refactor: move shadows-related code to separate module
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@@ -173,7 +173,7 @@ void LevelScreen::saveWorldPreview() {
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static_cast<uint>(previewSize)}
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);
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renderer->draw(ctx, camera, false, true, 0.0f, *postProcessing);
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renderer->renderFrame(ctx, camera, false, true, 0.0f, *postProcessing);
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auto image = postProcessing->toImage();
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image->flipY();
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imageio::write("world:preview.png", image.get());
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@@ -260,7 +260,7 @@ void LevelScreen::draw(float delta) {
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if (!hud->isPause()) {
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scripting::on_entities_render(engine.getTime().getDelta());
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}
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renderer->draw(
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renderer->renderFrame(
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ctx, *camera, hudVisible, hud->isPause(), delta, *postProcessing
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);
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