Merge branch 'main' into blocks_meta
This commit is contained in:
@@ -2,8 +2,6 @@
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#define CODERS_TOML_HPP_
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#include "../data/dynamic.hpp"
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#include "commons.hpp"
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#include <string>
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class SettingsHandler;
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@@ -212,6 +212,10 @@ void ContentLoader::loadBlock(Block& def, std::string name, fs::path file) {
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root->str("script-name", def.scriptName);
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root->str("ui-layout", def.uiLayout);
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root->num("inventory-size", def.inventorySize);
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root->num("tick-interval", def.tickInterval);
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if (def.tickInterval == 0) {
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def.tickInterval = 1;
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}
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if (def.hidden && def.pickingItem == def.name+BLOCK_ITEM_SUFFIX) {
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def.pickingItem = CORE_EMPTY;
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@@ -25,11 +25,11 @@ public:
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enum class DependencyLevel {
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required, // dependency must be installed
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optional, // dependency will be installed if found
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weak, // dependency will not be installed automatically
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weak, // only affects packs order
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};
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/// @brief Content-pack that should be installed before the dependent
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/// @brief Content-pack that should be installed earlier the dependent
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struct DependencyPack {
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DependencyLevel level;
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std::string id;
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+1
-1
@@ -27,7 +27,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
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auto bindsFile = paths->getResources()/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindingsToml(
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile)
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);
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}
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@@ -10,6 +10,7 @@ inline const std::string TEXTURE_NOTFOUND = "notfound";
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// built-in bindings
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inline const std::string BIND_DEVTOOLS_CONSOLE = "devtools.console";
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inline const std::string BIND_CHUNKS_RELOAD = "chunks.reload";
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inline const std::string BIND_MOVE_FORWARD = "movement.forward";
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inline const std::string BIND_MOVE_BACK = "movement.back";
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inline const std::string BIND_MOVE_LEFT = "movement.left";
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@@ -214,7 +214,7 @@ void Map::flag(const std::string& key, bool& dst) const {
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}
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Map& Map::put(std::string key, const Value& value) {
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values.emplace(key, value);
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values[key] = value;
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return *this;
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}
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@@ -44,13 +44,14 @@ void Logger::log(LogLevel level, const std::string& name, std::string message) {
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auto ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch()) % 1000;
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ss << " " << std::put_time(std::localtime(&tm), "%Y/%m/%d %T");
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ss << '.' << std::setfill('0') << std::setw(3) << ms.count();
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ss << utcOffset << " (" << std::setfill(' ') << std::setw(moduleLen) << name << ") ";
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ss << utcOffset << " [" << std::setfill(' ') << std::setw(moduleLen) << name << "] ";
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ss << message;
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{
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std::lock_guard<std::mutex> lock(mutex);
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auto string = ss.str();
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if (file.good()) {
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file << string << '\n';
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file.flush();
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}
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std::cout << string << std::endl;
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}
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+30
-9
@@ -58,7 +58,7 @@ inline void create_channel(Engine* engine, std::string name, NumberSetting& sett
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}
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engine->keepAlive(setting.observe([=](auto value) {
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audio::get_channel(name)->setVolume(value*value);
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}));
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}, true));
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}
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Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, EnginePaths* paths)
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@@ -71,6 +71,7 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
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if (Window::initialize(&this->settings.display)){
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throw initialize_error("could not initialize window");
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}
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loadControls();
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audio::initialize(settings.audio.enabled.get());
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create_channel(this, "master", settings.audio.volumeMaster);
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create_channel(this, "regular", settings.audio.volumeRegular);
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@@ -94,6 +95,9 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
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addWorldGenerators();
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scripting::initialize(this);
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auto resdir = paths->getResources();
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basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
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}
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void Engine::loadSettings() {
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@@ -103,11 +107,22 @@ void Engine::loadSettings() {
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std::string text = files::read_string(settings_file);
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toml::parse(settingsHandler, settings_file.string(), text);
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}
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}
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void Engine::loadControls() {
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fs::path controls_file = paths->getControlsFile();
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if (fs::is_regular_file(controls_file)) {
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logger.info() << "loading controls";
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std::string text = files::read_string(controls_file);
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Events::loadBindings(controls_file.u8string(), text);
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} else {
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controls_file = paths->getControlsFileOld();
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if (fs::is_regular_file(controls_file)) {
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logger.info() << "loading controls (old)";
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std::string text = files::read_string(controls_file);
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Events::loadBindingsOld(controls_file.u8string(), text);
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fs::remove(controls_file);
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}
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}
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}
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@@ -252,6 +267,16 @@ void Engine::loadAssets() {
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assets.reset(new_assets.release());
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}
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static void load_configs(const fs::path& root) {
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auto configFolder = root/fs::path("config");
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auto bindsFile = configFolder/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile)
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);
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}
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}
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void Engine::loadContent() {
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auto resdir = paths->getResources();
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ContentBuilder contentBuilder;
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@@ -274,14 +299,10 @@ void Engine::loadContent() {
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ContentLoader loader(&pack);
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loader.load(contentBuilder);
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auto configFolder = pack.folder/fs::path("config");
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auto bindsFile = configFolder/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindingsToml(
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bindsFile.u8string(), files::read_string(bindsFile)
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);
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}
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}
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load_configs(pack.folder);
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}
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load_configs(paths->getResources());
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content = contentBuilder.build();
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resPaths = std::make_unique<ResPaths>(resdir, resRoots);
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+2
-1
@@ -57,7 +57,7 @@ class Engine : public util::ObjectsKeeper {
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std::recursive_mutex postRunnablesMutex;
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std::unique_ptr<EngineController> controller;
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std::unique_ptr<cmd::CommandsInterpreter> interpreter;
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std::vector<std::string> basePacks {"base"};
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std::vector<std::string> basePacks;
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uint64_t frame = 0;
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double lastTime = 0.0;
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@@ -65,6 +65,7 @@ class Engine : public util::ObjectsKeeper {
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std::unique_ptr<gui::GUI> gui;
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void loadControls();
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void loadSettings();
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void saveSettings();
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void updateTimers();
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@@ -364,7 +364,7 @@ void WorldRegions::put(Chunk* chunk){
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chunk->encode(), CHUNK_DATA_LEN, true);
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// Writing lights cache
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if (doWriteLights && chunk->isLighted()) {
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if (doWriteLights && chunk->flags.lighted) {
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put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
