Added text shadow, block indicator outline
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@@ -4,6 +4,8 @@
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#include <stdlib.h>
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#include <glm/glm.hpp>
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using namespace glm;
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class Mesh;
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class Texture;
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@@ -27,6 +29,7 @@ public:
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void begin();
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void texture(Texture* texture);
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void sprite(float x, float y, float w, float h, int atlasRes, int index, vec4 tint);
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void rect(float x, float y, float w, float h);
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void rect(float x, float y, float w, float h,
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float u, float v, float tx, float ty,
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