fix blocks placing when crouching
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@@ -407,7 +407,7 @@ void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum,
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bool Entities::hasBlockingInside(AABB aabb) {
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auto view = registry.view<EntityId, Rigidbody>();
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for (auto [entity, eid, body] : view.each()) {
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if (eid.def.blocking && aabb.intersect(body.hitbox.getAABB())) {
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if (eid.def.blocking && aabb.intersect(body.hitbox.getAABB(), -0.05f)) {
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return true;
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}
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}
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@@ -88,6 +88,7 @@ static std::tuple<size_t, std::unique_ptr<Bone>> read_node(
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std::string model;
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root->str("name", name);
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root->str("model", model);
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std::vector<std::unique_ptr<Bone>> bones;
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size_t count = 1;
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if (auto nodesList = root->list("nodes")) {
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