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chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
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}
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@@ -10,7 +10,7 @@
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#include "WorldFiles.hpp"
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const fs::path SCREENSHOTS_FOLDER {"screenshots"};
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const fs::path CONTROLS_FILE {"controls.json"};
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const fs::path CONTROLS_FILE {"controls.toml"};
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const fs::path SETTINGS_FILE {"settings.toml"};
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fs::path EnginePaths::getUserfiles() const {
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@@ -60,6 +60,10 @@ fs::path EnginePaths::getControlsFile() {
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return userfiles/fs::path(CONTROLS_FILE);
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}
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fs::path EnginePaths::getControlsFileOld() {
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return userfiles/fs::path("controls.json");
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}
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fs::path EnginePaths::getSettingsFile() {
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return userfiles/fs::path(SETTINGS_FILE);
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}
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@@ -135,7 +139,7 @@ static fs::path toCanonic(fs::path path) {
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return path;
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}
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fs::path EnginePaths::resolve(std::string path) {
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fs::path EnginePaths::resolve(std::string path, bool throwErr) {
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size_t separator = path.find(':');
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if (separator == std::string::npos) {
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throw files_access_error("no entry point specified");
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@@ -161,7 +165,10 @@ fs::path EnginePaths::resolve(std::string path) {
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}
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}
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}
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throw files_access_error("unknown entry point '"+prefix+"'");
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if (throwErr) {
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throw files_access_error("unknown entry point '"+prefix+"'");
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}
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return fs::path(filename);
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}
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ResPaths::ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots)
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@@ -29,6 +29,7 @@ public:
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fs::path getWorldFolder();
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fs::path getWorldFolder(const std::string& name);
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fs::path getControlsFile();
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fs::path getControlsFileOld(); // TODO: remove in 0.22
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fs::path getSettingsFile();
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bool isWorldNameUsed(std::string name);
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@@ -39,7 +40,7 @@ public:
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std::vector<fs::path> scanForWorlds();
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fs::path resolve(std::string path);
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fs::path resolve(std::string path, bool throwErr=true);
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};
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struct PathsRoot {
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+1
-1
@@ -20,7 +20,7 @@ namespace files {
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std::ifstream file;
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size_t filelength;
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public:
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rafile(std::filesystem::path filename);
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rafile(fs::path filename);
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void seekg(std::streampos pos);
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void read(char* buffer, std::streamsize size);
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@@ -20,6 +20,7 @@
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#include <string>
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#include <memory>
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#include <sstream>
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#include <bitset>
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||||
|
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using namespace gui;
|
||||
|
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@@ -72,15 +73,24 @@ std::shared_ptr<UINode> create_debug_panel(
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L" visible: "+std::to_wstring(level->chunks->visible);
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}));
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panel->add(create_label([=](){
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auto* indices = level->content->getIndices();
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auto def = indices->getBlockDef(player->selectedVoxel.id);
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std::wstringstream stream;
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stream << std::hex << player->selectedVoxel.states;
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if (def) {
|
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stream << L" (" << util::str2wstr_utf8(def->name) << L")";
|
||||
stream << "r:" << player->selectedVoxel.state.rotation << " s:"
|
||||
<< player->selectedVoxel.state.segment << " u:"
|
||||
<< std::bitset<8>(player->selectedVoxel.state.userbits);
|
||||
if (player->selectedVoxel.id == BLOCK_VOID) {
|
||||
return std::wstring {L"block: -"};
|
||||
} else {
|
||||
return L"block: "+std::to_wstring(player->selectedVoxel.id)+
|
||||
L" "+stream.str();
|
||||
}
|
||||
}));
|
||||
panel->add(create_label([=](){
|
||||
auto* indices = level->content->getIndices();
|
||||
if (auto def = indices->getBlockDef(player->selectedVoxel.id)) {
|
||||
return L"name: " + util::str2wstr_utf8(def->name);
|
||||
} else {
|
||||
return std::wstring {L"name: void"};
|
||||
}
|
||||
return L"block: "+std::to_wstring(player->selectedVoxel.id)+
|
||||
L" "+stream.str();
|
||||
}));
|
||||
panel->add(create_label([=](){
|
||||
return L"seed: "+std::to_wstring(level->getWorld()->getSeed());
|
||||
@@ -139,8 +149,8 @@ std::shared_ptr<UINode> create_debug_panel(
|
||||
}
|
||||
{
|
||||
auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8);
|
||||
bar->setSupplier([=]() {return WorldRenderer::fog;});
|
||||
bar->setConsumer([=](double val) {WorldRenderer::fog = val;});
|
||||
bar->setSupplier([=]() {return level->getWorld()->fog;});
|
||||
bar->setConsumer([=](double val) {level->getWorld()->fog = val;});
|
||||
panel->add(bar);
|
||||
}
|
||||
{
|
||||
|
||||
@@ -333,7 +333,7 @@ void Hud::openInventory(
|
||||
if (blockinv == nullptr) {
|
||||
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
|
||||
}
|
||||
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->setUnsaved(true);
|
||||
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
|
||||
blockUI->bind(blockinv, content);
|
||||
blockPos = block;
|
||||
currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "LevelScreen.hpp"
|
||||
|
||||
#include "../../core_defs.hpp"
|
||||
#include "../hud.hpp"
|
||||
#include "../LevelFrontend.hpp"
|
||||
#include "../../audio/audio.hpp"
|
||||
@@ -47,6 +48,9 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
|
||||
keepAlive(settings.camera.fov.observe([=](double value) {
|
||||
controller->getPlayer()->camera->setFov(glm::radians(value));
|
||||
}));
|
||||
keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
|
||||
controller->getLevel()->chunks->saveAndClear();
|
||||
}));
|
||||
|
||||
animator = std::make_unique<TextureAnimator>();
|
||||
animator->addAnimations(assets->getAnimations());
|
||||
@@ -114,9 +118,6 @@ void LevelScreen::updateHotkeys() {
|
||||
if (Events::jpressed(keycode::F3)) {
|
||||
controller->getPlayer()->debug = !controller->getPlayer()->debug;
|
||||
}
|
||||
if (Events::jpressed(keycode::F5)) {
|
||||
controller->getLevel()->chunks->saveAndClear();
|
||||
}
|
||||
}
|
||||
|
||||
void LevelScreen::update(float delta) {
|
||||
|
||||
@@ -13,19 +13,18 @@ Batch2D::Batch2D(size_t capacity) : capacity(capacity), color(1.0f){
|
||||
{2}, {2}, {4}, {0}
|
||||
};
|
||||
|
||||
buffer = new float[capacity * B2D_VERTEX_SIZE];
|
||||
mesh = std::make_unique<Mesh>(buffer, 0, attrs);
|
||||
buffer = std::make_unique<float[]>(capacity * B2D_VERTEX_SIZE);
|
||||
mesh = std::make_unique<Mesh>(buffer.get(), 0, attrs);
|
||||
index = 0;
|
||||
|
||||
ubyte pixels[] = {
|
||||
0xFF, 0xFF, 0xFF, 0xFF
|
||||
};
|
||||
blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888);
|
||||
_texture = nullptr;
|
||||
currentTexture = nullptr;
|
||||
}
|
||||
|
||||
Batch2D::~Batch2D(){
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
void Batch2D::setPrimitive(DrawPrimitive primitive) {
|
||||
@@ -37,7 +36,7 @@ void Batch2D::setPrimitive(DrawPrimitive primitive) {
|
||||
}
|
||||
|
||||
void Batch2D::begin(){
|
||||
_texture = nullptr;
|
||||
currentTexture = nullptr;
|
||||
blank->bind();
|
||||
color = glm::vec4(1.0f);
|
||||
primitive = DrawPrimitive::triangle;
|
||||
@@ -73,14 +72,16 @@ void Batch2D::vertex(
|
||||
}
|
||||
|
||||
void Batch2D::texture(Texture* new_texture){
|
||||
if (_texture == new_texture)
|
||||
if (currentTexture == new_texture) {
|
||||
return;
|
||||
}
|
||||
flush();
|
||||
_texture = new_texture;
|
||||
if (new_texture == nullptr)
|
||||
currentTexture = new_texture;
|
||||
if (new_texture == nullptr) {
|
||||
blank->bind();
|
||||
else
|
||||
} else {
|
||||
new_texture->bind();
|
||||
}
|
||||
}
|
||||
|
||||
void Batch2D::untexture() {
|
||||
@@ -327,7 +328,7 @@ void Batch2D::sprite(float x, float y, float w, float h, int atlasRes, int index
|
||||
void Batch2D::flush() {
|
||||
if (index == 0)
|
||||
return;
|
||||
mesh->reload(buffer, index / B2D_VERTEX_SIZE);
|
||||
mesh->reload(buffer.get(), index / B2D_VERTEX_SIZE);
|
||||
mesh->draw(gl::to_glenum(primitive));
|
||||
index = 0;
|
||||
}
|
||||
|
||||
@@ -12,13 +12,13 @@ class Texture;
|
||||
struct UVRegion;
|
||||
|
||||
class Batch2D {
|
||||
float* buffer;
|
||||
std::unique_ptr<float[]> buffer;
|
||||
size_t capacity;
|
||||
std::unique_ptr<Mesh> mesh;
|
||||
std::unique_ptr<Texture> blank;
|
||||
size_t index;
|
||||
glm::vec4 color;
|
||||
Texture* _texture;
|
||||
Texture* currentTexture;
|
||||
DrawPrimitive primitive = DrawPrimitive::triangle;
|
||||
|
||||
void setPrimitive(DrawPrimitive primitive);
|
||||
|
||||
@@ -14,28 +14,29 @@ Batch3D::Batch3D(size_t capacity)
|
||||
{3}, {2}, {4}, {0}
|
||||
};
|
||||
|
||||
buffer = new float[capacity * B3D_VERTEX_SIZE];
|
||||
mesh = std::make_unique<Mesh>(buffer, 0, attrs);
|
||||
buffer = std::make_unique<float[]>(capacity * B3D_VERTEX_SIZE);
|
||||
mesh = std::make_unique<Mesh>(buffer.get(), 0, attrs);
|
||||
index = 0;
|
||||
|
||||
ubyte pixels[] = {
|
||||
255, 255, 255, 255,
|
||||
};
|
||||
blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888);
|
||||
_texture = nullptr;
|
||||
currentTexture = nullptr;
|
||||
}
|
||||
|
||||
Batch3D::~Batch3D(){
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
void Batch3D::begin(){
|
||||
_texture = nullptr;
|
||||
currentTexture = nullptr;
|
||||
blank->bind();
|
||||
}
|
||||
|
||||
void Batch3D::vertex(float x, float y, float z, float u, float v,
|
||||
float r, float g, float b, float a) {
|
||||
void Batch3D::vertex(
|
||||
float x, float y, float z, float u, float v,
|
||||
float r, float g, float b, float a
|
||||
) {
|
||||
buffer[index++] = x;
|
||||
buffer[index++] = y;
|
||||
buffer[index++] = z;
|
||||
@@ -46,8 +47,10 @@ void Batch3D::vertex(float x, float y, float z, float u, float v,
|
||||
buffer[index++] = b;
|
||||
buffer[index++] = a;
|
||||
}
|
||||
void Batch3D::vertex(glm::vec3 coord, float u, float v,
|
||||
float r, float g, float b, float a) {
|
||||
void Batch3D::vertex(
|
||||
glm::vec3 coord, float u, float v,
|
||||
float r, float g, float b, float a
|
||||
) {
|
||||
buffer[index++] = coord.x;
|
||||
buffer[index++] = coord.y;
|
||||
buffer[index++] = coord.z;
|
||||
@@ -58,9 +61,11 @@ void Batch3D::vertex(glm::vec3 coord, float u, float v,
|
||||
buffer[index++] = b;
|
||||
buffer[index++] = a;
|
||||
}
|
||||
void Batch3D::vertex(glm::vec3 point,
|
||||
glm::vec2 uvpoint,
|
||||
float r, float g, float b, float a) {
|
||||
void Batch3D::vertex(
|
||||
glm::vec3 point,
|
||||
glm::vec2 uvpoint,
|
||||
float r, float g, float b, float a
|
||||
) {
|
||||
buffer[index++] = point.x;
|
||||
buffer[index++] = point.y;
|
||||
buffer[index++] = point.z;
|
||||
@@ -99,10 +104,10 @@ void Batch3D::face(
|
||||
}
|
||||
|
||||
void Batch3D::texture(Texture* new_texture){
