Merge branch 'dev' of https://github.com/Xertis/VoxelEngine-Cpp into dev
This commit is contained in:
@@ -71,8 +71,8 @@ static auto process_program(const ResPaths& paths, const std::string& filename)
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auto& preprocessor = *Shader::preprocessor;
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auto vertex = preprocessor.process(vertexFile, vertexSource);
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auto fragment = preprocessor.process(fragmentFile, fragmentSource);
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auto vertex = preprocessor.process(vertexFile, vertexSource, false, {});
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auto fragment = preprocessor.process(fragmentFile, fragmentSource, false, {});
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return std::make_pair(vertex, fragment);
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}
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@@ -121,7 +121,7 @@ assetload::postfunc assetload::posteffect(
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auto& preprocessor = *Shader::preprocessor;
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preprocessor.addHeader(
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"__effect__", preprocessor.process(effectFile, effectSource, true)
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"__effect__", preprocessor.process(effectFile, effectSource, true, {})
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);
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auto [vertex, fragment] = process_program(paths, SHADERS_FOLDER + "/effect");
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@@ -22,6 +22,10 @@ void GLSLExtension::setPaths(const ResPaths* paths) {
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this->paths = paths;
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}
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void GLSLExtension::setTraceOutput(bool enabled) {
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this->traceOutput = enabled;
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}
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void GLSLExtension::loadHeader(const std::string& name) {
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if (paths == nullptr) {
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return;
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@@ -29,7 +33,7 @@ void GLSLExtension::loadHeader(const std::string& name) {
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io::path file = paths->find("shaders/lib/" + name + ".glsl");
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std::string source = io::read_string(file);
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addHeader(name, {});
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addHeader(name, process(file, source, true));
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addHeader(name, process(file, source, true, {}));
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}
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void GLSLExtension::addHeader(const std::string& name, ProcessingResult header) {
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@@ -123,13 +127,22 @@ static Value default_value_for(Type type) {
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class GLSLParser : public BasicParser<char> {
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public:
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GLSLParser(GLSLExtension& glsl, std::string_view file, std::string_view source, bool header)
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GLSLParser(
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GLSLExtension& glsl,
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std::string_view file,
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std::string_view source,
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bool header,
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const std::vector<std::string>& defines
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)
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: BasicParser(file, source), glsl(glsl) {
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if (!header) {
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ss << "#version " << GLSLExtension::VERSION << '\n';
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}
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for (auto& entry : glsl.getDefines()) {
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ss << "#define " << entry.first << " " << entry.second << '\n';
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for (auto& entry : defines) {
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ss << "#define " << entry << '\n';
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}
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for (auto& entry : defines) {
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ss << "#define " << entry << '\n';
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}
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}
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uint linenum = 1;
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source_line(ss, linenum);
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@@ -289,10 +302,34 @@ private:
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std::stringstream ss;
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};
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static void trace_output(
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const io::path& file,
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const std::string& source,
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const GLSLExtension::ProcessingResult& result
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) {
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std::stringstream ss;
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ss << "export:trace/" << file.name();
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io::path outfile = ss.str();
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try {
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io::create_directories(outfile.parent());
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io::write_string(outfile, result.code);
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} catch (const std::runtime_error& err) {
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logger.error() << "error on saving GLSLExtension::preprocess output ("
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<< outfile.string() << "): " << err.what();
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}
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}
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GLSLExtension::ProcessingResult GLSLExtension::process(
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const io::path& file, const std::string& source, bool header
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const io::path& file,
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const std::string& source,
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bool header,
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const std::vector<std::string>& defines
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) {
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std::string filename = file.string();
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GLSLParser parser(*this, filename, source, header);
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return parser.process();
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GLSLParser parser(*this, filename, source, header, defines);
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auto result = parser.process();
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if (traceOutput) {
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trace_output(file, source, result);
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}
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return result;
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}
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@@ -5,6 +5,7 @@
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#include <vector>
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#include "io/io.hpp"
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#include "data/setting.hpp"
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#include "graphics/core/PostEffect.hpp"
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class ResPaths;
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@@ -19,6 +20,7 @@ public:
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};
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void setPaths(const ResPaths* paths);
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void setTraceOutput(bool enabled);
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void define(const std::string& name, std::string value);
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void undefine(const std::string& name);
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@@ -37,7 +39,8 @@ public:
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ProcessingResult process(
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const io::path& file,
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const std::string& source,
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bool header = false
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bool header,
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const std::vector<std::string>& defines
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);
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static inline std::string VERSION = "330 core";
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@@ -46,4 +49,5 @@ private:
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std::unordered_map<std::string, std::string> defines;
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const ResPaths* paths = nullptr;
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bool traceOutput = false;
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};
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+2
-2
@@ -6,7 +6,7 @@
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#include <string>
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inline constexpr int ENGINE_VERSION_MAJOR = 0;
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inline constexpr int ENGINE_VERSION_MINOR = 29;
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inline constexpr int ENGINE_VERSION_MINOR = 30;
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#ifdef NDEBUG
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inline constexpr bool ENGINE_DEBUG_BUILD = false;
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@@ -14,7 +14,7 @@ inline constexpr bool ENGINE_DEBUG_BUILD = false;
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inline constexpr bool ENGINE_DEBUG_BUILD = true;
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#endif // NDEBUG
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inline const std::string ENGINE_VERSION_STRING = "0.29";
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inline const std::string ENGINE_VERSION_STRING = "0.30";
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/// @brief world regions format version
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inline constexpr uint REGION_FORMAT_VERSION = 3;
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@@ -35,13 +35,15 @@ Content::Content(
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UptrsMap<std::string, BlockMaterial> blockMaterials,
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UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
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ResourceIndicesSet resourceIndices,
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dv::value defaults
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dv::value defaults,
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std::unordered_map<std::string, int> tags
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)
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: indices(std::move(indices)),
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packs(std::move(packs)),
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blockMaterials(std::move(blockMaterials)),
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skeletons(std::move(skeletons)),
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defaults(std::move(defaults)),
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tags(std::move(tags)),
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blocks(std::move(blocks)),
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items(std::move(items)),
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entities(std::move(entities)),
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+11
-1
@@ -176,6 +176,7 @@ class Content {
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UptrsMap<std::string, BlockMaterial> blockMaterials;
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UptrsMap<std::string, rigging::SkeletonConfig> skeletons;
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dv::value defaults = nullptr;
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std::unordered_map<std::string, int> tags;
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public:
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ContentUnitDefs<Block> blocks;
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ContentUnitDefs<ItemDef> items;
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@@ -195,7 +196,8 @@ public:
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UptrsMap<std::string, BlockMaterial> blockMaterials,
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UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
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ResourceIndicesSet resourceIndices,
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dv::value defaults
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dv::value defaults,
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std::unordered_map<std::string, int> tags
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);
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~Content();
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@@ -211,6 +213,14 @@ public:
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return defaults;
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}
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int getTagIndex(const std::string& tag) const {
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const auto& found = tags.find(tag);
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if (found == tags.end()) {
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return -1;
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}
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return found->second;
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}
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const rigging::SkeletonConfig* getSkeleton(const std::string& id) const;
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const rigging::SkeletonConfig& requireSkeleton(const std::string& id) const;
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const BlockMaterial* findBlockMaterial(const std::string& id) const;
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@@ -28,6 +28,9 @@ std::unique_ptr<Content> ContentBuilder::build() {
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// Generating runtime info
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def.rt.id = blockDefsIndices.size();
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def.rt.emissive = *reinterpret_cast<uint32_t*>(def.emission);
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for (const auto& tag : def.tags) {
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def.rt.tags.insert(tags.add(tag));
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}
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if (def.variants) {
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for (auto& variant : def.variants->variants) {
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@@ -58,7 +61,7 @@ std::unique_ptr<Content> ContentBuilder::build() {
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}
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blockDefsIndices.push_back(&def);
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groups->insert(def.defaults.drawGroup); // FIXME
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groups->insert(def.defaults.drawGroup); // FIXME: variants
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}
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std::vector<ItemDef*> itemDefsIndices;
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@@ -93,7 +96,8 @@ std::unique_ptr<Content> ContentBuilder::build() {
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std::move(blockMaterials),
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std::move(skeletons),
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std::move(resourceIndices),
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std::move(defaults)
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std::move(defaults),
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std::move(tags.map)
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);
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// Now, it's time to resolve foreign keys
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@@ -62,6 +62,27 @@ public:
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}
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};
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struct TagsIndices {
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int nextIndex = 1;
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std::unordered_map<std::string, int> map;
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int add(const std::string& tag) {
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const auto& found = map.find(tag);
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if (found != map.end()) {
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return found->second;
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}
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return map[tag] = nextIndex++;
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}
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int indexOf(const std::string& tag) {
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const auto& found = map.find(tag);
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if (found == map.end()) {
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return -1;
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}
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return found->second;
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}
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};
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class ContentBuilder {
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UptrsMap<std::string, BlockMaterial> blockMaterials;
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UptrsMap<std::string, rigging::SkeletonConfig> skeletons;
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@@ -74,6 +95,7 @@ public:
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ContentUnitBuilder<GeneratorDef> generators {allNames, ContentType::GENERATOR};
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ResourceIndicesSet resourceIndices {};
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dv::value defaults = nullptr;
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TagsIndices tags {};
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~ContentBuilder();
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@@ -288,6 +288,7 @@ void ContentLoader::loadContent(const dv::value& root) {
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item.iconType = ItemIconType::BLOCK;
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item.icon = def.name;
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item.placingBlock = def.name;
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item.tags = def.tags;
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|
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for (uint j = 0; j < 4; j++) {
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item.emission[j] = def.emission[j];
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@@ -412,6 +413,25 @@ void ContentLoader::load() {
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if (io::exists(contentFile)) {
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loadContent(io::read_json(contentFile));
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}
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|
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// Load attached tags
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io::path tagsFile = folder / "tags.toml";
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if (io::exists(tagsFile)) {
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auto tagsMap = io::read_object(tagsFile);
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for (const auto& [key, list] : tagsMap.asObject()) {
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for (const auto& id : list) {
|
||||
const auto& stringId = id.asString();
|
||||
if (auto block = builder.blocks.get(stringId)) {
|
||||
block->tags.push_back(key);
|
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if (auto item = builder.items.get(stringId + BLOCK_ITEM_SUFFIX)) {
|
||||
item->tags.push_back(key);
|
||||
}
|
||||
} else if (auto item = builder.items.get(stringId)) {
|
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item->tags.push_back(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <class T>
|
||||
|
||||
@@ -118,21 +118,58 @@ ContentPack ContentPack::read(const io::path& folder) {
|
||||
const auto& dependencies = *found;
|
||||
for (const auto& elem : dependencies) {
|
||||
std::string depName = elem.asString();
|
||||
auto level = DependencyLevel::required;
|
||||
auto level = DependencyLevel::REQUIRED;
|
||||
switch (depName.at(0)) {
|
||||
case '!':
|
||||
depName = depName.substr(1);
|
||||
break;
|
||||
case '?':
|
||||
depName = depName.substr(1);
|
||||
level = DependencyLevel::optional;
|
||||
level = DependencyLevel::OPTIONAL;
|
||||
break;
|
||||
case '~':
|
||||
depName = depName.substr(1);
|
||||
level = DependencyLevel::weak;
|
||||
level = DependencyLevel::WEAK;
|
||||
break;
|
||||
}
|
||||
pack.dependencies.push_back({level, depName});
|
||||
|
||||
std::string depVer = "*";
|
||||
std::string depVerOperator = "=";
|
||||
|
||||
size_t versionPos = depName.rfind("@");
|
||||
if (versionPos != std::string::npos) {
|
||||
depVer = depName.substr(versionPos + 1);
|
||||
depName = depName.substr(0, versionPos);
|
||||
|
||||
if (depVer.size() >= 2) {
|
||||
std::string op = depVer.substr(0, 2);
|
||||
std::uint8_t op_size = 0;
|
||||
|
||||
// Two symbol operators
|
||||
if (op == ">=" || op == "=>" || op == "<=" || op == "=<") {
|
||||
op_size = 2;
|
||||
depVerOperator = op;
|
||||
}
|
||||
|
||||
// One symbol operators
|
||||
else {
|
||||
op = depVer.substr(0, 1);
|
||||
|
||||
if (op == ">" || op == "<") {
|
||||
op_size = 1;
|
||||
depVerOperator = op;
|
||||
}
|
||||
}
|
||||
|
||||
depVer = depVer.substr(op_size);
|
||||
} else {
|
||||
if (depVer == ">" || depVer == "<"){
|
||||
depVer = "*";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pack.dependencies.push_back({level, depName, depVer, depVerOperator});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,21 +20,28 @@ public:
|
||||
io::path folder,
|
||||
const std::string& message
|
||||
);
|
||||
|
||||
|
||||
std::string getPackId() const;
|
||||
io::path getFolder() const;
|
||||
};
|
||||
|
||||
enum class DependencyVersionOperator {
|
||||
EQUAL, GREATHER, LESS,
|
||||
GREATHER_OR_EQUAL, LESS_OR_EQUAL
|
||||
};
|
||||
|
||||
enum class DependencyLevel {
|
||||
required, // dependency must be installed
|
||||
optional, // dependency will be installed if found
|
||||
weak, // only affects packs order
|
||||
REQUIRED, // dependency must be installed
|
||||
OPTIONAL, // dependency will be installed if found
|
||||
WEAK, // only affects packs order
|
||||
};
|
||||
|
||||
/// @brief Content-pack that should be installed earlier the dependent
|
||||
struct DependencyPack {
|
||||
DependencyLevel level;
|
||||
std::string id;
|
||||
std::string version;
|
||||
std::string op;
|
||||
};
|
||||
|
||||
struct ContentPackStats {
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
#include "ContentPackVersion.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "coders/commons.hpp"
|
||||
|
||||
Version::Version(const std::string& version) {
|
||||
major = 0;
|
||||
minor = 0;
|
||||
patch = 0;
|
||||
|
||||
std::vector<int> parts;
|
||||
|
||||
std::stringstream ss(version);
|
||||
std::string part;
|
||||
while (std::getline(ss, part, '.')) {
|
||||
if (!part.empty()) {
|
||||
parts.push_back(std::stoi(part));
|
||||
}
|
||||
}
|
||||
|
||||
if (parts.size() > 0) major = parts[0];
|
||||
if (parts.size() > 1) minor = parts[1];
|
||||
if (parts.size() > 2) patch = parts[2];
|
||||
}
|
||||
|
||||
DependencyVersionOperator Version::string_to_operator(const std::string& op) {
|
||||
if (op == "=")
|
||||
return DependencyVersionOperator::EQUAL;
|
||||
else if (op == ">")
|
||||
return DependencyVersionOperator::GREATHER;
|
||||
else if (op == "<")
|
||||
return DependencyVersionOperator::LESS;
|
||||
else if (op == ">=" || op == "=>")
|
||||
return DependencyVersionOperator::GREATHER_OR_EQUAL;
|
||||
else if (op == "<=" || op == "=<")
|
||||
return DependencyVersionOperator::LESS_OR_EQUAL;
|
||||
else
|
||||
return DependencyVersionOperator::EQUAL;
|
||||
}
|
||||
|
||||
bool isNumber(const std::string& s) {
|
||||
return !s.empty() && std::all_of(s.begin(), s.end(), ::is_digit);
|
||||
}
|
||||
|
||||
bool Version::matches_pattern(const std::string& version) {
|
||||
for (char c : version) {
|
||||
if (!isdigit(c) && c != '.') {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::stringstream ss(version);
|
||||
|
||||
std::vector<std::string> parts;
|
||||
std::string part;
|
||||
while (std::getline(ss, part, '.')) {
|
||||
if (part.empty()) return false;
|
||||
if (!isNumber(part)) return false;
|
||||
|
||||
parts.push_back(part);
|
||||
}
|
||||
|
||||
return parts.size() == 2 || parts.size() == 3;
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
#include <string>
|
||||
|
||||
#include "content/ContentPack.hpp"
|
||||
|
||||
class Version {
|
||||
public:
|
||||
int major;
|
||||
int minor;
|
||||
int patch;
|
||||
|
||||
Version(const std::string& version);
|
||||
|
||||
bool operator==(const Version& other) const {
|
||||
return major == other.major && minor == other.minor &&
|
||||
patch == other.patch;
|
||||
}
|
||||
|
||||
bool operator<(const Version& other) const {
|
||||
if (major != other.major) return major < other.major;
|
||||
if (minor != other.minor) return minor < other.minor;
|
||||
return patch < other.patch;
|
||||
}
|
||||
|
||||
bool operator>(const Version& other) const {
|
||||
return other < *this;
|
||||
}
|
||||
|
||||
bool operator>=(const Version& other) const {
|
||||
return !(*this < other);
|
||||
}
|
||||
|
||||
bool operator<=(const Version& other) const {
|
||||
return !(*this > other);
|
||||
}
|
||||
|
||||
bool process_operator(const std::string& op, const Version& other) const {
|
||||
auto dep_op = Version::string_to_operator(op);
|
||||
|
||||
switch (dep_op) {
|
||||
case DependencyVersionOperator::EQUAL:
|
||||
return *this == other;
|
||||
case DependencyVersionOperator::GREATHER:
|
||||
return *this > other;
|
||||
case DependencyVersionOperator::LESS:
|
||||
return *this < other;
|
||||
case DependencyVersionOperator::LESS_OR_EQUAL:
|
||||
return *this <= other;
|
||||
case DependencyVersionOperator::GREATHER_OR_EQUAL:
|
||||
return *this >= other;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static DependencyVersionOperator string_to_operator(const std::string& op);
|
||||
static bool matches_pattern(const std::string& version);
|
||||
};
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <queue>
|
||||
#include <sstream>
|
||||
|
||||
#include "ContentPackVersion.hpp"
|
||||
#include "util/listutil.hpp"
|
||||
|
||||
PacksManager::PacksManager() = default;
|
||||
@@ -90,7 +91,7 @@ static bool resolve_dependencies(
|
||||
}
|
||||
auto found = packs.find(dep.id);
|
||||
bool exists = found != packs.end();
|
||||
if (!exists && dep.level == DependencyLevel::required) {
|
||||
if (!exists && dep.level == DependencyLevel::REQUIRED) {
|
||||
throw contentpack_error(
|
||||
dep.id, io::path(), "dependency of '" + pack->id + "'"
|
||||
);
|
||||
@@ -99,15 +100,32 @@ static bool resolve_dependencies(
|
||||
// ignored for optional or weak dependencies
|
||||
continue;
|
||||
}
|
||||
if (resolveWeaks && dep.level == DependencyLevel::weak) {
|
||||
if (resolveWeaks && dep.level == DependencyLevel::WEAK) {
|
||||
// dependency pack is found but not added yet
|
||||
// resolveWeaks is used on second iteration, so it's will not be
|
||||
// added
|
||||
continue;
|
||||
}
|
||||
|
||||
auto dep_pack = found -> second;
|
||||
|
||||
if (Version::matches_pattern(dep.version) && Version::matches_pattern(dep_pack.version)
|
||||
&& Version(dep_pack.version)
|
||||
.process_operator(dep.op, Version(dep.version))
|
||||
) {
|
||||
// dependency pack version meets the required one
|
||||
continue;
|
||||
} else if (dep.version == "*" || dep.version == dep_pack.version){
|
||||
// fallback: dependency pack version also meets required one
|
||||
continue;
|
||||
} else {
|
||||
throw contentpack_error(
|
||||
dep.id, io::path(), "does not meet required version '" + dep.op + dep.version +"' of '" + pack->id + "'"
|
||||
);
|
||||
}
|
||||
|
||||
if (!util::contains(allNames, dep.id) &&
|
||||
dep.level != DependencyLevel::weak) {
|
||||
dep.level != DependencyLevel::WEAK) {
|
||||
allNames.push_back(dep.id);
|
||||
queue.push(&found->second);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#define VC_ENABLE_REFLECTION
|
||||
#include "ContentUnitLoader.hpp"
|
||||
#include "ContentLoadingCommons.hpp"
|
||||
|
||||
#include "../ContentBuilder.hpp"
|
||||
#include "coders/json.hpp"
|
||||
@@ -87,20 +88,8 @@ template<> void ContentUnitLoader<Block>::loadUnit(
|
||||
Block& def, const std::string& name, const io::path& file
|
||||
) {
|
||||
auto root = io::read_json(file);
|
||||
if (def.properties == nullptr) {
|
||||
def.properties = dv::object();
|
||||
def.properties["name"] = name;
|
||||
}
|
||||
for (auto& [key, value] : root.asObject()) {
|
||||
auto pos = key.rfind('@');
|
||||
if (pos == std::string::npos) {
|
||||
def.properties[key] = value;
|
||||
continue;
|
||||
}
|
||||
auto field = key.substr(0, pos);
|
||||
auto suffix = key.substr(pos + 1);
|
||||
process_method(def.properties, suffix, field, value);
|
||||
}
|
||||
process_properties(def, name, root);
|
||||
process_tags(def, root);
|
||||
|
||||
if (root.has("parent")) {
|
||||
const auto& parentName = root["parent"].asString();
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "data/dv.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
template <typename T>
|
||||
inline void process_properties(T& def, const std::string& name, const dv::value& root) {
|
||||
if (def.properties == nullptr) {
|
||||
def.properties = dv::object();
|
||||
def.properties["name"] = name;
|
||||
}
|
||||
for (auto& [key, value] : root.asObject()) {
|
||||
auto pos = key.rfind('@');
|
||||
if (pos == std::string::npos) {
|
||||
def.properties[key] = value;
|
||||
continue;
|
||||
}
|
||||
auto field = key.substr(0, pos);
|
||||
auto suffix = key.substr(pos + 1);
|
||||
process_method(def.properties, suffix, field, value);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void process_tags(T& def, const dv::value& root) {
|
||||
if (!root.has("tags")) {
|
||||
return;
|
||||
}
|
||||
const auto& tags = root["tags"];
|
||||
for (const auto& tagValue : tags) {
|
||||
if (!tagValue.isString()) {
|
||||
continue;
|
||||
}
|
||||
def.tags.push_back(tagValue.asString());
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,18 @@ template<> void ContentUnitLoader<EntityDef>::loadUnit(
|
||||
|
||||
if (auto found = root.at("components")) {
|
||||
for (const auto& elem : *found) {
|
||||
def.components.emplace_back(elem.asString());
|
||||
std::string name;
|
||||
dv::value params;
|
||||
if (elem.isObject()) {
|
||||
name = elem["name"].asString();
|
||||
if (elem.has("args")) {
|
||||
params = elem["args"];
|
||||
}
|
||||
} else {
|
||||
name = elem.asString();
|
||||
}
|
||||
def.components.push_back(ComponentInstance {
|
||||
std::move(name), std::move(params)});
|
||||
}
|
||||
}
|
||||
if (auto found = root.at("hitbox")) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#define VC_ENABLE_REFLECTION
|
||||
#include "ContentUnitLoader.hpp"
|
||||
#include "ContentLoadingCommons.hpp"
|
||||
|
||||
#include "../ContentBuilder.hpp"
|
||||
#include "coders/json.hpp"
|
||||
@@ -12,11 +13,13 @@
|
||||
|
||||
static debug::Logger logger("item-content-loader");
|
||||
|
||||
|
||||
template<> void ContentUnitLoader<ItemDef>::loadUnit(
|
||||
ItemDef& def, const std::string& name, const io::path& file
|
||||
) {
|
||||
auto root = io::read_json(file);
|
||||
def.properties = root;
|
||||
process_properties(def, name, root);
|
||||
process_tags(def, root);
|
||||
|
||||
if (root.has("parent")) {
|
||||
const auto& parentName = root["parent"].asString();
|
||||
|
||||
@@ -46,12 +46,12 @@ namespace dv {
|
||||
if (!map.has(key)) {
|
||||
return;
|
||||
}
|
||||
auto& list = map[key];
|
||||
const auto& srcList = map[key];
|
||||
for (size_t i = 0; i < n; i++) {
|
||||
if constexpr (std::is_floating_point<T>()) {
|
||||
vec[i] = list[i].asNumber();
|
||||
vec[i] = srcList[i].asNumber();
|
||||
} else {
|
||||
vec[i] = list[i].asInteger();
|
||||
vec[i] = srcList[i].asInteger();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -143,6 +143,12 @@ void Engine::initializeClient() {
|
||||
},
|
||||
true
|
||||
));
|
||||
keepAlive(settings.debug.doTraceShaders.observe(
|
||||
[](bool value) {
|
||||
Shader::preprocessor->setTraceOutput(value);
|
||||
},
|
||||
true
|
||||
));
|
||||
}
|
||||
|
||||
void Engine::initialize(CoreParameters coreParameters) {
|
||||
|
||||
@@ -12,12 +12,14 @@
|
||||
#include "graphics/render/WorldRenderer.hpp"
|
||||
#include "graphics/render/ParticlesRenderer.hpp"
|
||||
#include "graphics/render/ChunksRenderer.hpp"
|
||||
#include "graphics/render/DebugLinesRenderer.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "network/Network.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
#include "objects/Players.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/EntityDef.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "voxels/Block.hpp"
|
||||
@@ -44,6 +46,7 @@ static std::shared_ptr<Label> create_label(GUI& gui, wstringsupplier supplier) {
|
||||
// TODO: move to xml
|
||||
// TODO: move to xml finally
|
||||
// TODO: move to xml finally
|
||||
// TODO: move to xml finally
|
||||
std::shared_ptr<UINode> create_debug_panel(
|
||||
Engine& engine,
|
||||
Level& level,
|
||||
@@ -260,6 +263,18 @@ std::shared_ptr<UINode> create_debug_panel(
|
||||
});
|
||||
panel->add(checkbox);
|
||||
}
|
||||
{
|
||||
auto checkbox = std::make_shared<FullCheckBox>(
|
||||
gui, L"Show Paths", glm::vec2(400, 24)
|
||||
);
|
||||
checkbox->setSupplier([=]() {
|
||||
return DebugLinesRenderer::showPaths;
|
||||
});
|
||||
checkbox->setConsumer([=](bool checked) {
|
||||
DebugLinesRenderer::showPaths = checked;
|
||||
});
|
||||
panel->add(checkbox);
|
||||
}
|
||||
{
|
||||
auto checkbox = std::make_shared<FullCheckBox>(
|
||||
gui, L"Show Generator Minimap", glm::vec2(400, 24)
|
||||
|
||||
@@ -207,6 +207,9 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
|
||||
}
|
||||
|
||||
Hud::~Hud() {
|
||||
if (input.isCursorLocked()) {
|
||||
input.toggleCursor();
|
||||
}
|
||||
// removing all controlled ui
|
||||
for (auto& element : elements) {
|
||||
onRemove(element);
|
||||
@@ -339,7 +342,7 @@ void Hud::update(bool visible) {
|
||||
if (!gui.isFocusCaught()) {
|
||||
processInput(visible);
|
||||
}
|
||||
if ((isMenuOpen || inventoryOpen) == input.getCursor().locked) {
|
||||
if ((isMenuOpen || inventoryOpen) == input.isCursorLocked()) {
|
||||
input.toggleCursor();
|
||||
}
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@ void LevelScreen::saveWorldPreview() {
|
||||
static_cast<uint>(previewSize)}
|
||||
);
|
||||
|
||||
renderer->draw(ctx, camera, false, true, 0.0f, *postProcessing);
|
||||
renderer->renderFrame(ctx, camera, false, true, 0.0f, *postProcessing);
|
||||
auto image = postProcessing->toImage();
|
||||
image->flipY();
|
||||
imageio::write("world:preview.png", image.get());
|
||||
@@ -263,7 +263,7 @@ void LevelScreen::draw(float delta) {
|
||||
if (!hud->isPause()) {
|
||||
scripting::on_entities_render(engine.getTime().getDelta());
|
||||
}
|
||||
renderer->draw(
|
||||
renderer->renderFrame(
|
||||
ctx, *camera, hudVisible, hud->isPause(), delta, *postProcessing
|
||||
);
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "ImageData.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <assert.h>
|
||||
#include <stdexcept>
|
||||
#include <cstring>
|
||||
@@ -187,6 +188,41 @@ void ImageData::drawLine(int x1, int y1, int x2, int y2, const glm::ivec4& color
|
||||
}
|
||||
}
|
||||
|
||||
template<uint channels>
|
||||
static void draw_rect(ImageData& image, int dstX, int dstY, int width, int height, const glm::ivec4& color) {
|
||||
ubyte* data = image.getData();
|
||||
int imageWidth = image.getWidth();
|
||||
int imageHeight = image.getHeight();
|
||||
|
||||
int x1 = glm::min(glm::max(dstX, 0), imageWidth - 1);
|
||||
int y1 = glm::min(glm::max(dstY, 0), imageHeight - 1);
|
||||
|
||||
int x2 = glm::min(glm::max(dstX + width, 0), imageWidth - 1);
|
||||
int y2 = glm::min(glm::max(dstY + height, 0), imageHeight - 1);
|
||||
|
||||
for (int y = y1; y <= y2; y++) {
|
||||
for (int x = x1; x <= x2; x++) {
|
||||
int index = (y * imageWidth + x) * channels;
|
||||
for (int i = 0; i < channels; i++) {
|
||||
data[index + i] = color[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ImageData::drawRect(int x, int y, int width, int height, const glm::ivec4& color) {
|
||||
switch (format) {
|
||||
case ImageFormat::rgb888:
|
||||
draw_rect<3>(*this, x, y, width, height, color);
|
||||
break;
|
||||
case ImageFormat::rgba8888:
|
||||
draw_rect<4>(*this, x, y, width, height, color);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ImageData::blitRGB_on_RGBA(const ImageData& image, int x, int y) {
|
||||
ubyte* source = image.getData();
|
||||
uint srcwidth = image.getWidth();
|
||||
|
||||
@@ -28,6 +28,7 @@ public:
|
||||
void flipY();
|
||||
|
||||
void drawLine(int x1, int y1, int x2, int y2, const glm::ivec4& color);
|
||||
void drawRect(int x, int y, int width, int height, const glm::ivec4& color);
|
||||
void blit(const ImageData& image, int x, int y);
|
||||
void extrude(int x, int y, int w, int h);
|
||||
void fixAlphaColor();
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include <exception>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <filesystem>
|
||||
|
||||
@@ -138,15 +137,21 @@ glshader compile_shader(GLenum type, const GLchar* source, const std::string& fi
|
||||
}
|
||||
|
||||
static GLuint compile_program(
|
||||
const Shader::Source& vertexSource, const Shader::Source& fragmentSource
|
||||
const Shader::Source& vertexSource,
|
||||
const Shader::Source& fragmentSource,
|
||||
const std::vector<std::string>& defines
|
||||
) {
|
||||
auto& preprocessor = *Shader::preprocessor;
|
||||
|
||||
auto vertexCode = std::move(
|
||||
preprocessor.process(vertexSource.file, vertexSource.code).code
|
||||
preprocessor
|
||||
.process(vertexSource.file, vertexSource.code, false, defines)
|
||||
.code
|
||||
);
|
||||
auto fragmentCode = std::move(
|
||||
preprocessor.process(fragmentSource.file, fragmentSource.code).code
|
||||
preprocessor
|
||||
.process(fragmentSource.file, fragmentSource.code, false, defines)
|
||||
.code
|
||||
);
|
||||
|
||||
const GLchar* vCode = vertexCode.c_str();
|
||||
@@ -176,8 +181,8 @@ static GLuint compile_program(
|
||||
return program;
|
||||
}
|
||||
|
||||
void Shader::recompile() {
|
||||
GLuint newProgram = compile_program(vertexSource, fragmentSource);
|
||||
void Shader::recompile(const std::vector<std::string>& defines) {
|
||||
GLuint newProgram = compile_program(vertexSource, fragmentSource, defines);
|
||||
glDeleteProgram(id);
|
||||
id = newProgram;
|
||||
uniformLocations.clear();
|
||||
@@ -188,7 +193,7 @@ std::unique_ptr<Shader> Shader::create(
|
||||
Source&& vertexSource, Source&& fragmentSource
|
||||
) {
|
||||
return std::make_unique<Shader>(
|
||||
compile_program(vertexSource, fragmentSource),
|
||||
compile_program(vertexSource, fragmentSource, {}),
|
||||
std::move(vertexSource),
|
||||
std::move(fragmentSource)
|
||||
);
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
@@ -50,7 +51,7 @@ public:
|
||||
void uniform4v(const std::string& name, int length, const float* v);
|
||||
|
||||
/// @brief Re-preprocess source code and re-compile shader program
|
||||
void recompile();
|
||||
void recompile(const std::vector<std::string>& defines);
|
||||
|
||||
/// @brief Create shader program using vertex and fragment shaders source.
