Merge branch 'main' into blocks_meta

This commit is contained in:
MihailRis
2024-06-06 12:23:20 +03:00
88 changed files with 1476 additions and 802 deletions
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@@ -0,0 +1,44 @@
name: Macos Build
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
jobs:
build-dmg:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: Install dependencies from brew
run: |
brew install glfw3 glew libpng openal-soft luajit libvorbis
- name: Install specific version of GLM
run: |
curl -O https://raw.githubusercontent.com/Homebrew/homebrew-core/5c7655a866646aa4b857c002b8ae5465b9d26f65/Formula/g/glm.rb
brew install --formula glm.rb
- name: Configure
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_APPDIR=1
- name: Build
run: cmake --build build -t install
- name: Create DMG
run: |
mkdir VoxelEngineDmgContent
cp -r build/res VoxelEngineDmgContent/
cp -r build/VoxelEngine VoxelEngineDmgContent/
hdiutil create VoxelEngineMacApp.dmg -volname "VoxelEngine" -srcfolder VoxelEngineDmgContent -ov -format UDZO
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: VoxelEngineMacOs
path: VoxelEngineMacApp.dmg
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name: Windows Build
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
jobs:
build-windows:
strategy:
matrix:
include:
- os: windows-latest
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: Set up vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
.\bootstrap-vcpkg.bat
.\vcpkg integrate install
cd ..
- name: Configure and build project with CMake and vcpkg
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
Remove-Item -Path CMakeFiles -Recurse -Force
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
cmake --build . --config Release
- name: Package for Windows
run: |
mkdir packaged
cp -r build/* packaged/
working-directory: ${{ github.workspace }}
- uses: actions/upload-artifact@v2
with:
name: Windows-Build
path: 'packaged/Release/*'
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@@ -50,6 +50,9 @@ else()
-Wformat-nonliteral -Wcast-align -Wformat-nonliteral -Wcast-align
-Wpointer-arith -Wundef -Wpointer-arith -Wundef
-Wwrite-strings -Wno-unused-parameter) -Wwrite-strings -Wno-unused-parameter)
if (CMAKE_BUILD_TYPE MATCHES "Debug")
target_compile_options(${PROJECT_NAME} PRIVATE -Og)
endif()
endif() endif()
if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND WIN32) if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND WIN32)
@@ -98,6 +101,18 @@ if (WIN32)
set(VORBISLIB vorbis vorbisfile) # not tested set(VORBISLIB vorbis vorbisfile) # not tested
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
endif() endif()
elseif(APPLE)
find_package(PkgConfig)
pkg_check_modules(LUAJIT REQUIRED luajit)
pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
set(LUA_INCLUDE_DIR "/opt/homebrew/include/luajit-2.1")
set(LUA_LIBRARIES "/opt/homebrew/lib/libluajit-5.1.a")
message(STATUS "LUA Libraries: ${LUA_LIBRARIES}")
message(STATUS "LUA Include Dir: ${LUA_INCLUDE_DIR}")
find_package(PNG REQUIRED)
set(PNGLIB PNG::PNG)
set(VORBISLIB ${VORBIS_LDFLAGS})
message(STATUS "Vorbis Lib: ${VORBIS_LDFLAGS}")
else() else()
find_package(PkgConfig) find_package(PkgConfig)
pkg_check_modules(LUAJIT REQUIRED luajit) pkg_check_modules(LUAJIT REQUIRED luajit)
+104 -211
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@@ -2,11 +2,7 @@
В качестве языка сценариев используется LuaJIT В качестве языка сценариев используется LuaJIT
## Функции, доступные в скриптах
```lua ```lua
load_script("контентпак:scripts/имя_скрипта.lua") -- загружает скрипт, если ещё не загружен
load_script("контентпак:scripts/имя_скрипта.lua", true) -- перезагружает скрипт
require "контентпак:имя_модуля" -- загружает lua модуль из папки modules (расширение не указывается) require "контентпак:имя_модуля" -- загружает lua модуль из папки modules (расширение не указывается)
``` ```
@@ -77,8 +73,23 @@ player.set_noclip(bool)
Геттер и сеттер noclip режима (выключенная коллизия игрока) Геттер и сеттер noclip режима (выключенная коллизия игрока)
```python
player.get_selected_block(playerid: int) -> x,y,z
```
Возвращает координаты выделенного блока, либо nil
## Библиотека world ## Библиотека world
```python
world.get_list() -> массив таблиц {
name: str,
icon: str
}
```
Возвращает информацию о мирах: название и предпросмотр (автоматически загружаемая текстура).
```python ```python
world.get_day_time() -> number world.get_day_time() -> number
``` ```
@@ -103,6 +114,12 @@ world.get_seed() -> int
Возвращает зерно мира. Возвращает зерно мира.
```python
world.exists() -> bool
```
Проверяет существование мира по имени.
## Библиотека pack ## Библиотека pack
```python ```python
@@ -123,6 +140,38 @@ pack.get_installed() -> массив строк
Возращает id всех установленных в мире контент-паков Возращает id всех установленных в мире контент-паков
```python
pack.get_available() -> массив строк
```
Возвращает id всех доступных, но не установленных в мире контент-паков
```python
pack.get_base_packs() -> массив строк
```
Возвращает id всех базовых паков (неудаляемых)
```python
pack.get_info(packid: str) -> {
id: str,
title: str,
creator: str,
description: str,
version: str,
icon: str,
dependencies: опциональный массив строк
}
```
Возвращает информацию о паке (не обязательно установленном).
- icon - название текстуры предпросмотра (загружается автоматически)
- dependencies - строки в формате `{lvl}{id}`, где lvl:
- `!` - required
- `?` - optional
- `~` - weak
например `!teal`
## Библиотека gui ## Библиотека gui
Библиотека содержит функции для доступа к свойствам UI элементов. Вместо gui следует использовать объектную обертку, предоставляющую доступ к свойствам через мета-методы __index, __newindex: Библиотека содержит функции для доступа к свойствам UI элементов. Вместо gui следует использовать объектную обертку, предоставляющую доступ к свойствам через мета-методы __index, __newindex:
@@ -134,6 +183,33 @@ indentory_doc.some_button.text = "new text"
В скрипте макета `layouts/файл_макета.xml` - `layouts/файл_макета.xml.lua` уже доступна переменная **document** содержащая объект класса Document В скрипте макета `layouts/файл_макета.xml` - `layouts/файл_макета.xml.lua` уже доступна переменная **document** содержащая объект класса Document
```python
gui.str(text: str, context: str) -> str
```
Возращает переведенный текст.
