void scripting::load_world_script(
register_event(env, "on_chunk_present", prefix + ":.chunkpresent");
funcsset.onchunkremove =
register_event(env, "on_chunk_remove", prefix + ":.chunkremove");
funcsset.oninventoryopen =
register_event(env, "on_inventory_open", prefix + ":.inventoryopen");
funcsset.oninventoryclosed =
register_event(env, "on_inventory_closed", prefix + ":.inventoryclosed");
}
void scripting::load_layout_script(