|
||||
/// @return linked shader program containing vertex and fragment shaders
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
#include "ShadowMap.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
ShadowMap::ShadowMap(int resolution) : resolution(resolution) {
|
||||
glGenTextures(1, &depthMap);
|
||||
glBindTexture(GL_TEXTURE_2D, depthMap);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
|
||||
resolution, resolution, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
||||
float border[4] {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
glTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR, border);
|
||||
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthMap, 0);
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
ShadowMap::~ShadowMap() {
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteTextures(1, &depthMap);
|
||||
}
|
||||
|
||||
void ShadowMap::bind() {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void ShadowMap::unbind() {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
uint ShadowMap::getDepthMap() const {
|
||||
return depthMap;
|
||||
}
|
||||
|
||||
int ShadowMap::getResolution() const {
|
||||
return resolution;
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "typedefs.hpp"
|
||||
|
||||
class ShadowMap {
|
||||
public:
|
||||
ShadowMap(int resolution);
|
||||
~ShadowMap();
|
||||
|
||||
void bind();
|
||||
void unbind();
|
||||
uint getDepthMap() const;
|
||||
int getResolution() const;
|
||||
private:
|
||||
uint fbo;
|
||||
uint depthMap;
|
||||
int resolution;
|
||||
};
|
||||
@@ -0,0 +1,199 @@
|
||||
#include "Shadows.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <glm/gtx/norm.hpp>
|
||||
|
||||
#include "assets/Assets.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/commons.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/Weather.hpp"
|
||||
#include "world/World.hpp"
|
||||
|
||||
using namespace advanced_pipeline;
|
||||
|
||||
inline constexpr int MIN_SHADOW_MAP_RES = 512;
|
||||
inline constexpr GLenum TEXTURE_MAIN = GL_TEXTURE0;
|
||||
|
||||
class ShadowMap {
|
||||
public:
|
||||
ShadowMap(int resolution) : resolution(resolution) {
|
||||
glGenTextures(1, &depthMap);
|
||||
glBindTexture(GL_TEXTURE_2D, depthMap);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
|
||||
resolution, resolution, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(
|
||||
GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE
|
||||
);
|
||||
float border[4] {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border);
|
||||
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthMap, 0
|
||||
);
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
~ShadowMap() {
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteTextures(1, &depthMap);
|
||||
}
|
||||
|
||||
void bind(){
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void unbind() {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
uint getDepthMap() const {
|
||||
return depthMap;
|
||||
}
|
||||
int getResolution() const {
|
||||
return resolution;
|
||||
}
|
||||
private:
|
||||
uint fbo;
|
||||
uint depthMap;
|
||||
int resolution;
|
||||
};
|
||||
|
||||
Shadows::Shadows(const Level& level) : level(level) {}
|
||||
|
||||
Shadows::~Shadows() = default;
|
||||
|
||||
void Shadows::setQuality(int quality) {
|
||||
int resolution = MIN_SHADOW_MAP_RES << quality;
|
||||
if (quality > 0 && !shadows) {
|
||||
shadowMap = std::make_unique<ShadowMap>(resolution);
|
||||
wideShadowMap = std::make_unique<ShadowMap>(resolution);
|
||||
shadows = true;
|
||||
} else if (quality == 0 && shadows) {
|
||||
shadowMap.reset();
|
||||
wideShadowMap.reset();
|
||||
shadows = false;
|
||||
}
|
||||
if (shadows && shadowMap->getResolution() != resolution) {
|
||||
shadowMap = std::make_unique<ShadowMap>(resolution);
|
||||
wideShadowMap = std::make_unique<ShadowMap>(resolution);
|
||||
}
|
||||
this->quality = quality;
|
||||
}
|
||||
|
||||
void Shadows::setup(Shader& shader, const Weather& weather) {
|
||||
if (shadows) {
|
||||
const auto& worldInfo = level.getWorld()->getInfo();
|
||||
float cloudsIntensity = glm::max(worldInfo.fog, weather.clouds());
|
||||
shader.uniform1i("u_screen", 0);
|
||||
shader.uniformMatrix("u_shadowsMatrix[0]", shadowCamera.getProjView());
|
||||
shader.uniformMatrix("u_shadowsMatrix[1]", wideShadowCamera.getProjView());
|
||||
shader.uniform3f("u_sunDir", shadowCamera.front);
|
||||
shader.uniform1i("u_shadowsRes", shadowMap->getResolution());
|
||||
shader.uniform1f("u_shadowsOpacity", 1.0f - cloudsIntensity); // TODO: make it configurable
|
||||
shader.uniform1f("u_shadowsSoftness", 1.0f + cloudsIntensity * 4); // TODO: make it configurable
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + TARGET_SHADOWS0);
|
||||
shader.uniform1i("u_shadows[0]", TARGET_SHADOWS0);
|
||||
glBindTexture(GL_TEXTURE_2D, shadowMap->getDepthMap());
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + TARGET_SHADOWS1);
|
||||
shader.uniform1i("u_shadows[1]", TARGET_SHADOWS1);
|
||||
glBindTexture(GL_TEXTURE_2D, wideShadowMap->getDepthMap());
|
||||
|
||||
glActiveTexture(TEXTURE_MAIN);
|
||||
}
|
||||
}
|
||||
|
||||
void Shadows::refresh(const Camera& camera, const DrawContext& pctx, std::function<void(Camera&)> renderShadowPass) {
|
||||
static int frameid = 0;
|
||||
if (shadows) {
|
||||
if (frameid % 2 == 0) {
|
||||
generateShadowsMap(camera, pctx, *shadowMap, shadowCamera, 1.0f, renderShadowPass);
|
||||
} else {
|
||||
generateShadowsMap(camera, pctx, *wideShadowMap, wideShadowCamera, 3.0f, renderShadowPass);
|
||||
}
|
||||
}
|
||||
frameid++;
|
||||
}
|
||||
|
||||
void Shadows::generateShadowsMap(
|
||||
const Camera& camera,
|
||||
const DrawContext& pctx,
|
||||
ShadowMap& shadowMap,
|
||||
Camera& shadowCamera,
|
||||
float scale,
|
||||
std::function<void(Camera&)> renderShadowPass
|
||||
) {
|
||||
auto world = level.getWorld();
|
||||
const auto& worldInfo = world->getInfo();
|
||||
|
||||
int resolution = shadowMap.getResolution();
|
||||
float shadowMapScale = 0.32f / (1 << glm::max(0, quality)) * scale;
|
||||
float shadowMapSize = resolution * shadowMapScale;
|
||||
|
||||
glm::vec3 basePos = glm::floor(camera.position / 4.0f) * 4.0f;
|
||||
glm::vec3 prevPos = shadowCamera.position;
|
||||
shadowCamera = Camera(
|
||||
glm::distance2(prevPos, basePos) > 25.0f ? basePos : prevPos,
|
||||
shadowMapSize
|
||||
);
|
||||
shadowCamera.near = 0.1f;
|
||||
shadowCamera.far = 1000.0f;
|
||||
shadowCamera.perspective = false;
|
||||
shadowCamera.setAspectRatio(1.0f);
|
||||
|
||||
float t = worldInfo.daytime - 0.25f;
|
||||
if (t < 0.0f) {
|
||||
t += 1.0f;
|
||||
}
|
||||
t = fmod(t, 0.5f);
|
||||
|
||||
float sunCycleStep = 1.0f / 500.0f;
|
||||
float sunAngle = glm::radians(
|
||||
90.0f -
|
||||
((static_cast<int>(t / sunCycleStep)) * sunCycleStep + 0.25f) * 360.0f
|
||||
);
|
||||
float sunAltitude = glm::pi<float>() * 0.25f;
|
||||
shadowCamera.rotate(
|
||||
-glm::cos(sunAngle + glm::pi<float>() * 0.5f) * sunAltitude,
|
||||
sunAngle - glm::pi<float>() * 0.5f,
|
||||
glm::radians(0.0f)
|
||||
);
|
||||
|
||||
shadowCamera.position -= shadowCamera.front * 500.0f;
|
||||
shadowCamera.position += shadowCamera.up * 0.0f;
|
||||
shadowCamera.position += camera.front * 0.0f;
|
||||
|
||||
auto view = shadowCamera.getView();
|
||||
|
||||
auto currentPos = shadowCamera.position;
|
||||
auto topRight = shadowCamera.right + shadowCamera.up;
|
||||
auto min = view * glm::vec4(currentPos - topRight * shadowMapSize * 0.5f, 1.0f);
|
||||
auto max = view * glm::vec4(currentPos + topRight * shadowMapSize * 0.5f, 1.0f);
|
||||
|
||||
shadowCamera.setProjection(glm::ortho(min.x, max.x, min.y, max.y, 0.1f, 1000.0f));
|
||||
|
||||
{
|
||||
auto sctx = pctx.sub();
|
||||
sctx.setDepthTest(true);
|
||||
sctx.setCullFace(true);
|
||||
sctx.setViewport({resolution, resolution});
|
||||
shadowMap.bind();
|
||||
if (renderShadowPass) {
|
||||
renderShadowPass(shadowCamera);
|
||||
}
|
||||
shadowMap.unbind();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
|
||||
class Shader;
|
||||
class Level;
|
||||
class Assets;
|
||||
struct Weather;
|
||||
class DrawContext;
|
||||
struct EngineSettings;
|
||||
class ShadowMap;
|
||||
|
||||
class Shadows {
|
||||
public:
|
||||
Shadows(const Level& level);
|
||||
~Shadows();
|
||||
|
||||
void setup(Shader& shader, const Weather& weather);
|
||||
void setQuality(int quality);
|
||||
void refresh(
|
||||
const Camera& camera,
|
||||
const DrawContext& pctx,
|
||||
std::function<void(Camera&)> renderShadowPass
|
||||
);
|
||||
private:
|
||||
const Level& level;
|
||||
bool shadows = false;
|
||||
Camera shadowCamera;
|
||||
Camera wideShadowCamera;
|
||||
std::unique_ptr<ShadowMap> shadowMap;
|
||||
std::unique_ptr<ShadowMap> wideShadowMap;
|
||||
int quality = 0;
|
||||
|
||||
void generateShadowsMap(
|
||||
const Camera& camera,
|
||||
const DrawContext& pctx,
|
||||
ShadowMap& shadowMap,
|
||||
Camera& shadowCamera,
|
||||
float scale,
|
||||
std::function<void(Camera&)> renderShadowPass
|
||||
);
|
||||
};
|
||||
@@ -187,7 +187,7 @@ const Mesh<ChunkVertex>* ChunksRenderer::retrieveChunk(
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void ChunksRenderer::drawChunksShadowsPass(
|
||||
void ChunksRenderer::drawShadowsPass(
|
||||
const Camera& camera, Shader& shader, const Camera& playerCamera
|
||||
) {
|
||||
Frustum frustum;
|
||||
|
||||
@@ -73,7 +73,7 @@ public:
|
||||
const std::shared_ptr<Chunk>& chunk, bool important
|
||||
);
|
||||
|
||||
void drawChunksShadowsPass(
|
||||
void drawShadowsPass(
|
||||
const Camera& camera, Shader& shader, const Camera& playerCamera
|
||||
);
|
||||
|
||||
|
||||
+57
-13
@@ -1,15 +1,51 @@
|
||||
#include "GuidesRenderer.hpp"
|
||||
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include "DebugLinesRenderer.hpp"
|
||||
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
#include "graphics/core/LineBatch.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/render/LinesRenderer.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "voxels/Chunk.hpp"
|
||||
#include "voxels/Pathfinding.hpp"
|
||||
#include "maths/voxmaths.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
#include "constants.hpp"
|
||||
|
||||
void GuidesRenderer::drawBorders(
|
||||
bool DebugLinesRenderer::showPaths = false;
|
||||
|
||||
static void draw_route(
|
||||
LinesRenderer& lines, const voxels::Agent& agent
|
||||
) {
|
||||
const auto& route = agent.route;
|
||||
if (!route.found)
|
||||
return;
|
||||
|
||||
for (int i = 1; i < route.nodes.size(); i++) {
|
||||
const auto& a = route.nodes.at(i - 1);
|
||||
const auto& b = route.nodes.at(i);
|
||||
|
||||
if (i == 1) {
|
||||
lines.pushLine(
|
||||
glm::vec3(a.pos) + glm::vec3(0.5f),
|
||||
glm::vec3(a.pos) + glm::vec3(0.5f, 1.0f, 0.5f),
|
||||
glm::vec4(1, 1, 1, 1)
|
||||
);
|
||||
}
|
||||
|
||||
lines.pushLine(
|
||||
glm::vec3(a.pos) + glm::vec3(0.5f),
|
||||
glm::vec3(b.pos) + glm::vec3(0.5f),
|
||||
glm::vec4(1, 0, 1, 1)
|
||||
);
|
||||
|
||||
lines.pushLine(
|
||||
glm::vec3(b.pos) + glm::vec3(0.5f),
|
||||
glm::vec3(b.pos) + glm::vec3(0.5f, 1.0f, 0.5f),
|
||||
glm::vec4(1, 1, 1, 1)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void DebugLinesRenderer::drawBorders(
|
||||
LineBatch& batch, int sx, int sy, int sz, int ex, int ey, int ez
|
||||
) {
|
||||
int ww = ex - sx;
|
||||
@@ -37,7 +73,7 @@ void GuidesRenderer::drawBorders(
|
||||
batch.flush();
|
||||
}
|
||||
|
||||
void GuidesRenderer::drawCoordSystem(
|
||||
void DebugLinesRenderer::drawCoordSystem(
|
||||
LineBatch& batch, const DrawContext& pctx, float length
|
||||
) {
|
||||
auto ctx = pctx.sub();
|
||||
@@ -55,14 +91,22 @@ void GuidesRenderer::drawCoordSystem(
|
||||
batch.line(0.f, 0.f, 0.f, 0.f, 0.f, length, 0.f, 0.f, 1.f, 1.f);
|
||||
}
|
||||
|
||||
void GuidesRenderer::renderDebugLines(
|
||||
const DrawContext& pctx,
|
||||
|
||||
void DebugLinesRenderer::render(
|
||||
DrawContext& pctx,
|
||||
const Camera& camera,
|
||||
LineBatch& batch,
|
||||
LinesRenderer& renderer,
|
||||
LineBatch& linesBatch,
|
||||
Shader& linesShader,
|
||||
bool showChunkBorders
|
||||
) {
|
||||
DrawContext ctx = pctx.sub(&batch);
|
||||
// In-world lines
|
||||
if (showPaths) {
|
||||
for (const auto& [_, agent] : level.pathfinding->getAgents()) {
|
||||
draw_route(renderer, agent);
|
||||
}
|
||||
}
|
||||
DrawContext ctx = pctx.sub(&linesBatch);
|
||||
const auto& viewport = ctx.getViewport();
|
||||
|
||||
ctx.setDepthTest(true);
|
||||
@@ -78,7 +122,7 @@ void GuidesRenderer::renderDebugLines(
|
||||
int cz = floordiv(static_cast<int>(coord.z), CHUNK_D);
|
||||
|
||||
drawBorders(
|
||||
batch,
|
||||
linesBatch,
|
||||
cx * CHUNK_W,
|
||||
0,
|
||||
cz * CHUNK_D,
|
||||
@@ -103,5 +147,5 @@ void GuidesRenderer::renderDebugLines(
|
||||
) * model *
|
||||
glm::inverse(camera.rotation)
|
||||
);
|
||||
drawCoordSystem(batch, ctx, length);
|
||||
drawCoordSystem(linesBatch, ctx, length);
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
class DrawContext;
|
||||
class Camera;
|
||||
class LineBatch;
|
||||
class LinesRenderer;
|
||||
class Shader;
|
||||
class Level;
|
||||
|
||||
class DebugLinesRenderer {
|
||||
public:
|
||||
static bool showPaths;
|
||||
|
||||
DebugLinesRenderer(const Level& level)
|
||||
: level(level) {};
|
||||
|
||||
/// @brief Render debug lines in the world
|
||||
/// @param ctx Draw context
|
||||
/// @param camera Camera used for rendering
|
||||
/// @param renderer Lines renderer used for rendering lines
|
||||
/// @param linesShader Shader used for rendering lines
|
||||
/// @param showChunkBorders Whether to show chunk borders
|
||||
void render(
|
||||
DrawContext& ctx,
|
||||
const Camera& camera,
|
||||
LinesRenderer& renderer,
|
||||
LineBatch& linesBatch,
|
||||
Shader& linesShader,
|
||||
bool showChunkBorders
|
||||
);
|
||||
private:
|
||||
const Level& level;
|
||||
|
||||
void drawBorders(
|
||||
LineBatch& batch, int sx, int sy, int sz, int ex, int ey, int ez
|
||||
);
|
||||
void drawCoordSystem(
|
||||
LineBatch& batch, const DrawContext& pctx, float length
|
||||
);
|
||||
|
||||
};
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "objects/Player.hpp"
|
||||
#include "objects/Players.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "logic/LevelController.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "window/Camera.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "world/Level.hpp"
|
||||
|
||||
Emitter::Emitter(
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class LineBatch;
|
||||
class DrawContext;
|
||||
class Camera;
|
||||
class Shader;
|
||||
|
||||
class GuidesRenderer {
|
||||
public:
|
||||
void drawBorders(
|
||||
LineBatch& batch, int sx, int sy, int sz, int ex, int ey, int ez
|
||||
);
|
||||
void drawCoordSystem(
|
||||
LineBatch& batch, const DrawContext& pctx, float length
|
||||
);
|
||||
|
||||
/// @brief Render all debug lines (chunks borders, coord system guides)
|
||||
/// @param context graphics context
|
||||
/// @param camera active camera
|
||||
/// @param linesShader shader used
|
||||
void renderDebugLines(
|
||||
const DrawContext& context,
|
||||
const Camera& camera,
|
||||
LineBatch& batch,
|
||||
Shader& linesShader,
|
||||
bool showChunkBorders
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "LinesRenderer.hpp"
|
||||
|
||||
#include "graphics/core/LineBatch.hpp"
|
||||
|
||||
void LinesRenderer::draw(LineBatch& batch) {
|
||||
for (const auto& line : queue) {
|
||||
batch.line(line.a, line.b, line.color);
|
||||
}
|
||||
queue.clear();
|
||||
}
|
||||
|
||||
void LinesRenderer::pushLine(const glm::vec3& a, const glm::vec3& b, const glm::vec4& color) {
|
||||
queue.push_back({a, b, color});
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <glm/vec3.hpp>
|
||||
#include <glm/vec4.hpp>
|
||||
#include <vector>
|
||||
|
||||
class LineBatch;
|
||||
|
||||
class LinesRenderer {
|
||||
public:
|
||||
struct Line {
|
||||
glm::vec3 a;
|
||||
glm::vec3 b;
|
||||
glm::vec4 color;
|
||||
};
|
||||
|
||||
void draw(LineBatch& batch);
|
||||
|
||||
void pushLine(const glm::vec3& a, const glm::vec3& b, const glm::vec4& color);
|
||||
private:
|
||||
std::vector<Line> queue;
|
||||
};
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "voxels/Block.hpp"
|
||||
#include "voxels/Chunk.hpp"
|
||||
#include "voxels/Chunks.hpp"
|
||||
#include "voxels/Pathfinding.hpp"
|
||||
#include "window/Window.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/LevelEvents.hpp"
|
||||
@@ -42,7 +43,7 @@
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "graphics/core/Font.hpp"
|
||||
#include "graphics/core/ShadowMap.hpp"
|
||||
#include "graphics/core/Shadows.hpp"
|
||||
#include "graphics/core/GBuffer.hpp"
|
||||
#include "BlockWrapsRenderer.hpp"
|
||||
#include "ParticlesRenderer.hpp"
|
||||
@@ -51,7 +52,8 @@
|
||||
#include "NamedSkeletons.hpp"
|
||||
#include "TextsRenderer.hpp"
|
||||
#include "ChunksRenderer.hpp"
|
||||
#include "GuidesRenderer.hpp"
|
||||
#include "LinesRenderer.hpp"
|
||||
#include "DebugLinesRenderer.hpp"
|
||||
#include "ModelBatch.hpp"
|
||||
#include "Skybox.hpp"
|
||||
#include "Emitter.hpp"
|
||||
@@ -61,8 +63,6 @@ using namespace advanced_pipeline;
|
||||
|
||||
inline constexpr size_t BATCH3D_CAPACITY = 4096;
|
||||
inline constexpr size_t MODEL_BATCH_CAPACITY = 20'000;
|
||||
inline constexpr GLenum TEXTURE_MAIN = GL_TEXTURE0;
|
||||
inline constexpr int MIN_SHADOW_MAP_RES = 512;
|
||||
|
||||
bool WorldRenderer::showChunkBorders = false;
|
||||
bool WorldRenderer::showEntitiesDebug = false;
|
||||
@@ -80,8 +80,7 @@ WorldRenderer::WorldRenderer(
|
||||
modelBatch(std::make_unique<ModelBatch>(
|
||||
MODEL_BATCH_CAPACITY, assets, *player.chunks, engine.getSettings()
|
||||
)),
|
||||
guides(std::make_unique<GuidesRenderer>()),
|
||||
chunks(std::make_unique<ChunksRenderer>(
|
||||
chunksRenderer(std::make_unique<ChunksRenderer>(
|
||||
&level,
|
||||
*player.chunks,
|
||||
assets,
|
||||
@@ -102,7 +101,7 @@ WorldRenderer::WorldRenderer(
|
||||
auto& settings = engine.getSettings();
|
||||
level.events->listen(
|
||||
LevelEventType::CHUNK_HIDDEN,
|
||||
[this](LevelEventType, Chunk* chunk) { chunks->unload(chunk); }
|
||||
[this](LevelEventType, Chunk* chunk) { chunksRenderer->unload(chunk); }
|
||||
);
|
||||
auto assets = engine.getAssets();
|
||||
skybox = std::make_unique<Skybox>(
|
||||
@@ -118,10 +117,26 @@ WorldRenderer::WorldRenderer(
|
||||
hands = std::make_unique<HandsRenderer>(
|
||||
*assets, *modelBatch, skeletons->createSkeleton("hand", &skeletonConfig)
|
||||
);
|
||||
lines = std::make_unique<LinesRenderer>();
|
||||
shadowMapping = std::make_unique<Shadows>(level);
|
||||
debugLines = std::make_unique<DebugLinesRenderer>(level);
|
||||
}
|
||||
|
||||
WorldRenderer::~WorldRenderer() = default;
|
||||
|
||||
static void setup_weather(Shader& shader, const Weather& weather) {
|
||||
shader.uniform1f("u_weatherFogOpacity", weather.fogOpacity());
|
||||
shader.uniform1f("u_weatherFogDencity", weather.fogDencity());
|
||||
shader.uniform1f("u_weatherFogCurve", weather.fogCurve());
|
||||
}
|
||||
|
||||
static void setup_camera(Shader& shader, const Camera& camera) {
|
||||
shader.uniformMatrix("u_model", glm::mat4(1.0f));
|
||||
shader.uniformMatrix("u_proj", camera.getProjection());
|
||||
shader.uniformMatrix("u_view", camera.getView());
|
||||
shader.uniform3f("u_cameraPos", camera.position);
|
||||
}
|
||||
|
||||
void WorldRenderer::setupWorldShader(
|
||||
Shader& shader,
|
||||
const Camera& camera,
|
||||
@@ -129,45 +144,20 @@ void WorldRenderer::setupWorldShader(
|
||||
float fogFactor
|
||||
) {
|
||||
shader.use();
|
||||
shader.uniformMatrix("u_model", glm::mat4(1.0f));
|
||||
shader.uniformMatrix("u_proj", camera.getProjection());
|
||||
shader.uniformMatrix("u_view", camera.getView());
|
||||
|
||||
setup_camera(shader, camera);
|
||||
setup_weather(shader, weather);
|
||||
shadowMapping->setup(shader, weather);
|
||||
|
||||
shader.uniform1f("u_timer", timer);
|
||||
shader.uniform1f("u_gamma", settings.graphics.gamma.get());
|
||||
shader.uniform1f("u_fogFactor", fogFactor);
|
||||
shader.uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
|
||||
shader.uniform1i("u_debugLights", lightsDebug);
|
||||
shader.uniform1i("u_debugNormals", false);
|
||||
shader.uniform1f("u_weatherFogOpacity", weather.fogOpacity());
|
||||
shader.uniform1f("u_weatherFogDencity", weather.fogDencity());
|
||||
shader.uniform1f("u_weatherFogCurve", weather.fogCurve());
|
||||
shader.uniform1f("u_dayTime", level.getWorld()->getInfo().daytime);
|
||||
shader.uniform2f("u_lightDir", skybox->getLightDir());
|
||||
shader.uniform3f("u_cameraPos", camera.position);
|
||||
shader.uniform1i("u_skybox", 1);
|
||||
shader.uniform1i("u_enableShadows", shadows);
|
||||
|
||||
if (shadows) {
|
||||
const auto& worldInfo = level.getWorld()->getInfo();
|
||||
float cloudsIntensity = glm::max(worldInfo.fog, weather.clouds());
|
||||
shader.uniform1i("u_screen", 0);
|
||||
shader.uniformMatrix("u_shadowsMatrix[0]", shadowCamera.getProjView());
|
||||
shader.uniformMatrix("u_shadowsMatrix[1]", wideShadowCamera.getProjView());
|
||||
shader.uniform3f("u_sunDir", shadowCamera.front);
|
||||
shader.uniform1i("u_shadowsRes", shadowMap->getResolution());
|
||||
shader.uniform1f("u_shadowsOpacity", 1.0f - cloudsIntensity); // TODO: make it configurable
|
||||
shader.uniform1f("u_shadowsSoftness", 1.0f + cloudsIntensity * 4); // TODO: make it configurable
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + TARGET_SHADOWS0);
|
||||
shader.uniform1i("u_shadows[0]", TARGET_SHADOWS0);
|
||||
glBindTexture(GL_TEXTURE_2D, shadowMap->getDepthMap());
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + TARGET_SHADOWS1);
|
||||
shader.uniform1i("u_shadows[1]", TARGET_SHADOWS1);
|
||||
glBindTexture(GL_TEXTURE_2D, wideShadowMap->getDepthMap());
|
||||
|
||||
glActiveTexture(TEXTURE_MAIN);
|
||||
}
|
||||
shader.uniform1i("u_skybox", TARGET_SKYBOX);
|
||||
|
||||
auto indices = level.content.getIndices();
|
||||
// Light emission when an emissive item is chosen
|
||||
@@ -186,7 +176,7 @@ void WorldRenderer::setupWorldShader(
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRenderer::renderLevel(
|
||||
void WorldRenderer::renderOpaque(
|
||||
const DrawContext& ctx,
|
||||
const Camera& camera,
|
||||
const EngineSettings& settings,
|
||||
@@ -215,7 +205,9 @@ void WorldRenderer::renderLevel(
|
||||
*modelBatch,
|
||||
culling ? frustumCulling.get() : nullptr,
|
||||
delta,
|
||||
pause
|
||||
pause,
|
||||
player.currentCamera.get() == player.fpCamera.get() ? player.getEntity()
|
||||
: 0
|
||||
);
|
||||
modelBatch->render();
|
||||
particles->render(camera, delta * !pause);
|
||||
@@ -225,7 +217,7 @@ void WorldRenderer::renderLevel(
|
||||
|
||||
setupWorldShader(shader, camera, settings, fogFactor);
|
||||
|
||||
chunks->drawChunks(camera, shader);
|
||||
chunksRenderer->drawChunks(camera, shader);
|
||||
blockWraps->draw(ctx, player);
|
||||
|
||||
if (hudVisible) {
|
||||
@@ -284,79 +276,7 @@ void WorldRenderer::renderLines(
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRenderer::generateShadowsMap(
|
||||
const Camera& camera,
|
||||
const DrawContext& pctx,
|
||||
ShadowMap& shadowMap,
|
||||
Camera& shadowCamera,