```python
gui.get_viewport() -> {int, int}
```
Возвращает размер главного контейнера (окна).
```python
gui.get_env(document: str) -> table
```
Возвращает окружение (таблица глобальных переменных) указанного документа.
```python
get_locales_info() -> таблица таблиц где
ключ - id локали в формате isolangcode_ISOCOUNTRYCODE
значение - таблица {
name: str # название локали на её языке
}
```
Возвращает информацию о всех загруженных локалях (res/texts/\*).
## Библиотека inventory ## Библиотека inventory
Библиотека функций для работы с инвентарем. Библиотека функций для работы с инвентарем.
@@ -211,6 +287,18 @@ block.index(name: str) -> int
Возвращает числовой id блока, принимая в качестве агрумента строковый Возвращает числовой id блока, принимая в качестве агрумента строковый
```python
block.material(blockid: int) -> str
```
Возвращает id материала блока.
```python
block.caption(blockid: int) -> str
```
Возвращает название блока, отображаемое в интерфейсе.
```python ```python
block.get(x: int, y: int, z: int) -> int block.get(x: int, y: int, z: int) -> int
``` ```
@@ -373,206 +461,27 @@ hud.close(layoutid: str)
hud.get_block_inventory() -> int hud.get_block_inventory() -> int
``` ```
Получить ID инвентаря открытого блока или 0 Дает ID инвентаря открытого блока или 0
## События блоков
```lua
function on_placed(x, y, z, playerid)
```
Вызывается после установки блока игроком
```lua
function on_broken(x, y, z, playerid)
```
Вызывается после разрушения блока игроком
```lua
function on_interact(x, y, z, playerid) -> bool
```
Вызывается при нажатии на блок ПКМ. Предотвращает установку блоков, если возвращает `true`
```lua
function on_update(x, y, z)
```
Вызывается при обновлении блока (если изменился соседний блок)
```lua
function on_random_update(x, y, z)
```
Вызывается в случайные моменты времени (рост травы на блоках земли)
```lua
function on_blocks_tick(tps: int)
```
Вызывается tps (20) раз в секунду
## События предметов
```lua
function on_use(playerid: int)
```
Вызывается при нажатии ПКМ не на блок.
```lua
function on_use_on_block(x: int, y: int, z: int, playerid: int)
```
Вызывается при нажатии ПКМ на блок. Предотвращает установку блока, прописанного в `placing-block` если возвращает `true`
```lua
function on_block_break_by(x: int, y: int, z: int, playerid: int)
```
Вызывается при нажатии ЛКМ на блок (в т.ч неразрушимый). Предотвращает разрушение блока, если возвращает `true`
## События мира
События мира для контент-пака прописываются в `scripts/world.lua`
```lua
function on_world_open()
```
Вызывается при загрузке мира
```lua
function on_world_save()
```
Вызывается перед сохранением мира
```lua
function on_world_tick()
```
Вызывается 20 раз в секунду
```lua
function on_world_quit()
```
Вызывается при выходе из мира (после сохранения)
## События макета
События прописываются в файле `layouts/имя_макета.xml.lua`.
```lua
function on_open(invid: int, x: int, y: int, z: int)
```
Вызывается при добавлении элемента на экран.
При отсутствии привязки к инвентарю invid будет равен 0.
При отсутствии привязки к блоку x, y, z так же будут равны 0.
```lua
function on_close(invid: int)
```
Вызывается при удалении элемента с экрана.
## События HUD
События связанные с игровым интерфейсом прописываются в файле `scripts/hud.lua`
```lua
function on_hud_open(playerid: int)
```
Вызывается после входа в мир, когда становится доступна библиотека hud. Здесь на экран добавляются постоянные элементы.
```lua
function on_hud_close(playerid: int)
```
Вызывается при выходе из мира, перед его сохранением.
## Библиотеки движка
### file
Библиотека функций для работы с файлами
```python ```python
file.resolve(путь: str) -> str hud.get_player() -> int
``` ```
Функция приводит запись `точка_входа:путь` (например `user:worlds/house1`) к обычному пути. (например `C://Users/user/.voxeng/worlds/house1`) Дает ID игрока, к которому привязан пользовательский интерфейс
> [!NOTE]
> Функцию не нужно использовать в сочетании с другими функциями из библиотеки, так как они делают это автоматически
Возвращаемый путь не является каноническим и может быть как абсолютным, так и относительным.
```python ```python
file.read(путь: str) -> str hud.pause()
``` ```
Читает весь текстовый файл и возвращает в виде строки Открывает меню паузы
```python ```python
file.read_bytes(путь: str) -> array of integers hud.resume()
``` ```
Читает файл в массив байт. Закрывает меню паузы.
```python ## Библиотека time
file.write(путь: str, текст: str) -> nil
```
Записывает текст в файл (с перезаписью)
```python
file.write_bytes(путь: str, data: array of integers)
```
Записывает массив байт в файл (с перезаписью)
```python
file.length(путь: str) -> int
```
Возвращает размер файла в байтах, либо -1, если файл не найден
```python
file.exists(путь: str) -> bool
```
Проверяет, существует ли по данному пути файл или директория
```python
file.isfile(путь: str) -> bool
```
Проверяет, существует ли по данному пути файл
```python
file.isdir(путь: str) -> bool
```
Проверяет, существует ли по данному пути директория
```python
file.mkdir(путь: str) -> bool
```
Создает директорию. Возвращает true если была создана новая директория
```python
file.mkdirs(путь: str) -> bool
```
Создает всю цепочку директорий. Возвращает true если были созданы директории.
