added serializable class
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@@ -7,6 +7,7 @@
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#include "../data/dynamic.h"
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#include "../voxels/voxel.h"
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#include "../settings.h"
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#include "../interfaces/Serializable.h"
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class Camera;
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class Hitbox;
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@@ -31,7 +32,7 @@ struct PlayerInput {
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bool flight;
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};
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class Player {
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class Player : Serializable {
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float speed;
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int chosenSlot;
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glm::vec3 spawnpoint {};
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@@ -65,7 +66,8 @@ public:
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void setSpawnPoint(glm::vec3 point);
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glm::vec3 getSpawnPoint() const;
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std::unique_ptr<dynamic::Map> write() const;
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std::unique_ptr<dynamic::Map> serialize() const override;
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void deserialize(dynamic::Map *src) override;
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static void convert(dynamic::Map* data, const ContentLUT* lut);
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};
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