|
||||
float scale
|
||||
) {
|
||||
auto& shadowsShader = assets.require<Shader>("shadows");
|
||||
|
||||
auto world = level.getWorld();
|
||||
const auto& worldInfo = world->getInfo();
|
||||
|
||||
const auto& settings = engine.getSettings();
|
||||
int resolution = shadowMap.getResolution();
|
||||
int quality = settings.graphics.shadowsQuality.get();
|
||||
float shadowMapScale = 0.32f / (1 << glm::max(0, quality)) * scale;
|
||||
float shadowMapSize = resolution * shadowMapScale;
|
||||
|
||||
glm::vec3 basePos = glm::floor(camera.position / 4.0f) * 4.0f;
|
||||
glm::vec3 prevPos = shadowCamera.position;
|
||||
shadowCamera = Camera(
|
||||
glm::distance2(prevPos, basePos) > 25.0f ? basePos : prevPos,
|
||||
shadowMapSize
|
||||
);
|
||||
shadowCamera.near = 0.1f;
|
||||
shadowCamera.far = 1000.0f;
|
||||
shadowCamera.perspective = false;
|
||||
shadowCamera.setAspectRatio(1.0f);
|
||||
|
||||
float t = worldInfo.daytime - 0.25f;
|
||||
if (t < 0.0f) {
|
||||
t += 1.0f;
|
||||
}
|
||||
t = fmod(t, 0.5f);
|
||||
|
||||
float sunCycleStep = 1.0f / 500.0f;
|
||||
float sunAngle = glm::radians(
|
||||
90.0f -
|
||||
((static_cast<int>(t / sunCycleStep)) * sunCycleStep + 0.25f) * 360.0f
|
||||
);
|
||||
float sunAltitude = glm::pi<float>() * 0.25f;
|
||||
shadowCamera.rotate(
|
||||
-glm::cos(sunAngle + glm::pi<float>() * 0.5f) * sunAltitude,
|
||||
sunAngle - glm::pi<float>() * 0.5f,
|
||||
glm::radians(0.0f)
|
||||
);
|
||||
|
||||
shadowCamera.position -= shadowCamera.front * 500.0f;
|
||||
shadowCamera.position += shadowCamera.up * 0.0f;
|
||||
shadowCamera.position += camera.front * 0.0f;
|
||||
|
||||
auto view = shadowCamera.getView();
|
||||
|
||||
auto currentPos = shadowCamera.position;
|
||||
auto topRight = shadowCamera.right + shadowCamera.up;
|
||||
auto min = view * glm::vec4(currentPos - topRight * shadowMapSize * 0.5f, 1.0f);
|
||||
auto max = view * glm::vec4(currentPos + topRight * shadowMapSize * 0.5f, 1.0f);
|
||||
|
||||
shadowCamera.setProjection(glm::ortho(min.x, max.x, min.y, max.y, 0.1f, 1000.0f));
|
||||
|
||||
{
|
||||
auto sctx = pctx.sub();
|
||||
sctx.setDepthTest(true);
|
||||
sctx.setCullFace(true);
|
||||
sctx.setViewport({resolution, resolution});
|
||||
shadowMap.bind();
|
||||
setupWorldShader(shadowsShader, shadowCamera, settings, 0.0f);
|
||||
chunks->drawChunksShadowsPass(shadowCamera, shadowsShader, camera);
|
||||
shadowMap.unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRenderer::draw(
|
||||
void WorldRenderer::renderFrame(
|
||||
const DrawContext& pctx,
|
||||
Camera& camera,
|
||||
bool hudVisible,
|
||||
@@ -365,6 +285,9 @@ void WorldRenderer::draw(
|
||||
PostProcessing& postProcessing
|
||||
) {
|
||||
// TODO: REFACTOR WHOLE RENDER ENGINE
|
||||
|
||||
auto projView = camera.getProjView();
|
||||
|
||||
float delta = uiDelta * !pause;
|
||||
timer += delta;
|
||||
weather.update(delta);
|
||||
@@ -380,22 +303,17 @@ void WorldRenderer::draw(
|
||||
auto& deferredShader = assets.require<PostEffect>("deferred_lighting").getShader();
|
||||
const auto& settings = engine.getSettings();
|
||||
|
||||
Shader* affectedShaders[] {
|
||||
&mainShader, &entityShader, &translucentShader, &deferredShader
|
||||
};
|
||||
|
||||
gbufferPipeline = settings.graphics.advancedRender.get();
|
||||
int shadowsQuality = settings.graphics.shadowsQuality.get() * gbufferPipeline;
|
||||
int resolution = MIN_SHADOW_MAP_RES << shadowsQuality;
|
||||
if (shadowsQuality > 0 && !shadows) {
|
||||
shadowMap = std::make_unique<ShadowMap>(resolution);
|
||||
wideShadowMap = std::make_unique<ShadowMap>(resolution);
|
||||
shadows = true;
|
||||
} else if (shadowsQuality == 0 && shadows) {
|
||||
shadowMap.reset();
|
||||
wideShadowMap.reset();
|
||||
shadows = false;
|
||||
}
|
||||
shadowMapping->setQuality(shadowsQuality);
|
||||
|
||||
CompileTimeShaderSettings currentSettings {
|
||||
gbufferPipeline,
|
||||
shadows,
|
||||
shadowsQuality != 0,
|
||||
settings.graphics.ssao.get() && gbufferPipeline
|
||||
};
|
||||
if (
|
||||
@@ -403,19 +321,15 @@ void WorldRenderer::draw(
|
||||
prevCTShaderSettings.shadows != currentSettings.shadows ||
|
||||
prevCTShaderSettings.ssao != currentSettings.ssao
|
||||
) {
|
||||
Shader::preprocessor->setDefined("ENABLE_SHADOWS", currentSettings.shadows);
|
||||
Shader::preprocessor->setDefined("ENABLE_SSAO", currentSettings.ssao);
|
||||
Shader::preprocessor->setDefined("ADVANCED_RENDER", currentSettings.advancedRender);
|
||||
mainShader.recompile();
|
||||
entityShader.recompile();
|
||||
deferredShader.recompile();
|
||||
translucentShader.recompile();
|
||||
prevCTShaderSettings = currentSettings;
|
||||
}
|
||||
std::vector<std::string> defines;
|
||||
if (currentSettings.shadows) defines.emplace_back("ENABLE_SHADOWS");
|
||||
if (currentSettings.ssao) defines.emplace_back("ENABLE_SSAO");
|
||||
if (currentSettings.advancedRender) defines.emplace_back("ADVANCED_RENDER");
|
||||
|
||||
if (shadows && shadowMap->getResolution() != resolution) {
|
||||
shadowMap = std::make_unique<ShadowMap>(resolution);
|
||||
wideShadowMap = std::make_unique<ShadowMap>(resolution);
|
||||
for (auto shader : affectedShaders) {
|
||||
shader->recompile(defines);
|
||||
}
|
||||
prevCTShaderSettings = currentSettings;
|
||||
}
|
||||
|
||||
const auto& worldInfo = world->getInfo();
|
||||
@@ -426,38 +340,24 @@ void WorldRenderer::draw(
|
||||
|
||||
skybox->refresh(pctx, worldInfo.daytime, mie, 4);
|
||||
|
||||
chunks->update();
|
||||
chunksRenderer->update();
|
||||
|
||||
static int frameid = 0;
|
||||
if (shadows) {
|
||||
if (frameid % 2 == 0) {
|
||||
generateShadowsMap(camera, pctx, *shadowMap, shadowCamera, 1.0f);
|
||||
} else {
|
||||
generateShadowsMap(camera, pctx, *wideShadowMap, wideShadowCamera, 3.0f);
|
||||
}
|
||||
}
|
||||
frameid++;
|
||||
|
||||
auto& linesShader = assets.require<Shader>("lines");
|
||||
/* World render scope with diegetic HUD included */ {
|
||||
shadowMapping->refresh(camera, pctx, [this, &camera](Camera& shadowCamera) {
|
||||
auto& shader = assets.require<Shader>("shadows");
|
||||
setupWorldShader(shader, shadowCamera, engine.getSettings(), 0.0f);
|
||||
chunksRenderer->drawShadowsPass(shadowCamera, shader, camera);
|
||||
});
|
||||
{
|
||||
DrawContext wctx = pctx.sub();
|
||||
postProcessing.use(wctx, gbufferPipeline);
|
||||
|
||||
display::clearDepth();
|
||||
|
||||
/* Actually world render with depth buffer on */ {
|
||||
/* Main opaque pass (GBuffer pass) */ {
|
||||
DrawContext ctx = wctx.sub();
|
||||
ctx.setDepthTest(true);
|
||||
ctx.setCullFace(true);
|
||||
renderLevel(ctx, camera, settings, uiDelta, pause, hudVisible);
|
||||
// Debug lines
|
||||
if (hudVisible) {
|
||||
if (debug) {
|
||||
guides->renderDebugLines(
|
||||
ctx, camera, *lineBatch, linesShader, showChunkBorders
|
||||
);
|
||||
}
|
||||
}
|
||||
renderOpaque(ctx, camera, settings, uiDelta, pause, hudVisible);
|
||||
}
|
||||
texts->render(pctx, camera, settings, hudVisible, true);
|
||||
}
|
||||
@@ -478,19 +378,33 @@ void WorldRenderer::draw(
|
||||
} else {
|
||||
postProcessing.getFramebuffer()->bind();
|
||||
}
|
||||
// Drawing background sky plane
|
||||
|
||||
// Background sky plane
|
||||
skybox->draw(ctx, camera, assets, worldInfo.daytime, clouds);
|
||||
|
||||
auto& linesShader = assets.require<Shader>("lines");
|
||||
linesShader.use();
|
||||
if (debug && hudVisible) {
|
||||
debugLines->render(
|
||||
ctx, camera, *lines, *lineBatch, linesShader, showChunkBorders
|
||||
);
|
||||
}
|
||||
linesShader.uniformMatrix("u_projview", projView);
|
||||
lines->draw(*lineBatch);
|
||||
lineBatch->flush();
|
||||
|
||||
// Translucent blocks
|
||||
{
|
||||
auto sctx = ctx.sub();
|
||||
sctx.setCullFace(true);
|
||||
skybox->bind();
|
||||
translucentShader.use();
|
||||
setupWorldShader(translucentShader, camera, settings, fogFactor);
|
||||
chunks->drawSortedMeshes(camera, translucentShader);
|
||||
chunksRenderer->drawSortedMeshes(camera, translucentShader);
|
||||
skybox->unbind();
|
||||
}
|
||||
|
||||
// Weather effects
|
||||
entityShader.use();
|
||||
setupWorldShader(entityShader, camera, settings, fogFactor);
|
||||
|
||||
@@ -582,7 +496,7 @@ void WorldRenderer::renderBlockOverlay(const DrawContext& wctx) {
|
||||
}
|
||||
|
||||
void WorldRenderer::clear() {
|
||||
chunks->clear();
|
||||
chunksRenderer->clear();
|
||||
}
|
||||
|
||||
void WorldRenderer::setDebug(bool flag) {
|
||||
|
||||
@@ -22,7 +22,7 @@ class BlockWrapsRenderer;
|
||||
class PrecipitationRenderer;
|
||||
class HandsRenderer;
|
||||
class NamedSkeletons;
|
||||
class GuidesRenderer;
|
||||
class LinesRenderer;
|
||||
class TextsRenderer;
|
||||
class Shader;
|
||||
class Frustum;
|
||||
@@ -33,8 +33,9 @@ class PostProcessing;
|
||||
class DrawContext;
|
||||
class ModelBatch;
|
||||
class Assets;
|
||||
class ShadowMap;
|
||||
class Shadows;
|
||||
class GBuffer;
|
||||
class DebugLinesRenderer;
|
||||
struct EngineSettings;
|
||||
|
||||
struct CompileTimeShaderSettings {
|
||||
@@ -52,21 +53,17 @@ class WorldRenderer {
|
||||
std::unique_ptr<LineBatch> lineBatch;
|
||||
std::unique_ptr<Batch3D> batch3d;
|
||||
std::unique_ptr<ModelBatch> modelBatch;
|
||||
std::unique_ptr<GuidesRenderer> guides;
|
||||
std::unique_ptr<ChunksRenderer> chunks;
|
||||
std::unique_ptr<ChunksRenderer> chunksRenderer;
|
||||
std::unique_ptr<HandsRenderer> hands;
|
||||
std::unique_ptr<Skybox> skybox;
|
||||
std::unique_ptr<ShadowMap> shadowMap;
|
||||
std::unique_ptr<ShadowMap> wideShadowMap;
|
||||
std::unique_ptr<Shadows> shadowMapping;
|
||||
std::unique_ptr<DebugLinesRenderer> debugLines;
|
||||
Weather weather {};
|
||||
Camera shadowCamera;
|
||||
Camera wideShadowCamera;
|
||||
|
||||
float timer = 0.0f;
|
||||
bool debug = false;
|
||||
bool lightsDebug = false;
|
||||
bool gbufferPipeline = false;
|
||||
bool shadows = false;
|
||||
|
||||
CompileTimeShaderSettings prevCTShaderSettings {};
|
||||
|
||||
@@ -89,12 +86,17 @@ class WorldRenderer {
|
||||
float fogFactor
|
||||
);
|
||||
|
||||
void generateShadowsMap(
|
||||
const Camera& camera,
|
||||
const DrawContext& pctx,
|
||||
ShadowMap& shadowMap,
|
||||
Camera& shadowCamera,
|
||||
float scale
|
||||
/// @brief Render opaque pass
|
||||
/// @param context graphics context
|
||||
/// @param camera active camera
|
||||
/// @param settings engine settings
|
||||
void renderOpaque(
|
||||
const DrawContext& context,
|
||||
const Camera& camera,
|
||||
const EngineSettings& settings,
|
||||
float delta,
|
||||
bool pause,
|
||||
bool hudVisible
|
||||
);
|
||||
public:
|
||||
std::unique_ptr<ParticlesRenderer> particles;
|
||||
@@ -102,6 +104,7 @@ public:
|
||||
std::unique_ptr<BlockWrapsRenderer> blockWraps;
|
||||
std::unique_ptr<PrecipitationRenderer> precipitation;
|
||||
std::unique_ptr<NamedSkeletons> skeletons;
|
||||
std::unique_ptr<LinesRenderer> lines;
|
||||
|
||||
static bool showChunkBorders;
|
||||
static bool showEntitiesDebug;
|
||||
@@ -109,7 +112,7 @@ public:
|
||||
WorldRenderer(Engine& engine, LevelFrontend& frontend, Player& player);
|
||||
~WorldRenderer();
|
||||
|
||||
void draw(
|
||||
void renderFrame(
|
||||
const DrawContext& context,
|
||||
Camera& camera,
|
||||
bool hudVisible,
|
||||
@@ -118,19 +121,6 @@ public:
|
||||
PostProcessing& postProcessing
|
||||
);
|
||||
|
||||
/// @brief Render level without diegetic interface
|
||||
/// @param context graphics context
|
||||
/// @param camera active camera
|
||||
/// @param settings engine settings
|
||||
void renderLevel(
|
||||
const DrawContext& context,
|
||||
const Camera& camera,
|
||||
const EngineSettings& settings,
|
||||
float delta,
|
||||
bool pause,
|
||||
bool hudVisible
|
||||
);
|
||||
|
||||
void clear();
|
||||
|
||||
void setDebug(bool flag);
|
||||
|
||||
@@ -103,9 +103,14 @@ void guiutil::confirm(
|
||||
|
||||
panel->setGravity(Gravity::center_center);
|
||||
container->add(panel);
|
||||
|
||||
panel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
|
||||
panel->add(std::make_shared<Label>(gui, text));
|
||||
|
||||
auto label = std::make_shared<Label>(gui, text);
|
||||
label->setSize(glm::vec2(600, 50));
|
||||
label->setMultiline(true);
|
||||
label->setTextWrapping(true);
|
||||
|
||||
panel->add(label);
|
||||
auto subpanel = std::make_shared<Panel>(gui, glm::vec2(600, 53));
|
||||
subpanel->setColor(glm::vec4(0));
|
||||
|
||||
|
||||
@@ -83,9 +83,13 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
|
||||
builder.add("language", &settings.ui.language);
|
||||
builder.add("world-preview-size", &settings.ui.worldPreviewSize);
|
||||
|
||||
builder.section("pathfinding");
|
||||
builder.add("steps-per-async-agent", &settings.pathfinding.stepsPerAsyncAgent);
|
||||
|
||||
builder.section("debug");
|
||||
builder.add("generator-test-mode", &settings.debug.generatorTestMode);
|
||||
builder.add("do-write-lights", &settings.debug.doWriteLights);
|
||||
builder.add("do-trace-shaders", &settings.debug.doTraceShaders);
|
||||
builder.add("enable-experimental", &settings.debug.enableExperimental);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,4 +19,5 @@ void ItemDef::cloneTo(ItemDef& dst) {
|
||||
dst.modelName = modelName;
|
||||
dst.uses = uses;
|
||||
dst.usesDisplay = usesDisplay;
|
||||
dst.tags = tags;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
#include "data/dv.hpp"
|
||||
#include "typedefs.hpp"
|
||||
@@ -64,11 +66,15 @@ struct ItemDef {
|
||||
|
||||
std::string scriptFile;
|
||||
|
||||
std::vector<std::string> tags;
|
||||
|
||||
struct {
|
||||
itemid_t id;
|
||||
blockid_t placingBlock;
|
||||
ItemFuncsSet funcsset {};
|
||||
bool emissive = false;
|
||||
|
||||
std::set<int> tags;
|
||||
} rt {};
|
||||
|
||||
ItemDef(const std::string& name);
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "objects/Player.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
#include "voxels/Chunks.hpp"
|
||||
#include "voxels/Pathfinding.hpp"
|
||||
#include "scripting/scripting.hpp"
|
||||
#include "lighting/Lighting.hpp"
|
||||
#include "settings.hpp"
|
||||
@@ -69,6 +70,9 @@ LevelController::LevelController(
|
||||
}
|
||||
|
||||
void LevelController::update(float delta, bool pause) {
|
||||
level->pathfinding->performAllAsync(
|
||||
settings.pathfinding.stepsPerAsyncAgent.get()
|
||||
);
|
||||
for (const auto& [_, player] : *level->players) {
|
||||
if (player->isSuspended()) {
|
||||
continue;
|
||||
@@ -91,7 +95,6 @@ void LevelController::update(float delta, bool pause) {
|
||||
if (!pause) {
|
||||
// update all objects that needed
|
||||
blocks->update(delta, settings.chunks.padding.get());
|
||||
level->entities->updatePhysics(delta);
|
||||
level->entities->update(delta);
|
||||
for (const auto& [_, player] : *level->players) {
|
||||
if (player->isSuspended()) {
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "items/ItemStack.hpp"
|
||||
#include "lighting/Lighting.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
#include "objects/Players.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
@@ -270,7 +271,6 @@ void PlayerController::update(float delta, const Input* inputEvents) {
|
||||
} else {
|
||||
resetKeyboard();
|
||||
}
|
||||
updatePlayer(delta);
|
||||
}
|
||||
|
||||
void PlayerController::postUpdate(
|
||||
@@ -309,20 +309,7 @@ void PlayerController::updateKeyboard(const Input& inputEvents) {
|
||||
}
|
||||
|
||||
void PlayerController::resetKeyboard() {
|
||||
input.zoom = false;
|
||||
input.moveForward = false;
|
||||
input.moveBack = false;
|
||||
input.moveLeft = false;
|
||||
input.moveRight = false;
|
||||
input.sprint = false;
|
||||
input.shift = false;
|
||||
input.cheat = false;
|
||||
input.jump = false;
|
||||
input.delta = {};
|
||||
}
|
||||
|
||||
void PlayerController::updatePlayer(float delta) {
|
||||
player.updateInput(input, delta);
|
||||
input = {};
|
||||
}
|
||||
|
||||
static int determine_rotation(
|
||||
@@ -338,7 +325,8 @@ static int determine_rotation(
|
||||
if (norm.z > 0.0f) return BLOCK_DIR_NORTH;
|
||||
if (norm.z < 0.0f) return BLOCK_DIR_SOUTH;
|
||||
} else if (name == "pane" || name == "stairs") {
|
||||
int verticalBit = (name == "stairs" && (norm.y - camDir.y * 0.5f) < 0.0) ? 4 : 0;
|
||||
int verticalBit =
|
||||
(name == "stairs" && (norm.y - camDir.y * 0.5f) < 0.0) ? 4 : 0;
|
||||
if (abs(camDir.x) > abs(camDir.z)) {
|
||||
if (camDir.x > 0.0f) return BLOCK_DIR_EAST | verticalBit;
|
||||
if (camDir.x < 0.0f) return BLOCK_DIR_WEST | verticalBit;
|
||||
@@ -500,7 +488,10 @@ void PlayerController::updateInteraction(const Input& inputEvents, float delta)
|
||||
}
|
||||
const auto& bindings = inputEvents.getBindings();
|
||||
bool xkey = bindings.active(BIND_PLAYER_FAST_INTERACTOIN);
|
||||
float maxDistance = xkey ? 200.0f : 10.0f;
|
||||
float maxDistance = player.getMaxInteractionDistance();
|
||||
if (xkey) {
|
||||
maxDistance *= 100.0;
|
||||
}
|
||||
bool longInteraction = interactionTimer <= 0 || xkey;
|
||||
bool lclick = bindings.jactive(BIND_PLAYER_DESTROY) ||
|
||||
(longInteraction && bindings.active(BIND_PLAYER_DESTROY));
|
||||
|
||||
@@ -60,7 +60,6 @@ class PlayerController {
|
||||
|
||||
void updateKeyboard(const Input& inputEvents);
|
||||
void resetKeyboard();
|
||||
void updatePlayer(float delta);
|
||||
void updateEntityInteraction(entityid_t eid, bool lclick, bool rclick);
|
||||
void updateInteraction(const Input& inputEvents, float delta);
|
||||
|
||||
|
||||
@@ -38,9 +38,11 @@ extern const luaL_Reg mat4lib[];
|
||||
extern const luaL_Reg networklib[];
|
||||
extern const luaL_Reg packlib[];
|
||||
extern const luaL_Reg particleslib[]; // gfx.particles
|
||||
extern const luaL_Reg pathfindinglib[];
|
||||
extern const luaL_Reg playerlib[];
|
||||
extern const luaL_Reg posteffectslib[]; // gfx.posteffects
|
||||
extern const luaL_Reg quatlib[];
|
||||
extern const luaL_Reg randomlib[];
|
||||
extern const luaL_Reg text3dlib[]; // gfx.text3d
|
||||
extern const luaL_Reg timelib[];
|
||||
extern const luaL_Reg tomllib[];
|
||||
|
||||
@@ -62,6 +62,15 @@ static int l_set_gravity_scale(lua::State* L) {
|
||||
static int l_is_vdamping(lua::State* L) {
|
||||
if (auto entity = get_entity(L, 1)) {
|
||||
return lua::pushboolean(
|
||||
L, entity->getRigidbody().hitbox.verticalDamping > 0.0
|
||||
);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_vdamping(lua::State* L) {
|
||||
if (auto entity = get_entity(L, 1)) {
|
||||
return lua::pushnumber(
|
||||
L, entity->getRigidbody().hitbox.verticalDamping
|
||||
);
|
||||
}
|
||||
@@ -70,7 +79,11 @@ static int l_is_vdamping(lua::State* L) {
|
||||
|
||||
static int l_set_vdamping(lua::State* L) {
|
||||
if (auto entity = get_entity(L, 1)) {
|
||||
entity->getRigidbody().hitbox.verticalDamping = lua::toboolean(L, 2);
|
||||
if (lua::isboolean(L, 2)) {
|
||||
entity->getRigidbody().hitbox.verticalDamping = lua::toboolean(L, 2);
|
||||
} else {
|
||||
entity->getRigidbody().hitbox.verticalDamping = lua::tonumber(L, 2);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -144,6 +157,7 @@ const luaL_Reg rigidbodylib[] = {
|
||||
{"get_linear_damping", lua::wrap<l_get_linear_damping>},
|
||||
{"set_linear_damping", lua::wrap<l_set_linear_damping>},
|
||||
{"is_vdamping", lua::wrap<l_is_vdamping>},
|
||||
{"get_vdamping", lua::wrap<l_get_vdamping>},
|
||||
{"set_vdamping", lua::wrap<l_set_vdamping>},
|
||||
{"is_grounded", lua::wrap<l_is_grounded>},
|
||||
{"is_crouching", lua::wrap<l_is_crouching>},
|
||||
|
||||
@@ -91,7 +91,7 @@ static int l_set_texture(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_index(lua::State* L) {
|
||||
if (auto skeleton= get_skeleton(L)) {
|
||||
if (auto skeleton = get_skeleton(L)) {
|
||||
if (auto bone = skeleton->config->find(lua::require_string(L, 2))) {
|
||||
return lua::pushinteger(L, bone->getIndex());
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "util/stringutil.hpp"
|
||||
|
||||
template<std::string(*encode_func)(const ubyte*, size_t)>
|
||||
static int l_encode(lua::State* L) {
|
||||
if (lua::istable(L, 1)) {
|
||||
lua::pushvalue(L, 1);
|
||||
@@ -13,12 +14,12 @@ static int l_encode(lua::State* L) {
|
||||
lua::pop(L);
|
||||
}
|
||||
lua::pop(L);
|
||||
return lua::pushstring(L, util::base64_encode(
|
||||
return lua::pushstring(L, encode_func(
|
||||
reinterpret_cast<const ubyte*>(buffer.data()), buffer.size()
|
||||
));
|
||||
} else {
|
||||
auto string = lua::bytearray_as_string(L, 1);
|
||||
auto out = util::base64_encode(
|
||||
auto out = encode_func(
|
||||
reinterpret_cast<const ubyte*>(string.data()),
|
||||
string.size()
|
||||
);
|
||||
@@ -28,8 +29,9 @@ static int l_encode(lua::State* L) {
|
||||
throw std::runtime_error("array or ByteArray expected");
|
||||
}
|
||||
|
||||
template<util::Buffer<ubyte>(*decode_func)(std::string_view)>
|
||||
static int l_decode(lua::State* L) {
|
||||
auto buffer = util::base64_decode(lua::require_lstring(L, 1));
|
||||
auto buffer = decode_func(lua::require_lstring(L, 1));
|
||||
if (lua::toboolean(L, 2)) {
|
||||
lua::createtable(L, buffer.size(), 0);
|
||||
for (size_t i = 0; i < buffer.size(); i++) {
|
||||
@@ -43,7 +45,9 @@ static int l_decode(lua::State* L) {
|
||||
}
|
||||
|
||||
const luaL_Reg base64lib[] = {
|
||||
{"encode", lua::wrap<l_encode>},
|
||||
{"decode", lua::wrap<l_decode>},
|
||||
{"encode", lua::wrap<l_encode<util::base64_encode>>},
|
||||
{"decode", lua::wrap<l_decode<util::base64_decode>>},
|
||||
{"encode_urlsafe", lua::wrap<l_encode<util::base64_urlsafe_encode>>},
|
||||
{"decode_urlsafe", lua::wrap<l_decode<util::base64_urlsafe_decode>>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -20,21 +20,21 @@
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static inline const Block* require_block(lua::State* L) {
|
||||
static inline const Block* get_block_def(lua::State* L) {
|
||||
auto indices = content->getIndices();
|
||||
auto id = lua::tointeger(L, 1);
|
||||
return indices->blocks.get(id);
|
||||
}
|
||||
|
||||
static inline int l_get_def(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
return lua::pushstring(L, def->name);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_material(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
return lua::pushstring(L, def->material);
|
||||
}
|
||||
return 0;
|
||||
@@ -59,14 +59,14 @@ static int l_index(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_is_extended(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
return lua::pushboolean(L, def->rt.extended);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_size(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
return lua::pushivec_stack(L, glm::ivec3(def->size));
|
||||
}
|
||||
return 0;
|
||||
@@ -343,14 +343,14 @@ static int l_is_replaceable_at(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_caption(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
return lua::pushstring(L, def->caption);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_textures(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
lua::createtable(L, 6, 0);
|
||||
for (size_t i = 0; i < 6; i++) {
|
||||
lua::pushstring(L, def->defaults.textureFaces[i]); // TODO: variant argument
|
||||
@@ -363,7 +363,7 @@ static int l_get_textures(lua::State* L) {
|
||||
|
||||
|
||||
static int l_model_name(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
// TODO: variant argument