### time
```python ```python
time.uptime() -> float time.uptime() -> float
@@ -580,24 +489,8 @@ time.uptime() -> float
Возвращает время с момента запуска движка в секундах Возвращает время с момента запуска движка в секундах
## Доступные модули ```python
time.delta() -> float
### TOML сериализация/десериализация
```lua
local toml = require "core:toml"
local t = {a=53, b=42, s="test", sub={x=1, y=6}}
local s = toml.serialize(t)
print(s)
local t2 = toml.deserialize(s)
```
вывод:
```toml
b = 42
s = "test"
a = 53
[sub]
y = 6
x = 1
``` ```
Возвращает дельту времени (время прошедшее с предыдущего кадра)
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@@ -0,0 +1,109 @@
# Консоль
Для работы с командным интерпретатором предоставляется библиотека **console**
## Создание команд
Для создания команды консоли используется следующая функция:
```python
console.add_command(схема: str, исполнитель: function)
```
Схема имеет следующий синтаксис:
```
название позиционные параметры {именованные параметры}
```
Название может содержать:
- латинницу
- цифры (кроме первого символа)
- `.`, `_`, `-`
Позиционные параметры разделяются пробелами и имеют следующий синтаксис:
```
название:тип (вариант 1)
название:тип=по-умолчанию (вариант 2)
название:тип~центральное-значение (вариант 3)
название:тип=по-умолчанию~центральное-значение (вариант 4)
```
Доступные типы:
- **int** - целое число
- **num** - дробное число
- **str** - строка
- **sel** - селектор (id объекта представленный целым числом)
- **enum** - перечисление
На вариантах 3 и 4 показан оператор `~` позволяющий использовать относительные значения. *Центральное значение* - значение, относительно которого будет указываться пользовательское. Например позиция игрока.
Относительный оператор работает только с числами (num или int)
В качестве центральных значений могут указываться переменные, назначаемые через **console.set**.
Пример:
```python
x:num~pos.x
```
Переменные можно указывать и в качестве значений по-умолчанию, при использовании префикса `$`:
```python
t:int=$time
```
Перечисления указывазываются в формате:
```python
mode:[replace|destruct|none]
```
Либо через переменную:
```python
mode:enum $modes
```
Селекторы указываются с префиксом `@`. На данный момент являются заглушкой, по причине отсутствия объектной модели. Следует делать опциональными и использовать переменные:
```python
obj:sel=$obj.id # obj.id - id игрока
```
Именованные аргументы указываются в специальном блоке, ограниченном фигурными скобками `{ }` по той же схеме.
Пример:
```python
eval name:str="World" {greeting:str='Hello'}
```
## Примеры схем команд
Схемы существующих команд можно найти в файле `res/script/stdcmd.lua`.
Пример - команда **tp**:
```python
tp obj:sel=$obj.id x:num~pos.x y:num~pos.y z:num~pos.z
```
Полный lua код создания команды:
```lua
console.add_command(
"tp obj:sel=$obj.id x:num~pos.x y:num~pos.y z:num~pos.z",
"Teleport object",
function (args, kwargs)
player.set_pos(unpack(args))
end
)
```
- В args передаются готовые значения позиционных аргументов.
- В kwargs передается таблица значений именованных аргументов.
Проверку и приведение типов интерпретатор команд производит автоматически.
@@ -0,0 +1,59 @@
# Пользовательский ввод
Обработка нажатий клавиш и кнопок мыши обрабатываются через привязки (bindings), которые назначаются в паке, в файле `config/bindings.toml` в формате:
```toml
packid.binding.name="inputtype:codename"
```
- packid - опционально, но желательно
- inputtype - key или mouse
- codename - имя клавиши или кнопки мыши (left/right/middle)
## Имена клавиш
- space, backspace, tab, enter, caps-lock, escape
- left-ctrl, left-shift, left-alt, left-super
- right-ctrl, right-shift, right-alt, right-super
- delete, home, end, insert, page-up, page-down
- left, right, down, up
- a..z
- 0..9
- f1..f25
## Библиотека input
```python
input.keycode(keyname: str) -> int
```
Возвращает код клавиши по имени, либо -1
```python
input.mousecode(mousename: str) -> int
```
Возвращает код кнопки мыши по имени, либо -1
```python
input.add_callback(bindname: str, callback: function)
```
Назначает функцию, которая будет вызываться при активации привязки. Пример:
```lua
input.add_callback("hud.inventory", function ()
print("Inventory open key pressed")
end)
```
```python
input.get_mouse_pos() -> {int, int}
```
Возвращает позицию курсора на экране.
```python
input.get_bindings() -> массив строк
```
Возвращает названия всех доступных привязок.
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@@ -0,0 +1,126 @@
# События движка
## События блоков
Функции для обработки событий, прописываемые в скрипте блока.
```lua
function on_placed(x, y, z, playerid)
```
Вызывается после установки блока игроком
```lua
function on_broken(x, y, z, playerid)
```
Вызывается после разрушения блока игроком
```lua
function on_interact(x, y, z, playerid) -> bool
```
Вызывается при нажатии на блок ПКМ. Предотвращает установку блоков, если возвращает `true`
```lua
function on_update(x, y, z)
```
Вызывается при обновлении блока (если изменился соседний блок)
```lua
function on_random_update(x, y, z)
```
Вызывается в случайные моменты времени (рост травы на блоках земли)
```lua
function on_blocks_tick(tps: int)
```
Вызывается tps (20) раз в секунду
## События предметов
Функции для обработки событий, прописываемые в скрипте предмета.
```lua
function on_use(playerid: int)
```
Вызывается при нажатии ПКМ не на блок.
```lua
function on_use_on_block(x: int, y: int, z: int, playerid: int)
```
Вызывается при нажатии ПКМ на блок. Предотвращает установку блока, прописанного в `placing-block` если возвращает `true`
```lua
function on_block_break_by(x: int, y: int, z: int, playerid: int)
```
Вызывается при нажатии ЛКМ на блок (в т.ч неразрушимый). Предотвращает разрушение блока, если возвращает `true`
## События мира
События мира для контент-пака прописываются в `scripts/world.lua`
```lua
function on_world_open()
```
Вызывается при загрузке мира
```lua
function on_world_save()
```
Вызывается перед сохранением мира
```lua
function on_world_tick()
```
Вызывается 20 раз в секунду
```lua
function on_world_quit()
```
Вызывается при выходе из мира (после сохранения)
## События макета
События прописываются в файле `layouts/имя_макета.xml.lua`.
```lua
function on_open(invid: int, x: int, y: int, z: int)
```
Вызывается при добавлении элемента на экран.
- При отсутствии привязки к инвентарю invid будет равен 0.
- При отсутствии привязки к блоку x, y, z так же будут равны 0.
```lua
function on_close(invid: int)
```
Вызывается при удалении элемента с экрана.
