added serializable class

This commit is contained in:
DanielProl1xy
2024-01-30 15:53:49 +03:00
parent a9b55f35be
commit 8466c42896
6 changed files with 64 additions and 41 deletions
+4 -2
View File
@@ -7,6 +7,7 @@
#include "../data/dynamic.h"
#include "../voxels/voxel.h"
#include "../settings.h"
#include "../interfaces/Serializable.h"
class Camera;
class Hitbox;
@@ -31,7 +32,7 @@ struct PlayerInput {
bool flight;
};
class Player {
class Player : Serializable {
float speed;
int chosenSlot;
glm::vec3 spawnpoint {};
@@ -65,7 +66,8 @@ public:
void setSpawnPoint(glm::vec3 point);
glm::vec3 getSpawnPoint() const;
std::unique_ptr<dynamic::Map> write() const;
std::unique_ptr<dynamic::Map> serialize() const override;
void deserialize(dynamic::Map *src) override;
static void convert(dynamic::Map* data, const ContentLUT* lut);
};