|
||||
const auto& modelName = def->defaults.model.name;
|
||||
if (modelName.empty()) {
|
||||
@@ -375,7 +375,7 @@ static int l_model_name(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_get_model(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
// TODO: variant argument
|
||||
return lua::pushlstring(L, BlockModelTypeMeta.getName(def->defaults.model.type));
|
||||
}
|
||||
@@ -383,7 +383,7 @@ static int l_get_model(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_get_hitbox(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
size_t rotation = lua::tointeger(L, 2);
|
||||
if (def->rotatable) {
|
||||
rotation %= def->rotations.MAX_COUNT;
|
||||
@@ -404,14 +404,14 @@ static int l_get_hitbox(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_get_rotation_profile(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
return lua::pushstring(L, def->rotations.name);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_picking_item(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
return lua::pushinteger(L, def->rt.pickingItem);
|
||||
}
|
||||
return 0;
|
||||
@@ -698,6 +698,49 @@ static int l_reload_script(lua::State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_has_tag(lua::State* L) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
auto tag = lua::require_string(L, 2);
|
||||
const auto& tags = def->rt.tags;
|
||||
return lua::pushboolean(L, tags.find(content->getTagIndex(tag)) != tags.end());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_tags(lua::State* L) {
|
||||
if (auto def = get_block_def(L)) {
|
||||
if (def->tags.empty()) {
|
||||
return 0;
|
||||
}
|
||||
lua::createtable(L, 0, def->tags.size());
|
||||
for (const auto& tag : def->tags) {
|
||||
lua::pushboolean(L, true);
|
||||
lua::setfield(L, tag);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_pull_register_events(lua::State* L) {
|
||||
auto events = blocks_agent::pull_register_events();
|
||||
if (events.empty())
|
||||
return 0;
|
||||
|
||||
lua::createtable(L, events.size() * 4, 0);
|
||||
for (int i = 0; i < events.size(); i++) {
|
||||
const auto& event = events[i];
|
||||
lua::pushinteger(L, static_cast<int>(event.type) | event.id << 16);
|
||||
lua::rawseti(L, i * 4 + 1);
|
||||
|
||||
for (int j = 0; j < 3; j++) {
|
||||
lua::pushinteger(L, event.coord[j]);
|
||||
lua::rawseti(L, i * 4 + j + 2);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg blocklib[] = {
|
||||
{"index", lua::wrap<l_index>},
|
||||
{"name", lua::wrap<l_get_def>},
|
||||
@@ -737,5 +780,8 @@ const luaL_Reg blocklib[] = {
|
||||
{"get_field", lua::wrap<l_get_field>},
|
||||
{"set_field", lua::wrap<l_set_field>},
|
||||
{"reload_script", lua::wrap<l_reload_script>},
|
||||
{"has_tag", lua::wrap<l_has_tag>},
|
||||
{"__get_tags", lua::wrap<l_get_tags>},
|
||||
{"__pull_register_events", lua::wrap<l_pull_register_events>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -20,6 +20,11 @@
|
||||
#include "util/platform.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/generator/WorldGenerator.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "graphics/ui/gui_util.hpp"
|
||||
#include "graphics/ui/GUI.hpp"
|
||||
#include "graphics/ui/elements/Menu.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
@@ -229,6 +234,24 @@ static int l_open_folder(lua::State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_open_url(lua::State* L) {
|
||||
auto url = lua::require_string(L, 1);
|
||||
|
||||
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
|
||||
L"\n" + util::str2wstr_utf8(url) +
|
||||
std::wstring(L"?");
|
||||
|
||||
auto menu = engine->getGUI().getMenu();
|
||||
|
||||
guiutil::confirm(*engine, msg, [url, menu]() {
|
||||
platform::open_url(url);
|
||||
if (!menu->back()) {
|
||||
menu->reset();
|
||||
}
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Quit the game
|
||||
static int l_quit(lua::State*) {
|
||||
engine->quit();
|
||||
@@ -284,6 +307,7 @@ const luaL_Reg corelib[] = {
|
||||
{"str_setting", lua::wrap<l_str_setting>},
|
||||
{"get_setting_info", lua::wrap<l_get_setting_info>},
|
||||
{"open_folder", lua::wrap<l_open_folder>},
|
||||
{"open_url", lua::wrap<l_open_url>},
|
||||
{"quit", lua::wrap<l_quit>},
|
||||
{"capture_output", lua::wrap<l_capture_output>},
|
||||
{NULL, NULL}
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "engine/Engine.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/EntityDef.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "objects/Rigidbody.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
#include "objects/rigging.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "frontend/hud.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "logic/LevelController.hpp"
|
||||
#include "api_lua.hpp"
|
||||
|
||||
@@ -31,6 +31,8 @@ static int l_mousecode(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_add_callback(lua::State* L) {
|
||||
if (engine->isHeadless())
|
||||
return 0;
|
||||
std::string bindname = lua::require_string(L, 1);
|
||||
size_t pos = bindname.find(':');
|
||||
|
||||
@@ -75,10 +77,14 @@ static int l_add_callback(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_get_mouse_pos(lua::State* L) {
|
||||
if (engine->isHeadless())
|
||||
return 0;
|
||||
return lua::pushvec2(L, engine->getInput().getCursor().pos);
|
||||
}
|
||||
|
||||
static int l_get_bindings(lua::State* L) {
|
||||
if (engine->isHeadless())
|
||||
return 0;
|
||||
const auto& bindings = engine->getInput().getBindings().getAll();
|
||||
lua::createtable(L, bindings.size(), 0);
|
||||
|
||||
@@ -92,18 +98,24 @@ static int l_get_bindings(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_get_binding_text(lua::State* L) {
|
||||
if (engine->isHeadless())
|
||||
return 0;
|
||||
auto bindname = lua::require_string(L, 1);
|
||||
const auto& bind = engine->getInput().getBindings().require(bindname);
|
||||
return lua::pushstring(L, bind.text());
|
||||
}
|
||||
|
||||
static int l_is_active(lua::State* L) {
|
||||
if (engine->isHeadless())
|
||||
return 0;
|
||||
auto bindname = lua::require_string(L, 1);
|
||||
auto& bind = engine->getInput().getBindings().require(bindname);
|
||||
return lua::pushboolean(L, bind.active());
|
||||
}
|
||||
|
||||
static int l_is_pressed(lua::State* L) {
|
||||
if (engine->isHeadless())
|
||||
return 0;
|
||||
std::string code = lua::require_string(L, 1);
|
||||
size_t sep = code.find(':');
|
||||
if (sep == std::string::npos) {
|
||||
@@ -136,6 +148,8 @@ static void reset_pack_bindings(const io::path& packFolder) {
|
||||
}
|
||||
|
||||
static int l_reset_bindings(lua::State*) {
|
||||
if (engine->isHeadless())
|
||||
return 0;
|
||||
reset_pack_bindings("res:");
|
||||
for (const auto& pack : content_control->getContentPacks()) {
|
||||
reset_pack_bindings(pack.folder);
|
||||
@@ -144,6 +158,8 @@ static int l_reset_bindings(lua::State*) {
|
||||
}
|
||||
|
||||
static int l_set_enabled(lua::State* L) {
|
||||
if (engine->isHeadless())
|
||||
return 0;
|
||||
std::string bindname = lua::require_string(L, 1);
|
||||
bool enabled = lua::toboolean(L, 2);
|
||||
engine->getInput().getBindings().require(bindname).enabled = enabled;
|
||||
@@ -161,4 +177,5 @@ const luaL_Reg inputlib[] = {
|
||||
{"is_pressed", lua::wrap<l_is_pressed>},
|
||||
{"reset_bindings", lua::wrap<l_reset_bindings>},
|
||||
{"set_enabled", lua::wrap<l_set_enabled>},
|
||||
{NULL, NULL}};
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -108,6 +108,30 @@ static int l_reload_script(lua::State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_has_tag(lua::State* L) {
|
||||
if (auto def = get_item_def(L, 1)) {
|
||||
auto tag = lua::require_string(L, 2);
|
||||
const auto& tags = def->rt.tags;
|
||||
return lua::pushboolean(L, tags.find(content->getTagIndex(tag)) != tags.end());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_tags(lua::State* L) {
|
||||
if (auto def = get_item_def(L, 1)) {
|
||||
if (def->tags.empty()) {
|
||||
return 0;
|
||||
}
|
||||
lua::createtable(L, 0, def->tags.size());
|
||||
for (const auto& tag : def->tags) {
|
||||
lua::pushboolean(L, true);
|
||||
lua::setfield(L, tag);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg itemlib[] = {
|
||||
{"index", lua::wrap<l_index>},
|
||||
{"name", lua::wrap<l_name>},
|
||||
@@ -121,5 +145,7 @@ const luaL_Reg itemlib[] = {
|
||||
{"emission", lua::wrap<l_emission>},
|
||||
{"uses", lua::wrap<l_uses>},
|
||||
{"reload_script", lua::wrap<l_reload_script>},
|
||||
{"has_tag", lua::wrap<l_has_tag>},
|
||||
{"__get_tags", lua::wrap<l_get_tags>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -3,73 +3,124 @@
|
||||
#include "engine/Engine.hpp"
|
||||
#include "network/Network.hpp"
|
||||
|
||||
#include <variant>
|
||||
#include <utility>
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static int l_get(lua::State* L, network::Network& network) {
|
||||
std::string url(lua::require_lstring(L, 1));
|
||||
enum NetworkEventType {
|
||||
CLIENT_CONNECTED = 1,
|
||||
CONNECTED_TO_SERVER,
|
||||
DATAGRAM,
|
||||
RESPONSE,
|
||||
};
|
||||
|
||||
lua::pushvalue(L, 2);
|
||||
auto onResponse = lua::create_lambda_nothrow(L);
|
||||
struct ConnectionEventDto {
|
||||
u64id_t server;
|
||||
u64id_t client;
|
||||
};
|
||||
|
||||
network::OnReject onReject = nullptr;
|
||||
if (lua::gettop(L) >= 3) {
|
||||
lua::pushvalue(L, 3);
|
||||
auto callback = lua::create_lambda_nothrow(L);
|
||||
onReject = [callback](int code) {
|
||||
callback({code});
|
||||
};
|
||||
struct ResponseEventDto {
|
||||
int status;
|
||||
bool binary;
|
||||
int requestId;
|
||||
std::vector<char> bytes;
|
||||
};
|
||||
|
||||
enum NetworkDatagramSide {
|
||||
ON_SERVER = 1,
|
||||
ON_CLIENT
|
||||
};
|
||||
|
||||
struct NetworkDatagramEventDto {
|
||||
NetworkDatagramSide side;
|
||||
u64id_t server;
|
||||
u64id_t client;
|
||||
std::string addr;
|
||||
int port;
|
||||
std::vector<char> buffer;
|
||||
};
|
||||
|
||||
struct NetworkEvent {
|
||||
using Payload = std::variant<
|
||||
ConnectionEventDto,
|
||||
ResponseEventDto,
|
||||
NetworkDatagramEventDto
|
||||
>;
|
||||
NetworkEventType type;
|
||||
|
||||
Payload payload;
|
||||
|
||||
NetworkEvent(
|
||||
NetworkEventType type,
|
||||
Payload payload
|
||||
) : type(type), payload(std::move(payload)) {}
|
||||
|
||||
virtual ~NetworkEvent() = default;
|
||||
};
|
||||
|
||||
static std::vector<NetworkEvent> events_queue {};
|
||||
static std::mutex events_queue_mutex;
|
||||
|
||||
static void push_event(NetworkEvent&& event) {
|
||||
std::lock_guard lock(events_queue_mutex);
|
||||
events_queue.push_back(std::move(event));
|
||||
}
|
||||
|
||||
static std::vector<std::string> read_headers(lua::State* L, int index) {
|
||||
std::vector<std::string> headers;
|
||||
if (lua::istable(L, index)) {
|
||||
int len = lua::objlen(L, index);
|
||||
for (int i = 1; i <= len; i++) {
|
||||
lua::rawgeti(L, i, index);
|
||||
headers.push_back(lua::tostring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
}
|
||||
return headers;
|
||||
}
|
||||
|
||||
network.get(url, [onResponse](std::vector<char> bytes) {
|
||||
engine->postRunnable([=]() {
|
||||
onResponse({std::string(bytes.data(), bytes.size())});
|
||||
});
|
||||
}, std::move(onReject));
|
||||
return 0;
|
||||
static int request_id = 1;
|
||||
|
||||
static int perform_get(lua::State* L, network::Network& network, bool binary) {
|
||||
std::string url(lua::require_lstring(L, 1));
|
||||
auto headers = read_headers(L, 2);
|
||||
|
||||
int currentRequestId = request_id++;
|
||||
|
||||
network.get(
|
||||
url,
|
||||
[currentRequestId, binary](std::vector<char> bytes) {
|
||||
push_event(NetworkEvent(
|
||||
RESPONSE,
|
||||
ResponseEventDto {
|
||||
200, binary, currentRequestId, std::move(bytes)}
|
||||
));
|
||||
},
|
||||
[currentRequestId, binary](int code, std::vector<char> bytes) {
|
||||
push_event(NetworkEvent(
|
||||
RESPONSE,
|
||||
ResponseEventDto {
|
||||
code, binary, currentRequestId, std::move(bytes)}
|
||||
));
|
||||
},
|
||||
std::move(headers)
|
||||
);
|
||||
return lua::pushinteger(L, currentRequestId);
|
||||
}
|
||||
|
||||
static int l_get(lua::State* L, network::Network& network) {
|
||||
return perform_get(L, network, false);
|
||||
}
|
||||
|
||||
static int l_get_binary(lua::State* L, network::Network& network) {
|
||||
std::string url(lua::require_lstring(L, 1));
|
||||
|
||||
lua::pushvalue(L, 2);
|
||||
auto onResponse = lua::create_lambda_nothrow(L);
|
||||
|
||||
network::OnReject onReject = nullptr;
|
||||
if (lua::gettop(L) >= 3) {
|
||||
lua::pushvalue(L, 3);
|
||||
auto callback = lua::create_lambda_nothrow(L);
|
||||
onReject = [callback](int code) {
|
||||
callback({code});
|
||||
};
|
||||
}
|
||||
|
||||
network.get(url, [onResponse](std::vector<char> bytes) {
|
||||
auto buffer = std::make_shared<util::Buffer<ubyte>>(
|
||||
reinterpret_cast<const ubyte*>(bytes.data()), bytes.size()
|
||||
);
|
||||
engine->postRunnable([=]() {
|
||||
onResponse({buffer});
|
||||
});
|
||||
}, std::move(onReject));
|
||||
return 0;
|
||||
return perform_get(L, network, true);
|
||||
}
|
||||
|
||||
static int l_post(lua::State* L, network::Network& network) {
|
||||
std::string url(lua::require_lstring(L, 1));
|
||||
auto data = lua::tovalue(L, 2);
|
||||
|
||||
lua::pushvalue(L, 3);
|
||||
auto onResponse = lua::create_lambda_nothrow(L);
|
||||
|
||||
network::OnReject onReject = nullptr;
|
||||
if (lua::gettop(L) >= 4) {
|
||||
lua::pushvalue(L, 4);
|
||||
auto callback = lua::create_lambda_nothrow(L);
|
||||
onReject = [callback](int code) {
|
||||
callback({code});
|
||||
};
|
||||
}
|
||||
|
||||
std::string string;
|
||||
if (data.isString()) {
|
||||
string = data.asString();
|
||||
@@ -77,15 +128,29 @@ static int l_post(lua::State* L, network::Network& network) {
|
||||
string = json::stringify(data, false);
|
||||
}
|
||||
|
||||
engine->getNetwork().post(url, string, [onResponse](std::vector<char> bytes) {
|
||||
auto buffer = std::make_shared<util::Buffer<ubyte>>(
|
||||
reinterpret_cast<const ubyte*>(bytes.data()), bytes.size()
|
||||
);
|
||||
engine->postRunnable([=]() {
|
||||
onResponse({std::string(bytes.data(), bytes.size())});
|
||||
});
|
||||
}, std::move(onReject));
|
||||
return 0;
|
||||
auto headers = read_headers(L, 3);
|
||||
int currentRequestId = request_id++;
|
||||
|
||||
engine->getNetwork().post(
|
||||
url,
|
||||
string,
|
||||
[currentRequestId](std::vector<char> bytes) {
|
||||
push_event(NetworkEvent(
|
||||
RESPONSE,
|
||||
ResponseEventDto {
|
||||
200, false, currentRequestId, std::move(bytes)}
|
||||
));
|
||||
},
|
||||
[currentRequestId](int code, std::vector<char> bytes) {
|
||||
push_event(NetworkEvent(
|
||||
RESPONSE,
|
||||
ResponseEventDto {
|
||||
code, false, currentRequestId, std::move(bytes)}
|
||||
));
|
||||
},
|
||||
std::move(headers)
|
||||
);
|
||||
return lua::pushinteger(L, currentRequestId);
|
||||
}
|
||||
|
||||
static int l_close(lua::State* L, network::Network& network) {
|
||||
@@ -210,69 +275,14 @@ static int l_available(lua::State* L, network::Network& network) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
enum NetworkEventType {
|
||||
CLIENT_CONNECTED = 1,
|
||||
CONNECTED_TO_SERVER,
|
||||
DATAGRAM
|
||||
};
|
||||
|
||||
struct NetworkEvent {
|
||||
NetworkEventType type;
|
||||
u64id_t server;
|
||||
u64id_t client;
|
||||
|
||||
NetworkEvent(
|
||||
NetworkEventType type,
|
||||
u64id_t server,
|
||||
u64id_t client
|
||||
) {
|
||||
this->type = type;
|
||||
this->server = server;
|
||||
this->client = client;
|
||||
}
|
||||
|
||||
virtual ~NetworkEvent() = default;
|
||||
};
|
||||
|
||||
enum NetworkDatagramSide {
|
||||
ON_SERVER = 1,
|
||||
ON_CLIENT
|
||||
};
|
||||
|
||||
struct NetworkDatagramEvent : NetworkEvent {
|
||||
NetworkDatagramSide side;
|
||||
std::string addr;
|
||||
int port;
|
||||
const char* buffer;
|
||||
size_t length;
|
||||
|
||||
NetworkDatagramEvent(
|
||||
NetworkEventType datagram,
|
||||
u64id_t sid,
|
||||
u64id_t cid,
|
||||
NetworkDatagramSide side,
|
||||
const std::string& addr,
|
||||
int port,
|
||||
const char* data,
|
||||
size_t length
|
||||
) : NetworkEvent(DATAGRAM, sid, cid) {
|
||||
this->side = side;
|
||||
this->addr = addr;
|
||||
this->port = port;
|
||||
|
||||
buffer = data;
|
||||
|
||||
this->length = length;
|
||||
}
|
||||
};
|
||||
|
||||
static std::vector<std::unique_ptr<NetworkEvent>> events_queue {};
|
||||
|
||||
static int l_connect_tcp(lua::State* L, network::Network& network) {
|
||||
std::string address = lua::require_string(L, 1);
|
||||
int port = lua::tointeger(L, 2);
|
||||
u64id_t id = network.connectTcp(address, port, [](u64id_t cid) {
|
||||
events_queue.push_back(std::make_unique<NetworkEvent>(CONNECTED_TO_SERVER, 0, cid));
|
||||
push_event(NetworkEvent(
|
||||
CONNECTED_TO_SERVER,
|
||||
ConnectionEventDto {0, cid}
|
||||
));
|
||||
});
|
||||
return lua::pushinteger(L, id);
|
||||
}
|
||||
@@ -280,7 +290,10 @@ static int l_connect_tcp(lua::State* L, network::Network& network) {
|
||||
static int l_open_tcp(lua::State* L, network::Network& network) {
|
||||
int port = lua::tointeger(L, 1);
|
||||
u64id_t id = network.openTcpServer(port, [](u64id_t sid, u64id_t id) {
|
||||
events_queue.push_back(std::make_unique<NetworkEvent>(CLIENT_CONNECTED, sid, id));
|
||||
push_event(NetworkEvent(
|
||||
CLIENT_CONNECTED,
|
||||
ConnectionEventDto {sid, id}
|
||||
));
|
||||
});
|
||||
return lua::pushinteger(L, id);
|
||||
}
|
||||
@@ -289,18 +302,22 @@ static int l_connect_udp(lua::State* L, network::Network& network) {
|
||||
std::string address = lua::require_string(L, 1);
|
||||
int port = lua::tointeger(L, 2);
|
||||
u64id_t id = network.connectUdp(address, port, [](u64id_t cid) {
|
||||
events_queue.push_back(std::make_unique<NetworkEvent>(CONNECTED_TO_SERVER, 0, cid));
|
||||
push_event(NetworkEvent(
|
||||
CONNECTED_TO_SERVER,
|
||||
ConnectionEventDto {0, cid}
|
||||
));
|
||||
}, [address, port](
|
||||
u64id_t cid,
|
||||
const char* buffer,
|
||||
size_t length
|
||||
) {
|
||||
events_queue.push_back(
|
||||
std::make_unique<NetworkDatagramEvent>(
|
||||
DATAGRAM, 0, cid, ON_CLIENT,
|
||||
address, port, buffer, length
|
||||
)
|
||||
);
|
||||
push_event(NetworkEvent(
|
||||
DATAGRAM,
|
||||
NetworkDatagramEventDto {
|
||||
ON_CLIENT, 0, cid,
|
||||
address, port, std::vector<char>(buffer, buffer + length)
|
||||
}
|
||||
));
|
||||
});
|
||||
return lua::pushinteger(L, id);
|
||||
}
|
||||
@@ -313,10 +330,13 @@ static int l_open_udp(lua::State* L, network::Network& network) {
|
||||
int port,
|
||||
const char* buffer,
|
||||
size_t length) {
|
||||
events_queue.push_back(
|
||||
std::make_unique<NetworkDatagramEvent>(
|
||||
DATAGRAM, sid, 0, ON_SERVER,
|
||||
addr, port, buffer, length
|
||||
push_event(
|
||||
NetworkEvent(
|
||||
DATAGRAM,
|
||||
NetworkDatagramEventDto {
|
||||
ON_SERVER, sid, 0,
|
||||
addr, port, std::vector<char>(buffer, buffer + length)
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
@@ -405,39 +425,78 @@ static int l_get_nodelay(lua::State* L, network::Network& network) {
|
||||
}
|
||||
|
||||
static int l_pull_events(lua::State* L, network::Network& network) {
|
||||
lua::createtable(L, events_queue.size(), 0);
|
||||
std::vector<NetworkEvent> local_queue;
|
||||
{
|
||||
std::lock_guard lock(events_queue_mutex);
|
||||
local_queue.swap(events_queue);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < events_queue.size(); i++) {
|
||||
const auto* datagramEvent = dynamic_cast<NetworkDatagramEvent*>(events_queue[i].get());
|
||||
lua::createtable(L, local_queue.size(), 0);
|
||||
|
||||
lua::createtable(L, datagramEvent ? 7 : 3, 0);
|
||||
for (size_t i = 0; i < local_queue.size(); i++) {
|
||||
lua::createtable(L, 7, 0);
|
||||
|
||||
lua::pushinteger(L, events_queue[i]->type);
|
||||
lua::rawseti(L, 1);
|
||||
const auto& event = local_queue[i];
|
||||
switch (event.type) {
|
||||
case CLIENT_CONNECTED:
|
||||
case CONNECTED_TO_SERVER: {
|
||||
const auto& dto = std::get<ConnectionEventDto>(event.payload);
|
||||
lua::pushinteger(L, event.type);
|
||||
lua::rawseti(L, 1);
|
||||
|
||||
lua::pushinteger(L, events_queue[i]->server);
|
||||
lua::rawseti(L, 2);
|
||||
lua::pushinteger(L, dto.server);
|
||||
lua::rawseti(L, 2);
|
||||
|
||||
lua::pushinteger(L, events_queue[i]->client);
|
||||
lua::rawseti(L, 3);
|
||||
lua::pushinteger(L, dto.client);
|
||||
lua::rawseti(L, 3);
|
||||
break;
|
||||
}
|
||||
case DATAGRAM: {
|
||||
const auto& dto = std::get<NetworkDatagramEventDto>(event.payload);
|
||||
lua::pushinteger(L, event.type);
|
||||
lua::rawseti(L, 1);
|
||||
|
||||
if (datagramEvent) {
|
||||
lua::pushstring(L, datagramEvent->addr);
|
||||
lua::rawseti(L, 4);
|
||||
lua::pushinteger(L, dto.server);
|
||||
lua::rawseti(L, 2);
|
||||
|
||||
lua::pushinteger(L, datagramEvent->port);
|
||||
lua::rawseti(L, 5);
|
||||
lua::pushinteger(L, dto.client);
|
||||
lua::rawseti(L, 3);
|
||||
|
||||
lua::pushinteger(L, datagramEvent->side);
|
||||
lua::rawseti(L, 6);
|
||||
lua::pushstring(L, dto.addr);
|
||||
lua::rawseti(L, 4);
|
||||
|
||||
lua::create_bytearray(L, datagramEvent->buffer, datagramEvent->length);
|
||||
lua::rawseti(L, 7);
|
||||
lua::pushinteger(L, dto.port);
|
||||
lua::rawseti(L, 5);
|
||||
|
||||
lua::pushinteger(L, dto.side);
|
||||
lua::rawseti(L, 6);
|
||||
|
||||
lua::create_bytearray(L, dto.buffer.data(), dto.buffer.size());
|
||||
lua::rawseti(L, 7);
|
||||
break;
|
||||
}
|
||||
case RESPONSE: {
|
||||
const auto& dto = std::get<ResponseEventDto>(event.payload);
|
||||
lua::pushinteger(L, event.type);
|
||||
lua::rawseti(L, 1);
|
||||
|
||||
lua::pushinteger(L, dto.status);
|
||||
lua::rawseti(L, 2);
|
||||
|
||||
lua::pushinteger(L, dto.requestId);
|
||||
lua::rawseti(L, 3);
|
||||
|
||||
if (dto.binary) {
|
||||
lua::create_bytearray(L, dto.bytes.data(), dto.bytes.size());
|
||||
} else {
|
||||
lua::pushlstring(L, std::string_view(dto.bytes.data(), dto.bytes.size()));
|
||||
}
|
||||
lua::rawseti(L, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
events_queue.clear();
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -459,9 +518,9 @@ int wrap(lua_State* L) {
|
||||
}
|
||||
|
||||
const luaL_Reg networklib[] = {
|
||||
{"get", wrap<l_get>},
|
||||
{"get_binary", wrap<l_get_binary>},
|
||||
{"post", wrap<l_post>},
|
||||
{"__get", wrap<l_get>},
|
||||
{"__get_binary", wrap<l_get_binary>},
|
||||
{"__post", wrap<l_post>},
|
||||
{"get_total_upload", wrap<l_get_total_upload>},
|
||||
{"get_total_download", wrap<l_get_total_download>},
|
||||
{"__pull_events", wrap<l_pull_events>},
|
||||
|
||||
@@ -102,19 +102,20 @@ static int l_pack_get_info(
|
||||
auto& dpack = pack.dependencies[i];
|
||||
std::string prefix;
|
||||
switch (dpack.level) {
|
||||
case DependencyLevel::required:
|
||||
case DependencyLevel::REQUIRED:
|
||||
prefix = "!";
|
||||
break;
|
||||
case DependencyLevel::optional:
|
||||
case DependencyLevel::OPTIONAL:
|
||||
prefix = "?";
|
||||
break;
|
||||
case DependencyLevel::weak:
|
||||
case DependencyLevel::WEAK:
|
||||
prefix = "~";
|
||||
break;
|
||||
default:
|
||||
throw std::runtime_error("");
|
||||
}
|
||||
lua::pushfstring(L, "%s%s", prefix.c_str(), dpack.id.c_str());
|
||||
|
||||
lua::pushfstring(L, "%s%s@%s%s", prefix.c_str(), dpack.id.c_str(), dpack.op.c_str(), dpack.version.c_str());