## События HUD
События связанные с игровым интерфейсом прописываются в файле `scripts/hud.lua`
```lua
function on_hud_open(playerid: int)
```
Вызывается после входа в мир, когда становится доступна библиотека hud. Здесь на экран добавляются постоянные элементы.
```lua
function on_hud_close(playerid: int)
```
Вызывается при выходе из мира, перед его сохранением.
@@ -0,0 +1,137 @@
## Библиотека *file*
Библиотека функций для работы с файлами
```python
file.resolve(путь: str) -> str
```
Функция приводит запись `точка_входа:путь` (например `user:worlds/house1`) к обычному пути. (например `C://Users/user/.voxeng/worlds/house1`)
> [!NOTE]
> Функцию не нужно использовать в сочетании с другими функциями из библиотеки, так как они делают это автоматически
Возвращаемый путь не является каноническим и может быть как абсолютным, так и относительным.
```python
file.read(путь: str) -> str
```
Читает весь текстовый файл и возвращает в виде строки
```python
file.read_bytes(путь: str) -> array of integers
```
Читает файл в массив байт.
```python
file.write(путь: str, текст: str) -> nil
```
Записывает текст в файл (с перезаписью)
```python
file.write_bytes(путь: str, data: array of integers)
```
Записывает массив байт в файл (с перезаписью)
```python
file.length(путь: str) -> int
```
Возвращает размер файла в байтах, либо -1, если файл не найден
```python
file.exists(путь: str) -> bool
```
Проверяет, существует ли по данному пути файл или директория
```python
file.isfile(путь: str) -> bool
```
Проверяет, существует ли по данному пути файл
```python
file.isdir(путь: str) -> bool
```
Проверяет, существует ли по данному пути директория
```python
file.mkdir(путь: str) -> bool
```
Создает директорию. Возвращает true если была создана новая директория
```python
file.mkdirs(путь: str) -> bool
```
Создает всю цепочку директорий. Возвращает true если были созданы директории.
```python
file.find(путь: str) -> str
```
Ищет файл от последнего пака до res. Путь указывается без префикса. Возвращает путь с нужным префиксом. Если файл не найден, возвращает nil.
```python
file.remove(путь: str) -> bool
```
Удаляет файл. Возращает **true** если файл существовал. Бросает исключение при нарушении доступа.
```python
file.remove_tree(путь: str) -> int
```
Рекурсивно удаляет файлы. Возвращает число удаленных файлов.
## Библиотека json
Библиотека содержит функции для сериализации и десериализации таблиц:
```python
json.tostring(object: table, human_readable: bool=false) -> str
```
Сериализует объект в JSON строку. При значении второго параметра **true** будет использовано многострочное форматирование, удобное для чтения человеком, а не компактное, использующееся по-умолчанию.
```python
json.parse(code: str) -> table
```
Парсит JSON строку в таблицу.
## Библиотека toml
Библиотека содержит функции для сериализации и десериализации таблиц:
```python
toml.tostring(object: table) -> str
```
Сериализует объект в TOML строку.
```python
toml.parse(code: str) -> table
```
Парсит TOML строку в таблицу.
## Сохранение данных в мире
При сохранении данных пака в мире следует использовать функцию
```python
pack.data_file(packid: str, filename: str) -> str
```
Функция возвращает путь к файлу данных по типу: `world:data/packid/filename`
и создает недостающие директории в пути.
При использовании путей не соответствующим `data/{packid}/...` возможна потеря данных при перезаписи мира.
@@ -1,4 +1,5 @@
devtools.console="key:grave-accent" devtools.console="key:grave-accent"
chunks.reload="key:f5"
movement.forward="key:w" movement.forward="key:w"
movement.back="key:s" movement.back="key:s"
movement.left="key:a" movement.left="key:a"
+1
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@@ -0,0 +1 @@
base
+7 -7
View File
@@ -1,15 +1,15 @@
function on_random_update(x, y, z) function on_random_update(x, y, z)
local dirtid = block_index('base:dirt'); local dirtid = block.index('base:dirt');
if is_solid_at(x, y+1, z) then if block.is_solid_at(x, y+1, z) then
set_block(x, y, z, dirtid, 0) block.set(x, y, z, dirtid, 0)
else else
local grassblockid = block_index('base:grass_block') local grassblockid = block.index('base:grass_block')
for lx=-1,1 do for lx=-1,1 do
for ly=-1,1 do for ly=-1,1 do
for lz=-1,1 do for lz=-1,1 do
if get_block(x + lx, y + ly, z + lz) == dirtid then if block.get(x + lx, y + ly, z + lz) == dirtid then
if not is_solid_at(x + lx, y + ly + 1, z + lz) then if not block.is_solid_at(x + lx, y + ly + 1, z + lz) then
set_block(x + lx, y + ly, z + lz, grassblockid, 0) block.set(x + lx, y + ly, z + lz, grassblockid, 0)
return return
end end
end end
+1
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@@ -35,6 +35,7 @@ function submit(text)
add_to_history(text) add_to_history(text)
setup_variables() setup_variables()
document.log.caret = -1
local status, result = pcall(function() return console.execute(text) end) local status, result = pcall(function() return console.execute(text) end)
if result ~= nil then if result ~= nil then
local prevtext = document.log.text local prevtext = document.log.text
+3 -4
View File
@@ -9,10 +9,9 @@ function on_open()
table.sort(names) table.sort(names)
local panel = document.root local panel = document.root
for _,k in ipairs(names) do for _,name in ipairs(names) do
panel:add(string.format( panel:add(gui.template(
"<button onclick=%q>%s</button>", "language", {id=invlocales[name], name=name}
string.format("core.set_setting('ui.language', %q) menu:back()", invlocales[k]), k
)) ))
end end
panel:add("<button onclick='menu:back()'>@Back</button>") panel:add("<button onclick='menu:back()'>@Back</button>")
+1 -1
View File
