add SurroundMap intergration to world generator (WIP)
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@@ -35,7 +35,11 @@ ChunksController::ChunksController(Level* level, uint padding)
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ChunksController::~ChunksController() = default;
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void ChunksController::update(int64_t maxDuration) {
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void ChunksController::update(
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int64_t maxDuration, int loadDistance, int centerX, int centerY
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) {
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generator->update(centerX, centerY, loadDistance);
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int64_t mcstotal = 0;
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for (uint i = 0; i < MAX_WORK_PER_FRAME; i++) {
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