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
lua::setfield(L, "dependencies");
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
#include "api_lua.hpp"
|
||||
|
||||
#include "content/Content.hpp"
|
||||
#include "voxels/Pathfinding.hpp"
|
||||
#include "world/Level.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static voxels::Agent* get_agent(lua::State* L) {
|
||||
return level->pathfinding->getAgent(lua::tointeger(L, 1));
|
||||
}
|
||||
|
||||
static int l_create_agent(lua::State* L) {
|
||||
return lua::pushinteger(L, level->pathfinding->createAgent());
|
||||
}
|
||||
|
||||
static int l_remove_agent(lua::State* L) {
|
||||
int id = lua::tointeger(L, 1);
|
||||
return lua::pushboolean(L, level->pathfinding->removeAgent(id));
|
||||
}
|
||||
|
||||
static int l_set_enabled(lua::State* L) {
|
||||
if (auto agent = get_agent(L)) {
|
||||
agent->enabled = lua::toboolean(L, 2);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_enabled(lua::State* L) {
|
||||
if (auto agent = get_agent(L)) {
|
||||
return lua::pushboolean(L, agent->enabled);
|
||||
}
|
||||
return lua::pushboolean(L, false);
|
||||
}
|
||||
|
||||
static int push_route(lua::State* L, const voxels::Route& route) {
|
||||
lua::createtable(L, route.nodes.size(), 1);
|
||||
for (int i = 0; i < route.nodes.size(); i++) {
|
||||
lua::pushvec3(L, route.nodes[i].pos);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
lua::pushinteger(L, route.totalVisited);
|
||||
lua::setfield(L, "total_visited");
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_make_route(lua::State* L) {
|
||||
if (auto agent = get_agent(L)) {
|
||||
auto start = lua::tovec3(L, 2);
|
||||
auto target = lua::tovec3(L, 3);
|
||||
agent->state = {};
|
||||
agent->start = glm::floor(start);
|
||||
agent->target = target;
|
||||
auto route = level->pathfinding->perform(*agent);
|
||||
if (!route.found) {
|
||||
return 0;
|
||||
}
|
||||
return push_route(L, route);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_make_route_async(lua::State* L) {
|
||||
if (auto agent = get_agent(L)) {
|
||||
auto start = lua::tovec3(L, 2);
|
||||
auto target = lua::tovec3(L, 3);
|
||||
agent->state = {};
|
||||
agent->start = glm::floor(start);
|
||||
agent->target = target;
|
||||
level->pathfinding->perform(*agent, 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_pull_route(lua::State* L) {
|
||||
if (auto agent = get_agent(L)) {
|
||||
auto& route = agent->route;
|
||||
if (!agent->state.finished) {
|
||||
return 0;
|
||||
}
|
||||
if (!route.found && !agent->mayBeIncomplete) {
|
||||
return lua::createtable(L, 0, 0);
|
||||
}
|
||||
return push_route(L, route);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_set_max_visited_blocks(lua::State* L) {
|
||||
if (auto agent = get_agent(L)) {
|
||||
agent->maxVisitedBlocks = lua::tointeger(L, 2);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_set_jump_height(lua::State* L) {
|
||||
if (auto agent = get_agent(L)) {
|
||||
agent->jumpHeight = lua::tointeger(L, 2);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_avoid_tag(lua::State* L) {
|
||||
if (auto agent = get_agent(L)) {
|
||||
int index =
|
||||
content->getTagIndex(std::string(lua::require_lstring(L, 2)));
|
||||
if (index != -1) {
|
||||
int cost = lua::tonumber(L, 3);
|
||||
if (cost == 0) {
|
||||
cost = 10;
|
||||
}
|
||||
agent->avoidTags.insert({index, cost});
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg pathfindinglib[] = {
|
||||
{"create_agent", lua::wrap<l_create_agent>},
|
||||
{"remove_agent", lua::wrap<l_remove_agent>},
|
||||
{"set_enabled", lua::wrap<l_set_enabled>},
|
||||
{"is_enabled", lua::wrap<l_is_enabled>},
|
||||
{"make_route", lua::wrap<l_make_route>},
|
||||
{"make_route_async", lua::wrap<l_make_route_async>},
|
||||
{"pull_route", lua::wrap<l_pull_route>},
|
||||
{"set_max_visited", lua::wrap<l_set_max_visited_blocks>},
|
||||
{"set_jump_height", lua::wrap<l_set_jump_height>},
|
||||
{"avoid_tag", lua::wrap<l_avoid_tag>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
@@ -2,13 +2,14 @@
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "items/Inventory.hpp"
|
||||
#include "libentity.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
#include "objects/Players.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "libentity.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
@@ -52,7 +53,7 @@ static int l_set_vel(lua::State* L) {
|
||||
auto x = lua::tonumber(L, 2);
|
||||
auto y = lua::tonumber(L, 3);
|
||||
auto z = lua::tonumber(L, 4);
|
||||
|
||||
|
||||
if (auto hitbox = player->getHitbox()) {
|
||||
hitbox->velocity = glm::vec3(x, y, z);
|
||||
}
|
||||
@@ -180,6 +181,21 @@ static int l_set_loading_chunks(lua::State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_interaction_distance(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
return lua::pushnumber(L, player->getMaxInteractionDistance());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_set_interaction_distance(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
player->setMaxInteractionDistance(
|
||||
static_cast<float>(lua::tonumber(L, 2)));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_selected_block(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
if (player->selection.vox.id == BLOCK_VOID) {
|
||||
@@ -327,6 +343,8 @@ const luaL_Reg playerlib[] = {
|
||||
{"set_instant_destruction", lua::wrap<l_set_instant_destruction>},
|
||||
{"is_loading_chunks", lua::wrap<l_is_loading_chunks>},
|
||||
{"set_loading_chunks", lua::wrap<l_set_loading_chunks>},
|
||||
{"get_interaction_distance", lua::wrap<l_get_interaction_distance>},
|
||||
{"set_interaction_distance", lua::wrap<l_set_interaction_distance>},
|
||||
{"set_selected_slot", lua::wrap<l_set_selected_slot>},
|
||||
{"get_selected_block", lua::wrap<l_get_selected_block>},
|
||||
{"get_selected_entity", lua::wrap<l_get_selected_entity>},
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
#include "api_lua.hpp"
|
||||
|
||||
#include "util/random.hpp"
|
||||
|
||||
static std::random_device random_device;
|
||||
|
||||
static int l_random(lua::State* L) {
|
||||
int argc = lua::gettop(L);
|
||||
|
||||
auto randomEngine = util::seeded_random_engine(random_device);
|
||||
if (argc == 0) {
|
||||
std::uniform_real_distribution<> dist(0.0, 1.0);
|
||||
return lua::pushnumber(L, dist(randomEngine));
|
||||
} else if (argc == 1) {
|
||||
std::uniform_int_distribution<integer_t> dist(1, lua::tointeger(L, 1));
|
||||
return lua::pushinteger(L, dist(randomEngine));
|
||||
} else {
|
||||
std::uniform_int_distribution<integer_t> dist(
|
||||
lua::tointeger(L, 1), lua::tointeger(L, 2)
|
||||
);
|
||||
return lua::pushinteger(L, dist(randomEngine));
|
||||
}
|
||||
}
|
||||
|
||||
static int l_bytes(lua::State* L) {
|
||||
size_t size = lua::tointeger(L, 1);
|
||||
|
||||
auto randomEngine = util::seeded_random_engine(random_device);
|
||||
static std::uniform_int_distribution<integer_t> dist(0, 0xFF);
|
||||
std::vector<ubyte> bytes (size);
|
||||
for (size_t i = 0; i < bytes.size(); i++) {
|
||||
bytes[i] = dist(randomEngine);
|
||||
}
|
||||
return lua::create_bytearray(L, bytes);
|
||||
}
|
||||
|
||||
static int l_uuid(lua::State* L) {
|
||||
return lua::pushlstring(L, util::generate_uuid());
|
||||
}
|
||||
|
||||
const luaL_Reg randomlib[] = {
|
||||
{"random", lua::wrap<l_random>},
|
||||
{"bytes", lua::wrap<l_bytes>},
|
||||
{"uuid", lua::wrap<l_uuid>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
@@ -15,10 +15,24 @@ inline T angle(glm::vec<2, T> vec) {
|
||||
return val;
|
||||
}
|
||||
|
||||
template <int n>
|
||||
static int l_mix(lua::State* L) {
|
||||
uint argc = lua::check_argc(L, 3, 4);
|
||||
auto a = lua::tovec<n, number_t>(L, 1);
|
||||
auto b = lua::tovec<n, number_t>(L, 2);
|
||||
auto t = lua::tonumber(L, 3);
|
||||
|
||||
if (argc == 3) {
|
||||
return lua::pushvec(L, a * (1.0 - t) + b * t);
|
||||
} else {
|
||||
return lua::setvec(L, 4, a * (1.0 - t) + b * t);
|
||||
}
|
||||
}
|
||||
|
||||
template <int n, template <class> class Op>
|
||||
static int l_binop(lua::State* L) {
|
||||
uint argc = lua::check_argc(L, 2, 3);
|
||||
auto a = lua::tovec<n>(L, 1);
|
||||
auto a = lua::tovec<n, number_t>(L, 1);
|
||||
|
||||
if (lua::isnumber(L, 2)) { // scalar second operand overload
|
||||
auto b = lua::tonumber(L, 2);
|
||||
@@ -31,10 +45,10 @@ static int l_binop(lua::State* L) {
|
||||
}
|
||||
return 1;
|
||||
} else {
|
||||
return lua::setvec(L, 3, op(a, glm::vec<n, float>(b)));
|
||||
return lua::setvec(L, 3, op(a, glm::vec<n, number_t>(b)));
|
||||
}
|
||||
} else {
|
||||
auto b = lua::tovec<n>(L, 2);
|
||||
auto b = lua::tovec<n, number_t>(L, 2);
|
||||
Op op;
|
||||
if (argc == 2) {
|
||||
lua::createtable(L, n, 0);
|
||||
@@ -49,10 +63,10 @@ static int l_binop(lua::State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
template <int n, glm::vec<n, float> (*func)(const glm::vec<n, float>&)>
|
||||
template <int n, glm::vec<n, number_t> (*func)(const glm::vec<n, number_t>&)>
|
||||
static int l_unaryop(lua::State* L) {
|
||||
uint argc = lua::check_argc(L, 1, 2);
|
||||
auto vec = func(lua::tovec<n>(L, 1));
|
||||
auto vec = func(lua::tovec<n, number_t>(L, 1));
|
||||
switch (argc) {
|
||||
case 1:
|
||||
lua::createtable(L, n, 0);
|
||||
@@ -67,17 +81,25 @@ static int l_unaryop(lua::State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
template <int n, float (*func)(const glm::vec<n, float>&)>
|
||||
template <int n, number_t (*func)(const glm::vec<n, number_t>&)>
|
||||
static int l_scalar_op(lua::State* L) {
|
||||
lua::check_argc(L, 1);
|
||||
auto vec = lua::tovec<n>(L, 1);
|
||||
auto vec = lua::tovec<n, number_t>(L, 1);
|
||||
return lua::pushnumber(L, func(vec));
|
||||
}
|
||||
|
||||
template <int n>
|
||||
static int l_distance(lua::State* L) {
|
||||
lua::check_argc(L, 2);
|
||||
auto a = lua::tovec<n, number_t>(L, 1);
|
||||
auto b = lua::tovec<n, number_t>(L, 2);
|
||||
return lua::pushnumber(L,glm::distance(a, b));
|
||||
}
|
||||
|
||||
template <int n>
|
||||
static int l_pow(lua::State* L) {
|
||||
uint argc = lua::check_argc(L, 2, 3);
|
||||
auto a = lua::tovec<n>(L, 1);
|
||||
auto a = lua::tovec<n, number_t>(L, 1);
|
||||
|
||||
if (lua::isnumber(L, 2)) {
|
||||
auto b = lua::tonumber(L, 2);
|
||||
@@ -89,10 +111,10 @@ static int l_pow(lua::State* L) {
|
||||
}
|
||||
return 1;
|
||||
} else {
|
||||
return lua::setvec(L, 3, pow(a, glm::vec<n, float>(b)));
|
||||
return lua::setvec(L, 3, pow(a, glm::vec<n, number_t>(b)));
|
||||
}
|
||||
} else {
|
||||
auto b = lua::tovec<n>(L, 2);
|
||||
auto b = lua::tovec<n, number_t>(L, 2);
|
||||
if (argc == 2) {
|
||||
lua::createtable(L, n, 0);
|
||||
for (uint i = 0; i < n; i++) {
|
||||
@@ -109,15 +131,15 @@ static int l_pow(lua::State* L) {
|
||||
template <int n>
|
||||
static int l_dot(lua::State* L) {
|
||||
lua::check_argc(L, 2);
|
||||
const auto& a = lua::tovec<n>(L, 1);
|
||||
const auto& b = lua::tovec<n>(L, 2);
|
||||
auto a = lua::tovec<n, number_t>(L, 1);
|
||||
auto b = lua::tovec<n, number_t>(L, 2);
|
||||
return lua::pushnumber(L, glm::dot(a, b));
|
||||
}
|
||||
|
||||
template <int n>
|
||||
static int l_inverse(lua::State* L) {
|
||||
uint argc = lua::check_argc(L, 1, 2);
|
||||
auto vec = lua::tovec<n>(L, 1);
|
||||
auto vec = lua::tovec<n, number_t>(L, 1);
|
||||
switch (argc) {
|
||||
case 1:
|
||||
lua::createtable(L, n, 0);
|
||||
@@ -141,7 +163,7 @@ static int l_spherical_rand(lua::State* L) {
|
||||
return lua::setvec(
|
||||
L,
|
||||
2,
|
||||
glm::sphericalRand(static_cast<float>(lua::tonumber(L, 1)))
|
||||
glm::sphericalRand(lua::tonumber(L, 1))
|
||||
);
|
||||
}
|
||||
return 0;
|
||||
@@ -161,10 +183,22 @@ static int l_vec2_angle(lua::State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_vec2_rotate(lua::State* L) {
|
||||
uint argc = lua::check_argc(L, 2, 3);
|
||||
auto vec = lua::tovec<2, number_t>(L, 1);
|
||||
auto angle = glm::radians(lua::tonumber(L, 2));
|
||||
|
||||
if (argc == 2) {
|
||||
return lua::pushvec(L, glm::rotate(vec, angle));
|
||||
} else {
|
||||
return lua::setvec(L, 3, glm::rotate(vec, angle));
|
||||
}
|
||||
}
|
||||
|
||||
template <int n>
|
||||
static int l_tostring(lua::State* L) {
|
||||
lua::check_argc(L, 1);
|
||||
auto vec = lua::tovec<n>(L, 1);
|
||||
auto vec = lua::tovec<n, number_t>(L, 1);
|
||||
std::stringstream ss;
|
||||
ss << "vec" << std::to_string(n) << "{";
|
||||
for (int i = 0; i < n; i++) {
|
||||
@@ -182,6 +216,7 @@ const luaL_Reg vec2lib[] = {
|
||||
{"sub", lua::wrap<l_binop<2, std::minus>>},
|
||||
{"mul", lua::wrap<l_binop<2, std::multiplies>>},
|
||||
{"div", lua::wrap<l_binop<2, std::divides>>},
|
||||
{"distance", lua::wrap<l_distance<2>>},
|
||||
{"normalize", lua::wrap<l_unaryop<2, glm::normalize>>},
|
||||
{"length", lua::wrap<l_scalar_op<2, glm::length>>},
|
||||
{"tostring", lua::wrap<l_tostring<2>>},
|
||||
@@ -191,6 +226,8 @@ const luaL_Reg vec2lib[] = {
|
||||
{"pow", lua::wrap<l_pow<2>>},
|
||||
{"dot", lua::wrap<l_dot<2>>},
|
||||
{"angle", lua::wrap<l_vec2_angle>},
|
||||
{"mix", lua::wrap<l_mix<2>>},
|
||||
{"rotate", lua::wrap<l_vec2_rotate>},
|
||||
{NULL, NULL}};
|
||||
|
||||
const luaL_Reg vec3lib[] = {
|
||||
@@ -198,6 +235,7 @@ const luaL_Reg vec3lib[] = {
|
||||
{"sub", lua::wrap<l_binop<3, std::minus>>},
|
||||
{"mul", lua::wrap<l_binop<3, std::multiplies>>},
|
||||
{"div", lua::wrap<l_binop<3, std::divides>>},
|
||||
{"distance", lua::wrap<l_distance<3>>},
|
||||
{"normalize", lua::wrap<l_unaryop<3, glm::normalize>>},
|
||||
{"length", lua::wrap<l_scalar_op<3, glm::length>>},
|
||||
{"tostring", lua::wrap<l_tostring<3>>},
|
||||
@@ -207,6 +245,7 @@ const luaL_Reg vec3lib[] = {
|
||||
{"pow", lua::wrap<l_pow<3>>},
|
||||
{"dot", lua::wrap<l_dot<3>>},
|
||||
{"spherical_rand", lua::wrap<l_spherical_rand>},
|
||||
{"mix", lua::wrap<l_mix<3>>},
|
||||
{NULL, NULL}};
|
||||
|
||||
const luaL_Reg vec4lib[] = {
|
||||
@@ -214,6 +253,7 @@ const luaL_Reg vec4lib[] = {
|
||||
{"sub", lua::wrap<l_binop<4, std::minus>>},
|
||||
{"mul", lua::wrap<l_binop<4, std::multiplies>>},
|
||||
{"div", lua::wrap<l_binop<4, std::divides>>},
|
||||
{"distance", lua::wrap<l_distance<4>>},
|
||||
{"normalize", lua::wrap<l_unaryop<4, glm::normalize>>},
|
||||
{"length", lua::wrap<l_scalar_op<4, glm::length>>},
|
||||
{"tostring", lua::wrap<l_tostring<4>>},
|
||||
@@ -222,4 +262,5 @@ const luaL_Reg vec4lib[] = {
|
||||
{"inverse", lua::wrap<l_inverse<4>>},
|
||||
{"pow", lua::wrap<l_pow<4>>},
|
||||
{"dot", lua::wrap<l_dot<4>>},
|
||||
{"mix", lua::wrap<l_mix<4>>},
|
||||
{NULL, NULL}};
|
||||
|
||||
@@ -51,6 +51,7 @@ static void create_libs(State* L, StateType stateType) {
|
||||
openlib(L, "mat4", mat4lib);
|
||||
openlib(L, "pack", packlib);
|
||||
openlib(L, "quat", quatlib);
|
||||
openlib(L, "random", randomlib);
|
||||
openlib(L, "toml", tomllib);
|
||||
openlib(L, "utf8", utf8lib);
|
||||
openlib(L, "vec2", vec2lib);
|
||||
@@ -72,6 +73,7 @@ static void create_libs(State* L, StateType stateType) {
|
||||
openlib(L, "input", inputlib);
|
||||
openlib(L, "inventory", inventorylib);
|
||||
openlib(L, "network", networklib);
|
||||
openlib(L, "pathfinding", pathfindinglib);
|
||||
openlib(L, "player", playerlib);
|
||||
openlib(L, "time", timelib);
|
||||
openlib(L, "world", worldlib);
|
||||
|
||||
@@ -48,8 +48,8 @@ namespace lua {
|
||||
return true;
|
||||
}
|
||||
|
||||
template <int n>
|
||||
inline int pushvec(lua::State* L, const glm::vec<n, float>& vec) {
|
||||
template <int n, typename T = float>
|
||||
inline int pushvec(lua::State* L, const glm::vec<n, T>& vec) {
|
||||
createtable(L, n, 0);
|
||||
for (int i = 0; i < n; i++) {
|
||||
pushnumber(L, vec[i]);
|
||||
@@ -161,8 +161,8 @@ namespace lua {
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
template <int n>
|
||||
inline int setvec(lua::State* L, int idx, glm::vec<n, float> vec) {
|
||||
template <int n, typename T = float>
|
||||
inline int setvec(lua::State* L, int idx, glm::vec<n, T> vec) {
|
||||
pushvalue(L, idx);
|
||||
for (int i = 0; i < n; i++) {
|
||||
pushnumber(L, vec[i]);
|
||||
@@ -305,15 +305,15 @@ namespace lua {
|
||||
setglobal(L, name);
|
||||
}
|
||||
|
||||
template <int n>
|
||||
inline glm::vec<n, float> tovec(lua::State* L, int idx) {
|
||||
template <int n, typename T = float>
|
||||
inline glm::vec<n, T> tovec(lua::State* L, int idx) {
|
||||
pushvalue(L, idx);
|
||||
if (!istable(L, idx) || objlen(L, idx) < n) {
|
||||
throw std::runtime_error(
|
||||
"value must be an array of " + std::to_string(n) + " numbers"
|
||||
);
|
||||
}
|
||||
glm::vec<n, float> vec;
|
||||
glm::vec<n, T> vec;
|
||||
for (int i = 0; i < n; i++) {
|
||||
rawgeti(L, i + 1);
|
||||
vec[i] = tonumber(L, -1);
|
||||
@@ -455,7 +455,7 @@ namespace lua {
|
||||
|
||||
inline bool getfield(lua::State* L, const std::string& name, int idx = -1) {
|
||||
lua_getfield(L, idx, name.c_str());
|
||||
if (isnil(L, idx)) {
|
||||
if (isnoneornil(L, -1)) {
|
||||
pop(L);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -19,13 +19,12 @@
|
||||
#include "lua/lua_engine.hpp"
|
||||
#include "lua/lua_custom_types.hpp"
|
||||
#include "maths/Heightmap.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/EntityDef.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "util/timeutil.hpp"
|
||||
#include "voxels/Block.hpp"
|
||||
#include "voxels/Chunk.hpp"
|
||||
#include "voxels/blocks_agent.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/World.hpp"
|
||||
#include "interfaces/Process.hpp"
|
||||
@@ -34,8 +33,6 @@ using namespace scripting;
|
||||
|
||||
static debug::Logger logger("scripting");
|
||||
|
||||
static inline const std::string STDCOMP = "stdcomp";
|
||||
|
||||
std::ostream* scripting::output_stream = &std::cout;
|
||||
std::ostream* scripting::error_stream = &std::cerr;
|
||||
Engine* scripting::engine = nullptr;
|
||||
@@ -234,36 +231,6 @@ std::unique_ptr<Process> scripting::start_coroutine(const io::path& script) {
|
||||
});
|
||||
}
|
||||
|
||||
[[nodiscard]] static scriptenv create_component_environment(
|
||||
const scriptenv& parent, int entityIdx, const std::string& name
|
||||
) {
|
||||
auto L = lua::get_main_state();
|
||||
int id = lua::create_environment(L, *parent);
|
||||
|
||||
lua::pushvalue(L, entityIdx);
|
||||
|
||||
lua::pushenv(L, id);
|
||||
|
||||
lua::pushvalue(L, -1);
|
||||
lua::setfield(L, "this");
|
||||
|
||||
lua::pushvalue(L, -2);
|
||||
lua::setfield(L, "entity");
|
||||
|
||||
lua::pop(L);
|
||||
if (lua::getfield(L, "components")) {
|
||||
lua::pushenv(L, id);
|
||||
lua::setfield(L, name);
|
||||
lua::pop(L);
|
||||
}
|
||||
lua::pop(L);
|
||||
|
||||
return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
|
||||
lua::remove_environment(L, *id);
|
||||
delete id;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::process_post_runnables() {
|
||||
auto L = lua::get_main_state();
|
||||
if (lua::getglobal(L, "__process_post_runnables")) {
|
||||
@@ -498,6 +465,7 @@ void scripting::on_chunk_present(const Chunk& chunk, bool loaded) {
|
||||
);
|
||||
}
|
||||
}
|
||||
blocks_agent::on_chunk_present(*content->getIndices(), chunk);
|
||||
}
|
||||
|
||||
void scripting::on_chunk_remove(const Chunk& chunk) {
|
||||
@@ -512,6 +480,7 @@ void scripting::on_chunk_remove(const Chunk& chunk) {
|
||||
);
|
||||
}
|
||||
}
|
||||
blocks_agent::on_chunk_remove(*content->getIndices(), chunk);
|
||||
}
|
||||
|
||||
void scripting::on_inventory_open(const Player* player, const Inventory& inventory) {
|
||||
@@ -599,244 +568,6 @@ bool scripting::on_item_break_block(
|
||||
);
|
||||
}
|
||||
|
||||
dv::value scripting::get_component_value(
|
||||
const scriptenv& env, const std::string& name
|
||||
) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::pushenv(L, *env);
|
||||
if (lua::getfield(L, name)) {
|
||||
return lua::tovalue(L, -1);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void scripting::on_entity_spawn(
|
||||
const EntityDef&,
|
||||
entityid_t eid,
|
||||
const std::vector<std::unique_ptr<UserComponent>>& components,
|
||||
const dv::value& args,
|
||||
const dv::value& saved
|
||||
) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::stackguard guard(L);
|
||||
lua::requireglobal(L, STDCOMP);
|
||||
if (lua::getfield(L, "new_Entity")) {
|
||||
lua::pushinteger(L, eid);
|
||||
lua::call(L, 1);
|
||||
}
|
||||
if (components.size() > 1) {
|
||||
for (size_t i = 0; i < components.size() - 1; i++) {
|
||||
lua::pushvalue(L, -1);
|
||||
}
|
||||
}
|
||||
for (auto& component : components) {
|
||||
auto compenv = create_component_environment(
|
||||
get_root_environment(), -1, component->name
|
||||
);
|
||||
lua::get_from(L, lua::CHUNKS_TABLE, component->name, true);
|
||||
lua::pushenv(L, *compenv);
|
||||
|
||||
if (args != nullptr) {
|
||||
std::string compfieldname = component->name;
|
||||
util::replaceAll(compfieldname, ":", "__");
|
||||
if (args.has(compfieldname)) {
|
||||
lua::pushvalue(L, args[compfieldname]);
|
||||
} else {
|
||||
lua::createtable(L, 0, 0);
|
||||
}
|
||||
} else {
|
||||
lua::createtable(L, 0, 0);
|
||||
}
|
||||
lua::setfield(L, "ARGS");
|
||||
|
||||
if (saved == nullptr) {
|
||||
lua::createtable(L, 0, 0);
|
||||
} else {
|
||||
if (saved.has(component->name)) {
|
||||
lua::pushvalue(L, saved[component->name]);
|
||||
} else {
|
||||
lua::createtable(L, 0, 0);
|
||||
}
|
||||
}
|
||||
lua::setfield(L, "SAVED_DATA");
|
||||
|
||||
lua::setfenv(L);
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
|
||||
lua::pushenv(L, *compenv);
|
||||
auto& funcsset = component->funcsset;
|
||||
funcsset.on_grounded = lua::hasfield(L, "on_grounded");
|
||||
funcsset.on_fall = lua::hasfield(L, "on_fall");
|
||||
funcsset.on_despawn = lua::hasfield(L, "on_despawn");
|
||||
funcsset.on_sensor_enter = lua::hasfield(L, "on_sensor_enter");
|
||||
funcsset.on_sensor_exit = lua::hasfield(L, "on_sensor_exit");
|
||||
funcsset.on_save = lua::hasfield(L, "on_save");
|
||||
funcsset.on_aim_on = lua::hasfield(L, "on_aim_on");
|
||||
funcsset.on_aim_off = lua::hasfield(L, "on_aim_off");
|
||||
funcsset.on_attacked = lua::hasfield(L, "on_attacked");
|
||||
funcsset.on_used = lua::hasfield(L, "on_used");
|
||||
lua::pop(L, 2);
|
||||
|
||||
component->env = compenv;
|
||||
}
|
||||
}
|
||||
|
||||
static void process_entity_callback(
|
||||
const scriptenv& env,
|
||||
const std::string& name,
|
||||
std::function<int(lua::State*)> args
|
||||
) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::pushenv(L, *env);
|
||||
if (lua::hasfield(L, "__disabled")) {
|
||||
lua::pop(L);
|
||||
return;
|
||||
}
|
||||
if (lua::getfield(L, name)) {
|
||||
if (args) {
|
||||
lua::call_nothrow(L, args(L), 0);
|
||||
} else {
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
}
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
static void process_entity_callback(
|
||||
const Entity& entity,
|
||||
const std::string& name,
|
||||
bool EntityFuncsSet::*flag,
|
||||
std::function<int(lua::State*)> args
|
||||
) {
|
||||
const auto& script = entity.getScripting();
|
||||
for (auto& component : script.components) {
|
||||
if (component->funcsset.*flag) {
|
||||
process_entity_callback(component->env, name, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_entity_despawn(const Entity& entity) {
|
||||