@@ -16,7 +16,7 @@ function on_open()
refresh_sensitivity() refresh_sensitivity()
local panel = document.bindings_panel local panel = document.bindings_panel
local bindings = core.get_bindings() local bindings = input.get_bindings()
table.sort(bindings, function(a, b) return a > b end) table.sort(bindings, function(a, b) return a > b end)
for i,name in ipairs(bindings) do for i,name in ipairs(bindings) do
panel:add(gui.template("binding", { panel:add(gui.template("binding", {
+10 -7
View File
@@ -1,6 +1,7 @@
function create_setting(id, name, step, postfix) function create_setting(id, name, step, postfix, tooltip)
local info = core.get_setting_info(id) local info = core.get_setting_info(id)
postfix = postfix or "" postfix = postfix or ""
tooltip = tooltip or ""
document.root:add(gui.template("track_setting", { document.root:add(gui.template("track_setting", {
id=id, id=id,
name=gui.str(name, "settings"), name=gui.str(name, "settings"),
@@ -8,7 +9,8 @@ function create_setting(id, name, step, postfix)
min=info.min, min=info.min,
max=info.max, max=info.max,
step=step, step=step,
postfix=postfix postfix=postfix,
tooltip=tooltip
})) }))
update_setting(core.get_setting(id), id, name, postfix) update_setting(core.get_setting(id), id, name, postfix)
end end
@@ -24,10 +26,11 @@ function update_setting(x, id, name, postfix)
) )
end end
function create_checkbox(id, name) function create_checkbox(id, name, tooltip)
tooltip = tooltip or ''
document.root:add(string.format( document.root:add(string.format(
"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s'>%s</checkbox>", "<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, core.str_setting(id), gui.str(name, "settings") id, core.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
)) ))
end end
@@ -35,10 +38,10 @@ function on_open()
create_setting("chunks.load-distance", "Load Distance", 1) create_setting("chunks.load-distance", "Load Distance", 1)
create_setting("chunks.load-speed", "Load Speed", 1) create_setting("chunks.load-speed", "Load Speed", 1)
create_setting("graphics.fog-curve", "Fog Curve", 0.1) create_setting("graphics.fog-curve", "Fog Curve", 0.1)
create_setting("graphics.gamma", "Gamma", 0.05) create_setting("graphics.gamma", "Gamma", 0.05, "", "graphics.gamma.tooltip")
create_setting("camera.fov", "FOV", 1, "°") create_setting("camera.fov", "FOV", 1, "°")
create_checkbox("display.fullscreen", "Fullscreen") create_checkbox("display.fullscreen", "Fullscreen")
create_checkbox("display.vsync", "V-Sync") create_checkbox("display.vsync", "V-Sync")
create_checkbox("graphics.backlight", "Backlight") create_checkbox("graphics.backlight", "Backlight", "graphics.backlight.tooltip")
create_checkbox("camera.shaking", "Camera Shaking") create_checkbox("camera.shaking", "Camera Shaking")
end end
+4
View File
@@ -0,0 +1,4 @@
<button
onclick='core.set_setting("ui.language", "%{id}") menu:back()'>
%{name}
</button>
+1 -1
View File
@@ -1,6 +1,6 @@
<panel color='0' context='settings'> <panel color='0' context='settings'>
<label id='%{id}.L' margin='0,3,0,0'>%{name}: %{value}%{postfix}</label> <label id='%{id}.L' margin='0,3,0,0'>%{name}: %{value}%{postfix}</label>
<trackbar <trackbar
value='%{value}' min='%{min}' max='%{max}' step='%{step}' value='%{value}' min='%{min}' max='%{max}' step='%{step}' tooltip='%{tooltip}'
consumer='function(x) update_setting(x, "%{id}", "%{name}", "%{postfix}") end'/> consumer='function(x) update_setting(x, "%{id}", "%{name}", "%{postfix}") end'/>
</panel> </panel>
+2
View File
@@ -1,2 +1,4 @@
print("WARNING: toml is replaced with built-in library, just remove 'require \"core:toml\"'") print("WARNING: toml is replaced with built-in library, just remove 'require \"core:toml\"'")
toml.serialize = toml.tostring
toml.deserialize = toml.parse
return toml return toml
+31 -23
View File
@@ -12,47 +12,55 @@ error.pack-not-found=Не ўдалося знайсці пакет
error.dependency-not-found=Выкарыстоўваная залежнасць не знойдзена error.dependency-not-found=Выкарыстоўваная залежнасць не знойдзена
pack.remove-confirm=Выдаліць увесь кантэнт які пастаўляецца пакам са свету (беззваротна)? pack.remove-confirm=Выдаліць увесь кантэнт які пастаўляецца пакам са свету (беззваротна)?
# Подсказки
graphics.gamma.tooltip=Крывая яркасці асвятлення
graphics.backlight.tooltip=Падсветка, якая прадухіляе поўную цемру
# Меню # Меню
menu.New World=Новы Свет menu.Apply=Ужыць
menu.Quit=Выхад
menu.Continue=Працягнуть
menu.Save and Quit to Menu=Захаваць і Выйсці ў Меню
menu.missing-content=Адсутнічае Кантэнт!
menu.Content Error=Памылка Кантэнту
menu.Controls=Кіраванне
menu.Back to Main Menu=Вярнуцца ў Меню
menu.Settings=Налады
menu.Content=Кантэнт
menu.Audio=Гук menu.Audio=Гук
menu.Back to Main Menu=Вярнуцца ў Меню
menu.Content Error=Памылка Кантэнту
menu.Content=Кантэнт
menu.Continue=Працягнуть
menu.Controls=Кіраванне
menu.Graphics=Графіка
menu.missing-content=Адсутнічае Кантэнт!
menu.New World=Новы Свет
menu.Page not found=Старонка не знойдзена
menu.Quit=Выхад
menu.Save and Quit to Menu=Захаваць і Выйсці ў Меню
menu.Settings=Налады
world.Seed=Зерне world.Seed=Зерне
world.Name=Назва world.Name=Назва
world.World generator=Генератар свету world.World generator=Генератар свету
world.generators.default=Звычайны world.generators.default=Звычайны
world.generators.flat=Плоскі world.generators.flat=Плоскі
menu.Create World=Стварыць Свет world.Create World=Стварыць Свет
world.convert-request=Ёсць змены ў індэксах! Канвертаваць свет? world.convert-request=Ёсць змены ў індэксах! Канвертаваць свет?
world.delete-confirm=Выдаліць свет незваротна? world.delete-confirm=Выдаліць свет незваротна?