|
||||
if (_texture == new_texture)
|
||||
if (currentTexture == new_texture)
|
||||
return;
|
||||
flush();
|
||||
_texture = new_texture;
|
||||
currentTexture = new_texture;
|
||||
if (new_texture == nullptr)
|
||||
blank->bind();
|
||||
else
|
||||
@@ -166,7 +171,9 @@ inline glm::vec4 do_tint(float value) {
|
||||
return glm::vec4(value, value, value, 1.0f);
|
||||
}
|
||||
|
||||
void Batch3D::xSprite(float w, float h, const UVRegion& uv, const glm::vec4 tint, bool shading) {
|
||||
void Batch3D::xSprite(
|
||||
float w, float h, const UVRegion& uv, const glm::vec4 tint, bool shading
|
||||
) {
|
||||
face(
|
||||
glm::vec3(-w * 0.25f, 0.0f, -w * 0.25f),
|
||||
w, h,
|
||||
@@ -244,13 +251,13 @@ void Batch3D::point(glm::vec3 coord, glm::vec4 tint) {
|
||||
}
|
||||
|
||||
void Batch3D::flush() {
|
||||
mesh->reload(buffer, index / B3D_VERTEX_SIZE);
|
||||
mesh->reload(buffer.get(), index / B3D_VERTEX_SIZE);
|
||||
mesh->draw();
|
||||
index = 0;
|
||||
}
|
||||
|
||||
void Batch3D::flushPoints() {
|
||||
mesh->reload(buffer, index / B3D_VERTEX_SIZE);
|
||||
mesh->reload(buffer.get(), index / B3D_VERTEX_SIZE);
|
||||
mesh->draw(GL_POINTS);
|
||||
index = 0;
|
||||
}
|
||||
|
||||
@@ -12,28 +12,35 @@ class Mesh;
|
||||
class Texture;
|
||||
|
||||
class Batch3D {
|
||||
float* buffer;
|
||||
std::unique_ptr<float[]> buffer;
|
||||
size_t capacity;
|
||||
std::unique_ptr<Mesh> mesh;
|
||||
std::unique_ptr<Texture> blank;
|
||||
size_t index;
|
||||
|
||||
Texture* _texture;
|
||||
Texture* currentTexture;
|
||||
|
||||
void vertex(float x, float y, float z,
|
||||
float u, float v,
|
||||
float r, float g, float b, float a);
|
||||
void vertex(glm::vec3 coord,
|
||||
float u, float v,
|
||||
float r, float g, float b, float a);
|
||||
void vertex(glm::vec3 point, glm::vec2 uvpoint,
|
||||
float r, float g, float b, float a);
|
||||
|
||||
void face(const glm::vec3& coord, float w, float h,
|
||||
void vertex(
|
||||
float x, float y, float z,
|
||||
float u, float v,
|
||||
float r, float g, float b, float a
|
||||
);
|
||||
void vertex(
|
||||
glm::vec3 coord,
|
||||
float u, float v,
|
||||
float r, float g, float b, float a
|
||||
);
|
||||
void vertex(
|
||||
glm::vec3 point, glm::vec2 uvpoint,
|
||||
float r, float g, float b, float a
|
||||
);
|
||||
void face(
|
||||
const glm::vec3& coord, float w, float h,
|
||||
const glm::vec3& axisX,
|
||||
const glm::vec3& axisY,
|
||||
const UVRegion& region,
|
||||
const glm::vec4& tint);
|
||||
const glm::vec4& tint
|
||||
);
|
||||
|
||||
public:
|
||||
Batch3D(size_t capacity);
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "../../typedefs.hpp"
|
||||
#include "ImageData.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
class Texture {
|
||||
|
||||
@@ -44,13 +44,18 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
|
||||
break;
|
||||
case BlockModel::aabb:
|
||||
{
|
||||
glm::vec3 hitbox = glm::vec3();
|
||||
for (const auto& box : def->hitboxes)
|
||||
glm::vec3 hitbox {};
|
||||
for (const auto& box : def->hitboxes) {
|
||||
hitbox = glm::max(hitbox, box.size());
|
||||
offset.y += (1.0f - hitbox).y * 0.5f;
|
||||
}
|
||||
offset = glm::vec3(1, 1, 0.0f);
|
||||
shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
|
||||
batch->blockCube(hitbox * glm::vec3(size * 0.63f),
|
||||
texfaces, glm::vec4(1.0f), !def->rt.emissive);
|
||||
batch->cube(
|
||||
-hitbox * glm::vec3(size * 0.63f)*0.5f * glm::vec3(1,1,-1),
|
||||
hitbox * glm::vec3(size * 0.63f),
|
||||
texfaces, glm::vec4(1.0f),
|
||||
!def->rt.emissive
|
||||
);
|
||||
}
|
||||
batch->flush();
|
||||
break;
|
||||
@@ -138,7 +143,7 @@ std::unique_ptr<Atlas> BlocksPreview::build(
|
||||
shader->uniformMatrix("u_projview",
|
||||
glm::ortho(0.0f, float(iconSize), 0.0f, float(iconSize),
|
||||
-100.0f, 100.0f) *
|
||||
glm::lookAt(glm::vec3(2, 2, 2),
|
||||
glm::lookAt(glm::vec3(0.57735f),
|
||||
glm::vec3(0.0f),
|
||||
glm::vec3(0, 1, 0)));
|
||||
|
||||
|
||||
@@ -219,10 +219,13 @@ void BlocksRenderer::blockXSprite(int x, int y, int z,
|
||||
// HINT: texture faces order: {east, west, bottom, top, south, north}
|
||||
|
||||
/* AABB blocks render method */
|
||||
void BlocksRenderer::blockAABB(const ivec3& icoord,
|
||||
const UVRegion(&texfaces)[6],
|
||||
const Block* block, ubyte rotation,
|
||||
bool lights) {
|
||||
void BlocksRenderer::blockAABB(
|
||||
const ivec3& icoord,
|
||||
const UVRegion(&texfaces)[6],
|
||||
const Block* block,
|
||||
ubyte rotation,
|
||||
bool lights
|
||||
) {
|
||||
if (block->hitboxes.empty()) {
|
||||
return;
|
||||
}
|
||||
@@ -301,11 +304,13 @@ void BlocksRenderer::blockCustomModel(const ivec3& icoord,
|
||||
}
|
||||
|
||||
/* Fastest solid shaded blocks render method */
|
||||
void BlocksRenderer::blockCube(int x, int y, int z,
|
||||
const UVRegion(&texfaces)[6],
|
||||
const Block* block,
|
||||
ubyte states,
|
||||
bool lights) {
|
||||
void BlocksRenderer::blockCube(
|
||||
int x, int y, int z,
|
||||
const UVRegion(&texfaces)[6],
|
||||
const Block* block,
|
||||
blockstate states,
|
||||
bool lights
|
||||
) {
|
||||
ubyte group = block->drawGroup;
|
||||
|
||||
vec3 X(1, 0, 0);
|
||||
@@ -314,7 +319,7 @@ void BlocksRenderer::blockCube(int x, int y, int z,
|
||||
vec3 coord(x, y, z);
|
||||
if (block->rotatable) {
|
||||
auto& rotations = block->rotations;
|
||||
auto& orient = rotations.variants[states & BLOCK_ROT_MASK];
|
||||
auto& orient = rotations.variants[states.rotation];
|
||||
X = orient.axisX;
|
||||
Y = orient.axisY;
|
||||
Z = orient.axisZ;
|
||||
@@ -423,7 +428,7 @@ void BlocksRenderer::render(const voxel* voxels) {
|
||||
int z = (i / CHUNK_D) % CHUNK_W;
|
||||
switch (def.model) {
|
||||
case BlockModel::block:
|
||||
blockCube(x, y, z, texfaces, &def, vox.states, !def.rt.emissive);
|
||||
blockCube(x, y, z, texfaces, &def, vox.state, !def.rt.emissive);
|
||||
break;
|
||||
case BlockModel::xsprite: {
|
||||
blockXSprite(x, y, z, vec3(1.0f),
|
||||
@@ -431,11 +436,11 @@ void BlocksRenderer::render(const voxel* voxels) {
|
||||
break;
|
||||
}
|
||||
case BlockModel::aabb: {
|
||||
blockAABB(ivec3(x,y,z), texfaces, &def, vox.rotation(), !def.rt.emissive);
|
||||
blockAABB(ivec3(x,y,z), texfaces, &def, vox.state.rotation, !def.rt.emissive);
|
||||
break;
|
||||
}
|
||||
case BlockModel::custom: {
|
||||
blockCustomModel(ivec3(x, y, z), &def, vox.rotation(), !def.rt.emissive);
|
||||
blockCustomModel(ivec3(x, y, z), &def, vox.state.rotation, !def.rt.emissive);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -70,16 +70,33 @@ class BlocksRenderer {
|
||||
const UVRegion& texreg,
|
||||
bool lights);
|
||||
|
||||
void blockCube(int x, int y, int z, const UVRegion(&faces)[6], const Block* block, ubyte states, bool lights);
|
||||
void blockAABB(const glm::ivec3& coord,
|
||||
const UVRegion(&faces)[6],
|
||||
const Block* block,
|
||||
ubyte rotation,
|
||||
bool lights);
|
||||
void blockXSprite(int x, int y, int z, const glm::vec3& size, const UVRegion& face1, const UVRegion& face2, float spread);
|
||||
void blockCustomModel(const glm::ivec3& icoord,
|
||||
const Block* block, ubyte rotation,
|
||||
bool lights);
|
||||
void blockCube(
|
||||
int x, int y, int z,
|
||||
const UVRegion(&faces)[6],
|
||||
const Block* block,
|
||||
blockstate states,
|
||||
bool lights
|
||||
);
|
||||
void blockAABB(
|
||||
const glm::ivec3& coord,
|
||||
const UVRegion(&faces)[6],
|
||||
const Block* block,
|
||||
ubyte rotation,
|
||||
bool lights
|
||||
);
|
||||
void blockXSprite(
|
||||
int x, int y, int z,
|
||||
const glm::vec3& size,
|
||||
const UVRegion& face1,
|
||||
const UVRegion& face2,
|
||||
float spread
|
||||
);
|
||||
void blockCustomModel(
|
||||
const glm::ivec3& icoord,
|
||||
const Block* block,
|
||||
ubyte rotation,
|
||||
bool lights
|
||||
);
|
||||
|
||||
bool isOpenForLight(int x, int y, int z) const;
|
||||
bool isOpen(int x, int y, int z, ubyte group) const;
|
||||
|
||||
@@ -56,19 +56,16 @@ ChunksRenderer::~ChunksRenderer() {
|
||||
}
|
||||
|
||||
std::shared_ptr<Mesh> ChunksRenderer::render(std::shared_ptr<Chunk> chunk, bool important) {
|
||||
chunk->setModified(false);
|
||||
|
||||
chunk->flags.modified = false;
|
||||
if (important) {
|
||||
auto mesh = renderer->render(chunk.get(), level->chunksStorage.get());
|
||||
meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
|
||||
return mesh;
|
||||
}
|
||||
|
||||
glm::ivec2 key(chunk->x, chunk->z);
|
||||
if (inwork.find(key) != inwork.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
inwork[key] = true;
|
||||
threadPool.enqueueJob(chunk);
|
||||
return nullptr;
|
||||
@@ -86,7 +83,7 @@ std::shared_ptr<Mesh> ChunksRenderer::getOrRender(std::shared_ptr<Chunk> chunk,
|
||||
if (found == meshes.end()) {
|
||||
return render(chunk, important);
|
||||
}
|
||||
if (chunk->isModified()) {
|
||||
if (chunk->flags.modified) {
|
||||
render(chunk, important);
|
||||
}
|
||||
return found->second;
|
||||
|
||||
@@ -37,6 +37,9 @@
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
|
||||
#include <glm/ext.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
bool WorldRenderer::showChunkBorders = false;
|
||||
|
||||
WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
|
||||
@@ -76,7 +79,7 @@ bool WorldRenderer::drawChunk(
|
||||
bool culling
|
||||
){
|
||||
auto chunk = level->chunks->chunks[index];
|
||||
if (!chunk->isLighted()) {
|
||||
if (!chunk->flags.lighted) {
|
||||
return false;
|
||||
}
|
||||
float distance = glm::distance(
|
||||
@@ -160,6 +163,7 @@ void WorldRenderer::renderLevel(
|
||||
shader->use();
|
||||
shader->uniformMatrix("u_proj", camera->getProjection());
|
||||
shader->uniformMatrix("u_view", camera->getView());
|
||||
shader->uniform1f("u_timer", Window::time());
|
||||
shader->uniform1f("u_gamma", settings.graphics.gamma.get());
|
||||
shader->uniform1f("u_fogFactor", fogFactor);
|
||||
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
|
||||
@@ -194,19 +198,19 @@ void WorldRenderer::renderBlockSelection(Camera* camera, Shader* linesShader) {
|
||||
auto indices = level->content->getIndices();
|
||||
blockid_t id = PlayerController::selectedBlockId;
|
||||
auto block = indices->getBlockDef(id);
|
||||
const glm::vec3 pos = PlayerController::selectedBlockPosition;
|
||||
const glm::ivec3 pos = player->selectedBlockPosition;
|
||||
const glm::vec3 point = PlayerController::selectedPointPosition;
|
||||
const glm::vec3 norm = PlayerController::selectedBlockNormal;
|
||||
|
||||
const std::vector<AABB>& hitboxes = block->rotatable
|
||||
? block->rt.hitboxes[PlayerController::selectedBlockStates]
|
||||
? block->rt.hitboxes[PlayerController::selectedBlockRotation]
|
||||
: block->hitboxes;
|
||||
|
||||
linesShader->use();
|
||||
linesShader->uniformMatrix("u_projview", camera->getProjView());
|
||||
lineBatch->lineWidth(2.0f);
|
||||
for (auto& hitbox: hitboxes) {
|
||||
const glm::vec3 center = pos + hitbox.center();
|
||||
const glm::vec3 center = glm::vec3(pos) + hitbox.center();
|
||||
const glm::vec3 size = hitbox.size();
|
||||
lineBatch->box(center, size + glm::vec3(0.02), glm::vec4(0.f, 0.f, 0.f, 0.5f));
|
||||
if (player->debug) {
|
||||
@@ -274,11 +278,12 @@ void WorldRenderer::draw(
|
||||
bool hudVisible,
|
||||
PostProcessing* postProcessing
|
||||
){
|
||||
auto world = level->getWorld();
|
||||
const Viewport& vp = pctx.getViewport();
|
||||
camera->aspect = vp.getWidth() / static_cast<float>(vp.getHeight());
|
||||
|
||||
const EngineSettings& settings = engine->getSettings();
|
||||
skybox->refresh(pctx, level->getWorld()->daytime, 1.0f+fog*2.0f, 4);
|
||||
skybox->refresh(pctx, world->daytime, 1.0f+world->fog*2.0f, 4);
|
||||
|
||||
Assets* assets = engine->getAssets();
|
||||
Shader* linesShader = assets->getShader("lines");
|
||||
@@ -291,7 +296,7 @@ void WorldRenderer::draw(
|
||||
Window::clearDepth();
|
||||
|
||||
// Drawing background sky plane
|
||||
skybox->draw(pctx, camera, assets, level->getWorld()->daytime, fog);
|
||||
skybox->draw(pctx, camera, assets, world->daytime, world->fog);
|
||||
|
||||
// Actually world render with depth buffer on
|
||||
{
|
||||
@@ -355,5 +360,3 @@ void WorldRenderer::drawBorders(int sx, int sy, int sz, int ex, int ey, int ez)
|
||||
}
|
||||
lineBatch->render();
|
||||
}
|
||||
|
||||
float WorldRenderer::fog = 0.0f;
|
||||
|
||||
@@ -8,8 +8,6 @@
|
||||
#include <string>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/ext.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
class Level;
|
||||
class Player;
|
||||
@@ -76,8 +74,6 @@ public:
|
||||
Camera* camera,
|
||||
const EngineSettings& settings
|
||||
);
|
||||
|
||||
static float fog;
|
||||
};
|
||||
|
||||
|
||||
|
||||
+17
-19
@@ -68,27 +68,25 @@ void GUI::updateTooltip(float delta) {
|
||||
if (hover == nullptr || !hover->isInside(Events::cursor)) {
|
||||
return resetTooltip();
|
||||
}
|
||||
float mouseDelta = glm::length(Events::delta);
|
||||
if (mouseDelta < 1.0f || tooltipTimer >= hover->getTooltipDelay()) {
|
||||
if (tooltipTimer + delta >= hover->getTooltipDelay()) {
|
||||
auto label = std::dynamic_pointer_cast<gui::Label>(get("tooltip.label"));
|
||||
const auto& text = hover->getTooltip();
|
||||
if (label && !text.empty()) {
|
||||
tooltip->setVisible(true);
|
||||
label->setText(langs::get(text));
|
||||
auto size = label->getSize()+glm::vec2(4.0f);
|
||||
auto pos = Events::cursor+glm::vec2(10.0f);
|
||||
auto rootSize = container->getSize();
|
||||
pos.x = glm::min(pos.x, rootSize.x-size.x);
|
||||
pos.y = glm::min(pos.y, rootSize.y-size.y);
|
||||
tooltip->setSize(size);
|
||||
tooltip->setPos(pos);
|
||||
}
|
||||
if (tooltipTimer + delta >= hover->getTooltipDelay()) {
|
||||
auto label = std::dynamic_pointer_cast<gui::Label>(get("tooltip.label"));
|
||||
const auto& text = hover->getTooltip();
|
||||
if (text.empty() && tooltip->isVisible()) {
|
