refactor: move shadows-related code to separate module
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@@ -184,7 +184,7 @@ const Mesh<ChunkVertex>* ChunksRenderer::retrieveChunk(
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return mesh;
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}
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void ChunksRenderer::drawChunksShadowsPass(
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void ChunksRenderer::drawShadowsPass(
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const Camera& camera, Shader& shader, const Camera& playerCamera
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) {
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Frustum frustum;
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