add automatic biome-based structures placement
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@@ -5,7 +5,7 @@
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GeneratingVoxelStructure::GeneratingVoxelStructure(
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VoxelStructureMeta meta,
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std::unique_ptr<VoxelFragment> structure
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) : structure(std::move(structure)), meta(std::move(meta)) {}
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) : fragments({std::move(structure)}), meta(std::move(meta)) {}
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GeneratorDef::GeneratorDef(std::string name) : name(std::move(name)) {}
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