Windows build fix
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+2
-2
@@ -16,7 +16,7 @@
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using glm::vec3;
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using std::shared_ptr;
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World::World(std::string name, std::string directory, int seed, EngineSettings& settings) : name(name), seed(seed) {
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World::World(std::string name, std::filesystem::path directory, int seed, EngineSettings& settings) : name(name), seed(seed) {
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wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_DATA_LEN * 2 + 8), settings.debug.generatorTestMode);
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}
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@@ -51,4 +51,4 @@ Level* World::loadLevel(EngineSettings& settings) {
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camera->rotation = mat4(1.0f);
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camera->rotate(player->camY, player->camX, 0);
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return level;
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}
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}
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