BlocksRenderer simplified (part 1)

This commit is contained in:
MihailRis
2023-12-28 03:49:24 +03:00
parent 86ab2d8145
commit 837fd2f32f
3 changed files with 72 additions and 75 deletions
+1 -1
View File
@@ -85,7 +85,7 @@ bool WorldRenderer::drawChunk(size_t index,
if (!frustumCulling->IsBoxVisible(min, max)) return false;
}
vec3 coord = vec3(chunk->x*CHUNK_W, 0.0f, chunk->z*CHUNK_D+1);
vec3 coord = vec3(chunk->x*CHUNK_W+0.5f, 0.5f, chunk->z*CHUNK_D+0.5f);
mat4 model = glm::translate(mat4(1.0f), coord);
shader->uniformMatrix("u_model", model);
mesh->draw();