Merge branch 'dev' of https://github.com/Xertis/VoxelEngine-Cpp into dev
This commit is contained in:
@@ -74,6 +74,38 @@ local _tcp_client_callbacks = {}
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local _udp_server_callbacks = {}
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local _udp_client_datagram_callbacks = {}
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local _udp_client_open_callbacks = {}
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local _http_response_callbacks = {}
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local _http_error_callbacks = {}
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network.get = function(url, callback, errorCallback, headers)
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local id = network.__get(url, headers)
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if callback then
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_http_response_callbacks[id] = callback
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end
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if errorCallback then
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_http_error_callbacks[id] = errorCallback
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end
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end
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network.get_binary = function(url, callback, errorCallback, headers)
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local id = network.__get_binary(url, headers)
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if callback then
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_http_response_callbacks[id] = callback
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end
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if errorCallback then
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_http_error_callbacks[id] = errorCallback
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end
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end
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network.post = function(url, data, callback, errorCallback, headers)
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local id = network.__post(url, data, headers)
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if callback then
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_http_response_callbacks[id] = callback
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end
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if errorCallback then
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_http_error_callbacks[id] = errorCallback
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end
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end
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network.tcp_open = function (port, handler)
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local socket = setmetatable({id=network.__open_tcp(port)}, ServerSocket)
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@@ -131,10 +163,80 @@ local function clean(iterable, checkFun, ...)
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end
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end
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local updating_blocks = {}
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local TYPE_REGISTER = 0
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local TYPE_UNREGISTER = 1
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block.__perform_ticks = function(delta)
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for id, entry in pairs(updating_blocks) do
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entry.timer = entry.timer + delta
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local steps = math.floor(entry.timer / entry.delta * #entry / 3)
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if steps == 0 then
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goto continue
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end
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entry.timer = 0.0
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local event = entry.event
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local tps = entry.tps
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for i=1, steps do
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local x = entry[entry.pointer + 1]
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local y = entry[entry.pointer + 2]
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local z = entry[entry.pointer + 3]
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entry.pointer = (entry.pointer + 3) % #entry
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events.emit(event, x, y, z, tps)
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end
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::continue::
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end
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end
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block.__process_register_events = function()
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local register_events = block.__pull_register_events()
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if not register_events then
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return
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end
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for i=1, #register_events, 4 do
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local header = register_events[i]
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local type = bit.band(header, 0xFFFF)