||||
return resetTooltip();
|
||||
}
|
||||
if (label && !text.empty()) {
|
||||
tooltip->setVisible(true);
|
||||
label->setText(langs::get(text));
|
||||
auto size = label->getSize()+glm::vec2(4.0f);
|
||||
auto pos = Events::cursor+glm::vec2(10.0f);
|
||||
auto rootSize = container->getSize();
|
||||
pos.x = glm::min(pos.x, rootSize.x-size.x);
|
||||
pos.y = glm::min(pos.y, rootSize.y-size.y);
|
||||
tooltip->setSize(size);
|
||||
tooltip->setPos(pos);
|
||||
}
|
||||
tooltipTimer += delta;
|
||||
} else {
|
||||
resetTooltip();
|
||||
}
|
||||
tooltipTimer += delta;
|
||||
}
|
||||
|
||||
/// @brief Mouse related input and logic handling
|
||||
|
||||
@@ -50,6 +50,11 @@ namespace gui {
|
||||
virtual bool isChecked() const {
|
||||
return checkbox->isChecked();
|
||||
}
|
||||
|
||||
virtual void setTooltip(const std::wstring& text) override {
|
||||
Panel::setTooltip(text);
|
||||
checkbox->setTooltip(text);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -127,6 +127,14 @@ void Container::remove(std::shared_ptr<UINode> selected) {
|
||||
refresh();
|
||||
}
|
||||
|
||||
void Container::remove(const std::string& id) {
|
||||
for (auto& node : nodes) {
|
||||
if (node->getId() == id) {
|
||||
return remove(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Container::clear() {
|
||||
for (auto node : nodes) {
|
||||
node->setParent(nullptr);
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace gui {
|
||||
virtual void add(std::shared_ptr<UINode> node, glm::vec2 pos);
|
||||
virtual void clear();
|
||||
virtual void remove(std::shared_ptr<UINode> node);
|
||||
virtual void remove(const std::string& id);
|
||||
virtual void scrolled(int value) override;
|
||||
virtual void setScrollable(bool flag);
|
||||
void listenInterval(float interval, ontimeout callback, int repeat=-1);
|
||||
|
||||
@@ -337,6 +337,9 @@ inline std::wstring get_alphabet(wchar_t c) {
|
||||
}
|
||||
|
||||
void TextBox::tokenSelectAt(int index) {
|
||||
if (input.empty()) {
|
||||
return;
|
||||
}
|
||||
int left = index;
|
||||
int right = index;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ void LightSolver::add(int x, int y, int z, int emission) {
|
||||
addqueue.push(lightentry {x, y, z, ubyte(emission)});
|
||||
|
||||
Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
|
||||
chunk->setModified(true);
|
||||
chunk->flags.modified = true;
|
||||
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ void LightSolver::solve(){
|
||||
if (chunk) {
|
||||
int lx = x - chunk->x * CHUNK_W;
|
||||
int lz = z - chunk->z * CHUNK_D;
|
||||
chunk->setModified(true);
|
||||
chunk->flags.modified = true;
|
||||
|
||||
ubyte light = chunk->lightmap.get(lx,y,lz, channel);
|
||||
if (light != 0 && light == entry.light-1){
|
||||
@@ -96,7 +96,7 @@ void LightSolver::solve(){
|
||||
if (chunk) {
|
||||
int lx = x - chunk->x * CHUNK_W;
|
||||
int lz = z - chunk->z * CHUNK_D;
|
||||
chunk->setModified(true);
|
||||
chunk->flags.modified = true;
|
||||
|
||||
ubyte light = chunk->lightmap.get(lx, y, lz, channel);
|
||||
voxel& v = chunk->voxels[vox_index(lx, y, lz)];
|
||||
|
||||
@@ -53,8 +53,8 @@ int Clock::getTickId() const {
|
||||
|
||||
BlocksController::BlocksController(Level* level, uint padding)
|
||||
: level(level),
|
||||
chunks(level->chunks.get()),
|
||||
lighting(level->lighting.get()),
|
||||
chunks(level->chunks.get()),
|
||||
lighting(level->lighting.get()),
|
||||
randTickClock(20, 3),
|
||||
blocksTickClock(20, 1),
|
||||
worldTickClock(20, 1),
|
||||
@@ -71,7 +71,7 @@ void BlocksController::updateSides(int x, int y, int z) {
|
||||
}
|
||||
|
||||
void BlocksController::breakBlock(Player* player, const Block* def, int x, int y, int z) {
|
||||
chunks->set(x,y,z, 0, 0);
|
||||
chunks->set(x,y,z, 0, {});
|
||||
lighting->onBlockSet(x,y,z, 0);
|
||||
if (def->rt.funcsset.onbroken) {
|
||||
scripting::on_block_broken(player, def, x, y, z);
|
||||
@@ -113,8 +113,9 @@ void BlocksController::onBlocksTick(int tickid, int parts) {
|
||||
if ((id + tickid) % parts != 0)
|
||||
continue;
|
||||
auto def = indices->getBlockDef(id);
|
||||
if (def->rt.funcsset.onblockstick) {
|
||||
scripting::on_blocks_tick(def, tickRate);
|
||||
auto interval = def->tickInterval;
|
||||
if (def->rt.funcsset.onblockstick && tickid / parts % interval == 0) {
|
||||
scripting::on_blocks_tick(def, tickRate / interval);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -132,7 +133,7 @@ void BlocksController::randomTick(int tickid, int parts) {
|
||||
if ((index + tickid) % parts != 0)
|
||||
continue;
|
||||
auto& chunk = chunks->chunks[index];
|
||||
if (chunk == nullptr || !chunk->isLighted())
|
||||
if (chunk == nullptr || !chunk->flags.lighted)
|
||||
continue;
|
||||
for (int s = 0; s < segments; s++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
@@ -150,49 +151,49 @@ void BlocksController::randomTick(int tickid, int parts) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int64_t BlocksController::createBlockInventory(int x, int y, int z) {
|
||||
auto chunk = chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
int lx = x - chunk->x * CHUNK_W;
|
||||
int lz = z - chunk->z * CHUNK_D;
|
||||
auto inv = chunk->getBlockInventory(lx, y, lz);
|
||||
if (inv == nullptr) {
|
||||
auto chunk = chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
int lx = x - chunk->x * CHUNK_W;
|
||||
int lz = z - chunk->z * CHUNK_D;
|
||||
auto inv = chunk->getBlockInventory(lx, y, lz);
|
||||
if (inv == nullptr) {
|
||||
auto indices = level->content->getIndices();
|
||||
auto def = indices->getBlockDef(chunk->voxels[vox_index(lx, y, lz)].id);
|
||||
int invsize = def->inventorySize;
|
||||
if (invsize == 0) {
|
||||
return 0;
|
||||
}
|
||||
inv = level->inventories->create(invsize);
|
||||
inv = level->inventories->create(invsize);
|
||||
chunk->addBlockInventory(inv, lx, y, lz);
|
||||
}
|
||||
}
|
||||
return inv->getId();
|
||||
}
|
||||
|
||||
void BlocksController::bindInventory(int64_t invid, int x, int y, int z) {
|
||||
auto chunk = chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
throw std::runtime_error("block does not exists");
|
||||
}
|
||||
if (chunk == nullptr) {
|
||||
throw std::runtime_error("block does not exists");
|
||||
}
|
||||
if (invid <= 0) {
|
||||
throw std::runtime_error("unable to bind virtual inventory");
|
||||
}
|
||||
int lx = x - chunk->x * CHUNK_W;
|
||||
int lz = z - chunk->z * CHUNK_D;
|
||||
int lx = x - chunk->x * CHUNK_W;
|
||||
int lz = z - chunk->z * CHUNK_D;
|
||||
chunk->addBlockInventory(level->inventories->get(invid), lx, y, lz);
|
||||
}
|
||||
|
||||
void BlocksController::unbindInventory(int x, int y, int z) {
|
||||
auto chunk = chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
throw std::runtime_error("block does not exists");
|
||||
}
|
||||
if (chunk == nullptr) {
|
||||
throw std::runtime_error("block does not exists");
|
||||
}
|
||||
int lx = x - chunk->x * CHUNK_W;
|
||||
int lz = z - chunk->z * CHUNK_D;
|
||||
int lz = z - chunk->z * CHUNK_D;
|
||||
chunk->removeBlockInventory(lx, y, lz);
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ bool ChunksController::loadVisible(){
|
||||
int index = z * w + x;
|
||||
auto& chunk = chunks->chunks[index];
|
||||
if (chunk != nullptr){
|
||||
if (chunk->isLoaded() && !chunk->isLighted()) {
|
||||
if (chunk->flags.loaded && !chunk->flags.lighted) {
|
||||
if (buildLights(chunk)) {
|
||||
return true;
|
||||
}
|
||||
@@ -99,12 +99,12 @@ bool ChunksController::buildLights(std::shared_ptr<Chunk> chunk) {
|
||||
}
|
||||
}
|
||||
if (surrounding == MIN_SURROUNDING) {
|
||||
bool lightsCache = chunk->isLoadedLights();
|
||||
bool lightsCache = chunk->flags.loadedLights;
|
||||
if (!lightsCache) {
|
||||
lighting->buildSkyLight(chunk->x, chunk->z);
|
||||
}
|
||||
lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
|
||||
chunk->setLighted(true);
|
||||
chunk->flags.lighted = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -114,20 +114,20 @@ void ChunksController::createChunk(int x, int z) {
|
||||
auto chunk = level->chunksStorage->create(x, z);
|
||||
chunks->putChunk(chunk);
|
||||
|
||||
if (!chunk->isLoaded()) {
|
||||
if (!chunk->flags.loaded) {
|
||||
generator->generate(
|
||||
chunk->voxels, x, z,
|
||||
level->getWorld()->getSeed()
|
||||
);
|
||||
chunk->setUnsaved(true);
|
||||
chunk->flags.unsaved = true;
|
||||
}
|
||||
chunk->updateHeights();
|
||||
|
||||
if (!chunk->isLoadedLights()) {
|
||||
if (!chunk->flags.loadedLights) {
|
||||
Lighting::prebuildSkyLight(
|
||||
chunk.get(), level->content->getIndices()
|
||||
);
|
||||
}
|
||||
chunk->setLoaded(true);
|
||||
chunk->setReady(true);
|
||||
chunk->flags.loaded = true;
|
||||
chunk->flags.ready = true;
|
||||
}
|
||||
|
||||
@@ -166,11 +166,10 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 PlayerController::selectedBlockPosition;
|
||||
glm::vec3 PlayerController::selectedPointPosition;
|
||||
glm::ivec3 PlayerController::selectedBlockNormal;
|
||||
int PlayerController::selectedBlockId = -1;
|
||||
int PlayerController::selectedBlockStates = 0;
|
||||
int PlayerController::selectedBlockRotation = 0;
|
||||
|
||||
PlayerController::PlayerController(
|
||||
Level* level,
|
||||
@@ -250,7 +249,7 @@ void PlayerController::update(float delta, bool input, bool pause) {
|
||||
updateInteraction();
|
||||
} else {
|
||||
selectedBlockId = -1;
|
||||
selectedBlockStates = 0;
|
||||
selectedBlockRotation = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -362,11 +361,11 @@ void PlayerController::updateInteraction(){
|
||||
maxDistance,
|
||||
end, norm, iend
|
||||
);
|
||||
if (vox != nullptr){
|
||||
if (vox != nullptr) {
|
||||
player->selectedVoxel = *vox;
|
||||
selectedBlockId = vox->id;
|
||||
selectedBlockStates = vox->states;
|
||||
selectedBlockPosition = iend;
|
||||
selectedBlockRotation = vox->state.rotation;
|
||||
player->selectedBlockPosition = iend;
|
||||
selectedPointPosition = end;
|
||||
selectedBlockNormal = norm;
|
||||
int x = iend.x;
|
||||
@@ -374,7 +373,8 @@ void PlayerController::updateInteraction(){
|
||||
int z = iend.z;
|
||||
|
||||
Block* def = indices->getBlockDef(item->rt.placingBlock);
|
||||
uint8_t states = determine_rotation(def, norm, camera->dir);
|
||||
blockstate state {};
|
||||
state.rotation = determine_rotation(def, norm, camera->dir);
|
||||
|
||||
if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
|
||||
if (scripting::on_item_break_block(player.get(), item, x, y, z))
|
||||
@@ -411,13 +411,13 @@ void PlayerController::updateInteraction(){
|
||||
z = (iend.z)+(norm.z);
|
||||
} else {
|
||||
if (def->rotations.name == "pipe") {
|
||||
states = BLOCK_DIR_UP;
|
||||
state.rotation = BLOCK_DIR_UP;
|
||||
}
|
||||
}
|
||||
vox = chunks->get(x, y, z);
|
||||
blockid_t chosenBlock = def->rt.id;
|
||||
if (vox && (target = indices->getBlockDef(vox->id))->replaceable) {
|
||||
if (!level->physics->isBlockInside(x,y,z,def,states, player->hitbox.get())
|
||||
if (!level->physics->isBlockInside(x,y,z,def,state, player->hitbox.get())
|
||||
|| !def->obstacle){
|
||||
if (def->grounded && !chunks->isSolidBlock(x, y-1, z)) {
|
||||
chosenBlock = 0;
|
||||
@@ -427,7 +427,7 @@ void PlayerController::updateInteraction(){
|
||||
glm::ivec3(x, y, z), def,
|
||||
BlockInteraction::placing
|
||||
);
|
||||
chunks->set(x, y, z, chosenBlock, states);
|
||||
chunks->set(x, y, z, chosenBlock, state);
|
||||
lighting->onBlockSet(x,y,z, chosenBlock);
|
||||
if (def->rt.funcsset.onplaced) {
|
||||
scripting::on_block_placed(player.get(), def, x, y, z);
|
||||
@@ -442,12 +442,13 @@ void PlayerController::updateInteraction(){
|
||||
}
|
||||
} else {
|
||||
selectedBlockId = -1;
|
||||
selectedBlockStates = 0;
|
||||
}
|
||||
if (rclick) {
|
||||
if (item->rt.funcsset.on_use) {
|
||||
scripting::on_item_use(player.get(), item);
|
||||
}
|
||||
selectedBlockRotation = 0;
|
||||
player->selectedVoxel.id = BLOCK_VOID;
|
||||
if (rclick) {
|
||||
if (item->rt.funcsset.on_use) {
|
||||
scripting::on_item_use(player.get(), item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -77,11 +77,10 @@ class PlayerController {
|
||||
void onFootstep();
|
||||
void updateFootsteps(float delta);
|
||||
public:
|
||||
static glm::vec3 selectedBlockPosition;
|
||||
static glm::ivec3 selectedBlockNormal;
|
||||
static glm::vec3 selectedPointPosition;
|
||||
static int selectedBlockId;
|
||||
static int selectedBlockStates;
|
||||
static int selectedBlockRotation;
|
||||
|
||||
PlayerController(
|
||||
Level* level,
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
int l_block_name(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua_Integer id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
|
||||
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getBlockDef(id);
|
||||
@@ -27,7 +27,7 @@ int l_block_name(lua_State* L) {
|
||||
int l_block_material(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua_Integer id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
|
||||
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getBlockDef(id);
|
||||
@@ -60,18 +60,19 @@ int l_set_block(lua_State* L) {
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer id = lua_tointeger(L, 4);
|
||||
lua_Integer states = lua_tointeger(L, 5);
|
||||
lua_Integer state = lua_tointeger(L, 5);
|
||||
bool noupdate = lua_toboolean(L, 6);
|
||||
if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) {
|
||||
if (static_cast<size_t>(id) >= scripting::indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
if (!scripting::level->chunks->get(x, y, z)) {
|
||||
return 0;
|
||||
}
|
||||
scripting::level->chunks->set(x, y, z, id, states);
|
||||
scripting::level->chunks->set(x, y, z, id, int2blockstate(state));
|
||||
scripting::level->lighting->onBlockSet(x,y,z, id);
|
||||
if (!noupdate)
|
||||
if (!noupdate) {
|
||||
