Added pane rotation profile
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@@ -262,7 +262,7 @@ void BlocksRenderer::blockCubeShaded(const ivec3& icoord,
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face(coord+X, -X, -Z, -Y, -X-Y+loff, local, size.x, size.z, 0.0f, texfaces[2]);
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face(coord+X, -Z, Y, X, X-X+loff, local, size.z, size.y, 0.0f, texfaces[1]);
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face(coord+Y, -Z, -Y, -X, -X-Y-Z+loff, local, size.z, size.y, 0.0f, texfaces[0]);
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face(coord+Y, -Z, -Y, -X, -X-Y+loff, local, size.z, size.y, 0.0f, texfaces[0]);
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}
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/* Fastest solid shaded blocks render method */
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