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local id = bit.rshift(header, 16)
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local x = register_events[i + 1]
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local y = register_events[i + 2]
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local z = register_events[i + 3]
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local list = updating_blocks[id]
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if type == TYPE_REGISTER then
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if not list then
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list = {}
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list.event = block.name(id) .. ".blocktick"
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list.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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list.delta = 1.0 / list.tps
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list.timer = 0.0
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list.pointer = 0
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updating_blocks[id] = list
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end
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table.insert(list, x)
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table.insert(list, y)
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table.insert(list, z)
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elseif type == TYPE_UNREGISTER then
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if list then
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for j=1, #list, 3 do
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if list[j] == x and list[j + 1] == y and list[j + 2] == z then
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for k=1,3 do
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table.remove(list, j)
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end
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j = j - 3
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end
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end
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end
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end
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print(type, id, x, y, z)
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end
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end
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network.__process_events = function()
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local CLIENT_CONNECTED = 1
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local CONNECTED_TO_SERVER = 2
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local DATAGRAM = 3
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local RESPONSE = 4
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local ON_SERVER = 1
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local ON_CLIENT = 2
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@@ -160,6 +262,22 @@ network.__process_events = function()
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elseif side == ON_SERVER then
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_udp_server_callbacks[sid](addr, port, data)
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end
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elseif etype == RESPONSE then
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if event[2] / 100 == 2 then
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local callback = _http_response_callbacks[event[3]]
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_http_response_callbacks[event[3]] = nil
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_http_error_callbacks[event[3]] = nil
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if callback then
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callback(event[4])
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end
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else
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local callback = _http_error_callbacks[event[3]]
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_http_response_callbacks[event[3]] = nil
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_http_error_callbacks[event[3]] = nil
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if callback then
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callback(event[2], event[4])
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end
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end
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end
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-- remove dead servers
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@@ -0,0 +1,177 @@
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local body = entity.rigidbody
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local tsf = entity.transform
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local rig = entity.skeleton
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local props = {}
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local function def_prop(name, def_value)
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props[name] = SAVED_DATA[name] or ARGS[name] or def_value
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this["get_"..name] = function() return props[name] end
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this["set_"..name] = function(value)
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props[name] = value
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if math.abs(value - def_value) < 1e-7 then
