minor refactor
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@@ -107,6 +107,17 @@ WorldRenderer::WorldRenderer(
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fall.vspeed = 2.0f;
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fall.texture = "misc/rain";
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fall.noise = "ambient/rain";
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ParticlesPreset rainSplash;
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rainSplash.frames = {
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"particles:rain_splash_0",
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"particles:rain_splash_1",
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"particles:rain_splash_2"
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};
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rainSplash.lifetime = 0.2f;
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rainSplash.spawnInterval = 0.0f;
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rainSplash.size = {0.2f, 0.2f, 0.2f};
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fall.splash = std::move(rainSplash);
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}
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WorldRenderer::~WorldRenderer() = default;
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