# Настройки # Настройки
settings.Ambient=Фон
settings.Backlight=Падсветка
settings.Camera Shaking=Труска Камеры
settings.Fog Curve=Крывая Туману
settings.FOV=Поле Зроку
settings.Fullscreen=Поўны экран
settings.Gamma=Гама
settings.Language=Мова
settings.Load Distance=Дыстанцыя Загрузкі settings.Load Distance=Дыстанцыя Загрузкі
settings.Load Speed=Хуткасць Загрузкі settings.Load Speed=Хуткасць Загрузкі
settings.Fog Curve=Крывая Туману
settings.Backlight=Падсветка
settings.V-Sync=Вертыкальная Сінхранізацыя
settings.Camera Shaking=Труска Камеры
settings.Master Volume=Агульная Гучнасць settings.Master Volume=Агульная Гучнасць
settings.Mouse Sensitivity=Адчувальнасць Мышы
settings.Music=Музыка
settings.Regular Sounds=Звычайныя Гукі settings.Regular Sounds=Звычайныя Гукі
settings.UI Sounds=Гукі Інтэрфейсу settings.UI Sounds=Гукі Інтэрфейсу
settings.Ambient=Фон settings.V-Sync=Вертыкальная Сінхранізацыя
settings.Music=Музыка
settings.FOV=Поле Зроку
settings.Mouse Sensitivity=Адчувальнасць Мышы
settings.Language=Мова
# Управление # Управление
devtools.console=Кансоль
movement.forward=Уперад movement.forward=Уперад
movement.back=Назад movement.back=Назад
movement.left=Улева movement.left=Улева
+5
View File
@@ -8,7 +8,12 @@ world.delete-confirm=Do you want to delete world forever?
world.generators.default=Default world.generators.default=Default
world.generators.flat=Flat world.generators.flat=Flat
# Tooltips
graphics.gamma.tooltip=Lighting brightness curve
graphics.backlight.tooltip=Backlight to prevent total darkness
# Bindings # Bindings
chunks.reload=Reload Chunks
devtools.console=Console devtools.console=Console
movement.forward=Forward movement.forward=Forward
movement.back=Back movement.back=Back
+5
View File
@@ -12,6 +12,10 @@ error.pack-not-found=Не удалось найти пакет
error.dependency-not-found=Используемая зависимость не найдена error.dependency-not-found=Используемая зависимость не найдена
pack.remove-confirm=Удалить весь поставляемый паком/паками контент из мира (безвозвратно)? pack.remove-confirm=Удалить весь поставляемый паком/паками контент из мира (безвозвратно)?
# Подсказки
graphics.gamma.tooltip=Кривая яркости освещения
graphics.backlight.tooltip=Подсветка, предотвращающая полную темноту
# Меню # Меню
menu.Apply=Применить menu.Apply=Применить
menu.Audio=Звук menu.Audio=Звук
@@ -56,6 +60,7 @@ settings.UI Sounds=Звуки Интерфейса
settings.V-Sync=Вертикальная Синхронизация settings.V-Sync=Вертикальная Синхронизация
# Управление # Управление
chunks.reload=Перезагрузить Чанки
devtools.console=Консоль devtools.console=Консоль
movement.forward=Вперёд movement.forward=Вперёд
movement.back=Назад movement.back=Назад
-2
View File
@@ -2,8 +2,6 @@
#define CODERS_TOML_HPP_ #define CODERS_TOML_HPP_
#include "../data/dynamic.hpp" #include "../data/dynamic.hpp"
#include "commons.hpp"
#include <string> #include <string>
class SettingsHandler; class SettingsHandler;
+4
View File
@@ -212,6 +212,10 @@ void ContentLoader::loadBlock(Block& def, std::string name, fs::path file) {
root->str("script-name", def.scriptName); root->str("script-name", def.scriptName);
root->str("ui-layout", def.uiLayout); root->str("ui-layout", def.uiLayout);
root->num("inventory-size", def.inventorySize); root->num("inventory-size", def.inventorySize);
root->num("tick-interval", def.tickInterval);
if (def.tickInterval == 0) {
def.tickInterval = 1;
}
if (def.hidden && def.pickingItem == def.name+BLOCK_ITEM_SUFFIX) { if (def.hidden && def.pickingItem == def.name+BLOCK_ITEM_SUFFIX) {
def.pickingItem = CORE_EMPTY; def.pickingItem = CORE_EMPTY;
+2 -2
View File
@@ -25,11 +25,11 @@ public:
enum class DependencyLevel { enum class DependencyLevel {
required, // dependency must be installed required, // dependency must be installed
optional, // dependency will be installed if found optional, // dependency will be installed if found
weak, // dependency will not be installed automatically weak, // only affects packs order
}; };
/// @brief Content-pack that should be installed before the dependent /// @brief Content-pack that should be installed earlier the dependent
struct DependencyPack { struct DependencyPack {
DependencyLevel level; DependencyLevel level;
std::string id; std::string id;
+1 -1
View File
@@ -27,7 +27,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
auto bindsFile = paths->getResources()/fs::path("bindings.toml"); auto bindsFile = paths->getResources()/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) { if (fs::is_regular_file(bindsFile)) {
Events::loadBindingsToml( Events::loadBindings(
bindsFile.u8string(), files::read_string(bindsFile) bindsFile.u8string(), files::read_string(bindsFile)
); );
} }
+1
View File
@@ -10,6 +10,7 @@ inline const std::string TEXTURE_NOTFOUND = "notfound";
// built-in bindings // built-in bindings
inline const std::string BIND_DEVTOOLS_CONSOLE = "devtools.console"; inline const std::string BIND_DEVTOOLS_CONSOLE = "devtools.console";
inline const std::string BIND_CHUNKS_RELOAD = "chunks.reload";
inline const std::string BIND_MOVE_FORWARD = "movement.forward"; inline const std::string BIND_MOVE_FORWARD = "movement.forward";
inline const std::string BIND_MOVE_BACK = "movement.back"; inline const std::string BIND_MOVE_BACK = "movement.back";
inline const std::string BIND_MOVE_LEFT = "movement.left"; inline const std::string BIND_MOVE_LEFT = "movement.left";
+1 -1
View File
@@ -214,7 +214,7 @@ void Map::flag(const std::string& key, bool& dst) const {
} }
Map& Map::put(std::string key, const Value& value) { Map& Map::put(std::string key, const Value& value) {
values.emplace(key, value); values[key] = value;
return *this; return *this;
} }
+2 -1
View File
@@ -44,13 +44,14 @@ void Logger::log(LogLevel level, const std::string& name, std::string message) {
auto ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch()) % 1000; auto ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch()) % 1000;
ss << " " << std::put_time(std::localtime(&tm), "%Y/%m/%d %T"); ss << " " << std::put_time(std::localtime(&tm), "%Y/%m/%d %T");