process_entity_callback(
|
||||
entity, "on_despawn", &EntityFuncsSet::on_despawn, nullptr
|
||||
);
|
||||
auto L = lua::get_main_state();
|
||||
lua::get_from(L, "stdcomp", "remove_Entity", true);
|
||||
lua::pushinteger(L, entity.getUID());
|
||||
lua::call(L, 1, 0);
|
||||
}
|
||||
|
||||
void scripting::on_entity_grounded(const Entity& entity, float force) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_grounded",
|
||||
&EntityFuncsSet::on_grounded,
|
||||
[force](auto L) { return lua::pushnumber(L, force); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_entity_fall(const Entity& entity) {
|
||||
process_entity_callback(
|
||||
entity, "on_fall", &EntityFuncsSet::on_fall, nullptr
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_entity_save(const Entity& entity) {
|
||||
process_entity_callback(
|
||||
entity, "on_save", &EntityFuncsSet::on_save, nullptr
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_sensor_enter(
|
||||
const Entity& entity, size_t index, entityid_t oid
|
||||
) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_sensor_enter",
|
||||
&EntityFuncsSet::on_sensor_enter,
|
||||
[index, oid](auto L) {
|
||||
lua::pushinteger(L, index);
|
||||
lua::pushinteger(L, oid);
|
||||
return 2;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_sensor_exit(
|
||||
const Entity& entity, size_t index, entityid_t oid
|
||||
) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_sensor_exit",
|
||||
&EntityFuncsSet::on_sensor_exit,
|
||||
[index, oid](auto L) {
|
||||
lua::pushinteger(L, index);
|
||||
lua::pushinteger(L, oid);
|
||||
return 2;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_aim_on(const Entity& entity, Player* player) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_aim_on",
|
||||
&EntityFuncsSet::on_aim_on,
|
||||
[player](auto L) { return lua::pushinteger(L, player->getId()); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_aim_off(const Entity& entity, Player* player) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_aim_off",
|
||||
&EntityFuncsSet::on_aim_off,
|
||||
[player](auto L) { return lua::pushinteger(L, player->getId()); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_attacked(
|
||||
const Entity& entity, Player* player, entityid_t attacker
|
||||
) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_attacked",
|
||||
&EntityFuncsSet::on_attacked,
|
||||
[player, attacker](auto L) {
|
||||
lua::pushinteger(L, attacker);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 2;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_entity_used(const Entity& entity, Player* player) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_used",
|
||||
&EntityFuncsSet::on_used,
|
||||
[player](auto L) { return lua::pushinteger(L, player->getId()); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_entities_update(int tps, int parts, int part) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::get_from(L, STDCOMP, "update", true);
|
||||
lua::pushinteger(L, tps);
|
||||
lua::pushinteger(L, parts);
|
||||
lua::pushinteger(L, part);
|
||||
lua::call_nothrow(L, 3, 0);
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
void scripting::on_entities_render(float delta) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::get_from(L, STDCOMP, "render", true);
|
||||
lua::pushnumber(L, delta);
|
||||
lua::call_nothrow(L, 1, 0);
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
void scripting::on_ui_open(
|
||||
UiDocument* layout, std::vector<dv::value> args
|
||||
) {
|
||||
@@ -920,6 +651,8 @@ void scripting::load_content_script(
|
||||
register_event(env, "on_replaced", prefix + ".replaced");
|
||||
funcsset.oninteract =
|
||||
register_event(env, "on_interact", prefix + ".interact");
|
||||
funcsset.onblocktick =
|
||||
register_event(env, "on_block_tick", prefix + ".blocktick");
|
||||
funcsset.onblockstick =
|
||||
register_event(env, "on_blocks_tick", prefix + ".blockstick");
|
||||
}
|
||||
|
||||
@@ -139,6 +139,7 @@ namespace scripting {
|
||||
void on_entity_fall(const Entity& entity);
|
||||
void on_entity_save(const Entity& entity);
|
||||
void on_entities_update(int tps, int parts, int part);
|
||||
void on_entities_physics_update(float delta);
|
||||
void on_entities_render(float delta);
|
||||
void on_sensor_enter(const Entity& entity, size_t index, entityid_t oid);
|
||||
void on_sensor_exit(const Entity& entity, size_t index, entityid_t oid);
|
||||
|
||||
@@ -0,0 +1,296 @@
|
||||
#include "scripting.hpp"
|
||||
|
||||
#include "lua/lua_engine.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/EntityDef.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static inline const std::string STDCOMP = "stdcomp";
|
||||
|
||||
[[nodiscard]] static scriptenv create_component_environment(
|
||||
const scriptenv& parent, int entityIdx, const std::string& name
|
||||
) {
|
||||
auto L = lua::get_main_state();
|
||||
int id = lua::create_environment(L, *parent);
|
||||
|
||||
lua::pushvalue(L, entityIdx);
|
||||
|
||||
lua::pushenv(L, id);
|
||||
|
||||
lua::pushvalue(L, -1);
|
||||
lua::setfield(L, "this");
|
||||
|
||||
lua::pushvalue(L, -2);
|
||||
lua::setfield(L, "entity");
|
||||
|
||||
lua::pop(L);
|
||||
if (lua::getfield(L, "components")) {
|
||||
lua::pushenv(L, id);
|
||||
lua::setfield(L, name);
|
||||
lua::pop(L);
|
||||
}
|
||||
lua::pop(L);
|
||||
|
||||
return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
|
||||
lua::remove_environment(L, *id);
|
||||
delete id;
|
||||
});
|
||||
}
|
||||
|
||||
dv::value scripting::get_component_value(
|
||||
const scriptenv& env, const std::string& name
|
||||
) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::pushenv(L, *env);
|
||||
if (lua::getfield(L, name)) {
|
||||
return lua::tovalue(L, -1);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static void create_component(
|
||||
lua::State* L,
|
||||
int entityIdx,
|
||||
UserComponent& component,
|
||||
const dv::value& args,
|
||||
const dv::value& saved
|
||||
) {
|
||||
lua::pushvalue(L, entityIdx);
|
||||
auto compenv = create_component_environment(
|
||||
get_root_environment(), -1, component.name
|
||||
);
|
||||
lua::get_from(L, lua::CHUNKS_TABLE, component.name, true);
|
||||
lua::pushenv(L, *compenv);
|
||||
|
||||
if (args != nullptr) {
|
||||
std::string compfieldname = component.name;
|
||||
util::replaceAll(compfieldname, ":", "__");
|
||||
if (args.has(compfieldname)) {
|
||||
lua::pushvalue(L, args[compfieldname]);
|
||||
} else {
|
||||
lua::createtable(L, 0, 0);
|
||||
}
|
||||
} else if (component.params != nullptr) {
|
||||
lua::pushvalue(L, component.params);
|
||||
} else {
|
||||
lua::createtable(L, 0, 0);
|
||||
}
|
||||
lua::setfield(L, "ARGS");
|
||||
|
||||
if (saved == nullptr) {
|
||||
lua::createtable(L, 0, 0);
|
||||
} else {
|
||||
if (saved.has(component.name)) {
|
||||
lua::pushvalue(L, saved[component.name]);
|
||||
} else {
|
||||
lua::createtable(L, 0, 0);
|
||||
}
|
||||
}
|
||||
lua::setfield(L, "SAVED_DATA");
|
||||
|
||||
lua::setfenv(L);
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
|
||||
lua::pushenv(L, *compenv);
|
||||
auto& funcsset = component.funcsset;
|
||||
funcsset.on_grounded = lua::hasfield(L, "on_grounded");
|
||||
funcsset.on_fall = lua::hasfield(L, "on_fall");
|
||||
funcsset.on_despawn = lua::hasfield(L, "on_despawn");
|
||||
funcsset.on_sensor_enter = lua::hasfield(L, "on_sensor_enter");
|
||||
funcsset.on_sensor_exit = lua::hasfield(L, "on_sensor_exit");
|
||||
funcsset.on_save = lua::hasfield(L, "on_save");
|
||||
funcsset.on_aim_on = lua::hasfield(L, "on_aim_on");
|
||||
funcsset.on_aim_off = lua::hasfield(L, "on_aim_off");
|
||||
funcsset.on_attacked = lua::hasfield(L, "on_attacked");
|
||||
funcsset.on_used = lua::hasfield(L, "on_used");
|
||||
lua::pop(L, 2);
|
||||
|
||||
component.env = compenv;
|
||||
}
|
||||
|
||||
void scripting::on_entity_spawn(
|
||||
const EntityDef&,
|
||||
entityid_t eid,
|
||||
const std::vector<std::unique_ptr<UserComponent>>& components,
|
||||
const dv::value& args,
|
||||
const dv::value& saved
|
||||
) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::stackguard guard(L);
|
||||
lua::requireglobal(L, STDCOMP);
|
||||
if (lua::getfield(L, "new_Entity")) {
|
||||
lua::pushinteger(L, eid);
|
||||
lua::call(L, 1);
|
||||
}
|
||||
for (auto& component : components) {
|
||||
create_component(L, -1, *component, args, saved);
|
||||
}
|
||||
}
|
||||
|
||||
static void process_entity_callback(
|
||||
const scriptenv& env,
|
||||
const std::string& name,
|
||||
std::function<int(lua::State*)> args
|
||||
) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::pushenv(L, *env);
|
||||
if (lua::hasfield(L, "__disabled")) {
|
||||
lua::pop(L);
|
||||
return;
|
||||
}
|
||||
if (lua::getfield(L, name)) {
|
||||
if (args) {
|
||||
lua::call_nothrow(L, args(L), 0);
|
||||
} else {
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
}
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
static void process_entity_callback(
|
||||
const Entity& entity,
|
||||
const std::string& name,
|
||||
bool EntityFuncsSet::*flag,
|
||||
std::function<int(lua::State*)> args
|
||||
) {
|
||||
const auto& script = entity.getScripting();
|
||||
for (auto& component : script.components) {
|
||||
if (component->funcsset.*flag) {
|
||||
process_entity_callback(component->env, name, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_entity_despawn(const Entity& entity) {
|
||||
process_entity_callback(
|
||||
entity, "on_despawn", &EntityFuncsSet::on_despawn, nullptr
|
||||
);
|
||||
auto L = lua::get_main_state();
|
||||
lua::get_from(L, "stdcomp", "remove_Entity", true);
|
||||
lua::pushinteger(L, entity.getUID());
|
||||
lua::call(L, 1, 0);
|
||||
}
|
||||
|
||||
void scripting::on_entity_grounded(const Entity& entity, float force) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_grounded",
|
||||
&EntityFuncsSet::on_grounded,
|
||||
[force](auto L) { return lua::pushnumber(L, force); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_entity_fall(const Entity& entity) {
|
||||
process_entity_callback(
|
||||
entity, "on_fall", &EntityFuncsSet::on_fall, nullptr
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_entity_save(const Entity& entity) {
|
||||
process_entity_callback(
|
||||
entity, "on_save", &EntityFuncsSet::on_save, nullptr
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_sensor_enter(
|
||||
const Entity& entity, size_t index, entityid_t oid
|
||||
) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_sensor_enter",
|
||||
&EntityFuncsSet::on_sensor_enter,
|
||||
[index, oid](auto L) {
|
||||
lua::pushinteger(L, index);
|
||||
lua::pushinteger(L, oid);
|
||||
return 2;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_sensor_exit(
|
||||
const Entity& entity, size_t index, entityid_t oid
|
||||
) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_sensor_exit",
|
||||
&EntityFuncsSet::on_sensor_exit,
|
||||
[index, oid](auto L) {
|
||||
lua::pushinteger(L, index);
|
||||
lua::pushinteger(L, oid);
|
||||
return 2;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_aim_on(const Entity& entity, Player* player) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_aim_on",
|
||||
&EntityFuncsSet::on_aim_on,
|
||||
[player](auto L) { return lua::pushinteger(L, player->getId()); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_aim_off(const Entity& entity, Player* player) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_aim_off",
|
||||
&EntityFuncsSet::on_aim_off,
|
||||
[player](auto L) { return lua::pushinteger(L, player->getId()); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_attacked(
|
||||
const Entity& entity, Player* player, entityid_t attacker
|
||||
) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_attacked",
|
||||
&EntityFuncsSet::on_attacked,
|
||||
[player, attacker](auto L) {
|
||||
lua::pushinteger(L, attacker);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 2;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_entity_used(const Entity& entity, Player* player) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_used",
|
||||
&EntityFuncsSet::on_used,
|
||||
[player](auto L) { return lua::pushinteger(L, player->getId()); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_entities_update(int tps, int parts, int part) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::get_from(L, STDCOMP, "update", true);
|
||||
lua::pushinteger(L, tps);
|
||||
lua::pushinteger(L, parts);
|
||||
lua::pushinteger(L, part);
|
||||
lua::call_nothrow(L, 3, 0);
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
void scripting::on_entities_physics_update(float delta) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::get_from(L, STDCOMP, "physics_update", true);
|
||||
lua::pushnumber(L, delta);
|
||||
lua::call_nothrow(L, 1, 0);
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
void scripting::on_entities_render(float delta) {
|
||||
auto L = lua::get_main_state();
|
||||
lua::get_from(L, STDCOMP, "render", true);
|
||||
lua::pushnumber(L, delta);
|
||||
lua::call_nothrow(L, 1, 0);
|
||||
lua::pop(L);
|
||||
}
|
||||
+48
-17
@@ -57,6 +57,7 @@ struct Request {
|
||||
long maxSize;
|
||||
bool followLocation = false;
|
||||
std::string data;
|
||||
std::vector<std::string> headers;
|
||||
};
|
||||
|
||||
class CurlRequests : public Requests {
|
||||
@@ -86,10 +87,18 @@ public:
|
||||
const std::string& url,
|
||||
OnResponse onResponse,
|
||||
OnReject onReject,
|
||||
std::vector<std::string> headers,
|
||||
long maxSize
|
||||
) override {
|
||||
Request request {
|
||||
RequestType::GET, url, onResponse, onReject, maxSize, false, ""};
|
||||
RequestType::GET,
|
||||
url,
|
||||
onResponse,
|
||||
onReject,
|
||||
maxSize,
|
||||
true,
|
||||
"",
|
||||
std::move(headers)};
|
||||
processRequest(std::move(request));
|
||||
}
|
||||
|
||||
@@ -98,10 +107,18 @@ public:
|
||||
const std::string& data,
|
||||
OnResponse onResponse,
|
||||
OnReject onReject=nullptr,
|
||||
std::vector<std::string> headers = {},
|
||||
long maxSize=0
|
||||
) override {
|
||||
Request request {
|
||||
RequestType::POST, url, onResponse, onReject, maxSize, false, ""};
|
||||
RequestType::POST,
|
||||
url,
|
||||
onResponse,
|
||||
onReject,
|
||||
maxSize,
|
||||
false,
|
||||
"",
|
||||
std::move(headers)};
|
||||
request.data = data;
|
||||
processRequest(std::move(request));
|
||||
}
|
||||
@@ -121,6 +138,10 @@ public:
|
||||
curl_easy_setopt(curl, CURLOPT_POST, request.type == RequestType::POST);
|
||||
|
||||
curl_slist* hs = NULL;
|
||||
|
||||
for (const auto& header : request.headers) {
|
||||
hs = curl_slist_append(hs, header.c_str());
|
||||
}
|
||||
|
||||
switch (request.type) {
|
||||
case RequestType::GET:
|
||||
@@ -152,7 +173,7 @@ public:
|
||||
auto message = curl_multi_strerror(res);
|
||||
logger.error() << message << " (" << url << ")";
|
||||
if (onReject) {
|
||||
onReject(HTTP_BAD_GATEWAY);
|
||||
onReject(HTTP_BAD_GATEWAY, {});
|
||||
}
|
||||
url = "";
|
||||
}
|
||||
@@ -167,7 +188,7 @@ public:
|
||||
auto message = curl_multi_strerror(res);
|
||||
logger.error() << message << " (" << url << ")";
|
||||
if (onReject) {
|
||||
onReject(HTTP_BAD_GATEWAY);
|
||||
onReject(HTTP_BAD_GATEWAY, {});
|
||||
}
|
||||
curl_multi_remove_handle(multiHandle, curl);
|
||||
url = "";
|
||||
@@ -192,9 +213,14 @@ public:
|
||||
onResponse(std::move(buffer));
|
||||
}
|
||||
} else {
|
||||
logger.error() << "response code " << response << " (" << url << ")";
|
||||
logger.error()
|
||||
<< "response code " << response << " (" << url << ")"
|
||||
<< (buffer.empty()
|
||||
? ""
|
||||
: std::to_string(buffer.size()) + " byte(s)");
|
||||
totalDownload += buffer.size();
|
||||
if (onReject) {
|
||||
onReject(response);
|
||||
onReject(response, std::move(buffer));
|
||||
}
|
||||
}
|
||||
url = "";
|
||||
@@ -585,10 +611,12 @@ public:
|
||||
}
|
||||
int opt = 1;
|
||||
int flags = SO_REUSEADDR;
|
||||
# ifndef _WIN32
|
||||
# if !defined(_WIN32) && !defined(__APPLE__)
|
||||
flags |= SO_REUSEPORT;
|
||||
# endif
|
||||
if (setsockopt(descriptor, SOL_SOCKET, flags, (const char*)&opt, sizeof(opt))) {
|
||||
logger.error() << "setsockopt(SO_REUSEADDR) failed with errno: "
|
||||
<< errno << "(" << std::strerror(errno) << ")";
|
||||
closesocket(descriptor);
|
||||
throw std::runtime_error("setsockopt");
|
||||
}
|
||||
@@ -637,19 +665,19 @@ public:
|
||||
) {
|
||||
SOCKET descriptor = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (descriptor == -1) {
|
||||
throw std::runtime_error("could not create UDP socket");
|
||||
throw std::runtime_error("could not create udp socket");
|
||||
}
|
||||
|
||||
sockaddr_in serverAddr{};
|
||||
serverAddr.sin_family = AF_INET;
|
||||
if (inet_pton(AF_INET, address.c_str(), &serverAddr.sin_addr) <= 0) {
|
||||
closesocket(descriptor);
|
||||
throw std::runtime_error("invalid UDP address: " + address);
|
||||
throw std::runtime_error("invalid udp address: " + address);
|
||||
}
|
||||
serverAddr.sin_port = htons(port);
|
||||
|
||||
if (::connect(descriptor, (sockaddr*)&serverAddr, sizeof(serverAddr)) < 0) {
|
||||
auto err = handle_socket_error("UDP connect failed");
|
||||
auto err = handle_socket_error("udp connect failed");
|
||||
closesocket(descriptor);
|
||||
throw err;
|
||||
}
|
||||
@@ -738,7 +766,6 @@ public:
|
||||
|
||||
class SocketUdpServer : public UdpServer {
|
||||
u64id_t id;
|
||||
Network* network;
|
||||
SOCKET descriptor;
|
||||
bool open = true;
|
||||
std::unique_ptr<std::thread> thread = nullptr;
|
||||
@@ -747,13 +774,13 @@ class SocketUdpServer : public UdpServer {
|
||||
|
||||
public:
|
||||
SocketUdpServer(u64id_t id, Network* network, SOCKET descriptor, int port)
|
||||
: id(id), network(network), descriptor(descriptor), port(port) {}
|
||||
: id(id), descriptor(descriptor), port(port) {}
|
||||
|
||||
~SocketUdpServer() override {
|
||||
SocketUdpServer::close();
|
||||
}
|
||||
|
||||
void startListen(ServerDatagramCallback handler) {
|
||||
void startListen(ServerDatagramCallback handler) override {
|
||||
callback = std::move(handler);
|
||||
|
||||
thread = std::make_unique<std::thread>([this]() {
|
||||
@@ -805,7 +832,7 @@ public:
|
||||
u64id_t id, Network* network, int port, const ServerDatagramCallback& handler
|
||||
) {
|
||||
SOCKET descriptor = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (descriptor == -1) throw std::runtime_error("Could not create UDP socket");
|
||||
if (descriptor == -1) throw std::runtime_error("could not create udp socket");
|
||||
|
||||
sockaddr_in address{};
|
||||
address.sin_family = AF_INET;
|
||||
@@ -814,7 +841,7 @@ public:
|
||||
|
||||
if (bind(descriptor, (sockaddr*)&address, sizeof(address)) < 0) {
|
||||
closesocket(descriptor);
|
||||
throw std::runtime_error("Could not bind UDP port " + std::to_string(port));
|
||||
throw std::runtime_error("could not bind udp port " + std::to_string(port));
|
||||
}
|
||||
|
||||
auto server = std::make_shared<SocketUdpServer>(id, network, descriptor, port);
|
||||
@@ -833,9 +860,10 @@ void Network::get(
|
||||
const std::string& url,
|
||||
OnResponse onResponse,
|
||||
OnReject onReject,
|
||||
std::vector<std::string> headers,
|
||||
long maxSize
|
||||
) {
|
||||
requests->get(url, onResponse, onReject, maxSize);
|
||||
requests->get(url, onResponse, onReject, std::move(headers), maxSize);
|
||||
}
|
||||
|
||||
void Network::post(
|
||||
@@ -843,9 +871,12 @@ void Network::post(
|
||||
const std::string& fieldsData,
|
||||
OnResponse onResponse,
|
||||
OnReject onReject,
|
||||
std::vector<std::string> headers,
|
||||
long maxSize
|
||||
) {
|
||||
requests->post(url, fieldsData, onResponse, onReject, maxSize);
|
||||
requests->post(
|
||||
url, fieldsData, onResponse, onReject, std::move(headers), maxSize
|
||||
);
|
||||
}
|
||||
|
||||
Connection* Network::getConnection(u64id_t id) {
|
||||
|
||||
@@ -11,12 +11,11 @@
|
||||
|
||||
namespace network {
|
||||
using OnResponse = std::function<void(std::vector<char>)>;
|
||||
using OnReject = std::function<void(int)>;
|
||||
using OnReject = std::function<void(int, std::vector<char>)>;
|
||||
using ConnectCallback = std::function<void(u64id_t, u64id_t)>;
|
||||
using ServerDatagramCallback = std::function<void(u64id_t sid, const std::string& addr, int port, const char* buffer, size_t length)>;
|
||||
using ClientDatagramCallback = std::function<void(u64id_t cid, const char* buffer, size_t length)>;
|
||||
|
||||
|
||||
class Requests {
|
||||
public:
|
||||
virtual ~Requests() {}
|
||||
@@ -25,6 +24,7 @@ namespace network {
|
||||
const std::string& url,
|
||||
OnResponse onResponse,
|
||||
OnReject onReject=nullptr,
|
||||
std::vector<std::string> headers = {},
|
||||
long maxSize=0
|
||||
) = 0;
|
||||
|
||||
@@ -33,6 +33,7 @@ namespace network {
|
||||
const std::string& data,
|
||||
OnResponse onResponse,
|
||||
OnReject onReject=nullptr,
|
||||
std::vector<std::string> headers = {},
|
||||
long maxSize=0
|
||||
) = 0;
|
||||
|
||||
@@ -146,6 +147,7 @@ namespace network {
|
||||
const std::string& url,
|
||||
OnResponse onResponse,
|
||||
OnReject onReject = nullptr,
|
||||
std::vector<std::string> headers = {},
|
||||
long maxSize=0
|
||||
);
|
||||
|
||||
@@ -154,6 +156,7 @@ namespace network {
|
||||
const std::string& fieldsData,
|
||||
OnResponse onResponse,
|
||||
OnReject onReject = nullptr,
|
||||
std::vector<std::string> headers = {},
|
||||
long maxSize=0
|
||||
);
|
||||
|
||||
|
||||
+35
-205
@@ -17,110 +17,25 @@
|
||||
#include "maths/FrustumCulling.hpp"
|
||||
#include "maths/rays.hpp"
|
||||
#include "EntityDef.hpp"
|
||||
#include "Entity.hpp"
|
||||
#include "rigging.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
#include "physics/PhysicsSolver.hpp"
|
||||
#include "world/Level.hpp"
|
||||
|
||||
static debug::Logger logger("entities");
|
||||
|
||||
static inline std::string COMP_TRANSFORM = "transform";
|
||||
static inline std::string COMP_RIGIDBODY = "rigidbody";
|
||||
static inline std::string COMP_SKELETON = "skeleton";
|
||||
static inline std::string SAVED_DATA_VARNAME = "SAVED_DATA";
|
||||
|
||||
void Transform::refresh() {
|
||||
combined = glm::mat4(1.0f);
|
||||
combined = glm::translate(combined, pos);
|
||||
combined = combined * glm::mat4(rot);
|
||||
combined = glm::scale(combined, size);
|
||||
displayPos = pos;
|
||||
displaySize = size;
|
||||
dirty = false;
|
||||
}
|
||||
|
||||
void Entity::setInterpolatedPosition(const glm::vec3& position) {
|
||||
getSkeleton().interpolation.refresh(position);
|
||||
}
|
||||
|
||||
glm::vec3 Entity::getInterpolatedPosition() const {
|
||||
const auto& skeleton = getSkeleton();
|
||||
if (skeleton.interpolation.isEnabled()) {
|
||||
return skeleton.interpolation.getCurrent();
|
||||
}
|
||||
return getTransform().pos;
|
||||
}
|
||||
|
||||
void Entity::destroy() {
|
||||
if (isValid()) {
|
||||
entities.despawn(id);
|
||||
}
|
||||
}
|
||||
|
||||
rigging::Skeleton& Entity::getSkeleton() const {
|
||||
return registry.get<rigging::Skeleton>(entity);
|
||||
}
|
||||
|
||||
void Entity::setRig(const rigging::SkeletonConfig* rigConfig) {
|
||||
auto& skeleton = registry.get<rigging::Skeleton>(entity);
|
||||
skeleton.config = rigConfig;
|
||||
skeleton.pose.matrices.resize(
|
||||
rigConfig->getBones().size(), glm::mat4(1.0f)
|
||||
);
|
||||