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SAVED_DATA[name] = nil
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else
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SAVED_DATA[name] = value
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end
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end
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end
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def_prop("jump_force", 0.0)
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def_prop("air_damping", 1.0)
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def_prop("ground_damping", 1.0)
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def_prop("movement_speed", 3.0)
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def_prop("run_speed_mul", 1.5)
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def_prop("crouch_speed_mul", 0.35)
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def_prop("flight_speed_mul", 2.0)
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def_prop("gravity_scale", 1.0)
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local function normalize_angle(angle)
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while angle > 180 do
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angle = angle - 360
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end
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while angle <= -180 do
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angle = angle + 360
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end
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return angle
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end
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local function angle_delta(a, b)
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return normalize_angle(a - b)
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end
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local dir = mat4.mul(tsf:get_rot(), {0, 0, -1})
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local flight = false
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function jump(multiplier)
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local vel = body:get_vel()
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body:set_vel(
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vec3.add(vel, {0, props.jump_force * (multiplier or 1.0), 0}, vel))
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end
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function move_vertical(speed, vel)
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vel = vel or body:get_vel()
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vel[2] = vel[2] * 0.2 + props.movement_speed * speed * 0.8
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body:set_vel(vel)
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end
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local function move_horizontal(speed, dir, vel)
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vel = vel or body:get_vel()
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if vec2.length(dir) > 0.0 then
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vec2.normalize(dir, dir)
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local magnitude = vec2.length({vel[1], vel[3]})
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if magnitude <= 1e-4 or (magnitude < speed or vec2.dot(
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{vel[1] / magnitude, vel[3] / magnitude}, dir) < 0.9)
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then
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vel[1] = vel[1] * 0.2 + dir[1] * speed * 0.8
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vel[3] = vel[3] * 0.2 + dir[2] * speed * 0.8
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end
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magnitude = vec3.length({vel[1], 0, vel[3]})
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if vec2.dot({vel[1] / magnitude, vel[3] / magnitude}, dir) > 0.5 then
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vel[1] = vel[1] / magnitude * speed
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vel[3] = vel[3] / magnitude * speed
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end
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end
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body:set_vel(vel)
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end
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function go(dir, speed_multiplier, sprint, crouch, vel)
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local speed = props.movement_speed * speed_multiplier
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if flight then
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speed = speed * props.flight_speed_mul
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end
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if sprint then
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speed = speed * props.run_speed_mul
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elseif crouch then
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speed = speed * props.crouch_speed_mul
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end
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move_horizontal(speed, dir, vel)
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end
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local headIndex = rig:index("head")
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function look_at(point, change_dir)
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local pos = tsf:get_pos()
