Refactoring CmakePresets for windows github actions and refactoring README

This commit is contained in:
Stepanov Igor
2024-12-20 17:16:31 +03:00
parent cd4948c3d7
commit 84887d26ec
6 changed files with 64 additions and 59 deletions
+14 -22
View File
@@ -27,37 +27,29 @@ jobs:
with:
msystem: clang64
install: >-
mingw-w64-clang-x86_64-toolchain
mingw-w64-clang-x86_64-cmake
mingw-w64-clang-x86_64-make
mingw-w64-clang-x86_64-luajit
mingw-w64-clang-x86_64-toolchain
mingw-w64-clang-x86_64-cmake
mingw-w64-clang-x86_64-ninja
git
- name: Set up vcpkg
shell: msys2 {0}
run: |
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.bat
./vcpkg integrate install
cd ..
- name: Bootstrap vcpkg
shell: msys2
run: ${{ github.workspace }}/vcpkg/bootstrap-vcpkg.bat
- name: Configure project with CMake and vcpkg
shell: msys2 {0}
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
run: |
export VCPKG_ROOT=./vcpkg
export VCPKG_DEFAULT_TRIPLET=x64-mingw-static
export VCPKG_DEFAULT_HOST_TRIPLET=x64-mingw-static
mkdir build
cd build
cmake --preset default-windows -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --config Release
cmake --preset default-ninja-clang-windows
cmake --build --preset default-ninja-clang-windows --config Release
- name: Package for Windows
run: |
mkdir packaged
mkdir packaged/res
cp build/VoxelEngine.exe packaged/
cp build/vctest/vctest.exe packaged/
cp build/Release/VoxelEngine.exe packaged/
cp build/vctest/Release/vctest.exe packaged/
cp build/*.dll packaged/
cp -r build/res/* packaged/res/
cp -r build/Release/res/* packaged/res/
mv packaged/VoxelEngine.exe packaged/VoxelCore.exe
- env:
MSYS2_LOCATION: ${{ steps.msys2.outputs.msys2-location }}