Windows build fix

This commit is contained in:
MihailRis
2023-11-16 13:07:05 +03:00
parent d349b4b65a
commit 8310b1b768
9 changed files with 33 additions and 27 deletions
+2 -2
View File
@@ -16,7 +16,7 @@
using glm::vec3;
using std::shared_ptr;
World::World(std::string name, std::string directory, int seed, EngineSettings& settings) : name(name), seed(seed) {
World::World(std::string name, std::filesystem::path directory, int seed, EngineSettings& settings) : name(name), seed(seed) {
wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_DATA_LEN * 2 + 8), settings.debug.generatorTestMode);
}
@@ -51,4 +51,4 @@ Level* World::loadLevel(EngineSettings& settings) {
camera->rotation = mat4(1.0f);
camera->rotate(player->camY, player->camX, 0);
return level;
}
}
+3 -2
View File
@@ -2,6 +2,7 @@
#define WORLD_WORLD_H_
#include <string>
#include <filesystem>
#include "../typedefs.h"
#include "../settings.h"
@@ -16,11 +17,11 @@ public:
WorldFiles* wfile;
int seed;
World(std::string name, std::string directory, int seed, EngineSettings& settings);
World(std::string name, std::filesystem::path directory, int seed, EngineSettings& settings);
~World();
void write(Level* level, bool writeChunks);
Level* loadLevel(EngineSettings& settings);
};
#endif /* WORLD_WORLD_H_ */
#endif /* WORLD_WORLD_H_ */