add block.materials table
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@@ -8,6 +8,15 @@
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#include "presets/ParticlesPreset.hpp"
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#include "util/stringutil.hpp"
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dv::value BlockMaterial::serialize() const {
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return dv::object({
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{"name", name},
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{"stepsSound", stepsSound},
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{"placeSound", placeSound},
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{"breakSound", breakSound}
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});
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}
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std::string to_string(BlockModel model) {
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switch (model) {
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case BlockModel::none:
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