scripting::blocks->updateSides(x, y, z);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -97,7 +98,7 @@ int l_get_block_x(lua_State* L) {
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
|
||||
return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
|
||||
}
|
||||
}
|
||||
@@ -114,7 +115,7 @@ int l_get_block_y(lua_State* L) {
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
|
||||
return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
|
||||
}
|
||||
}
|
||||
@@ -131,7 +132,7 @@ int l_get_block_z(lua_State* L) {
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
|
||||
return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
|
||||
}
|
||||
}
|
||||
@@ -141,7 +142,7 @@ int l_get_block_rotation(lua_State* L) {
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int rotation = vox == nullptr ? 0 : vox->rotation();
|
||||
int rotation = vox == nullptr ? 0 : vox->state.rotation;
|
||||
lua_pushinteger(L, rotation);
|
||||
return 1;
|
||||
}
|
||||
@@ -155,8 +156,8 @@ int l_set_block_rotation(lua_State* L) {
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->setRotation(value);
|
||||
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModified(true);
|
||||
vox->state.rotation = value;
|
||||
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModifiedAndUnsaved();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -165,7 +166,7 @@ int l_get_block_states(lua_State* L) {
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int states = vox == nullptr ? 0 : vox->states;
|
||||
int states = vox == nullptr ? 0 : blockstate2int(vox->state);
|
||||
lua_pushinteger(L, states);
|
||||
return 1;
|
||||
}
|
||||
@@ -181,8 +182,8 @@ int l_set_block_states(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
vox->states = states;
|
||||
chunk->setModified(true);
|
||||
vox->state = int2blockstate(states);
|
||||
chunk->setModifiedAndUnsaved();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -199,7 +200,7 @@ int l_get_block_user_bits(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
uint data = (vox->states & mask) >> offset;
|
||||
uint data = (blockstate2int(vox->state) & mask) >> offset;
|
||||
lua_pushinteger(L, data);
|
||||
return 1;
|
||||
}
|
||||
@@ -208,18 +209,23 @@ int l_set_block_user_bits(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua_Integer offset = lua_tointeger(L, 4);
|
||||
lua_Integer bits = lua_tointeger(L, 5);
|
||||
|
||||
size_t mask = ((1 << bits) - 1) << offset;
|
||||
lua_Integer value = (lua_tointeger(L, 6) << offset) & mask;
|
||||
|
||||
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->states = (vox->states & (~mask)) | value;
|
||||
return 0;
|
||||
vox->state.userbits = (vox->state.userbits & (~mask)) | value;
|
||||
chunk->setModifiedAndUnsaved();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_is_replaceable_at(lua_State* L) {
|
||||
@@ -231,10 +237,22 @@ int l_is_replaceable_at(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_block_caption(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua_Integer id = lua_tointeger(L, 1);
|
||||
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getBlockDef(id);
|
||||
lua_pushstring(L, def->caption.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg blocklib [] = {
|
||||
{"index", lua_wrap_errors<l_block_index>},
|
||||
{"name", lua_wrap_errors<l_block_name>},
|
||||
{"material", lua_wrap_errors<l_block_material>},
|
||||
{"caption", lua_wrap_errors<l_block_caption>},
|
||||
{"defs_count", lua_wrap_errors<l_blocks_count>},
|
||||
{"is_solid_at", lua_wrap_errors<l_is_solid_at>},
|
||||
{"is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>},
|
||||
|
||||
@@ -100,19 +100,6 @@ static int l_reconfig_packs(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_bindings(lua_State* L) {
|
||||
auto& bindings = Events::bindings;
|
||||
lua_createtable(L, bindings.size(), 0);
|
||||
|
||||
int i = 0;
|
||||
for (auto& entry : bindings) {
|
||||
lua_pushstring(L, entry.first.c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
i++;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_get_setting(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
const auto value = scripting::engine->getSettingsHandler().getValue(name);
|
||||
@@ -186,7 +173,6 @@ const luaL_Reg corelib [] = {
|
||||
{"close_world", lua_wrap_errors<l_close_world>},
|
||||
{"delete_world", lua_wrap_errors<l_delete_world>},
|
||||
{"reconfig_packs", lua_wrap_errors<l_reconfig_packs>},
|
||||
{"get_bindings", lua_wrap_errors<l_get_bindings>},
|
||||
{"get_setting", lua_wrap_errors<l_get_setting>},
|
||||
{"set_setting", lua_wrap_errors<l_set_setting>},
|
||||
{"str_setting", lua_wrap_errors<l_str_setting>},
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "lua_commons.hpp"
|
||||
#include "api_lua.hpp"
|
||||
#include "LuaState.hpp"
|
||||
#include "../scripting.hpp"
|
||||
#include "../../../engine.hpp"
|
||||
#include "../../../files/files.hpp"
|
||||
@@ -11,24 +12,41 @@
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
static fs::path resolve_path(lua_State*, const std::string& path) {
|
||||
return scripting::engine->getPaths()->resolve(path);
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static fs::path resolve_path(const std::string& path) {
|
||||
return engine->getPaths()->resolve(path);
|
||||
}
|
||||
|
||||
static fs::path resolve_path_soft(const std::string& path) {
|
||||
if (path.find(':') == std::string::npos) {
|
||||
return path;
|
||||
}
|
||||
return engine->getPaths()->resolve(path, false);
|
||||
}
|
||||
|
||||
static int l_file_find(lua_State* L) {
|
||||
std::string path = lua_tostring(L, 1);
|
||||
lua_pushstring(L, scripting::engine->getResPaths()->findRaw(path).c_str());
|
||||
return 1;
|
||||
std::string path = state->requireString(1);
|
||||
try {
|
||||
lua_pushstring(L, engine->getResPaths()->findRaw(path).c_str());
|
||||
return 1;
|
||||
} catch (const std::runtime_error& err) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static int l_file_resolve(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
lua_pushstring(L, path.u8string().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_read(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
lua_pushstring(L, files::read_string(path).c_str());
|
||||
return 1;
|
||||
@@ -36,55 +54,50 @@ static int l_file_read(lua_State* L) {
|
||||
throw std::runtime_error("file does not exists "+util::quote(path.u8string()));
|
||||
}
|
||||
|
||||
static int l_file_write(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
const char* text = lua_tostring(L, 2);
|
||||
static int l_file_write(lua_State*) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
auto text = state->requireString(2);
|
||||
files::write_string(path, text);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_remove(lua_State* L) {
|
||||
std::string rawpath = lua_tostring(L, 1);
|
||||
fs::path path = resolve_path(L, rawpath);
|
||||
static int l_file_remove(lua_State*) {
|
||||
std::string rawpath = state->requireString(1);
|
||||
fs::path path = resolve_path(rawpath);
|
||||
auto entryPoint = rawpath.substr(0, rawpath.find(':'));
|
||||
if (entryPoint != "world") {
|
||||
throw std::runtime_error("access denied");
|
||||
}
|
||||
lua_pushboolean(L, fs::remove(path));
|
||||
return 1;
|
||||
return state->pushboolean(fs::remove(path));
|
||||
}
|
||||
|
||||
static int l_file_remove_tree(lua_State* L) {
|
||||
std::string rawpath = lua_tostring(L, 1);
|
||||
fs::path path = resolve_path(L, rawpath);
|
||||
static int l_file_remove_tree(lua_State*) {
|
||||
std::string rawpath = state->requireString(1);
|
||||
fs::path path = resolve_path(rawpath);
|
||||
auto entryPoint = rawpath.substr(0, rawpath.find(':'));
|
||||
if (entryPoint != "world") {
|
||||
throw std::runtime_error("access denied");
|
||||
}
|
||||
lua_pushinteger(L, fs::remove_all(path));
|
||||
return 1;
|
||||
return state->pushinteger(fs::remove_all(path));
|
||||
}
|
||||
|
||||
static int l_file_exists(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::exists(path));
|
||||
return 1;
|
||||
static int l_file_exists(lua_State*) {
|
||||
fs::path path = resolve_path_soft(state->requireString(1));
|
||||
return state->pushboolean(fs::exists(path));
|
||||
}
|
||||
|
||||
static int l_file_isfile(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::is_regular_file(path));
|
||||
return 1;
|
||||
static int l_file_isfile(lua_State*) {
|
||||
fs::path path = resolve_path_soft(state->requireString(1));
|
||||
return state->pushboolean(fs::is_regular_file(path));
|
||||
}
|
||||
|
||||
static int l_file_isdir(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::is_directory(path));
|
||||
return 1;
|
||||
static int l_file_isdir(lua_State*) {
|
||||
fs::path path = resolve_path_soft(state->requireString(1));
|
||||
return state->pushboolean(fs::is_directory(path));
|
||||
}
|
||||
|
||||
static int l_file_length(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
if (fs::exists(path)){
|
||||
lua_pushinteger(L, fs::file_size(path));
|
||||
} else {
|
||||
@@ -94,19 +107,19 @@ static int l_file_length(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_file_mkdir(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
lua_pushboolean(L, fs::create_directory(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_mkdirs(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
lua_pushboolean(L, fs::create_directories(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_read_bytes(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
size_t length = static_cast<size_t>(fs::file_size(path));
|
||||
|
||||
@@ -148,7 +161,7 @@ static int l_file_write_bytes(lua_State* L) {
|
||||
throw std::runtime_error("string expected");
|
||||
}
|
||||
|
||||
fs::path path = resolve_path(L, lua_tostring(L, pathIndex));
|
||||
fs::path path = resolve_path(state->requireString(pathIndex));
|
||||
|
||||
std::vector<ubyte> bytes;
|
||||
|
||||
@@ -163,7 +176,7 @@ static int l_file_write_bytes(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_file_list_all_res(lua_State* L, const std::string& path) {
|
||||
auto files = scripting::engine->getResPaths()->listdirRaw(path);
|
||||
auto files = engine->getResPaths()->listdirRaw(path);
|
||||
lua_createtable(L, files.size(), 0);
|
||||
for (size_t i = 0; i < files.size(); i++) {
|
||||
lua_pushstring(L, files[i].c_str());
|
||||
@@ -173,11 +186,11 @@ static int l_file_list_all_res(lua_State* L, const std::string& path) {
|
||||
}
|
||||
|
||||
static int l_file_list(lua_State* L) {
|
||||
std::string dirname = lua_tostring(L, 1);
|
||||
std::string dirname = state->requireString(1);
|
||||
if (dirname.find(':') == std::string::npos) {
|
||||
return l_file_list_all_res(L, dirname);
|
||||
}
|
||||
fs::path path = resolve_path(L, dirname);
|
||||
fs::path path = resolve_path(dirname);
|
||||
if (!fs::is_directory(path)) {
|
||||
throw std::runtime_error(util::quote(path.u8string())+" is not a directory");
|
||||
}
|
||||
|
||||
@@ -93,6 +93,18 @@ static int l_container_add(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_node_destruct(lua_State* L) {
|
||||
auto docnode = getDocumentNode(L);
|
||||
auto node = std::dynamic_pointer_cast<Container>(docnode.node);
|
||||
engine->getGUI()->postRunnable([node]() {
|
||||
auto parent = node->getParent();
|
||||
if (auto container = dynamic_cast<Container*>(parent)) {
|
||||
container->remove(node);
|
||||
}
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_container_clear(lua_State* L) {
|
||||
auto node = getDocumentNode(L, 1);
|
||||
if (auto container = std::dynamic_pointer_cast<Container>(node.node)) {
|
||||
@@ -101,6 +113,17 @@ static int l_container_clear(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_container_set_interval(lua_State* L) {
|
||||
auto node = getDocumentNode(L, 1);
|
||||
auto interval = state->tointeger(2) / 1000.0f;
|
||||
if (auto container = std::dynamic_pointer_cast<Container>(node.node)) {
|
||||
state->pushvalue(3);
|
||||
auto runnable = state->createRunnable();
|
||||
container->listenInterval(interval, runnable);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_move_into(lua_State* L) {
|
||||
auto node = getDocumentNode(L, 1);
|
||||
auto dest = getDocumentNode(L, 2);
|
||||
@@ -243,14 +266,25 @@ static int p_get_src(UINode* node) {
|
||||
|
||||
static int p_get_add(UINode* node) {
|
||||
if (dynamic_cast<Container*>(node)) {
|
||||
return state->pushcfunction(l_container_add);
|
||||
return state->pushcfunction(lua_wrap_errors<l_container_add>);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_destruct(UINode*) {
|
||||
return state->pushcfunction(lua_wrap_errors<l_node_destruct>);
|
||||
}
|
||||
|
||||
static int p_get_clear(UINode* node) {
|
||||
if (dynamic_cast<Container*>(node)) {
|
||||
return state->pushcfunction(l_container_clear);
|
||||
return state->pushcfunction(lua_wrap_errors<l_container_clear>);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_set_interval(UINode* node) {
|
||||
if (dynamic_cast<Container*>(node)) {
|
||||
return state->pushcfunction(lua_wrap_errors<l_container_set_interval>);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -313,10 +347,12 @@ static int l_gui_getattr(lua_State* L) {
|
||||
{"size", p_get_size},
|
||||
{"interactive", p_is_interactive},
|
||||
{"visible", p_is_visible},
|
||||
{"enabled", p_is_enabled},
|
||||
{"enabled", p_is_enabled},
|
||||
{"move_into", p_move_into},
|
||||
{"add", p_get_add},
|
||||
{"destruct", p_get_destruct},
|
||||
{"clear", p_get_clear},
|
||||
{"setInterval", p_set_interval},
|
||||
{"placeholder", p_get_placeholder},
|
||||
{"valid", p_is_valid},
|
||||
{"caret", p_get_caret},
|
||||
|
||||
@@ -25,16 +25,23 @@ static int l_keycode(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_add_callback(lua_State* L) {
|
||||
static int l_mousecode(lua_State* L) {
|
||||
