Added text shadow, block indicator outline
This commit is contained in:
+26
-3
@@ -26,11 +26,34 @@ int Font::getGlyphWidth(char c) {
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}
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bool Font::isPrintableChar(char c) {
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switch (c){
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case ' ':
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case '\t':
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case '\n':
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case '\f':
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case '\r':
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return false;
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default:
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return true;
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}
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}
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void Font::draw(Batch2D* batch, std::string text, int x, int y) {
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for (char c : text){
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float u = (c % 16) / 16.0f;
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float v = 1.0f - ((c / 16) / 16.0f) - 1.0f/16.0f;
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batch->rect(x, y, 8, 8, u, v, 1.0f/16.0f, 1.0f/16.0f, 1,1,1,1);
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if (isPrintableChar(c))
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batch->sprite(x, y, 8, 8, 16, c, vec4(1.0f));
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x += getGlyphWidth(c);
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}
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}
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void Font::drawWithShadow(Batch2D* batch, std::string text, int x, int y) {
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for (char c : text){
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if (isPrintableChar(c)){
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batch->sprite(x+1, y+1, 8, 8, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x, y, 8, 8, 16, c, vec4(1.0f));
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}
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x += getGlyphWidth(c);
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}
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}
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