ss << '.' << std::setfill('0') << std::setw(3) << ms.count(); ss << '.' << std::setfill('0') << std::setw(3) << ms.count();
ss << utcOffset << " (" << std::setfill(' ') << std::setw(moduleLen) << name << ") "; ss << utcOffset << " [" << std::setfill(' ') << std::setw(moduleLen) << name << "] ";
ss << message; ss << message;
{ {
std::lock_guard<std::mutex> lock(mutex); std::lock_guard<std::mutex> lock(mutex);
auto string = ss.str(); auto string = ss.str();
if (file.good()) { if (file.good()) {
file << string << '\n'; file << string << '\n';
file.flush();
} }
std::cout << string << std::endl; std::cout << string << std::endl;
} }
+30 -9
View File
@@ -58,7 +58,7 @@ inline void create_channel(Engine* engine, std::string name, NumberSetting& sett
} }
engine->keepAlive(setting.observe([=](auto value) { engine->keepAlive(setting.observe([=](auto value) {
audio::get_channel(name)->setVolume(value*value); audio::get_channel(name)->setVolume(value*value);
})); }, true));
} }
Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, EnginePaths* paths) Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, EnginePaths* paths)
@@ -71,6 +71,7 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
if (Window::initialize(&this->settings.display)){ if (Window::initialize(&this->settings.display)){
throw initialize_error("could not initialize window"); throw initialize_error("could not initialize window");
} }
loadControls();
audio::initialize(settings.audio.enabled.get()); audio::initialize(settings.audio.enabled.get());
create_channel(this, "master", settings.audio.volumeMaster); create_channel(this, "master", settings.audio.volumeMaster);
create_channel(this, "regular", settings.audio.volumeRegular); create_channel(this, "regular", settings.audio.volumeRegular);
@@ -94,6 +95,9 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
addWorldGenerators(); addWorldGenerators();
scripting::initialize(this); scripting::initialize(this);
auto resdir = paths->getResources();
basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
} }
void Engine::loadSettings() { void Engine::loadSettings() {
@@ -103,11 +107,22 @@ void Engine::loadSettings() {
std::string text = files::read_string(settings_file); std::string text = files::read_string(settings_file);
toml::parse(settingsHandler, settings_file.string(), text); toml::parse(settingsHandler, settings_file.string(), text);
} }
}
void Engine::loadControls() {
fs::path controls_file = paths->getControlsFile(); fs::path controls_file = paths->getControlsFile();
if (fs::is_regular_file(controls_file)) { if (fs::is_regular_file(controls_file)) {
logger.info() << "loading controls"; logger.info() << "loading controls";
std::string text = files::read_string(controls_file); std::string text = files::read_string(controls_file);
Events::loadBindings(controls_file.u8string(), text); Events::loadBindings(controls_file.u8string(), text);
} else {
controls_file = paths->getControlsFileOld();
if (fs::is_regular_file(controls_file)) {
logger.info() << "loading controls (old)";
std::string text = files::read_string(controls_file);
Events::loadBindingsOld(controls_file.u8string(), text);
fs::remove(controls_file);
}
} }
} }
@@ -252,6 +267,16 @@ void Engine::loadAssets() {
assets.reset(new_assets.release()); assets.reset(new_assets.release());
} }
static void load_configs(const fs::path& root) {
auto configFolder = root/fs::path("config");
auto bindsFile = configFolder/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(), files::read_string(bindsFile)
);
}
}
void Engine::loadContent() { void Engine::loadContent() {
auto resdir = paths->getResources(); auto resdir = paths->getResources();
ContentBuilder contentBuilder; ContentBuilder contentBuilder;
@@ -274,14 +299,10 @@ void Engine::loadContent() {
ContentLoader loader(&pack); ContentLoader loader(&pack);
loader.load(contentBuilder); loader.load(contentBuilder);
auto configFolder = pack.folder/fs::path("config"); load_configs(pack.folder);
auto bindsFile = configFolder/fs::path("bindings.toml"); }
if (fs::is_regular_file(bindsFile)) { load_configs(paths->getResources());
Events::loadBindingsToml(
bindsFile.u8string(), files::read_string(bindsFile)
);
}
}
content = contentBuilder.build(); content = contentBuilder.build();
resPaths = std::make_unique<ResPaths>(resdir, resRoots); resPaths = std::make_unique<ResPaths>(resdir, resRoots);
+2 -1
View File
@@ -57,7 +57,7 @@ class Engine : public util::ObjectsKeeper {
std::recursive_mutex postRunnablesMutex; std::recursive_mutex postRunnablesMutex;
std::unique_ptr<EngineController> controller; std::unique_ptr<EngineController> controller;
std::unique_ptr<cmd::CommandsInterpreter> interpreter; std::unique_ptr<cmd::CommandsInterpreter> interpreter;
std::vector<std::string> basePacks {"base"}; std::vector<std::string> basePacks;
uint64_t frame = 0; uint64_t frame = 0;
double lastTime = 0.0; double lastTime = 0.0;
@@ -65,6 +65,7 @@ class Engine : public util::ObjectsKeeper {
std::unique_ptr<gui::GUI> gui; std::unique_ptr<gui::GUI> gui;
void loadControls();
void loadSettings(); void loadSettings();
void saveSettings(); void saveSettings();
void updateTimers(); void updateTimers();
+1 -1
View File
@@ -364,7 +364,7 @@ void WorldRegions::put(Chunk* chunk){
chunk->encode(), CHUNK_DATA_LEN, true); chunk->encode(), CHUNK_DATA_LEN, true);
// Writing lights cache // Writing lights cache
if (doWriteLights && chunk->isLighted()) { if (doWriteLights && chunk->flags.lighted) {
put(chunk->x, chunk->z, REGION_LAYER_LIGHTS, put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true); chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
} }
+10 -3
View File
@@ -10,7 +10,7 @@
#include "WorldFiles.hpp" #include "WorldFiles.hpp"
const fs::path SCREENSHOTS_FOLDER {"screenshots"}; const fs::path SCREENSHOTS_FOLDER {"screenshots"};
const fs::path CONTROLS_FILE {"controls.json"}; const fs::path CONTROLS_FILE {"controls.toml"};
const fs::path SETTINGS_FILE {"settings.toml"}; const fs::path SETTINGS_FILE {"settings.toml"};