const char* name = state->requireString(1);
|
||||
lua_pushinteger(L, static_cast<int>(input_util::mousecode_from(name)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_add_callback(lua_State*) {
|
||||
auto bindname = state->requireString(1);
|
||||
const auto& bind = Events::bindings.find(bindname);
|
||||
if (bind == Events::bindings.end()) {
|
||||
throw std::runtime_error("unknown binding "+util::quote(bindname));
|
||||
}
|
||||
state->pushvalue(2);
|
||||
runnable actual_callback = state->createRunnable();
|
||||
runnable callback = [=]() {
|
||||
if (!scripting::engine->getGUI()->isFocusCaught()) {
|
||||
state->createRunnable();
|
||||
actual_callback();
|
||||
}
|
||||
};
|
||||
if (hud) {
|
||||
@@ -49,10 +56,25 @@ static int l_get_mouse_pos(lua_State* L) {
|
||||
return lua::pushvec2_arr(L, Events::cursor);
|
||||
}
|
||||
|
||||
static int l_get_bindings(lua_State* L) {
|
||||
auto& bindings = Events::bindings;
|
||||
lua_createtable(L, bindings.size(), 0);
|
||||
|
||||
int i = 0;
|
||||
for (auto& entry : bindings) {
|
||||
lua_pushstring(L, entry.first.c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
i++;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg inputlib [] = {
|
||||
{"keycode", lua_wrap_errors<l_keycode>},
|
||||
{"mousecode", lua_wrap_errors<l_mousecode>},
|
||||
{"add_callback", lua_wrap_errors<l_add_callback>},
|
||||
{"get_mouse_pos", lua_wrap_errors<l_get_mouse_pos>},
|
||||
{"get_bindings", lua_wrap_errors<l_get_bindings>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
@@ -23,14 +23,14 @@ static int l_json_stringify(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_json_parse(lua_State* L) {
|
||||
auto string = lua_tostring(L, 1);
|
||||
auto string = scripting::state->requireString(1);
|
||||
auto element = json::parse("<string>", string);
|
||||
scripting::state->pushvalue(element);
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg jsonlib [] = {
|
||||
{"stringify", lua_wrap_errors<l_json_stringify>},
|
||||
{"tostring", lua_wrap_errors<l_json_stringify>},
|
||||
{"parse", lua_wrap_errors<l_json_parse>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -132,6 +132,20 @@ static int l_player_set_noclip(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_get_selected_block(lua_State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
if (player->selectedVoxel.id == BLOCK_VOID) {
|
||||
return 0;
|
||||
}
|
||||
const glm::ivec3 pos = player->selectedBlockPosition;
|
||||
lua_pushinteger(L, pos.x);
|
||||
lua_pushinteger(L, pos.y);
|
||||
lua_pushinteger(L, pos.z);
|
||||
return 3;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg playerlib [] = {
|
||||
{"get_pos", lua_wrap_errors<l_player_get_pos>},
|
||||
{"set_pos", lua_wrap_errors<l_player_set_pos>},
|
||||
@@ -144,5 +158,6 @@ const luaL_Reg playerlib [] = {
|
||||
{"set_flight", lua_wrap_errors<l_player_set_flight>},
|
||||
{"is_noclip", lua_wrap_errors<l_player_is_noclip>},
|
||||
{"set_noclip", lua_wrap_errors<l_player_set_noclip>},
|
||||
{"get_selected_block", lua_wrap_errors<l_player_get_selected_block>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -31,7 +31,7 @@ static int l_toml_parse(lua_State*) {
|
||||
}
|
||||
|
||||
const luaL_Reg tomllib [] = {
|
||||
{"serialize", lua_wrap_errors<l_toml_stringify>},
|
||||
{"deserialize", lua_wrap_errors<l_toml_parse>},
|
||||
{"tostring", lua_wrap_errors<l_toml_stringify>},
|
||||
{"parse", lua_wrap_errors<l_toml_parse>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -44,8 +44,9 @@ public:
|
||||
std::shared_ptr<Camera> currentCamera;
|
||||
std::unique_ptr<Hitbox> hitbox;
|
||||
bool debug = false;
|
||||
voxel selectedVoxel {0, 0};
|
||||
voxel selectedVoxel {0, {}};
|
||||
glm::vec3 cam {};
|
||||
glm::ivec3 selectedBlockPosition {};
|
||||
|
||||
Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv);
|
||||
~Player();
|
||||
|
||||
@@ -33,6 +33,7 @@ void PhysicsSolver::step(
|
||||
hitbox->grounded = false;
|
||||
for (uint i = 0; i < substeps; i++) {
|
||||
float px = pos.x;
|
||||
float py = pos.y;
|
||||
float pz = pos.z;
|
||||
|
||||
vel += gravity * dt * gravityScale;
|
||||
@@ -44,6 +45,9 @@ void PhysicsSolver::step(
|
||||
vel.z *= glm::max(0.0f, 1.0f - dt * linear_damping);
|
||||
|
||||
pos += vel * dt + gravity * gravityScale * dt * dt * 0.5f;
|
||||
if (hitbox->grounded) {
|
||||
pos.y = py;
|
||||
}
|
||||
|
||||
if (shifting && hitbox->grounded){
|
||||
float y = (pos.y-half.y-E);
|
||||
@@ -219,21 +223,19 @@ bool PhysicsSolver::isBlockInside(int x, int y, int z, Hitbox* hitbox) {
|
||||
y >= floor(pos.y-half.y) && y <= floor(pos.y+half.y);
|
||||
}
|
||||
|
||||
bool PhysicsSolver::isBlockInside(int x, int y, int z, Block* def, blockstate_t states, Hitbox* hitbox) {
|
||||
bool PhysicsSolver::isBlockInside(int x, int y, int z, Block* def, blockstate state, Hitbox* hitbox) {
|
||||
const float E = 0.001f; // inaccuracy
|
||||
const glm::vec3& pos = hitbox->position;
|
||||
const glm::vec3& half = hitbox->halfsize;
|
||||
voxel v {};
|
||||
v.states = states;
|
||||
const auto& boxes = def->rotatable
|
||||
? def->rt.hitboxes[v.rotation()]
|
||||
? def->rt.hitboxes[state.rotation]
|
||||
: def->hitboxes;
|
||||
for (const auto& block_hitbox : boxes) {
|
||||
glm::vec3 min = block_hitbox.min();
|
||||
glm::vec3 max = block_hitbox.max();
|
||||
// 0.00001 - inaccuracy
|
||||
if (min.x < pos.x+half.x-x-0.00001f && max.x > pos.x-half.x-x+0.00001f &&
|
||||
min.z < pos.z+half.z-z-0.00001f && max.z > pos.z-half.z-z+0.00001f &&
|
||||
min.y < pos.y+half.y-y-0.00001f && max.y > pos.y-half.y-y+0.00001f)
|
||||
if (min.x < pos.x+half.x-x-E && max.x > pos.x-half.x-x+E &&
|
||||
min.z < pos.z+half.z-z-E && max.z > pos.z-half.z-z+E &&
|
||||
min.y < pos.y+half.y-y-E && max.y > pos.y-half.y-y+E)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define PHYSICS_PHYSICSSOLVER_HPP_
|
||||
|
||||
#include "../typedefs.hpp"
|
||||
#include "../voxels/voxel.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
@@ -31,7 +32,7 @@ public:
|
||||
float stepHeight
|
||||
);
|
||||
bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
|
||||
bool isBlockInside(int x, int y, int z, Block* def, blockstate_t states, Hitbox* hitbox);
|
||||
bool isBlockInside(int x, int y, int z, Block* def, blockstate state, Hitbox* hitbox);
|
||||
};
|
||||
|
||||
#endif // PHYSICS_PHYSICSSOLVER_HPP_
|
||||
|
||||
+1
-1
@@ -57,7 +57,7 @@ struct GraphicsSettings {
|
||||
/// 1.0 is linear, 2.0 is quadratic
|
||||
NumberSetting fogCurve {1.6f, 1.0f, 6.0f};
|
||||
/// @brief Lighting gamma
|
||||
NumberSetting gamma {1.0f, 0.5f, 2.0f};
|
||||
NumberSetting gamma {1.0f, 0.4f, 1.0f};
|
||||
/// @brief Enable blocks backlight to prevent complete darkness
|
||||
FlagSetting backlight {true};
|
||||
/// @brief Enable chunks frustum culling
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "util/platform.hpp"
|
||||
#include "util/command_line.hpp"
|
||||
#include "debug/Logger.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
@@ -13,7 +12,6 @@ static debug::Logger logger("main");
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
debug::Logger::init("latest.log");
|
||||
std::cout << sizeof(PlayerInput) << std::endl;
|
||||
|
||||
EnginePaths paths;
|
||||
if (!parse_cmdline(argc, argv, paths))
|
||||
|
||||
+86
-83
@@ -25,8 +25,8 @@ inline constexpr uint BLOCK_AABB_GRID = 16;
|
||||
inline std::string DEFAULT_MATERIAL = "base:stone";
|
||||
|
||||
struct block_funcs_set {
|
||||
bool init: 1;
|
||||
bool update: 1;
|
||||
bool init: 1;
|
||||
bool update: 1;
|
||||
bool onplaced: 1;
|
||||
bool onbroken: 1;
|
||||
bool oninteract: 1;
|
||||
@@ -35,46 +35,46 @@ struct block_funcs_set {
|
||||
};
|
||||
|
||||
struct CoordSystem {
|
||||
glm::ivec3 axisX;
|
||||
glm::ivec3 axisY;
|
||||
glm::ivec3 axisZ;
|
||||
glm::ivec3 axisX;
|
||||
glm::ivec3 axisY;
|
||||
glm::ivec3 axisZ;
|
||||
|
||||
/// @brief Grid 3d position fix offset (for negative vectors)
|
||||
glm::ivec3 fix;
|
||||
/// @brief Grid 3d position fix offset (for negative vectors)
|
||||
glm::ivec3 fix;
|
||||
|
||||
CoordSystem() = default;
|
||||
CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ);
|
||||
CoordSystem() = default;
|
||||
CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ);
|
||||
|
||||
void transform(AABB& aabb) const;
|
||||
void transform(AABB& aabb) const;
|
||||
|
||||
inline bool isVectorHasNegatives(glm::ivec3 vec) {
|
||||
return (vec.x < 0 || vec.y < 0 || vec.z < 0);
|
||||
}
|
||||
inline bool isVectorHasNegatives(glm::ivec3 vec) {
|
||||
return (vec.x < 0 || vec.y < 0 || vec.z < 0);
|
||||
}
|
||||
};
|
||||
|
||||
struct BlockRotProfile {
|
||||
static const int MAX_COUNT = 8;
|
||||
std::string name;
|
||||
CoordSystem variants[MAX_COUNT];
|
||||
static const int MAX_COUNT = 8;
|
||||
std::string name;
|
||||
CoordSystem variants[MAX_COUNT];
|
||||
|
||||
/// @brief Wood logs, pillars, pipes
|
||||
static const BlockRotProfile PIPE;
|
||||
/// @brief Wood logs, pillars, pipes
|
||||
static const BlockRotProfile PIPE;
|
||||
|
||||
/// @brief Doors, signs and other panes
|
||||
static const BlockRotProfile PANE;
|
||||
/// @brief Doors, signs and other panes
|
||||
static const BlockRotProfile PANE;
|
||||
};
|
||||
|
||||
enum class BlockModel {
|
||||
/// @brief invisible
|
||||
none,
|
||||
/// @brief default cube shape
|
||||
block,
|
||||
/// @brief X-shape (grass)
|
||||
xsprite,
|
||||
/// @brief box shape sized as block hitbox
|
||||
aabb,
|
||||
/// @brief custom model defined in json
|
||||
custom
|
||||
/// @brief invisible
|
||||
none,
|
||||
/// @brief default cube shape
|
||||
block,
|
||||
/// @brief X-shape (grass)
|
||||
xsprite,
|
||||
/// @brief box shape sized as block hitbox
|
||||
aabb,
|
||||
/// @brief custom model defined in json
|
||||
custom
|
||||
};
|
||||
|
||||
using BoxModel = AABB;
|
||||
@@ -82,61 +82,61 @@ using BoxModel = AABB;
|
||||
|
||||
/// @brief Common kit of block properties applied to groups of blocks
|
||||
struct BlockMaterial {
|
||||
std::string name;
|
||||
std::string stepsSound {""};
|
||||
std::string placeSound {""};
|
||||
std::string breakSound {""};
|
||||
std::string name;
|
||||
std::string stepsSound {""};
|
||||
std::string placeSound {""};
|
||||
std::string breakSound {""};
|
||||
};
|
||||
|
||||
/// @brief Block properties definition
|
||||
class Block {
|
||||
public:
|
||||
/// @brief Block string id (with prefix included)
|
||||
std::string const name;
|
||||
/// @brief Block string id (with prefix included)
|
||||
std::string const name;
|
||||
|
||||
std::string caption;
|
||||
|
||||
std::string caption;
|
||||
|
||||
/// @brief Textures set applied to block sides
|
||||
std::string textureFaces[6]; // -x,x, -y,y, -z,z
|
||||
|
||||
std::vector<std::string> modelTextures = {};
|
||||
std::vector<BoxModel> modelBoxes = {};
|
||||
std::vector<glm::vec3> modelExtraPoints = {}; //initially made for tetragons
|
||||
std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
|
||||
std::string textureFaces[6]; // -x,x, -y,y, -z,z
|
||||
|
||||
std::vector<std::string> modelTextures = {};
|
||||
std::vector<BoxModel> modelBoxes = {};
|
||||
std::vector<glm::vec3> modelExtraPoints = {}; //initially made for tetragons
|
||||
std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
|
||||
|
||||
/// @brief id of used BlockMaterial, may specify non-existing material
|
||||
std::string material = DEFAULT_MATERIAL;
|
||||
|
||||
/// @brief Light emission R, G, B, S (sky lights: sun, moon, radioactive clouds)
|
||||
uint8_t emission[4] {0, 0, 0, 0};
|
||||
/// @brief Light emission R, G, B, S (sky lights: sun, moon, radioactive clouds)
|
||||
uint8_t emission[4] {0, 0, 0, 0};
|
||||
|
||||
/// @brief Influences visible block sides for transparent blocks
|
||||
uint8_t drawGroup = 0;
|
||||
|
||||
/// @brief Influences visible block sides for transparent blocks
|
||||
uint8_t drawGroup = 0;
|
||||
|
||||
/// @brief Block model type
|
||||
BlockModel model = BlockModel::block;
|
||||
|
||||
BlockModel model = BlockModel::block;
|
||||
|
||||
/// @brief Does the block passing lights into itself
|
||||
bool lightPassing = false;
|
||||
|
||||
bool lightPassing = false;
|
||||
|
||||
/// @brief Does the block passing top-down sky lights into itself
|
||||
bool skyLightPassing = false;
|
||||
|
||||
bool skyLightPassing = false;
|
||||
|
||||
/// @brief Is the block a physical obstacle
|
||||
bool obstacle = true;
|
||||
|
||||
bool obstacle = true;
|
||||
|
||||
/// @brief Can the block be selected
|
||||
bool selectable = true;
|
||||
|
||||
bool selectable = true;
|
||||
|
||||
/// @brief Can the block be replaced with other.
|
||||
/// Examples of replaceable blocks: air, flower, water
|
||||
bool replaceable = false;
|
||||
|
||||
/// Examples of replaceable blocks: air, flower, water
|
||||
bool replaceable = false;
|
||||
|
||||
/// @brief Can player destroy the block
|
||||
bool breakable = true;
|
||||
|
||||
bool breakable = true;
|
||||
|
||||
/// @brief Can the block be oriented different ways
|
||||
bool rotatable = false;
|
||||
bool rotatable = false;
|
||||
|
||||
/// @brief Can the block exist without physical support be a solid block below
|
||||
bool grounded = false;
|
||||
@@ -146,46 +146,49 @@ public:
|
||||
|
||||
/// @brief Set of block physical hitboxes
|
||||
std::vector<AABB> hitboxes;
|
||||
|
||||
|
||||
/// @brief Set of available block rotations (coord-systems)
|
||||
BlockRotProfile rotations;
|
||||
BlockRotProfile rotations;
|
||||
|
||||
/// @brief Item will be picked on MMB click on the block
|
||||
std::string pickingItem = name+BLOCK_ITEM_SUFFIX;
|
||||
|
||||
/// @brief Block script name in blocks/ without extension
|
||||
std::string scriptName = name.substr(name.find(':')+1);
|
||||
|
||||
|
||||
/// @brief Default block layout will be used by hud.open_block(...)
