fix: camera rotation not updating when menu is open
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@@ -49,10 +49,20 @@ CameraControl::CameraControl(
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offset(0.0f, 0.7f, 0.0f) {
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}
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void CameraControl::refresh() {
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void CameraControl::refreshPosition() {
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camera->position = player.getPosition() + offset;
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}
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void CameraControl::refreshRotation() {
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const glm::vec3& rotation = player.getRotation();
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camera->rotation = glm::mat4(1.0f);
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camera->rotate(
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glm::radians(rotation.y),
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glm::radians(rotation.x),
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glm::radians(rotation.z)
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);
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}
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void CameraControl::updateMouse(PlayerInput& input) {
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glm::vec3 rotation = player.getRotation();
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@@ -177,7 +187,7 @@ void CameraControl::update(
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const auto& spCamera = player.spCamera;
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const auto& tpCamera = player.tpCamera;
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refresh();
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refreshPosition();
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camera->updateVectors();
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if (player.currentCamera == spCamera) {
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@@ -274,6 +284,7 @@ void PlayerController::postUpdate(float delta, bool input, bool pause) {
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if (!pause && input) {
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camControl.updateMouse(this->input);
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}
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camControl.refreshRotation();
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player.postUpdate();
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camControl.update(this->input, pause ? 0.0f : delta, *player.chunks);
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if (input) {
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