BlocksRenderer simplified (part 1)
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@@ -85,7 +85,7 @@ bool WorldRenderer::drawChunk(size_t index,
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if (!frustumCulling->IsBoxVisible(min, max)) return false;
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}
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vec3 coord = vec3(chunk->x*CHUNK_W, 0.0f, chunk->z*CHUNK_D+1);
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vec3 coord = vec3(chunk->x*CHUNK_W+0.5f, 0.5f, chunk->z*CHUNK_D+0.5f);
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mat4 model = glm::translate(mat4(1.0f), coord);
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shader->uniformMatrix("u_model", model);
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mesh->draw();
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