skeleton.calculated.matrices.resize(
|
||||
rigConfig->getBones().size(), glm::mat4(1.0f)
|
||||
);
|
||||
}
|
||||
|
||||
Entities::Entities(Level& level)
|
||||
: level(level), sensorsTickClock(20, 3), updateTickClock(20, 3) {
|
||||
: level(level),
|
||||
sensorsTickClock(20, 3),
|
||||
updateTickClock(20, 3) {
|
||||
}
|
||||
|
||||
template <void (*callback)(const Entity&, size_t, entityid_t)>
|
||||
static sensorcallback create_sensor_callback(Entities* entities) {
|
||||
return [=](auto entityid, auto index, auto otherid) {
|
||||
if (auto entity = entities->get(entityid)) {
|
||||
if (entity->isValid()) {
|
||||
callback(*entity, index, otherid);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
static void initialize_body(
|
||||
const EntityDef& def, Rigidbody& body, entityid_t id, Entities* entities
|
||||
) {
|
||||
body.sensors.resize(def.radialSensors.size() + def.boxSensors.size());
|
||||
for (auto& [i, box] : def.boxSensors) {
|
||||
SensorParams params {};
|
||||
params.aabb = box;
|
||||
body.sensors[i] = Sensor {
|
||||
true,
|
||||
SensorType::AABB,
|
||||
i,
|
||||
id,
|
||||
params,
|
||||
params,
|
||||
{},
|
||||
{},
|
||||
create_sensor_callback<scripting::on_sensor_enter>(entities),
|
||||
create_sensor_callback<scripting::on_sensor_exit>(entities)};
|
||||
}
|
||||
for (auto& [i, radius] : def.radialSensors) {
|
||||
SensorParams params {};
|
||||
params.radial = glm::vec4(radius);
|
||||
body.sensors[i] = Sensor {
|
||||
true,
|
||||
SensorType::RADIUS,
|
||||
i,
|
||||
id,
|
||||
params,
|
||||
params,
|
||||
{},
|
||||
{},
|
||||
create_sensor_callback<scripting::on_sensor_enter>(entities),
|
||||
create_sensor_callback<scripting::on_sensor_exit>(entities)};
|
||||
std::optional<Entity> Entities::get(entityid_t id) {
|
||||
const auto& found = entities.find(id);
|
||||
if (found != entities.end() && registry.valid(found->second)) {
|
||||
return Entity(*this, id, registry, found->second);
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
entityid_t Entities::spawn(
|
||||
@@ -168,14 +83,14 @@ entityid_t Entities::spawn(
|
||||
Hitbox {def.bodyType, position, def.hitbox * 0.5f},
|
||||
std::vector<Sensor> {}
|
||||
);
|
||||
initialize_body(def, body, id, this);
|
||||
body.initialize(def, id, *this);
|
||||
|
||||
auto& scripting = registry.emplace<ScriptComponents>(entity);
|
||||
registry.emplace<rigging::Skeleton>(entity, skeleton->instance());
|
||||
|
||||
for (auto& componentName : def.components) {
|
||||
for (auto& instance : def.components) {
|
||||
auto component = std::make_unique<UserComponent>(
|
||||
componentName, EntityFuncsSet {}, nullptr
|
||||
instance.component, EntityFuncsSet {}, nullptr, instance.params
|
||||
);
|
||||
scripting.components.emplace_back(std::move(component));
|
||||
}
|
||||
@@ -186,7 +101,8 @@ entityid_t Entities::spawn(
|
||||
}
|
||||
body.hitbox.position = tsf.pos;
|
||||
scripting::on_entity_spawn(
|
||||
def, id, scripting.components, args, componentsMap);
|
||||
def, id, scripting.components, args, componentsMap
|
||||
);
|
||||
return id;
|
||||
}
|
||||
|
||||
@@ -213,41 +129,18 @@ void Entities::loadEntity(const dv::value& map, Entity entity) {
|
||||
auto& skeleton = entity.getSkeleton();
|
||||
|
||||
if (map.has(COMP_RIGIDBODY)) {
|
||||
auto& bodymap = map[COMP_RIGIDBODY];
|
||||
dv::get_vec(bodymap, "vel", body.hitbox.velocity);
|
||||
std::string bodyTypeName;
|
||||
map.at("type").get(bodyTypeName);
|
||||
BodyTypeMeta.getItem(bodyTypeName, body.hitbox.type);
|
||||
bodymap["crouch"].asBoolean(body.hitbox.crouching);
|
||||
bodymap["damping"].asNumber(body.hitbox.linearDamping);
|
||||
body.deserialize(map[COMP_RIGIDBODY]);
|
||||
}
|
||||
if (map.has(COMP_TRANSFORM)) {
|
||||
auto& tsfmap = map[COMP_TRANSFORM];
|
||||
dv::get_vec(tsfmap, "pos", transform.pos);
|
||||
dv::get_vec(tsfmap, "size", transform.size);
|
||||
dv::get_mat(tsfmap, "rot", transform.rot);
|
||||
transform.deserialize(map[COMP_TRANSFORM]);
|
||||
}
|
||||
std::string skeletonName = skeleton.config->getName();
|
||||
map.at("skeleton").get(skeletonName);
|
||||
if (skeletonName != skeleton.config->getName()) {
|
||||
skeleton.config = level.content.getSkeleton(skeletonName);
|
||||
}
|
||||
if (auto found = map.at(COMP_SKELETON)) {
|
||||
auto& skeletonmap = *found;
|
||||
if (auto found = skeletonmap.at("textures")) {
|
||||
auto& texturesmap = *found;
|
||||
for (auto& [slot, _] : texturesmap.asObject()) {
|
||||
texturesmap.at(slot).get(skeleton.textures[slot]);
|
||||
}
|
||||
}
|
||||
if (auto found = skeletonmap.at("pose")) {
|
||||
auto& posearr = *found;
|
||||
for (size_t i = 0;
|
||||
i < std::min(skeleton.pose.matrices.size(), posearr.size());
|
||||
i++) {
|
||||
dv::get_mat(posearr[i], skeleton.pose.matrices[i]);
|
||||
}
|
||||
}
|
||||
if (auto foundSkeleton = map.at(COMP_SKELETON)) {
|
||||
skeleton.deserialize(*foundSkeleton);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -284,7 +177,7 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
|
||||
|
||||
void Entities::loadEntities(dv::value root) {
|
||||
clean();
|
||||
auto& list = root["data"];
|
||||
const auto& list = root["data"];
|
||||
for (auto& map : list) {
|
||||
try {
|
||||
loadEntity(map);
|
||||
@@ -298,74 +191,6 @@ void Entities::onSave(const Entity& entity) {
|
||||
scripting::on_entity_save(entity);
|
||||
}
|
||||
|
||||
dv::value Entities::serialize(const Entity& entity) {
|
||||
auto root = dv::object();
|
||||
auto& eid = entity.getID();
|
||||
auto& def = eid.def;
|
||||
root["def"] = def.name;
|
||||
root["uid"] = eid.uid;
|
||||
{
|
||||
auto& transform = entity.getTransform();
|
||||
auto& tsfmap = root.object(COMP_TRANSFORM);
|
||||
tsfmap["pos"] = dv::to_value(transform.pos);
|
||||
if (transform.size != glm::vec3(1.0f)) {
|
||||
tsfmap["size"] = dv::to_value(transform.size);
|
||||
}
|
||||
if (transform.rot != glm::mat3(1.0f)) {
|
||||
tsfmap["rot"] = dv::to_value(transform.rot);
|
||||
}
|
||||
}
|
||||
{
|
||||
auto& rigidbody = entity.getRigidbody();
|
||||
auto& hitbox = rigidbody.hitbox;
|
||||
auto& bodymap = root.object(COMP_RIGIDBODY);
|
||||
if (!rigidbody.enabled) {
|
||||
bodymap["enabled"] = false;
|
||||
}
|
||||
if (def.save.body.velocity) {
|
||||
bodymap["vel"] = dv::to_value(rigidbody.hitbox.velocity);
|
||||
}
|
||||
if (def.save.body.settings) {
|
||||
bodymap["damping"] = rigidbody.hitbox.linearDamping;
|
||||
if (hitbox.type != def.bodyType) {
|
||||
bodymap["type"] = BodyTypeMeta.getNameString(hitbox.type);
|
||||
}
|
||||
if (hitbox.crouching) {
|
||||
bodymap["crouch"] = hitbox.crouching;
|
||||
}
|
||||
}
|
||||
}
|
||||
auto& skeleton = entity.getSkeleton();
|
||||
if (skeleton.config->getName() != def.skeletonName) {
|
||||
root["skeleton"] = skeleton.config->getName();
|
||||
}
|
||||
if (def.save.skeleton.pose || def.save.skeleton.textures) {
|
||||
auto& skeletonmap = root.object(COMP_SKELETON);
|
||||
if (def.save.skeleton.textures) {
|
||||
auto& map = skeletonmap.object("textures");
|
||||
for (auto& [slot, texture] : skeleton.textures) {
|
||||
map[slot] = texture;
|
||||
}
|
||||
}
|
||||
if (def.save.skeleton.pose) {
|
||||
auto& list = skeletonmap.list("pose");
|
||||
for (auto& mat : skeleton.pose.matrices) {
|
||||
list.add(dv::to_value(mat));
|
||||
}
|
||||
}
|
||||
}
|
||||
auto& scripts = entity.getScripting();
|
||||
if (!scripts.components.empty()) {
|
||||
auto& compsMap = root.object("comps");
|
||||
for (auto& comp : scripts.components) {
|
||||
auto data =
|
||||
scripting::get_component_value(comp->env, SAVED_DATA_VARNAME);
|
||||
compsMap[comp->name] = data;
|
||||
}
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
dv::value Entities::serialize(const std::vector<Entity>& entities) {
|
||||
auto list = dv::list();
|
||||
for (auto& entity : entities) {
|
||||
@@ -375,7 +200,7 @@ dv::value Entities::serialize(const std::vector<Entity>& entities) {
|
||||
}
|
||||
level.entities->onSave(entity);
|
||||
if (!eid.destroyFlag) {
|
||||
list.add(level.entities->serialize(entity));
|
||||
list.add(entity.serialize());
|
||||
}
|
||||
}
|
||||
return list;
|
||||
@@ -474,7 +299,9 @@ void Entities::updatePhysics(float delta) {
|
||||
int substeps = static_cast<int>(delta * vel * 20);
|
||||
substeps = std::min(100, std::max(2, substeps));
|
||||
physics->step(*level.chunks, hitbox, delta, substeps, eid.uid);
|
||||
hitbox.linearDamping = hitbox.grounded * 24;
|
||||
hitbox.friction = glm::abs(hitbox.gravityScale <= 1e-7f)
|
||||
? 8.0f
|
||||
: (!grounded ? 2.0f : 10.0f);
|
||||
transform.setPos(hitbox.position);
|
||||
if (hitbox.grounded && !grounded) {
|
||||
scripting::on_entity_grounded(
|
||||
@@ -495,6 +322,8 @@ void Entities::update(float delta) {
|
||||
updateTickClock.getPart()
|
||||
);
|
||||
}
|
||||
updatePhysics(delta);
|
||||
scripting::on_entities_physics_update(delta);
|
||||
}
|
||||
|
||||
static void debug_render_skeleton(
|
||||
@@ -505,13 +334,10 @@ static void debug_render_skeleton(
|
||||
size_t pindex = bone->getIndex();
|
||||
for (auto& sub : bone->getSubnodes()) {
|
||||
size_t sindex = sub->getIndex();
|
||||
const auto& matrices = skeleton.calculated.matrices;
|
||||
batch.line(
|
||||
glm::vec3(
|
||||
skeleton.calculated.matrices[pindex] * glm::vec4(0, 0, 0, 1)
|
||||
),
|
||||
glm::vec3(
|
||||
skeleton.calculated.matrices[sindex] * glm::vec4(0, 0, 0, 1)
|
||||
),
|
||||
glm::vec3(matrices[pindex] * glm::vec4(0, 0, 0, 1)),
|
||||
glm::vec3(matrices[sindex] * glm::vec4(0, 0, 0, 1)),
|
||||
glm::vec4(0, 0.5f, 0, 1)
|
||||
);
|
||||
debug_render_skeleton(batch, sub.get(), skeleton);
|
||||
@@ -568,10 +394,14 @@ void Entities::render(
|
||||
ModelBatch& batch,
|
||||
const Frustum* frustum,
|
||||
float delta,
|
||||
bool pause
|
||||
bool pause,
|
||||
entityid_t fpsEntity
|
||||
) {
|
||||
auto view = registry.view<Transform, rigging::Skeleton>();
|
||||
for (auto [entity, transform, skeleton] : view.each()) {
|
||||
auto view = registry.view<EntityId, Transform, rigging::Skeleton>();
|
||||
for (auto [entity, eid, transform, skeleton] : view.each()) {
|
||||
if (eid.uid == fpsEntity) {
|
||||
continue;
|
||||
}
|
||||
if (transform.dirty) {
|
||||
transform.refresh();
|
||||
}
|
||||
|
||||
+9
-161
@@ -5,101 +5,21 @@
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include "data/dv.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
#include "Transform.hpp"
|
||||
#include "Rigidbody.hpp"
|
||||
#include "ScriptComponents.hpp"
|
||||
#include "typedefs.hpp"
|
||||
#include "util/Clock.hpp"
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <entt/entity/registry.hpp>
|
||||
#include <glm/gtx/norm.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
struct EntityFuncsSet {
|
||||
bool init;
|
||||
bool on_despawn;
|
||||
bool on_grounded;
|
||||
bool on_fall;
|
||||
bool on_sensor_enter;
|
||||
bool on_sensor_exit;
|
||||
bool on_save;
|
||||
bool on_aim_on;
|
||||
bool on_aim_off;
|
||||
bool on_attacked;
|
||||
bool on_used;
|
||||
};
|
||||
#include <entt/entity/registry.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
struct EntityDef;
|
||||
|
||||
struct EntityId {
|
||||
entityid_t uid;
|
||||
const EntityDef& def;
|
||||
bool destroyFlag = false;
|
||||
int64_t player = -1;
|
||||
};
|
||||
|
||||
struct Transform {
|
||||
static inline constexpr float EPSILON = 0.0000001f;
|
||||
glm::vec3 pos;
|
||||
glm::vec3 size;
|
||||
glm::mat3 rot;
|
||||
glm::mat4 combined;
|
||||
bool dirty = true;
|
||||
|
||||
glm::vec3 displayPos;
|
||||
glm::vec3 displaySize;
|
||||
|
||||
void refresh();
|
||||
|
||||
inline void setRot(glm::mat3 m) {
|
||||
rot = m;
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
inline void setSize(glm::vec3 v) {
|
||||
if (glm::distance2(displaySize, v) >= EPSILON) {
|
||||
dirty = true;
|
||||
}
|
||||
size = v;
|
||||
}
|
||||
|
||||
inline void setPos(glm::vec3 v) {
|
||||
if (glm::distance2(displayPos, v) >= EPSILON) {
|
||||
dirty = true;
|
||||
}
|
||||
pos = v;
|
||||
}
|
||||
};
|
||||
|
||||
struct Rigidbody {
|
||||
bool enabled = true;
|
||||
Hitbox hitbox;
|
||||
std::vector<Sensor> sensors;
|
||||
};
|
||||
|
||||
struct UserComponent {
|
||||
std::string name;
|
||||
EntityFuncsSet funcsset;
|
||||
scriptenv env;
|
||||
|
||||
UserComponent(
|
||||
const std::string& name, EntityFuncsSet funcsset, scriptenv env
|
||||
)
|
||||
: name(name), funcsset(funcsset), env(env) {
|
||||
}
|
||||
};
|
||||
|
||||
struct ScriptComponents {
|
||||
std::vector<std::unique_ptr<UserComponent>> components;
|
||||
|
||||
ScriptComponents() = default;
|
||||
|
||||
ScriptComponents(ScriptComponents&& other)
|
||||
: components(std::move(other.components)) {
|
||||
}
|
||||
};
|
||||
|
||||
class Level;
|
||||
class Assets;
|
||||
class Entity;
|
||||
class LineBatch;
|
||||
class ModelBatch;
|
||||
class Frustum;
|
||||
@@ -111,72 +31,6 @@ namespace rigging {
|
||||
class SkeletonConfig;
|
||||
}
|
||||
|
||||
class Entity {
|
||||
Entities& entities;
|
||||
entityid_t id;
|
||||
entt::registry& registry;
|
||||
const entt::entity entity;
|
||||
public:
|
||||
Entity(
|
||||
Entities& entities,
|
||||
entityid_t id,
|
||||
entt::registry& registry,
|
||||
const entt::entity entity
|
||||
)
|
||||
: entities(entities), id(id), registry(registry), entity(entity) {
|
||||
}
|
||||
|
||||
EntityId& getID() const {
|
||||
return registry.get<EntityId>(entity);
|
||||
}
|
||||
|
||||
bool isValid() const {
|
||||
return registry.valid(entity);
|
||||
}
|
||||
|
||||
const EntityDef& getDef() const {
|
||||
return registry.get<EntityId>(entity).def;
|
||||
}
|
||||
|
||||
Transform& getTransform() const {
|
||||
return registry.get<Transform>(entity);
|
||||
}
|
||||
|
||||
Rigidbody& getRigidbody() const {
|
||||
return registry.get<Rigidbody>(entity);
|
||||
}
|
||||
|
||||
ScriptComponents& getScripting() const {
|
||||
return registry.get<ScriptComponents>(entity);
|
||||
}
|
||||
|
||||
rigging::Skeleton& getSkeleton() const;
|
||||
|
||||
void setRig(const rigging::SkeletonConfig* rigConfig);
|
||||
|
||||
entityid_t getUID() const {
|
||||
return registry.get<EntityId>(entity).uid;
|
||||
}
|
||||
|
||||
entt::entity getHandler() const {
|
||||
return entity;
|
||||
}
|
||||
|
||||
int64_t getPlayer() const {
|
||||
return registry.get<EntityId>(entity).player;
|
||||
}
|
||||
|
||||
void setPlayer(int64_t id) {
|
||||
registry.get<EntityId>(entity).player = id;
|
||||
}
|
||||
|
||||
void setInterpolatedPosition(const glm::vec3& position);
|
||||
|
||||
glm::vec3 getInterpolatedPosition() const;
|
||||
|
||||
void destroy();
|
||||
};
|
||||
|
||||
class Entities {
|
||||
entt::registry registry;
|
||||
Level& level;
|
||||
@@ -211,7 +65,8 @@ public:
|
||||
ModelBatch& batch,
|
||||
const Frustum* frustum,
|
||||
float delta,
|
||||
bool pause
|
||||
bool pause,
|
||||
entityid_t fpsEntity
|
||||
);
|
||||
|
||||
entityid_t spawn(
|
||||
@@ -222,13 +77,7 @@ public:
|
||||
entityid_t uid = 0
|
||||
);
|
||||
|
||||
std::optional<Entity> get(entityid_t id) {
|
||||
const auto& found = entities.find(id);
|
||||
if (found != entities.end() && registry.valid(found->second)) {
|
||||
return Entity(*this, id, registry, found->second);
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
std::optional<Entity> get(entityid_t id);
|
||||
|
||||
/// @brief Entities raycast. No blocks check included, use combined with
|
||||
/// Chunks.rayCast
|
||||
@@ -253,7 +102,6 @@ public:
|
||||
std::vector<Entity> getAllInRadius(glm::vec3 center, float radius);
|
||||
void despawn(entityid_t id);
|
||||
void despawn(std::vector<Entity> entities);
|
||||
dv::value serialize(const Entity& entity);
|
||||
dv::value serialize(const std::vector<Entity>& entities);
|
||||
|
||||
void setNextID(entityid_t id) {
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
#include "Entity.hpp"
|
||||
|
||||
#include "Transform.hpp"
|
||||
#include "Rigidbody.hpp"
|
||||
#include "ScriptComponents.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "EntityDef.hpp"
|
||||
#include "rigging.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
static inline std::string SAVED_DATA_VARNAME = "SAVED_DATA";
|
||||
|
||||
void Entity::setInterpolatedPosition(const glm::vec3& position) {
|
||||
getSkeleton().interpolation.refresh(position);
|
||||
}
|
||||
|
||||
glm::vec3 Entity::getInterpolatedPosition() const {
|
||||
const auto& skeleton = getSkeleton();
|
||||
if (skeleton.interpolation.isEnabled()) {
|
||||
return skeleton.interpolation.getCurrent();
|
||||
}
|
||||
return getTransform().pos;
|
||||
}
|
||||
|
||||
void Entity::destroy() {
|
||||
if (isValid()) {
|
||||
entities.despawn(id);
|
||||
}
|
||||
}
|
||||
|
||||
rigging::Skeleton& Entity::getSkeleton() const {
|
||||
return registry.get<rigging::Skeleton>(entity);
|
||||
}
|
||||
|
||||
void Entity::setRig(const rigging::SkeletonConfig* rigConfig) {
|
||||
auto& skeleton = registry.get<rigging::Skeleton>(entity);
|
||||
skeleton.config = rigConfig;
|
||||
skeleton.pose.matrices.resize(
|
||||
rigConfig->getBones().size(), glm::mat4(1.0f)
|
||||
);
|
||||
skeleton.calculated.matrices.resize(
|
||||
rigConfig->getBones().size(), glm::mat4(1.0f)
|
||||
);
|
||||
}
|
||||
|
||||
dv::value Entity::serialize() const {
|
||||
const auto& eid = getID();
|
||||
const auto& def = eid.def;
|
||||
const auto& transform = getTransform();
|
||||
const auto& rigidbody = getRigidbody();
|
||||
const auto& skeleton = getSkeleton();
|
||||
const auto& scripts = getScripting();
|
||||
|
||||
auto root = dv::object();
|
||||
root["def"] = def.name;
|
||||
root["uid"] = eid.uid;
|
||||
|
||||
root[COMP_TRANSFORM] = transform.serialize();
|
||||
root[COMP_RIGIDBODY] =
|
||||
rigidbody.serialize(def.save.body.velocity, def.save.body.settings);
|
||||
|
||||
if (skeleton.config->getName() != def.skeletonName) {
|
||||
root["skeleton"] = skeleton.config->getName();
|
||||
}
|
||||
if (def.save.skeleton.pose || def.save.skeleton.textures) {
|
||||
root[COMP_SKELETON] = skeleton.serialize(
|
||||
def.save.skeleton.pose, def.save.skeleton.textures
|
||||
);
|
||||
}
|
||||
if (!scripts.components.empty()) {
|
||||
auto& compsMap = root.object("comps");
|
||||
for (auto& comp : scripts.components) {
|
||||
auto data =
|
||||
scripting::get_component_value(comp->env, SAVED_DATA_VARNAME);
|
||||
compsMap[comp->name] = data;
|
||||
}
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
EntityId& Entity::getID() const {
|
||||
return registry.get<EntityId>(entity);
|
||||
}
|
||||
|
||||
bool Entity::isValid() const {
|
||||
return registry.valid(entity);
|
||||
}
|
||||
|
||||
Transform& Entity::getTransform() const {
|
||||
return registry.get<Transform>(entity);
|
||||
}
|
||||
|
||||
|
||||
ScriptComponents& Entity::getScripting() const {
|
||||
return registry.get<ScriptComponents>(entity);
|
||||
}
|
||||
|
||||
const EntityDef& Entity::getDef() const {
|
||||
return registry.get<EntityId>(entity).def;
|
||||
}
|
||||
|
||||
Rigidbody& Entity::getRigidbody() const {
|
||||
return registry.get<Rigidbody>(entity);
|
||||
}
|
||||
|
||||
entityid_t Entity::getUID() const {
|
||||
return registry.get<EntityId>(entity).uid;
|
||||
}
|
||||
|
||||
int64_t Entity::getPlayer() const {
|
||||
return registry.get<EntityId>(entity).player;
|
||||
}
|
||||
|
||||
void Entity::setPlayer(int64_t id) {
|
||||
registry.get<EntityId>(entity).player = id;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "data/dv_fwd.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <entt/fwd.hpp>
|
||||
#include <glm/vec3.hpp>
|
||||
|
||||
class Entities;
|
||||
struct EntityDef;
|
||||
struct Transform;
|
||||
struct Rigidbody;
|
||||
struct ScriptComponents;
|
||||
|
||||
inline std::string COMP_TRANSFORM = "transform";
|
||||
inline std::string COMP_RIGIDBODY = "rigidbody";
|
||||
inline std::string COMP_SKELETON = "skeleton";
|
||||
|
||||
namespace rigging {
|
||||
struct Skeleton;
|
||||
class SkeletonConfig;
|
||||
}
|
||||
|
||||
struct EntityId {
|
||||
entityid_t uid;
|
||||
const EntityDef& def;
|
||||
bool destroyFlag = false;
|
||||
int64_t player = -1;
|
||||
};
|
||||
|
||||
class Entity {
|
||||
Entities& entities;
|
||||
entityid_t id;
|
||||
entt::registry& registry;
|
||||
const entt::entity entity;
|
||||
public:
|
||||
Entity(
|
||||
Entities& entities,
|
||||
entityid_t id,
|
||||
entt::registry& registry,
|
||||
const entt::entity entity
|
||||
)
|
||||
: entities(entities), id(id), registry(registry), entity(entity) {
|
||||
}
|
||||
|
||||
dv::value serialize() const;
|
||||
|
||||
EntityId& getID() const;
|
||||
|
||||
bool isValid() const;
|
||||
|
||||
const EntityDef& getDef() const;
|
||||
|
||||
Transform& getTransform() const;
|
||||
|
||||
Rigidbody& getRigidbody() const;
|
||||
|
||||
ScriptComponents& getScripting() const;
|
||||
|
||||
rigging::Skeleton& getSkeleton() const;
|
||||
|
||||
void setRig(const rigging::SkeletonConfig* rigConfig);
|
||||
|
||||
entityid_t getUID() const;
|
||||
|
||||
int64_t getPlayer() const;
|
||||
|
||||
void setPlayer(int64_t id);
|
||||
|
||||
void setInterpolatedPosition(const glm::vec3& position);
|
||||
|
||||
glm::vec3 getInterpolatedPosition() const;
|
||||
|
||||
entt::entity getHandler() const {
|
||||
return entity;
|
||||
}
|
||||
|
||||
void destroy();
|
||||
};
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "data/dv.hpp"
|
||||
#include "maths/aabb.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
|
||||
@@ -12,12 +13,17 @@ namespace rigging {
|
||||
class SkeletonConfig;
|
||||
}
|
||||
|
||||
struct ComponentInstance {
|
||||
std::string component;
|
||||
dv::value params;
|
||||
};
|
||||
|
||||
struct EntityDef {
|
||||
/// @brief Entity string id (with prefix included)
|
||||
std::string const name;
|
||||
|
||||
/// @brief Component IDs
|
||||
std::vector<std::string> components;
|
||||
/// @brief Component instances
|
||||
std::vector<ComponentInstance> components;
|
||||
|
||||
/// @brief Physic body type
|
||||
BodyType bodyType = BodyType::DYNAMIC;
|
||||
|
||||
+12
-73
@@ -9,6 +9,7 @@
|
||||
#include "content/ContentReport.hpp"
|
||||
#include "items/Inventory.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "Entity.hpp"
|
||||
#include "rigging.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
#include "physics/PhysicsSolver.hpp"
|
||||
@@ -20,13 +21,6 @@
|
||||
|
||||
static debug::Logger logger("player");
|
||||
|
||||
constexpr float CROUCH_SPEED_MUL = 0.35f;
|
||||
constexpr float RUN_SPEED_MUL = 1.5f;
|
||||
constexpr float PLAYER_GROUND_DAMPING = 10.0f;
|
||||
constexpr float PLAYER_AIR_DAMPING = 8.0f;
|
||||
constexpr float FLIGHT_SPEED_MUL = 4.0f;
|
||||
constexpr float CHEAT_SPEED_MUL = 5.0f;
|
||||
constexpr float JUMP_FORCE = 8.0f;
|
||||
constexpr int SPAWN_ATTEMPTS_PER_UPDATE = 64;
|
||||
|
||||
Player::Player(
|
||||
@@ -81,17 +75,6 @@ void Player::updateEntity() {
|
||||
"will be respawned";
|
||||
eid = ENTITY_AUTO;
|
||||
}
|
||||
auto hitbox = getHitbox();
|
||||
if (hitbox == nullptr) {
|
||||
return;
|
||||
}
|
||||
hitbox->linearDamping = PLAYER_GROUND_DAMPING;
|
||||
hitbox->verticalDamping = flight;
|
||||
hitbox->gravityScale = flight ? 0.0f : 1.0f;
|
||||
if (flight || !hitbox->grounded) {
|
||||
hitbox->linearDamping = PLAYER_AIR_DAMPING;
|
||||
}
|
||||
hitbox->type = noclip ? BodyType::KINEMATIC : BodyType::DYNAMIC;
