add block.materials table
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@@ -160,6 +160,18 @@ void scripting::process_post_runnables() {
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void scripting::on_content_load(Content* content) {
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scripting::content = content;
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scripting::indices = content->getIndices();
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auto L = lua::get_main_state();
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if (lua::getglobal(L, "block")) {
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const auto& materials = content->getBlockMaterials();
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lua::createtable(L, 0, materials.size());
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for (const auto& [name, material] : materials) {
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lua::pushvalue(L, material->serialize());
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lua::setfield(L, name);
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}
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lua::setfield(L, "materials");
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lua::pop(L);
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}
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}
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void scripting::on_world_load(LevelController* controller) {
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