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local viewdir = vec3.normalize(vec3.sub(point, pos))
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local dot = vec3.dot(viewdir, dir)
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if dot < 0.0 and not change_dir then
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viewdir = mat4.mul(tsf:get_rot(), {0, 0, -1})
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else
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dir[1] = dir[1] * 0.8 + viewdir[1] * 0.13
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dir[3] = dir[3] * 0.8 + viewdir[3] * 0.13
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end
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if not headIndex then
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return
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end
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local headrot = mat4.idt()
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local curdir = mat4.mul(mat4.mul(tsf:get_rot(),
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rig:get_matrix(headIndex)), {0, 0, -1})
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vec3.mix(curdir, viewdir, 0.2, viewdir)
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headrot = mat4.inverse(mat4.look_at({0,0,0}, viewdir, {0, 1, 0}))
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headrot = mat4.mul(mat4.inverse(tsf:get_rot()), headrot)
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rig:set_matrix(headIndex, headrot)
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end
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function follow_waypoints(pathfinding)
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pathfinding = pathfinding or entity:require_component("core:pathfinding")
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local pos = tsf:get_pos()
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local waypoint = pathfinding.next_waypoint()
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if not waypoint then
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return
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end
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local speed = props.movement_speed
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local vel = body:get_vel()
|
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dir = vec3.sub(
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vec3.add(waypoint, {0.5, 0, 0.5}),
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||||
{pos[1], math.floor(pos[2]), pos[3]}
|
||||
)
|
||||
local upper = dir[2] > 0
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dir[2] = 0.0
|
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vec3.normalize(dir, dir)
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move_horizontal(speed, {dir[1], dir[3]}, vel)
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if upper and body:is_grounded() then
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jump(1.0)
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end
|
||||
end
|
||||
|
||||
function set_dir(new_dir)
|
||||
dir = new_dir
|
||||
end
|
||||
|
||||
function is_flight() return flight end
|
||||
|
||||
function set_flight(flag) flight = flag end
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||||
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||||
local prev_angle = (vec2.angle({dir[3], dir[1]})) % 360
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||||
|
||||
function on_physics_update(delta)
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||||
local grounded = body:is_grounded()
|
||||
body:set_vdamping(flight)
|
||||
body:set_gravity_scale({0, flight and 0.0 or props.gravity_scale, 0})
|
||||
body:set_linear_damping(
|
||||
(flight or not grounded) and props.air_damping or props.ground_damping
|
||||
)
|
||||
|
||||
local new_angle = (vec2.angle({dir[3], dir[1]})) % 360
|
||||
local angle = prev_angle
|
||||
|
||||
local adelta = angle_delta(
|
||||
normalize_angle(new_angle),
|
||||
normalize_angle(prev_angle)
|
||||
)
|
||||
local rotate_speed = entity:get_player() == -1 and 200 or 400
|
||||
|
||||
if math.abs(adelta) > 5 then
|
||||
angle = angle + delta * rotate_speed * (adelta > 0 and 1 or -1)
|
||||
end
|
||||
|
||||
tsf:set_rot(mat4.rotate({0, 1, 0}, angle + 180))
|
||||
prev_angle = angle
|
||||
end
|
||||
@@ -0,0 +1,71 @@
|
||||
local target
|
||||
local route
|
||||
local started
|
||||
|
||||
local tsf = entity.transform
|
||||
local body = entity.rigidbody
|
||||
|
||||
agent = pathfinding.create_agent()
|
||||
pathfinding.set_max_visited(agent, 1e3)
|
||||
pathfinding.avoid_tag(agent, "core:liquid", 8)
|
||||
|
||||
function set_target(new_target)
|
||||
target = new_target
|
||||
end
|
||||
|
||||
function set_jump_height(height)
|
||||
pathfinding.set_jump_height(agent, height)
|
||||
end
|
||||
|
||||
function get_target()
|
||||
return target
|
||||
end
|
||||
|
||||
function get_route()
|
||||
return route
|
||||
end
|
||||
|
||||
function next_waypoint()
|
||||
if not route or #route == 0 then
|
||||
return
|
||||
end
|
||||
local waypoint = route[#route]
|
||||
local pos = tsf:get_pos()
|
||||
local dst = vec2.length({
|
||||
math.floor(waypoint[1] - math.floor(pos[1])),
|
||||
math.floor(waypoint[3] - math.floor(pos[3]))
|
||||
})
|
||||
if dst < 1.0 then
|
||||
table.remove(route, #route)
|
||||
end
|
||||
return route[#route]
|
||||
end
|
||||
|
||||
local refresh_internal = 100
|
||||
local frameid = math.random(0, refresh_internal)
|
||||
|
||||
function set_refresh_interval(interval)
|
||||
refresh_internal = interval
|
||||
end
|
||||
|
||||
function on_update()
|
||||
if not started then
