refactor: moved funcs to assetload

This commit is contained in:
MihailRis
2024-07-01 17:15:48 +03:00
parent 4a3487f17b
commit 824231bfd6
2 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -245,7 +245,7 @@ void Engine::loadAssets() {
Shader::preprocessor->setPaths(resPaths.get());
auto new_assets = std::make_unique<Assets>();
new_assets->addSetupFunc(assets_setup<rigging::RigConfig>);
new_assets->addSetupFunc(assetload::assets_setup<rigging::RigConfig>);
AssetsLoader loader(new_assets.get(), resPaths.get());
AssetsLoader::addDefaults(loader, content.get());