|
||||
}
|
||||
|
||||
Hitbox* Player::getHitbox() {
|
||||
@@ -101,57 +84,6 @@ Hitbox* Player::getHitbox() {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Player::updateInput(PlayerInput& input, float delta) {
|
||||
auto hitbox = getHitbox();
|
||||
if (hitbox == nullptr) {
|
||||
return;
|
||||
}
|
||||
bool crouch = input.shift && hitbox->grounded && !input.sprint;
|
||||
float speed = this->speed;
|
||||
if (flight) {
|
||||
speed *= FLIGHT_SPEED_MUL;
|
||||
}
|
||||
if (input.cheat) {
|
||||
speed *= CHEAT_SPEED_MUL;
|
||||
}
|
||||
|
||||
hitbox->crouching = crouch;
|
||||
if (crouch) {
|
||||
speed *= CROUCH_SPEED_MUL;
|
||||
} else if (input.sprint) {
|
||||
speed *= RUN_SPEED_MUL;
|
||||
}
|
||||
|
||||
glm::vec3 dir(0, 0, 0);
|
||||
if (input.moveForward) {
|
||||
dir += fpCamera->dir;
|
||||
}
|
||||
if (input.moveBack) {
|
||||
dir -= fpCamera->dir;
|
||||
}
|
||||
if (input.moveRight) {
|
||||
dir += fpCamera->right;
|
||||
}
|
||||
if (input.moveLeft) {
|
||||
dir -= fpCamera->right;
|
||||
}
|
||||
if (glm::length(dir) > 0.0f) {
|
||||
dir = glm::normalize(dir);
|
||||
hitbox->velocity += dir * speed * delta * 9.0f;
|
||||
}
|
||||
if (flight) {
|
||||
if (input.jump) {
|
||||
hitbox->velocity.y += speed * delta * 9;
|
||||
}
|
||||
if (input.shift) {
|
||||
hitbox->velocity.y -= speed * delta * 9;
|
||||
}
|
||||
}
|
||||
if (input.jump && hitbox->grounded) {
|
||||
hitbox->velocity.y = JUMP_FORCE;
|
||||
}
|
||||
}
|
||||
|
||||
void Player::updateSelectedEntity() {
|
||||
selectedEid = selection.entity;
|
||||
}
|
||||
@@ -172,10 +104,6 @@ void Player::postUpdate() {
|
||||
attemptToFindSpawnpoint();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: ERASE & FORGET
|
||||
auto& skeleton = entity->getSkeleton();
|
||||
skeleton.visible = currentCamera != fpCamera;
|
||||
}
|
||||
|
||||
void Player::teleport(glm::vec3 position) {
|
||||
@@ -268,6 +196,14 @@ void Player::setLoadingChunks(bool flag) {
|
||||
loadingChunks = flag;
|
||||
}
|
||||
|
||||
float Player::getMaxInteractionDistance() const {
|
||||
return interactionDistance;
|
||||
}
|
||||
|
||||
void Player::setMaxInteractionDistance(float distance) {
|
||||
interactionDistance = std::max(1.0f, std::min(200.0f, distance));
|
||||
}
|
||||
|
||||
entityid_t Player::getEntity() const {
|
||||
return eid;
|
||||
}
|
||||
@@ -322,6 +258,7 @@ dv::value Player::serialize() const {
|
||||
root["rotation"] = dv::to_value(rotation);
|
||||
root["spawnpoint"] = dv::to_value(spawnpoint);
|
||||
|
||||
root["interaction-distance"] = interactionDistance;
|
||||
root["flight"] = flight;
|
||||
root["noclip"] = noclip;
|
||||
root["suspended"] = suspended;
|
||||
@@ -355,6 +292,8 @@ void Player::deserialize(const dv::value& src) {
|
||||
const auto& sparr = src["spawnpoint"];
|
||||
setSpawnPoint(glm::vec3(
|
||||
sparr[0].asNumber(), sparr[1].asNumber(), sparr[2].asNumber()));
|
||||
|
||||
src.at("interaction-distance").get(interactionDistance);
|
||||
|
||||
flight = src["flight"].asBoolean();
|
||||
noclip = src["noclip"].asBoolean();
|
||||
|
||||
@@ -46,6 +46,7 @@ class Player : public Serializable {
|
||||
int64_t id;
|
||||
std::string name;
|
||||
float speed;
|
||||
|
||||
int chosenSlot;
|
||||
glm::vec3 position;
|
||||
glm::vec3 spawnpoint {};
|
||||
@@ -56,6 +57,8 @@ class Player : public Serializable {
|
||||
bool infiniteItems = true;
|
||||
bool instantDestruction = true;
|
||||
bool loadingChunks = true;
|
||||
float interactionDistance = 10.0f;
|
||||
|
||||
entityid_t eid = ENTITY_AUTO;
|
||||
entityid_t selectedEid = 0;
|
||||
|
||||
@@ -82,7 +85,6 @@ public:
|
||||
|
||||
void teleport(glm::vec3 position);
|
||||
void updateEntity();
|
||||
void updateInput(PlayerInput& input, float delta);
|
||||
void updateSelectedEntity();
|
||||
void postUpdate();
|
||||
|
||||
@@ -91,6 +93,7 @@ public:
|
||||
void setChosenSlot(int index);
|
||||
|
||||
int getChosenSlot() const;
|
||||
|
||||
float getSpeed() const;
|
||||
|
||||
bool isSuspended() const;
|
||||
@@ -111,6 +114,9 @@ public:
|
||||
bool isLoadingChunks() const;
|
||||
void setLoadingChunks(bool flag);
|
||||
|
||||
float getMaxInteractionDistance() const;
|
||||
void setMaxInteractionDistance(float distance);
|
||||
|
||||
entityid_t getEntity() const;
|
||||
void setEntity(entityid_t eid);
|
||||
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
#define VC_ENABLE_REFLECTION
|
||||
|
||||
#include "Rigidbody.hpp"
|
||||
|
||||
#include "EntityDef.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "Entity.hpp"
|
||||
#include "data/dv_util.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
|
||||
dv::value Rigidbody::serialize(bool saveVelocity, bool saveBodySettings) const {
|
||||
auto bodymap = dv::object();
|
||||
if (!enabled) {
|
||||
bodymap["enabled"] = false;
|
||||
}
|
||||
if (saveVelocity) {
|
||||
bodymap["vel"] = dv::to_value(hitbox.velocity);
|
||||
}
|
||||
if (saveBodySettings) {
|
||||
bodymap["damping"] = hitbox.linearDamping;
|
||||
bodymap["type"] = BodyTypeMeta.getNameString(hitbox.type);
|
||||
if (hitbox.crouching) {
|
||||
bodymap["crouch"] = hitbox.crouching;
|
||||
}
|
||||
}
|
||||
return bodymap;
|
||||
}
|
||||
|
||||
void Rigidbody::deserialize(const dv::value& root) {
|
||||
dv::get_vec(root, "vel", hitbox.velocity);
|
||||
std::string bodyTypeName;
|
||||
root.at("type").get(bodyTypeName);
|
||||
BodyTypeMeta.getItem(bodyTypeName, hitbox.type);
|
||||
root["crouch"].asBoolean(hitbox.crouching);
|
||||
root["damping"].asNumber(hitbox.linearDamping);
|
||||
}
|
||||
|
||||
template <void (*callback)(const Entity&, size_t, entityid_t)>
|
||||
static sensorcallback create_sensor_callback(Entities& entities) {
|
||||
return [&entities](auto entityid, auto index, auto otherid) {
|
||||
if (auto entity = entities.get(entityid)) {
|
||||
if (entity->isValid()) {
|
||||
callback(*entity, index, otherid);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void Rigidbody::initialize(
|
||||
const EntityDef& def, entityid_t id, Entities& entities
|
||||
) {
|
||||
sensors.resize(def.radialSensors.size() + def.boxSensors.size());
|
||||
for (auto& [i, box] : def.boxSensors) {
|
||||
SensorParams params {};
|
||||
params.aabb = box;
|
||||
sensors[i] = Sensor {
|
||||
true,
|
||||
SensorType::AABB,
|
||||
i,
|
||||
id,
|
||||
params,
|
||||
params,
|
||||
{},
|
||||
{},
|
||||
create_sensor_callback<scripting::on_sensor_enter>(entities),
|
||||
create_sensor_callback<scripting::on_sensor_exit>(entities)};
|
||||
}
|
||||
for (auto& [i, radius] : def.radialSensors) {
|
||||
SensorParams params {};
|
||||
params.radial = glm::vec4(radius);
|
||||
sensors[i] = Sensor {
|
||||
true,
|
||||
SensorType::RADIUS,
|
||||
i,
|
||||
id,
|
||||
params,
|
||||
params,
|
||||
{},
|
||||
{},
|
||||
create_sensor_callback<scripting::on_sensor_enter>(entities),
|
||||
create_sensor_callback<scripting::on_sensor_exit>(entities)};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "data/dv_fwd.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <entt/fwd.hpp>
|
||||
|
||||
class Entities;
|
||||
struct EntityDef;
|
||||
|
||||
struct Rigidbody {
|
||||
bool enabled = true;
|
||||
Hitbox hitbox;
|
||||
std::vector<Sensor> sensors;
|
||||
|
||||
dv::value serialize(bool saveVelocity, bool saveBodySettings) const;
|
||||
void deserialize(const dv::value& root);
|
||||
|
||||
void initialize(
|
||||
const EntityDef& def, entityid_t id, Entities& entities
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "data/dv.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
struct EntityFuncsSet {
|
||||
bool init;
|
||||
bool on_despawn;
|
||||
bool on_grounded;
|
||||
bool on_fall;
|
||||
bool on_sensor_enter;
|
||||
bool on_sensor_exit;
|
||||
bool on_save;
|
||||
bool on_aim_on;
|
||||
bool on_aim_off;
|
||||
bool on_attacked;
|
||||
bool on_used;
|
||||
};
|
||||
|
||||
struct UserComponent {
|
||||
std::string name;
|
||||
EntityFuncsSet funcsset;
|
||||
scriptenv env;
|
||||
dv::value params;
|
||||
|
||||
UserComponent(
|
||||
const std::string& name,
|
||||
EntityFuncsSet funcsset,
|
||||
scriptenv env,
|
||||
dv::value params
|
||||
)
|
||||
: name(name),
|
||||
funcsset(funcsset),
|
||||
env(std::move(env)),
|
||||
params(std::move(params)) {
|
||||
}
|
||||
};
|
||||
|
||||
struct ScriptComponents {
|
||||
std::vector<std::unique_ptr<UserComponent>> components;
|
||||
|
||||
ScriptComponents() = default;
|
||||
|
||||
ScriptComponents(ScriptComponents&& other)
|
||||
: components(std::move(other.components)) {
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,31 @@
|
||||
#include "Transform.hpp"
|
||||
|
||||
#include "data/dv_util.hpp"
|
||||
|
||||
void Transform::refresh() {
|
||||
combined = glm::mat4(1.0f);
|
||||
combined = glm::translate(combined, pos);
|
||||
combined = combined * glm::mat4(rot);
|
||||
combined = glm::scale(combined, size);
|
||||
displayPos = pos;
|
||||
displaySize = size;
|
||||
dirty = false;
|
||||
}
|
||||
|
||||
dv::value Transform::serialize() const {
|
||||
auto tsfmap = dv::object();
|
||||
tsfmap["pos"] = dv::to_value(pos);
|
||||
if (size != glm::vec3(1.0f)) {
|
||||
tsfmap["size"] = dv::to_value(size);
|
||||
}
|
||||
if (rot != glm::mat3(1.0f)) {
|
||||
tsfmap["rot"] = dv::to_value(rot);
|
||||
}
|
||||
return tsfmap;
|
||||
}
|
||||
|
||||
void Transform::deserialize(const dv::value& root) {
|
||||
dv::get_vec(root, "pos", pos);
|
||||
dv::get_vec(root, "size", size);
|
||||
dv::get_mat(root, "rot", rot);
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
|
||||
#include <glm/vec3.hpp>
|
||||
#include <glm/mat4x4.hpp>
|
||||
#include <glm/gtx/norm.hpp>
|
||||
#include <data/dv_fwd.hpp>
|
||||
|
||||
struct Transform {
|
||||
static inline constexpr float EPSILON = 1e-7f;
|
||||
glm::vec3 pos;
|
||||
glm::vec3 size;
|
||||
glm::mat3 rot;
|
||||
glm::mat4 combined;
|
||||
bool dirty = true;
|
||||
|
||||
glm::vec3 displayPos;
|
||||
glm::vec3 displaySize;
|
||||
|
||||
dv::value serialize() const;
|
||||
void deserialize(const dv::value& root);
|
||||
|
||||
void refresh();
|
||||
|
||||
inline void setRot(glm::mat3 m) {
|
||||
rot = m;
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
inline void setSize(glm::vec3 v) {
|
||||
if (glm::distance2(displaySize, v) >= EPSILON) {
|
||||
dirty = true;
|
||||
}
|
||||
size = v;
|
||||
}
|
||||
|
||||
inline void setPos(glm::vec3 v) {
|
||||
if (glm::distance2(displayPos, v) >= EPSILON) {
|
||||
dirty = true;
|
||||
}
|
||||
pos = v;
|
||||
}
|
||||
};
|
||||
+34
-1
@@ -23,7 +23,7 @@ Bone::Bone(
|
||||
std::string name,
|
||||
std::string model,
|
||||
std::vector<std::unique_ptr<Bone>> bones,
|
||||
glm::vec3 offset
|
||||
const glm::vec3& offset
|
||||
)
|
||||
: index(index),
|
||||
name(std::move(name)),
|
||||
@@ -53,6 +53,39 @@ Skeleton::Skeleton(const SkeletonConfig* config)
|
||||
}
|
||||
}
|
||||
|
||||
dv::value Skeleton::serialize(bool saveTextures, bool savePose) const {
|
||||
auto root = dv::object();
|
||||
if (saveTextures) {
|
||||
auto& map = root.object("textures");
|
||||
for (auto& [slot, texture] : textures) {
|
||||
map[slot] = texture;
|
||||
}
|
||||
}
|
||||
if (savePose) {
|
||||
auto& list = root.list("pose");
|
||||
for (auto& mat : pose.matrices) {
|
||||
list.add(dv::to_value(mat));
|
||||
}
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
void Skeleton::deserialize(const dv::value& root) {
|
||||
if (auto found = root.at("textures")) {
|
||||
auto& texturesmap = *found;
|
||||
for (auto& [slot, _] : texturesmap.asObject()) {
|
||||
texturesmap.at(slot).get(textures[slot]);
|
||||
}
|
||||
}
|
||||
if (auto found = root.at("pose")) {
|
||||
auto& posearr = *found;
|
||||
auto& matrices = pose.matrices;
|
||||
for (size_t i = 0; i < std::min(matrices.size(), posearr.size()); i++) {
|
||||
dv::get_mat(posearr[i], pose.matrices[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void get_all_nodes(std::vector<Bone*>& nodes, Bone* node) {
|
||||
nodes[node->getIndex()] = node;
|
||||
for (auto& subnode : node->getSubnodes()) {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <vector>
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "data/dv_fwd.hpp"
|
||||
#include "util/Interpolation.hpp"
|
||||
|
||||
class Assets;
|
||||
@@ -50,7 +51,7 @@ namespace rigging {
|
||||
std::string name,
|
||||
std::string model,
|
||||
std::vector<std::unique_ptr<Bone>> bones,
|
||||
glm::vec3 offset
|
||||
const glm::vec3& offset
|
||||
);
|
||||
|
||||
void setModel(const std::string& name);
|
||||
@@ -89,6 +90,9 @@ namespace rigging {
|
||||
util::VecInterpolation<3, float> interpolation {false};
|
||||
|
||||
Skeleton(const SkeletonConfig* config);
|
||||
|
||||
dv::value serialize(bool saveTextures, bool savePose) const;
|
||||
void deserialize(const dv::value& root);
|
||||
};
|
||||
|
||||
class SkeletonConfig {
|
||||
|
||||
@@ -6,6 +6,5 @@ Hitbox::Hitbox(BodyType type, glm::vec3 position, glm::vec3 halfsize)
|
||||
: type(type),
|
||||
position(position),
|
||||
halfsize(halfsize),
|
||||
velocity(0.0f,0.0f,0.0f),
|
||||
linearDamping(0.1f)
|
||||
velocity(0.0f,0.0f,0.0f)
|
||||
{}
|
||||
|
||||
@@ -52,8 +52,9 @@ struct Hitbox {
|
||||
glm::vec3 position;
|
||||
glm::vec3 halfsize;
|
||||
glm::vec3 velocity;
|
||||
float linearDamping;
|
||||
bool verticalDamping = false;
|
||||
float linearDamping = 0.5;
|
||||
float friction = 1.0f;
|
||||
float verticalDamping = 1.0f;
|
||||
bool grounded = false;
|
||||
float gravityScale = 1.0f;
|
||||
bool crouching = false;
|
||||
|
||||
@@ -25,7 +25,7 @@ void PhysicsSolver::step(
|
||||
entityid_t entity
|
||||
) {
|
||||
float dt = delta / static_cast<float>(substeps);
|
||||
float linearDamping = hitbox.linearDamping;
|
||||
float linearDamping = hitbox.linearDamping * hitbox.friction;
|
||||
float s = 2.0f/BLOCK_AABB_GRID;
|
||||
|
||||
const glm::vec3& half = hitbox.halfsize;
|
||||
@@ -45,11 +45,6 @@ void PhysicsSolver::step(
|
||||
colisionCalc(chunks, hitbox, vel, pos, half,
|
||||
(prevGrounded && gravityScale > 0.0f) ? 0.5f : 0.0f);
|
||||
}
|
||||
vel.x *= glm::max(0.0f, 1.0f - dt * linearDamping);
|
||||
if (hitbox.verticalDamping) {
|
||||
vel.y *= glm::max(0.0f, 1.0f - dt * linearDamping);
|
||||
}
|
||||
vel.z *= glm::max(0.0f, 1.0f - dt * linearDamping);
|
||||
|
||||
pos += vel * dt + gravity * gravityScale * dt * dt * 0.5f;
|
||||
if (hitbox.grounded && pos.y < py) {
|
||||
@@ -89,6 +84,12 @@ void PhysicsSolver::step(
|
||||
hitbox.grounded = true;
|
||||
}
|
||||
}
|
||||
vel.x /= 1.0f + delta * linearDamping;
|
||||
vel.z /= 1.0f + delta * linearDamping;
|
||||
if (hitbox.verticalDamping > 0.0f) {
|
||||
vel.y /= 1.0f + delta * linearDamping * hitbox.verticalDamping;
|
||||
}
|
||||
|
||||
AABB aabb;
|
||||
aabb.a = hitbox.position - hitbox.halfsize;
|
||||
aabb.b = hitbox.position + hitbox.halfsize;
|
||||
|
||||
@@ -85,11 +85,18 @@ struct GraphicsSettings {
|
||||
IntegerSetting denseRenderDistance {56, 0, 10'000};
|
||||
};
|
||||
|
||||
struct PathfindingSettings {
|
||||
/// @brief Max visited blocks by an agent per async tick
|
||||
IntegerSetting stepsPerAsyncAgent {128, 1, 2048};
|
||||
};
|
||||
|
||||
struct DebugSettings {
|
||||
/// @brief Turns off chunks saving/loading
|
||||
FlagSetting generatorTestMode {false};
|
||||
/// @brief Write lights cache
|
||||
FlagSetting doWriteLights {true};
|
||||
/// @brief Write preprocessed shaders code to user:export
|
||||
FlagSetting doTraceShaders {false};
|
||||
/// @brief Enable experimental optimizations and features
|
||||
FlagSetting enableExperimental {false};
|
||||
};
|
||||
@@ -111,4 +118,5 @@ struct EngineSettings {
|
||||
DebugSettings debug;
|
||||
UiSettings ui;
|
||||
NetworkSettings network;
|
||||
PathfindingSettings pathfinding;
|
||||
};
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@ Clock::Clock(int tickRate, int tickParts)
|
||||
|
||||
bool Clock::update(float delta) {
|
||||
tickTimer += delta;
|
||||
float delay = 1.0f / float(tickRate);
|
||||
float delay = 1.0f / static_cast<float>(tickRate);
|
||||
if (tickTimer > delay || tickPartsUndone) {
|
||||
if (tickPartsUndone) {
|
||||
tickPartsUndone--;
|
||||
|
||||
+48
-3
@@ -65,6 +65,22 @@ int platform::get_process_id() {
|
||||
return GetCurrentProcessId();
|
||||
}
|
||||
|
||||
bool platform::open_url(const std::string& url) {
|
||||
if (url.empty()) return false;
|
||||
// UTF-8 → UTF-16
|
||||
int wlen = MultiByteToWideChar(CP_UTF8, 0, url.c_str(), -1, nullptr, 0);
|
||||
if (wlen <= 0) return false;
|
||||
|
||||
std::wstring wurl(wlen, L'\0');
|
||||
MultiByteToWideChar(CP_UTF8, 0, url.c_str(), -1, &wurl[0], wlen);
|
||||
|
||||
HINSTANCE result = ShellExecuteW(
|
||||
nullptr, L"open", wurl.c_str(), nullptr, nullptr, SW_SHOWNORMAL
|
||||
);
|
||||
|
||||
return reinterpret_cast<intptr_t>(result) > 32;
|
||||
}
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
@@ -72,7 +88,7 @@ int platform::get_process_id() {
|
||||
|
||||
void platform::configure_encoding() {
|
||||
}
|
||||
|
||||
|
||||
std::string platform::detect_locale() {
|
||||
const char* const programLocaleName = setlocale(LC_ALL, nullptr);
|
||||
const char* const preferredLocaleName =
|
||||
@@ -92,6 +108,34 @@ void platform::sleep(size_t millis) {
|
||||
int platform::get_process_id() {
|
||||
return getpid();
|
||||
}
|
||||
|
||||
bool platform::open_url(const std::string& url) {
|
||||
if (url.empty()) return false;
|
||||
|
||||
#ifdef __APPLE__
|
||||
auto cmd = "open " + util::quote(url);
|
||||
if (int res = system(cmd.c_str())) {
|
||||
logger.warning() << "'" << cmd << "' returned code " << res;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
#elif defined(_WIN32)
|
||||
auto res = ShellExecuteW(NULL, L"open", util::quote(url).c_str(), NULL, NULL, SW_SHOWDEFAULT);
|
||||
if (res <= 32) {
|
||||
logger.warning() << "'open' returned code " << res;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
auto cmd = "xdg-open " + util::quote(url);
|
||||
if (int res = system(cmd.c_str())) {
|
||||
logger.warning() << "'" << cmd << "' returned code " << res;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
#endif // _WIN32
|
||||
|
||||
void platform::open_folder(const std::filesystem::path& folder) {
|
||||
@@ -101,9 +145,10 @@ void platform::open_folder(const std::filesystem::path& folder) {
|
||||
}
|
||||
#ifdef __APPLE__
|
||||
auto cmd = "open " + util::quote(folder.u8string());
|
||||
system(cmd.c_str());
|
||||
if (int res = system(cmd.c_str())) {
|
||||
logger.warning() << "'" << cmd << "' returned code " << res;
|
||||
}
|
||||
#elif defined(_WIN32)
|
||||
auto cmd = "start explorer " + util::quote(folder.u8string());
|
||||
ShellExecuteW(NULL, L"open", folder.wstring().c_str(), NULL, NULL, SW_SHOWDEFAULT);
|
||||
#else
|
||||
auto cmd = "xdg-open " + util::quote(folder.u8string());
|
||||
|
||||
@@ -13,4 +13,5 @@ namespace platform {
|
||||
/// Makes the current thread sleep for the specified amount of milliseconds.
|
||||
void sleep(size_t millis);
|
||||
int get_process_id();
|
||||
bool open_url(const std::string& url);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
#include "random.hpp"
|
||||
|
||||
#include <random>
|
||||
|
||||
static std::random_device random_device;
|
||||
|
||||
static const char* uuid_hex_chars = "0123456789abcdef";
|
||||
static const char* uuid_hex_variant_chars = "89ab";
|
||||
|
||||
std::string util::generate_uuid() {
|
||||
auto randomEngine = seeded_random_engine(random_device);
|
||||
static std::uniform_int_distribution<> dist(0, 15);
|
||||
static std::uniform_int_distribution<> dist2(0, 3);
|
||||
|
||||
std::string uuid;
|
||||
uuid.resize(36);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
uuid[i] = uuid_hex_chars[dist(randomEngine)];
|
||||
}
|
||||
uuid[8] = '-';
|
||||
for (int i = 9; i < 13; i++) {
|
||||
uuid[i] = uuid_hex_chars[dist(randomEngine)];
|
||||
}
|
||||
uuid[13] = '-';
|
||||
uuid[14] = '4';
|
||||
|
||||
for (int i = 15; i < 18; i++) {
|
||||
uuid[i] = uuid_hex_chars[dist(randomEngine)];
|
||||
}
|
||||
|
||||
uuid[18] = '-';
|
||||
uuid[19] = uuid_hex_variant_chars[dist2(randomEngine)];
|
||||
|
||||
for (int i = 20; i < 23; i++) {
|
||||
uuid[i] = uuid_hex_chars[dist(randomEngine)];
|
||||
}
|
||||
|
||||
uuid[23] = '-';
|
||||
for (int i = 24; i < 36; i++) {
|
||||
uuid[i] = uuid_hex_chars[dist(randomEngine)];
|
||||
}
|
||||
return uuid;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <random>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
namespace util {
|
||||
template <
|
||||
class T = std::mt19937,
|
||||
std::size_t N = T::state_size * sizeof(typename T::result_type)>
|
||||
auto seeded_random_engine(std::random_device& source) {
|
||||
std::random_device::result_type randomData[(N - 1) / sizeof(source()) + 1];
|
||||
std::generate(std::begin(randomData), std::end(randomData), std::ref(source));
|
||||
std::seed_seq seeds(std::begin(randomData), std::end(randomData));
|
||||
return T(seeds);
|
||||
}
|
||||
|
||||
std::string generate_uuid();
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace util {
|
||||
stack_vector(const stack_vector<T, capacity>& other)
|
||||
: size_(other.size_) {
|
||||
for (int i = 0; i < size_; ++i) {
|
||||
new (&data_[i]) T(data_[i]);
|
||||
new (&data_[i]) T(other.data_[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -155,6 +155,7 @@ void Block::cloneTo(Block& dst) {
|
||||
dst.tickInterval = tickInterval;
|
||||
dst.overlayTexture = overlayTexture;
|
||||
dst.translucent = translucent;
|
||||
dst.tags = tags;
|
||||
if (particles) {
|
||||
dst.particles = std::make_unique<ParticlesPreset>(*particles);
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <set>
|
||||
|
||||
#include "data/dv.hpp"
|
||||
#include "maths/UVRegion.hpp"
|
||||
@@ -47,6 +48,7 @@ struct BlockFuncsSet {
|
||||
bool onreplaced : 1;
|
||||
bool oninteract : 1;
|
||||
bool randupdate : 1;
|
||||
bool onblocktick : 1;
|
||||
bool onblockstick : 1;
|
||||
};
|
||||
|
||||
@@ -261,6 +263,8 @@ public:
|
||||
|
||||
std::unique_ptr<Variants> variants;
|
||||
|
||||
std::vector<std::string> tags;
|
||||
|
||||
/// @brief Runtime indices (content indexing results)
|
||||
struct {
|
||||
/// @brief block runtime integer id
|
||||
@@ -285,6 +289,8 @@ public:
|
||||
itemid_t pickingItem = 0;
|
||||
|
||||
blockid_t surfaceReplacement = 0;
|
||||
|
||||
std::set<int> tags;
|
||||
} rt {};
|
||||
|
||||
Block(const std::string& name);
|
||||
|
||||
@@ -171,10 +171,10 @@ void Chunks::eraseSegments(
|
||||
blocks_agent::erase_segments(*this, def, state, x, y, z);
|
||||
}
|
||||
|
||||
void Chunks::repairSegments(
|
||||
void Chunks::restoreSegments(
|
||||
const Block& def, blockstate state, int x, int y, int z
|
||||
) {
|
||||
blocks_agent::repair_segments(*this, def, state, x, y, z);
|
||||
blocks_agent::restore_segments(*this, def, state, x, y, z);
|
||||
}
|
||||
|
||||
bool Chunks::checkReplaceability(
|
||||
|
||||
@@ -28,7 +28,7 @@ class Chunks {
|
||||
const ContentIndices& indices;
|
||||
|
||||
void eraseSegments(const Block& def, blockstate state, int x, int y, int z);
|
||||
void repairSegments(
|
||||
void restoreSegments(
|
||||
const Block& def, blockstate state, int x, int y, int z
|
||||
);
|
||||
void setRotationExtended(
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user