|
||||
frameid = frameid + 1
|
||||
if body:is_grounded() then
|
||||
if target and (frameid % refresh_internal == 1 or not route) then
|
||||
pathfinding.make_route_async(agent, tsf:get_pos(), target)
|
||||
started = true
|
||||
end
|
||||
end
|
||||
else
|
||||
local new_route = pathfinding.pull_route(agent)
|
||||
if new_route then
|
||||
route = new_route
|
||||
started = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function on_despawn()
|
||||
pathfinding.remove_agent(agent)
|
||||
end
|
||||
@@ -0,0 +1,62 @@
|
||||
local tsf = entity.transform
|
||||
local body = entity.rigidbody
|
||||
local mob = entity:require_component("core:mob")
|
||||
|
||||
local cheat_speed_mul = 10.0
|
||||
|
||||
local function process_player_inputs(pid, delta)
|
||||
if not hud or hud.is_inventory_open() or menu.page ~= "" then
|
||||
return
|
||||
end
|
||||
local cam = cameras.get("core:first-person")
|
||||
local front = cam:get_front()
|
||||
local right = cam:get_right()
|
||||
front[2] = 0.0
|
||||
vec3.normalize(front, front)
|
||||
|
||||
local isjump = input.is_active('movement.jump')
|
||||
local issprint = input.is_active('movement.sprint')
|
||||
local iscrouch = input.is_active('movement.crouch')
|
||||
local isforward = input.is_active('movement.forward')
|
||||
local ischeat = input.is_active('movement.cheat')
|
||||
local isback = input.is_active('movement.back')
|
||||
local isleft = input.is_active('movement.left')
|
||||
local isright = input.is_active('movement.right')
|
||||
mob.set_flight(player.is_flight(pid))
|
||||
body:set_body_type(player.is_noclip(pid) and "kinematic" or "dynamic")
|
||||
body:set_crouching(iscrouch)
|
||||
|
||||
local vel = body:get_vel()
|
||||
local speed = ischeat and cheat_speed_mul or 1.0
|
||||
|
||||
local dir = {0, 0, 0}
|
||||
|
||||
if isforward then vec3.add(dir, front, dir) end
|
||||
if isback then vec3.sub(dir, front, dir) end
|
||||
if isright then vec3.add(dir, right, dir) end
|
||||
if isleft then vec3.sub(dir, right, dir) end
|
||||
|
||||
if vec3.length(dir) > 0.0 then
|
||||
mob.go({dir[1], dir[3]}, speed, issprint, iscrouch, vel)
|
||||
end
|
||||
|
||||
if mob.is_flight() then
|
||||
if isjump then
|
||||
mob.move_vertical(speed * 3)
|
||||
elseif iscrouch then
|
||||
mob.move_vertical(-speed * 3)
|
||||
end
|
||||
elseif body:is_grounded() and isjump then
|
||||
mob.jump()
|
||||
end
|
||||
end
|
||||
|
||||
function on_physics_update(delta)
|
||||
local pid = entity:get_player()
|
||||
if pid ~= -1 then
|
||||
local pos = tsf:get_pos()
|
||||
local cam = cameras.get("core:first-person")
|
||||
process_player_inputs(pid, delta)
|
||||
mob.look_at(vec3.add(pos, cam:get_front()))
|
||||
end
|
||||
end
|
||||
+35
-33
@@ -22,6 +22,39 @@ local function configure_SSAO()
|
||||
-- for test purposes
|
||||
end
|
||||
|
||||
local function update_hand()
|
||||
local skeleton = gfx.skeletons
|
||||
local pid = hud.get_player()
|
||||
local invid, slot = player.get_inventory(pid)
|
||||
local itemid = inventory.get(invid, slot)
|
||||
|
||||
local cam = cameras.get("core:first-person")
|
||||
local bone = skeleton.index("hand", "item")
|
||||
|
||||
local offset = vec3.mul(vec3.sub(cam:get_pos(), {player.get_pos(pid)}), -1)
|
||||
|
||||
local rotation = cam:get_rot()
|
||||
|
||||
local angle = player.get_rot(pid) - 90
|
||||
local cos = math.cos(angle / (180 / math.pi))
|
||||
local sin = math.sin(angle / (180 / math.pi))
|
||||
|
||||
local newX = offset[1] * cos - offset[3] * sin
|
||||
local newZ = offset[1] * sin + offset[3] * cos
|
||||
|
||||
offset[1] = newX
|
||||
offset[3] = newZ
|
||||
|
||||
local mat = mat4.translate(mat4.idt(), {0.06, 0.035, -0.1})
|
||||
mat4.scale(mat, {0.1, 0.1, 0.1}, mat)
|
||||
mat4.mul(rotation, mat, mat)
|
||||
mat4.rotate(mat, {0, 1, 0}, -90, mat)
|
||||
mat4.translate(mat, offset, mat)
|
||||
|
||||
skeleton.set_matrix("hand", bone, mat)
|
||||
skeleton.set_model("hand", bone, item.model_name(itemid))
|
||||
end
|
||||
|
||||
function on_hud_open()
|
||||
input.add_callback("player.pick", function ()
|
||||
if hud.is_paused() or hud.is_inventory_open() then
|
||||
@@ -63,7 +96,7 @@ function on_hud_open()
|
||||
player.set_noclip(pid, true)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
input.add_callback("player.flight", function ()
|
||||
if hud.is_paused() or hud.is_inventory_open() then
|
||||
return
|
||||
@@ -81,39 +114,8 @@ function on_hud_open()
|
||||
end)
|
||||
|
||||
configure_SSAO()
|
||||
end
|
||||
|
||||
local function update_hand()
|
||||
local skeleton = gfx.skeletons
|
||||
local pid = hud.get_player()
|
||||
local invid, slot = player.get_inventory(pid)
|
||||
local itemid = inventory.get(invid, slot)
|
||||
|
||||
local cam = cameras.get("core:first-person")
|
||||
local bone = skeleton.index("hand", "item")
|
||||
|
||||
local offset = vec3.mul(vec3.sub(cam:get_pos(), {player.get_pos(pid)}), -1)
|
||||
|
||||
local rotation = cam:get_rot()
|
||||
|
||||
local angle = player.get_rot() - 90
|
||||
local cos = math.cos(angle / (180 / math.pi))
|
||||
local sin = math.sin(angle / (180 / math.pi))
|
||||
|
||||
local newX = offset[1] * cos - offset[3] * sin
|
||||
local newZ = offset[1] * sin + offset[3] * cos
|
||||
|
||||
offset[1] = newX
|
||||
offset[3] = newZ
|
||||
|
||||
local mat = mat4.translate(mat4.idt(), {0.06, 0.035, -0.1})
|
||||
mat4.scale(mat, {0.1, 0.1, 0.1}, mat)
|
||||
mat4.mul(rotation, mat, mat)
|
||||
mat4.rotate(mat, {0, 1, 0}, -90, mat)
|
||||
mat4.translate(mat, offset, mat)
|
||||
|
||||
skeleton.set_matrix("hand", bone, mat)
|
||||
skeleton.set_model("hand", bone, item.model_name(itemid))
|
||||
hud.default_hand_controller = update_hand
|
||||
end
|
||||
|
||||
function on_hud_render()
