refactor: moved funcs to assetload
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@@ -245,7 +245,7 @@ void Engine::loadAssets() {
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Shader::preprocessor->setPaths(resPaths.get());
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auto new_assets = std::make_unique<Assets>();
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new_assets->addSetupFunc(assets_setup<rigging::RigConfig>);
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new_assets->addSetupFunc(assetload::assets_setup<rigging::RigConfig>);
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AssetsLoader loader(new_assets.get(), resPaths.get());
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AssetsLoader::addDefaults(loader, content.get());
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