add docs
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@@ -15,14 +15,14 @@ WorldGenerator::WorldGenerator(const GeneratorDef& def, const Content* content)
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static inline void generate_pole(
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const BlocksLayers& layers,
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int height,
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int top,
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int bottom,
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int seaLevel,
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voxel* voxels,
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int x,
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int z
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) {
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uint y = height;
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uint y = top;
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uint layerExtension = 0;
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for (const auto& layer : layers.layers) {
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// skip layer if can't be generated under sea level
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