|
||||
|
||||
@@ -6,28 +6,29 @@ local names = {
|
||||
"shadeless", "ambient-occlusion", "breakable", "selectable", "grounded",
|
||||
"hidden", "draw-group", "picking-item", "surface-replacement", "script-name",
|
||||
"ui-layout", "inventory-size", "tick-interval", "overlay-texture",
|
||||
"translucent", "fields", "particles", "icon-type", "icon", "placing-block",
|
||||
"translucent", "fields", "particles", "icon-type", "icon", "placing-block",
|
||||
"stack-size", "name", "script-file", "culling"
|
||||
}
|
||||
for name, _ in pairs(user_props) do
|
||||
table.insert(names, name)
|
||||
end
|
||||
-- remove undefined properties
|
||||
for id, blockprops in pairs(block.properties) do
|
||||
for propname, value in pairs(blockprops) do
|
||||
if not table.has(names, propname) then
|
||||
blockprops[propname] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
for id, itemprops in pairs(item.properties) do
|
||||
for propname, value in pairs(itemprops) do
|
||||
if not table.has(names, propname) then
|
||||
itemprops[propname] = nil
|
||||
|
||||
-- remove undefined properties and build tags set
|
||||
local function process_properties(lib)
|
||||
for id, props in pairs(lib.properties) do
|
||||
for propname, _ in pairs(props) do
|
||||
if not table.has(names, propname) then
|
||||
props[propname] = nil
|
||||
end
|
||||
end
|
||||
|
||||
props.tags_set = lib.__get_tags(id)
|
||||
end
|
||||
end
|
||||
|
||||
process_properties(block)
|
||||
process_properties(item)
|
||||
|
||||
local function make_read_only(t)
|
||||
setmetatable(t, {
|
||||
__newindex = function()
|
||||
@@ -57,6 +58,19 @@ local function cache_names(library)
|
||||
function library.index(name)
|
||||
return indices[name]
|
||||
end
|
||||
|
||||
function library.has_tag(id, tag)
|
||||
if id == nil then
|
||||
error("id is nil")
|
||||
end
|
||||
local props = library.properties[id]
|
||||
local tags_set = props.tags_set
|
||||
if tags_set then
|
||||
return tags_set[tag]
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cache_names(block)
|
||||
|
||||
@@ -157,6 +157,16 @@ console.add_command(
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
console.add_command(
|
||||
"entity.spawn name:str x:num~pos.x y:num~pos.y z:num~pos.z",
|
||||
"Spawn entity with default parameters",
|
||||
function(args, kwargs)
|
||||
local eid = entities.spawn(args[1], {args[2], args[3], args[4]})
|
||||
return string.format("spawned %s at %s, %s, %s", unpack(args))
|
||||
end
|
||||
)
|
||||
|
||||
console.add_command(
|
||||
"entity.despawn entity:sel=$entity.selected",
|
||||
"Despawn entity",
|
||||
|
||||
+29
-12
@@ -79,13 +79,20 @@ local function complete_app_lib(app)
|
||||
coroutine.yield()
|
||||
end
|
||||
|
||||
function app.sleep_until(predicate, max_ticks)
|
||||
function app.sleep_until(predicate, max_ticks, max_time)
|
||||
max_ticks = max_ticks or 1e9
|
||||
max_time = max_time or 1e9
|
||||
local ticks = 0
|
||||
while ticks < max_ticks and not predicate() do
|
||||
local start_time = os.clock()
|
||||
while ticks < max_ticks and
|
||||
os.clock() - start_time < max_time
|
||||
and not predicate() do
|
||||
app.tick()
|
||||
ticks = ticks + 1
|
||||
end
|
||||
if os.clock() - start_time >= max_time then
|
||||
error("timeout")
|
||||
end
|
||||
if ticks == max_ticks then
|
||||
error("max ticks exceed")
|
||||
end
|
||||
@@ -174,6 +181,7 @@ if enable_experimental then
|
||||
require "core:internal/maths_inline"
|
||||
end
|
||||
|
||||
asserts = require "core:internal/asserts"
|
||||
events = require "core:internal/events"
|
||||
|
||||
function pack.unload(prefix)
|
||||
@@ -429,6 +437,8 @@ function __vc_on_hud_open()
|
||||
hud.open_permanent("core:ingame_chat")
|
||||
end
|
||||
|
||||
local Schedule = require "core:schedule"
|
||||
|
||||
local ScheduleGroup_mt = {
|
||||
__index = {
|
||||
publish = function(self, schedule)
|
||||
@@ -440,10 +450,11 @@ local ScheduleGroup_mt = {
|
||||
for id, schedule in pairs(self._schedules) do
|
||||
schedule:tick(dt)
|
||||
end
|
||||
self.common:tick(dt)
|
||||
end,
|
||||
remove = function(self, id)
|
||||
self._schedules[id] = nil
|
||||
end
|
||||
end,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -451,6 +462,7 @@ local function ScheduleGroup()
|
||||
return setmetatable({
|
||||
_next_schedule = 1,
|
||||
_schedules = {},
|
||||
common = Schedule()
|
||||
}, ScheduleGroup_mt)
|
||||
end
|
||||
|
||||
@@ -527,15 +539,18 @@ function start_coroutine(chunk, name)
|
||||
local co = coroutine.create(function()
|
||||
local status, error = xpcall(chunk, function(err)
|
||||
local fullmsg = "error: "..string.match(err, ": (.+)").."\n"..debug.traceback()
|
||||
gui.alert(fullmsg, function()
|
||||
if world.is_open() then
|
||||
__vc_app.close_world()
|
||||
else
|
||||
__vc_app.reset_content()
|
||||
menu:reset()
|
||||
menu.page = "main"
|
||||
end
|
||||
end)
|
||||
|
||||
if hud then
|
||||
gui.alert(fullmsg, function()
|
||||
if world.is_open() then
|
||||
__vc_app.close_world()
|
||||
else
|
||||
__vc_app.reset_content()
|
||||
menu:reset()
|
||||
menu.page = "main"
|
||||
end
|
||||
end)
|
||||
end
|
||||
return fullmsg
|
||||
end)
|
||||
if not status then
|
||||
@@ -573,6 +588,8 @@ function __process_post_runnables()
|
||||
end
|
||||
|
||||
network.__process_events()
|
||||
block.__process_register_events()
|
||||
block.__perform_ticks(time.delta())
|
||||
end
|
||||
|
||||
function time.post_runnable(runnable)
|
||||
|
||||
@@ -668,3 +668,5 @@ end
|
||||
|
||||
bit.compile = require "core:bitwise/compiler"
|
||||
bit.execute = require "core:bitwise/executor"
|
||||
|
||||
random.Random = require "core:internal/random_generator"
|
||||
|
||||
Reference in New Issue
Block a user