add 'random_sub_uv' particle setting
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@@ -15,6 +15,8 @@ struct ParticlesPreset : public Serializable {
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float spawnInterval = 0.1f;
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/// @brief Particle life time
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float lifetime = 5.0f;
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/// @brief Life time spread divided by lifetime
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float lifetimeSpread = 0.2f;
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/// @brief Initial velocity
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glm::vec3 velocity {};
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/// @brief Velocity acceleration
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@@ -25,6 +27,8 @@ struct ParticlesPreset : public Serializable {
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glm::vec3 size {0.1f};
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/// @brief Texture name
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std::string texture = "";
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/// @brief Size of random sub-uv region
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float randomSubUV = 1.0f;
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dv::value serialize() const override;
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void deserialize(const dv::value& src) override;
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