|
||||
std::string uiLayout = name;
|
||||
std::string uiLayout = name;
|
||||
|
||||
/// @brief Block inventory size. 0 - no inventory
|
||||
uint inventorySize = 0;
|
||||
|
||||
/// @brief Runtime indices (content indexing results)
|
||||
struct {
|
||||
/// @brief block runtime integer id
|
||||
blockid_t id;
|
||||
|
||||
// @brief Block tick interval (1 - 20tps, 2 - 10tps)
|
||||
uint tickInterval = 1;
|
||||
|
||||
/// @brief Runtime indices (content indexing results)
|
||||
struct {
|
||||
/// @brief block runtime integer id
|
||||
blockid_t id;
|
||||
|
||||
/// @brief is the block completely opaque for render and raycast
|
||||
bool solid = true;
|
||||
|
||||
bool solid = true;
|
||||
|
||||
/// @brief does the block emit any lights
|
||||
bool emissive = false;
|
||||
bool emissive = false;
|
||||
|
||||
/// @brief set of hitboxes sets with all coord-systems precalculated
|
||||
std::vector<AABB> hitboxes[BlockRotProfile::MAX_COUNT];
|
||||
|
||||
|
||||
/// @brief set of block callbacks flags
|
||||
block_funcs_set funcsset {};
|
||||
block_funcs_set funcsset {};
|
||||
|
||||
/// @brief picking item integer id
|
||||
itemid_t pickingItem = 0;
|
||||
} rt;
|
||||
} rt;
|
||||
|
||||
Block(std::string name);
|
||||
Block(std::string name, std::string texture);
|
||||
Block(const Block&) = delete;
|
||||
Block(std::string name);
|
||||
Block(std::string name, std::string texture);
|
||||
Block(const Block&) = delete;
|
||||
};
|
||||
|
||||
#endif /* VOXELS_BLOCK_HPP_ */
|
||||
|
||||
+49
-51
@@ -7,56 +7,52 @@
|
||||
#include "../lighting/Lightmap.hpp"
|
||||
|
||||
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
|
||||
bottom = 0;
|
||||
top = CHUNK_H;
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
voxels[i].id = 2;
|
||||
voxels[i].states = 0;
|
||||
}
|
||||
bottom = 0;
|
||||
top = CHUNK_H;
|
||||
}
|
||||
|
||||
bool Chunk::isEmpty(){
|
||||
int id = -1;
|
||||
for (uint i = 0; i < CHUNK_VOL; i++){
|
||||
if (voxels[i].id != id){
|
||||
if (id != -1)
|
||||
return false;
|
||||
else
|
||||
id = voxels[i].id;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
int id = -1;
|
||||
for (uint i = 0; i < CHUNK_VOL; i++){
|
||||
if (voxels[i].id != id){
|
||||
if (id != -1)
|
||||
return false;
|
||||
else
|
||||
id = voxels[i].id;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Chunk::updateHeights() {
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
if (voxels[i].id != 0) {
|
||||
bottom = i / (CHUNK_D * CHUNK_W);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = CHUNK_VOL - 1; i >= 0; i--) {
|
||||
if (voxels[i].id != 0) {
|
||||
top = i / (CHUNK_D * CHUNK_W) + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
if (voxels[i].id != 0) {
|
||||
bottom = i / (CHUNK_D * CHUNK_W);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = CHUNK_VOL - 1; i >= 0; i--) {
|
||||
if (voxels[i].id != 0) {
|
||||
top = i / (CHUNK_D * CHUNK_W) + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Chunk::addBlockInventory(std::shared_ptr<Inventory> inventory,
|
||||
uint x, uint y, uint z) {
|
||||
inventories[vox_index(x, y, z)] = inventory;
|
||||
setUnsaved(true);
|
||||
flags.unsaved = true;
|
||||
}
|
||||
|
||||
void Chunk::removeBlockInventory(uint x, uint y, uint z) {
|
||||
if (inventories.erase(vox_index(x, y, z))) {
|
||||
setUnsaved(true);
|
||||
}
|
||||
if (inventories.erase(vox_index(x, y, z))) {
|
||||
flags.unsaved = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Chunk::setBlockInventories(chunk_inventories_map map) {
|
||||
inventories = map;
|
||||
inventories = map;
|
||||
}
|
||||
|
||||
std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z) const {
|
||||
@@ -70,12 +66,12 @@ std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z) cons
|
||||
}
|
||||
|
||||
std::unique_ptr<Chunk> Chunk::clone() const {
|
||||
auto other = std::make_unique<Chunk>(x,z);
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
other->voxels[i] = voxels[i];
|
||||
auto other = std::make_unique<Chunk>(x,z);
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
other->voxels[i] = voxels[i];
|
||||
}
|
||||
other->lightmap.set(&lightmap);
|
||||
return other;
|
||||
other->lightmap.set(&lightmap);
|
||||
return other;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -93,19 +89,21 @@ std::unique_ptr<Chunk> Chunk::clone() const {
|
||||
Total size: (CHUNK_VOL * 4) bytes
|
||||
*/
|
||||
std::unique_ptr<ubyte[]> Chunk::encode() const {
|
||||
auto buffer = std::make_unique<ubyte[]>(CHUNK_DATA_LEN);
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
buffer[i] = voxels[i].id >> 8;
|
||||
auto buffer = std::make_unique<ubyte[]>(CHUNK_DATA_LEN);
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
buffer[i] = voxels[i].id >> 8;
|
||||
buffer[CHUNK_VOL+i] = voxels[i].id & 0xFF;
|
||||
buffer[CHUNK_VOL*2 + i] = voxels[i].states >> 8;
|
||||
buffer[CHUNK_VOL*3 + i] = voxels[i].states & 0xFF;
|
||||
}
|
||||
return buffer;
|
||||
|
||||
blockstate_t state = blockstate2int(voxels[i].state);
|
||||
buffer[CHUNK_VOL*2 + i] = state >> 8;
|
||||
buffer[CHUNK_VOL*3 + i] = state & 0xFF;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
bool Chunk::decode(const ubyte* data) {
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
voxel& vox = voxels[i];
|
||||
for (uint i = 0; i < CHUNK_VOL; i++) {
|
||||
voxel& vox = voxels[i];
|
||||
|
||||
ubyte bid1 = data[i];
|
||||
ubyte bid2 = data[CHUNK_VOL + i];
|
||||
@@ -113,10 +111,10 @@ bool Chunk::decode(const ubyte* data) {
|
||||
ubyte bst1 = data[CHUNK_VOL*2 + i];
|
||||
ubyte bst2 = data[CHUNK_VOL*3 + i];
|
||||
|
||||
vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2));
|
||||
vox.states = (blockstate_t(bst1) << 8) | (blockstate_t(bst2));
|
||||
}
|
||||
return true;
|
||||
vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2));
|
||||
vox.state = int2blockstate((blockstate_t(bst1) << 8) | (blockstate_t(bst2)));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Chunk::convert(ubyte* data, const ContentLUT* lut) {
|
||||
|
||||
+24
-52
@@ -9,14 +9,6 @@
|
||||
#include "voxel.hpp"
|
||||
#include "../lighting/Lightmap.hpp"
|
||||
|
||||
struct ChunkFlag {
|
||||
static const int MODIFIED = 0x1;
|
||||
static const int READY = 0x2;
|
||||
static const int LOADED = 0x4;
|
||||
static const int LIGHTED = 0x8;
|
||||
static const int UNSAVED = 0x10;
|
||||
static const int LOADED_LIGHTS = 0x20;
|
||||
};
|
||||
inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
|
||||
|
||||
class Lightmap;
|
||||
@@ -27,72 +19,52 @@ using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory
|
||||
|
||||
class Chunk {
|
||||
public:
|
||||
int x, z;
|
||||
int bottom, top;
|
||||
voxel voxels[CHUNK_VOL];
|
||||
Lightmap lightmap;
|
||||
int flags = 0;
|
||||
int x, z;
|
||||
int bottom, top;
|
||||
voxel voxels[CHUNK_VOL] {};
|
||||
Lightmap lightmap;
|
||||
struct {
|
||||
bool modified: 1;
|
||||
bool ready: 1;
|
||||
bool loaded: 1;
|
||||
bool lighted: 1;
|
||||
bool unsaved: 1;
|
||||
bool loadedLights: 1;
|
||||
} flags {};
|
||||
|
||||
/* Block inventories map where key is index of block in voxels array */
|
||||
chunk_inventories_map inventories;
|
||||
|
||||
Chunk(int x, int z);
|
||||
Chunk(int x, int z);
|
||||
|
||||
bool isEmpty();
|
||||
bool isEmpty();
|
||||
|
||||
void updateHeights();
|
||||
void updateHeights();
|
||||
|
||||
// unused
|
||||
std::unique_ptr<Chunk> clone() const;
|
||||
|
||||
// flags getters/setters below
|
||||
inline void setFlags(int mask, bool value){
|
||||
if (value)
|
||||
flags |= mask;
|
||||
else
|
||||
flags &= ~(mask);
|
||||
}
|
||||
std::unique_ptr<Chunk> clone() const;
|
||||
|
||||
/* Creates new block inventory given size
|
||||
@return inventory id or 0 if block does not exists */
|
||||
void addBlockInventory(std::shared_ptr<Inventory> inventory,
|
||||
uint x, uint y, uint z);
|
||||
void removeBlockInventory(uint x, uint y, uint z);
|
||||
void setBlockInventories(chunk_inventories_map map);
|
||||
void removeBlockInventory(uint x, uint y, uint z);
|
||||
void setBlockInventories(chunk_inventories_map map);
|
||||
|
||||
/* @return inventory bound to the given block or nullptr */
|
||||
std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
|
||||
|
||||
inline bool isUnsaved() const {return flags & ChunkFlag::UNSAVED;}
|
||||
inline void setModifiedAndUnsaved() {
|
||||
flags.modified = true;
|
||||
flags.unsaved = true;
|
||||
}
|
||||
|
||||
inline bool isModified() const {return flags & ChunkFlag::MODIFIED;}
|
||||
|
||||
inline bool isLighted() const {return flags & ChunkFlag::LIGHTED;}
|
||||
|
||||
inline bool isLoaded() const {return flags & ChunkFlag::LOADED;}
|
||||
|
||||
inline bool isLoadedLights() const {return flags & ChunkFlag::LOADED_LIGHTS;}
|
||||
|
||||
inline bool isReady() const {return flags & ChunkFlag::READY;}
|
||||
|
||||
inline void setUnsaved(bool newState) {setFlags(ChunkFlag::UNSAVED, newState);}
|
||||
|
||||
inline void setModified(bool newState) {setFlags(ChunkFlag::MODIFIED, newState);}
|
||||
|
||||
inline void setLoaded(bool newState) {setFlags(ChunkFlag::LOADED, newState);}
|
||||
|
||||
inline void setLoadedLights(bool newState) {setFlags(ChunkFlag::LOADED_LIGHTS, newState);}
|
||||
|
||||
inline void setLighted(bool newState) {setFlags(ChunkFlag::LIGHTED, newState);}
|
||||
|
||||
inline void setReady(bool newState) {setFlags(ChunkFlag::READY, newState);}
|
||||
|
||||
std::unique_ptr<ubyte[]> encode() const;
|
||||
std::unique_ptr<ubyte[]> encode() const;
|
||||
|
||||
/**
|
||||
* @return true if all is fine
|
||||
**/
|
||||
bool decode(const ubyte* data);
|
||||
bool decode(const ubyte* data);
|
||||
|
||||
static void convert(ubyte* data, const ContentLUT* lut);
|
||||
};
|
||||
|
||||
+13
-15
@@ -68,7 +68,7 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z){
|
||||
const Block* def = contentIds->getBlockDef(v->id);
|
||||
if (def->obstacle) {
|
||||
const auto& boxes = def->rotatable
|
||||
? def->rt.hitboxes[v->rotation()]
|
||||
? def->rt.hitboxes[v->state.rotation]
|
||||
: def->hitboxes;
|
||||
for (const auto& hitbox : boxes) {
|
||||
if (hitbox.contains({x - ix, y - iy, z - iz})) {
|
||||
@@ -158,7 +158,7 @@ Chunk* Chunks::getChunk(int x, int z){
|
||||
return chunks[z * w + x].get();
|
||||
}
|
||||
|
||||
void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states) {
|
||||
void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state) {
|
||||
if (y < 0 || y >= CHUNK_H)
|
||||
return;
|
||||
x -= ox * CHUNK_W;
|
||||
@@ -178,24 +178,22 @@ void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states) {
|
||||
if (def->inventorySize == 0)
|
||||
chunk->removeBlockInventory(lx, y, lz);
|
||||
vox.id = id;
|
||||
vox.states = states;
|
||||
|
||||
chunk->setUnsaved(true);
|
||||
chunk->setModified(true);
|
||||
vox.state = state;
|
||||
chunk->setModifiedAndUnsaved();
|
||||
|
||||
if (y < chunk->bottom) chunk->bottom = y;
|
||||
else if (y + 1 > chunk->top) chunk->top = y + 1;
|
||||
else if (id == 0) chunk->updateHeights();
|
||||
|
||||
if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz)))
|
||||
chunk->setModified(true);
|
||||
chunk->flags.modified = true;
|
||||
if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1)))
|
||||
chunk->setModified(true);
|
||||
chunk->flags.modified = true;
|
||||
|
||||
if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz)))
|
||||
chunk->setModified(true);
|
||||
chunk->flags.modified = true;
|
||||
if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1)))
|
||||
chunk->setModified(true);
|
||||
chunk->flags.modified = true;
|
||||
}
|
||||
|
||||
voxel* Chunks::rayCast(
|
||||
@@ -255,7 +253,7 @@ voxel* Chunks::rayCast(
|
||||
|
||||
if (!def->rt.solid) {
|
||||
const std::vector<AABB>& hitboxes = def->rotatable
|
||||
? def->rt.hitboxes[voxel->rotation()]
|
||||
? def->rt.hitboxes[voxel->state.rotation]
|
||||
: def->hitboxes;
|
||||
|
||||
scalar_t distance = maxDist;
|
||||
@@ -365,7 +363,7 @@ glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDis
|
||||
if (def->obstacle) {
|
||||
if (!def->rt.solid) {
|
||||
const std::vector<AABB>& hitboxes = def->rotatable
|
||||
? def->rt.hitboxes[voxel->rotation()]
|
||||
? def->rt.hitboxes[voxel->state.rotation]
|
||||
: def->modelBoxes;
|
||||
|
||||
scalar_t distance;
|
||||
@@ -499,12 +497,12 @@ void Chunks::saveAndClear(){
|
||||
for (size_t i = 0; i < volume; i++){
|
||||
Chunk* chunk = chunks[i].get();
|
||||
chunks[i] = nullptr;
|
||||
if (chunk == nullptr || !chunk->isLighted())
|
||||
if (chunk == nullptr || !chunk->flags.lighted)
|
||||
continue;
|
||||
|
||||
bool lightsUnsaved = !chunk->isLoadedLights() &&
|
||||
bool lightsUnsaved = !chunk->flags.loadedLights &&
|
||||
worldFiles->doesWriteLights();
|
||||
if (!chunk->isUnsaved() && !lightsUnsaved)
|
||||
if (!chunk->flags.unsaved && !lightsUnsaved)
|
||||
continue;
|
||||
regions.put(chunk);
|
||||
}
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "voxel.hpp"
|
||||
#include "../typedefs.hpp"
|
||||
|
||||
class VoxelRenderer;
|
||||
@@ -13,7 +15,6 @@ struct AABB;
|
||||
class Content;
|
||||
class ContentIndices;
|
||||
class Chunk;
|
||||
struct voxel;
|
||||
class WorldFiles;
|
||||
class LevelEvents;
|
||||
|
||||
@@ -42,7 +43,7 @@ public:
|
||||
voxel* get(int32_t x, int32_t y, int32_t z);
|
||||
light_t getLight(int32_t x, int32_t y, int32_t z);
|
||||
ubyte getLight(int32_t x, int32_t y, int32_t z, int channel);
|
||||
void set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states);
|
||||
void set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state);
|
||||
|
||||
voxel* rayCast(
|
||||
glm::vec3 start,
|
||||
|
||||
@@ -61,7 +61,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
|
||||
chunk->decode(data.get());
|
||||
auto invs = regions.fetchInventories(chunk->x, chunk->z);
|
||||
chunk->setBlockInventories(std::move(invs));
|
||||
chunk->setLoaded(true);
|
||||
chunk->flags.loaded = true;
|
||||
for(auto& entry : chunk->inventories) {
|
||||
level->inventories->store(entry.second);
|
||||
}
|
||||
@@ -71,7 +71,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
|
||||
auto lights = regions.getLights(chunk->x, chunk->z);
|
||||
if (lights) {
|
||||
chunk->lightmap.set(lights.get());
|
||||
chunk->setLoadedLights(true);
|
||||
chunk->flags.loadedLights = true;
|
||||
}
|
||||
return chunk;
|
||||
}
|
||||
|
||||
@@ -163,7 +163,7 @@ void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
|
||||
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){
|
||||
// int cur_y = y;
|
||||
int id = cur_y < SEA_LEVEL ? idWater : BLOCK_AIR;
|
||||
int states = 0;
|
||||
blockstate state {};
|
||||
if ((cur_y == (int)height) && (SEA_LEVEL-2 < cur_y)) {
|
||||
id = idGrassBlock;
|
||||
} else if (cur_y < (height - 6)){
|
||||
@@ -177,7 +177,7 @@ void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
|
||||
treesTile, idWood, idLeaves);
|
||||
if (tree) {
|
||||
id = tree;
|
||||
states = BLOCK_DIR_UP;
|
||||
state.rotation = BLOCK_DIR_UP;
|
||||
}
|
||||
}
|
||||
float sand = fmax(heights.get(MAPS::SAND, cur_x, cur_z), heights.get(MAPS::CLIFF, cur_x, cur_z));
|
||||
@@ -198,10 +198,10 @@ void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
|
||||
}
|
||||
if ((height > SEA_LEVEL+1) && ((int)(height + 1) == cur_y) && ((unsigned short)randomgrass.rand() > 65533)){
|
||||
id = idWood;
|
||||
states = BLOCK_DIR_UP;
|
||||
state.rotation = BLOCK_DIR_UP;
|
||||
}
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].states = states;
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
|
||||
for (int x = 0; x < CHUNK_W; x++) {
|
||||
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){
|
||||
int id = BLOCK_AIR;
|
||||
int states = 0;
|
||||
blockstate state {};
|
||||
|
||||
if(cur_y == 2) {
|
||||
id = idBazalt;
|
||||
@@ -21,7 +21,7 @@ void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
|
||||
}
|
||||
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].states = states;
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+25
-13
@@ -10,22 +10,34 @@ inline constexpr int BLOCK_DIR_EAST = 0x3;
|
||||
inline constexpr int BLOCK_DIR_UP = 0x4;
|
||||
inline constexpr int BLOCK_DIR_DOWN = 0x5;
|
||||
|
||||
// limited to 8 block orientations
|
||||
inline constexpr int BLOCK_ROT_MASK = 0b0000'0111;
|
||||
// reserved bits
|
||||
inline constexpr int BLOCK_RESERVED_MASK = 0b1111'1000;
|
||||
struct blockstate {
|
||||
uint8_t rotation : 3;
|
||||
uint8_t segment : 2; // planned to 0.22
|
||||
uint8_t reserved : 3;
|
||||
uint8_t userbits : 8;
|
||||
};
|
||||
static_assert (sizeof(blockstate) == 2);
|
||||
|
||||
inline constexpr blockstate_t blockstate2int(blockstate b) {
|
||||
return static_cast<blockstate_t>(b.rotation) |
|
||||
static_cast<blockstate_t>(b.segment) << 3 |
|
||||
static_cast<blockstate_t>(b.reserved) << 5 |
|
||||
static_cast<blockstate_t>(b.userbits) << 8;
|
||||
}
|
||||
|
||||
inline constexpr blockstate int2blockstate(blockstate_t i) {
|
||||
return {
|
||||
static_cast<uint8_t>(i & 0b111),
|
||||
static_cast<uint8_t>((i >> 3) & 0b11),
|
||||
static_cast<uint8_t>((i >> 5) & 0b111),
|
||||
static_cast<uint8_t>((i >> 8) & 0xFF)
|
||||
};
|
||||
}
|
||||
|
||||
struct voxel {
|
||||
blockid_t id;
|
||||
blockstate_t states;
|
||||
|
||||
inline uint8_t rotation() const {
|
||||
return states & BLOCK_ROT_MASK;
|
||||
}
|
||||
|
||||
inline void setRotation(uint8_t rotation) {
|
||||
states = (states & (~BLOCK_ROT_MASK)) | (rotation & BLOCK_ROT_MASK);
|
||||
}
|
||||
blockstate state;
|
||||
};
|
||||
static_assert(sizeof(voxel) == 4);
|
||||
|
||||
#endif // VOXELS_VOXEL_HPP_
|
||||
|
||||
+23
-8
@@ -98,6 +98,14 @@ void Events::pollEvents() {
|
||||
}
|
||||
}
|
||||
|
||||
Binding& Events::getBinding(const std::string& name) {
|
||||
auto found = bindings.find(name);
|
||||
if (found == bindings.end()) {
|
||||
throw std::runtime_error("binding '"+name+"' does not exists");
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
void Events::bind(const std::string& name, inputtype type, keycode code) {
|
||||
bind(name, type, static_cast<int>(code));
|
||||
}
|
||||
@@ -110,6 +118,10 @@ void Events::bind(const std::string& name, inputtype type, int code) {
|
||||
bindings.emplace(name, Binding(type, code));
|
||||
}
|
||||
|
||||
void Events::rebind(const std::string& name, inputtype type, int code) {
|
||||
bindings[name] = Binding(type, code);
|
||||
}
|
||||
|
||||
bool Events::active(const std::string& name) {
|
||||
const auto& found = bindings.find(name);
|
||||
if (found == bindings.end()) {
|
||||
@@ -155,19 +167,22 @@ std::string Events::writeBindings() {
|
||||
dynamic::Map obj;
|
||||
for (auto& entry : Events::bindings) {
|
||||
const auto& binding = entry.second;
|
||||
|
||||
auto& jentry = obj.putMap(entry.first);
|
||||
std::string value;
|
||||
switch (binding.type) {
|
||||
case inputtype::keyboard: jentry.put("type", "keyboard"); break;
|
||||
case inputtype::mouse: jentry.put("type", "mouse"); break;
|
||||
case inputtype::keyboard:
|
||||
value = "key:"+input_util::get_name(static_cast<keycode>(binding.code));
|
||||
break;
|
||||
case inputtype::mouse:
|
||||
value = "mouse:"+input_util::get_name(static_cast<mousecode>(binding.code));
|
||||
break;
|
||||
default: throw std::runtime_error("unsupported control type");
|
||||
}
|
||||
jentry.put("code", binding.code);
|
||||
obj.put(entry.first, value);
|
||||
}
|
||||
return json::stringify(&obj, true, " ");
|
||||
return toml::stringify(obj);
|
||||
}
|
||||
|
||||
void Events::loadBindings(const std::string& filename, const std::string& source) {
|
||||
void Events::loadBindingsOld(const std::string& filename, const std::string& source) {
|
||||
auto obj = json::parse(filename, source);
|
||||
for (auto& entry : Events::bindings) {
|
||||
auto& binding = entry.second;
|
||||
@@ -192,7 +207,7 @@ void Events::loadBindings(const std::string& filename, const std::string& source
|
||||
}
|
||||
}
|
||||
|
||||
void Events::loadBindingsToml(const std::string& filename, const std::string& source) {
|
||||
void Events::loadBindings(const std::string& filename, const std::string& source) {
|
||||
auto map = toml::parse(filename, source);
|
||||
for (auto& entry : map->values) {
|
||||
if (auto value = std::get_if<std::string>(&entry.second)) {
|
||||
|
||||
@@ -38,9 +38,11 @@ public:
|
||||
|
||||
static void toggleCursor();
|
||||
|
||||
static Binding& getBinding(const std::string& name);
|
||||
static void bind(const std::string& name, inputtype type, keycode code);
|
||||
static void bind(const std::string& name, inputtype type, mousecode code);
|
||||
static void bind(const std::string& name, inputtype type, int code);
|
||||
static void rebind(const std::string& name, inputtype type, int code);
|
||||
static bool active(const std::string& name);
|
||||
static bool jactive(const std::string& name);
|
||||
|
||||
@@ -51,7 +53,7 @@ public:
|
||||
|
||||
static std::string writeBindings();
|
||||
static void loadBindings(const std::string& filename, const std::string& source);
|
||||
static void loadBindingsToml(const std::string& filename, const std::string& source);
|
||||
static void loadBindingsOld(const std::string& filename, const std::string& source); // TODO: remove in 0.22
|
||||
};
|
||||
|
||||
#endif // WINDOW_EVENTS_HPP_
|
||||
|
||||
+23
-1
@@ -40,6 +40,25 @@ static std::unordered_map<std::string, int> mousecodes {
|
||||
{"middle", GLFW_MOUSE_BUTTON_3},
|
||||
};
|
||||
|
||||
static std::unordered_map<int, std::string> keynames {};
|
||||
|
||||
std::string input_util::get_name(mousecode code) {
|
||||
switch (code) {
|
||||
case mousecode::BUTTON_1: return "left";
|
||||
case mousecode::BUTTON_2: return "right";
|
||||
case mousecode::BUTTON_3: return "middle";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
std::string input_util::get_name(keycode code) {
|
||||
auto found = keynames.find(static_cast<int>(code));
|
||||
if (found == keynames.end()) {
|
||||
return "unknown";
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
void Binding::reset(inputtype type, int code) {
|
||||
this->type = type;
|
||||
this->code = code;
|
||||
@@ -58,11 +77,14 @@ void input_util::initialize() {
|
||||
keycodes[std::to_string(i)] = GLFW_KEY_0+i;
|
||||
}
|
||||
for (int i = 0; i < 25; i++) {
|
||||
keycodes["f"+std::to_string(i)] = GLFW_KEY_F1+i;
|
||||
keycodes["f"+std::to_string(i+1)] = GLFW_KEY_F1+i;
|
||||
}
|
||||
for (char i = 'a'; i <= 'z'; i++) {
|
||||
keycodes[std::string({i})] = GLFW_KEY_A-'a'+i;
|
||||
}
|
||||
for (const auto& entry : keycodes) {
|
||||
keynames[entry.second] = entry.first;
|
||||
}
|
||||
}
|
||||
|
||||
keycode input_util::keycode_from(const std::string& name) {
|
||||
|
||||
@@ -122,6 +122,11 @@ namespace input_util {
|
||||
std::string to_string(keycode code);
|
||||
/// @return Mouse button label by keycode
|
||||
std::string to_string(mousecode code);
|
||||
|
||||
/// @return Key name by keycode
|
||||
std::string get_name(keycode code);
|
||||
/// @return Mouse button name by keycode
|
||||
std::string get_name(mousecode code);
|
||||
}
|
||||
|
||||
enum class inputtype {
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
## Key Names
|
||||
- space, backspace, tab, enter, caps-lock, escape
|
||||
- left-ctrl, left-shift, left-alt, left-super
|
||||
- right-ctrl, right-shift, right-alt, right-alt
|
||||
- delete, home, end, insert, page-up, page-down
|
||||
- left, right, down, up
|
||||
- a..z
|
||||
- 0..9
|
||||
- f1..f25
|
||||
+1
-1
@@ -58,8 +58,8 @@ public:
|
||||
std::shared_ptr<T> tObj = std::make_shared<T>(args...);
|
||||
|
||||
std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
|
||||
objects.push_back(obj);
|
||||
obj->objectUID = objects.size();
|
||||
objects.push_back(obj);
|
||||
obj->spawned();
|
||||
return tObj;
|
||||
}
|
||||
|
||||
+12
-10
@@ -12,7 +12,6 @@
|
||||
#include "../voxels/Chunk.hpp"
|
||||
#include "../voxels/Chunks.hpp"
|
||||
#include "../voxels/ChunksStorage.hpp"
|
||||
#include "../window/Camera.hpp"
|
||||
#include "../world/WorldGenerators.hpp"
|
||||
|
||||
#include <memory>
|
||||
@@ -58,11 +57,11 @@ void World::write(Level* level) {
|
||||
|
||||
for (size_t i = 0; i < chunks->volume; i++) {
|
||||
auto chunk = chunks->chunks[i];
|
||||
if (chunk == nullptr || !chunk->isLighted())
|
||||
if (chunk == nullptr || !chunk->flags.lighted)
|
||||
continue;
|
||||
bool lightsUnsaved = !chunk->isLoadedLights() &&
|
||||
bool lightsUnsaved = !chunk->flags.loadedLights &&
|
||||
settings.debug.doWriteLights.get();
|
||||
if (!chunk->isUnsaved() && !lightsUnsaved)
|
||||
if (!chunk->flags.unsaved && !lightsUnsaved)
|
||||
continue;
|
||||
regions.put(chunk.get());
|
||||
}
|
||||
@@ -135,7 +134,6 @@ std::unique_ptr<Level> World::load(
|
||||
}
|
||||
}
|
||||
}
|
||||
(void)world.release();
|
||||
return level;
|
||||
}
|
||||
|
||||
@@ -194,19 +192,20 @@ void World::deserialize(dynamic::Map* root) {
|
||||
if (generator == "") {
|
||||
generator = WorldGenerators::getDefaultGeneratorID();
|
||||
}
|
||||
auto verobj = root->map("version");
|
||||
if (verobj) {
|
||||
if (auto verobj = root->map("version")) {
|
||||
int major=0, minor=-1;
|
||||
verobj->num("major", major);
|
||||
verobj->num("minor", minor);
|
||||
std::cout << "world version: " << major << "." << minor << std::endl;
|
||||
logger.info() << "world version: " << major << "." << minor;
|
||||
}
|
||||
auto timeobj = root->map("time");
|
||||
if (timeobj) {
|
||||
if (auto timeobj = root->map("time")) {
|
||||
timeobj->num("day-time", daytime);
|
||||
timeobj->num("day-time-speed", daytimeSpeed);
|
||||
timeobj->num("total-time", totalTime);
|
||||
}
|
||||
if (auto weatherobj = root->map("weather")) {
|
||||
weatherobj->num("fog", fog);
|
||||
}
|
||||
nextInventoryId = root->get("next-inventory-id", 2);
|
||||
}
|
||||
|
||||
@@ -226,6 +225,9 @@ std::unique_ptr<dynamic::Map> World::serialize() const {
|
||||
timeobj.put("day-time-speed", daytimeSpeed);
|
||||
timeobj.put("total-time", totalTime);
|
||||
|
||||
auto& weatherobj = root->putMap("weather");
|
||||
weatherobj.put("fog", fog);
|
||||
|
||||
root->put("next-inventory-id", nextInventoryId);
|
||||
return root;
|
||||
}
|
||||
|
||||
@@ -49,6 +49,9 @@ public:
|
||||
/// @brief total time passed in the world (not depending on daytimeSpeed)
|
||||
double totalTime = 0.0;
|
||||
|
||||
/// @brief will be replaced with weather in future
|
||||
float fog = 0.0f;
|
||||
|
||||
World(
|
||||
std::string name,
|
||||
std::string generator,
|
||||
|
||||
Reference in New Issue
Block a user