fs::path EnginePaths::getUserfiles() const { fs::path EnginePaths::getUserfiles() const {
@@ -60,6 +60,10 @@ fs::path EnginePaths::getControlsFile() {
return userfiles/fs::path(CONTROLS_FILE); return userfiles/fs::path(CONTROLS_FILE);
} }
fs::path EnginePaths::getControlsFileOld() {
return userfiles/fs::path("controls.json");
}
fs::path EnginePaths::getSettingsFile() { fs::path EnginePaths::getSettingsFile() {
return userfiles/fs::path(SETTINGS_FILE); return userfiles/fs::path(SETTINGS_FILE);
} }
@@ -135,7 +139,7 @@ static fs::path toCanonic(fs::path path) {
return path; return path;
} }
fs::path EnginePaths::resolve(std::string path) { fs::path EnginePaths::resolve(std::string path, bool throwErr) {
size_t separator = path.find(':'); size_t separator = path.find(':');
if (separator == std::string::npos) { if (separator == std::string::npos) {
throw files_access_error("no entry point specified"); throw files_access_error("no entry point specified");
@@ -161,7 +165,10 @@ fs::path EnginePaths::resolve(std::string path) {
} }
} }
} }
throw files_access_error("unknown entry point '"+prefix+"'"); if (throwErr) {
throw files_access_error("unknown entry point '"+prefix+"'");
}
return fs::path(filename);
} }
ResPaths::ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots) ResPaths::ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots)
+2 -1
View File
@@ -29,6 +29,7 @@ public:
fs::path getWorldFolder(); fs::path getWorldFolder();
fs::path getWorldFolder(const std::string& name); fs::path getWorldFolder(const std::string& name);
fs::path getControlsFile(); fs::path getControlsFile();
fs::path getControlsFileOld(); // TODO: remove in 0.22
fs::path getSettingsFile(); fs::path getSettingsFile();
bool isWorldNameUsed(std::string name); bool isWorldNameUsed(std::string name);
@@ -39,7 +40,7 @@ public:
std::vector<fs::path> scanForWorlds(); std::vector<fs::path> scanForWorlds();
fs::path resolve(std::string path); fs::path resolve(std::string path, bool throwErr=true);
}; };
struct PathsRoot { struct PathsRoot {
+1 -1
View File
@@ -20,7 +20,7 @@ namespace files {
std::ifstream file; std::ifstream file;
size_t filelength; size_t filelength;
public: public:
rafile(std::filesystem::path filename); rafile(fs::path filename);
void seekg(std::streampos pos); void seekg(std::streampos pos);
void read(char* buffer, std::streamsize size); void read(char* buffer, std::streamsize size);
+19 -9
View File
@@ -20,6 +20,7 @@
#include <string> #include <string>
#include <memory> #include <memory>
#include <sstream> #include <sstream>
#include <bitset>
using namespace gui; using namespace gui;
@@ -72,15 +73,24 @@ std::shared_ptr<UINode> create_debug_panel(
L" visible: "+std::to_wstring(level->chunks->visible); L" visible: "+std::to_wstring(level->chunks->visible);
})); }));
panel->add(create_label([=](){ panel->add(create_label([=](){
auto* indices = level->content->getIndices();
auto def = indices->getBlockDef(player->selectedVoxel.id);
std::wstringstream stream; std::wstringstream stream;
stream << std::hex << player->selectedVoxel.states; stream << "r:" << player->selectedVoxel.state.rotation << " s:"
if (def) { << player->selectedVoxel.state.segment << " u:"
stream << L" (" << util::str2wstr_utf8(def->name) << L")"; << std::bitset<8>(player->selectedVoxel.state.userbits);
if (player->selectedVoxel.id == BLOCK_VOID) {
return std::wstring {L"block: -"};
} else {
return L"block: "+std::to_wstring(player->selectedVoxel.id)+
L" "+stream.str();
}
}));
panel->add(create_label([=](){
auto* indices = level->content->getIndices();
if (auto def = indices->getBlockDef(player->selectedVoxel.id)) {
return L"name: " + util::str2wstr_utf8(def->name);
} else {
return std::wstring {L"name: void"};
} }
return L"block: "+std::to_wstring(player->selectedVoxel.id)+
L" "+stream.str();
})); }));
panel->add(create_label([=](){ panel->add(create_label([=](){
return L"seed: "+std::to_wstring(level->getWorld()->getSeed()); return L"seed: "+std::to_wstring(level->getWorld()->getSeed());
@@ -139,8 +149,8 @@ std::shared_ptr<UINode> create_debug_panel(
} }
{ {
auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8); auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8);
bar->setSupplier([=]() {return WorldRenderer::fog;}); bar->setSupplier([=]() {return level->getWorld()->fog;});
bar->setConsumer([=](double val) {WorldRenderer::fog = val;}); bar->setConsumer([=](double val) {level->getWorld()->fog = val;});
panel->add(bar); panel->add(bar);
} }
{ {
+1 -1
View File
@@ -333,7 +333,7 @@ void Hud::openInventory(
if (blockinv == nullptr) { if (blockinv == nullptr) {
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount()); blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
} }
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->setUnsaved(true); level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
blockUI->bind(blockinv, content); blockUI->bind(blockinv, content);
blockPos = block; blockPos = block;
currentblockid = level->chunks->get(block.x, block.y, block.z)->id; currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
+4 -3
View File
@@ -1,5 +1,6 @@
#include "LevelScreen.hpp" #include "LevelScreen.hpp"
#include "../../core_defs.hpp"
#include "../hud.hpp" #include "../hud.hpp"
#include "../LevelFrontend.hpp" #include "../LevelFrontend.hpp"
#include "../../audio/audio.hpp" #include "../../audio/audio.hpp"
@@ -47,6 +48,9 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
keepAlive(settings.camera.fov.observe([=](double value) { keepAlive(settings.camera.fov.observe([=](double value) {
controller->getPlayer()->camera->setFov(glm::radians(value)); controller->getPlayer()->camera->setFov(glm::radians(value));
})); }));
keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
controller->getLevel()->chunks->saveAndClear();
}));
animator = std::make_unique<TextureAnimator>(); animator = std::make_unique<TextureAnimator>();
animator->addAnimations(assets->getAnimations()); animator->addAnimations(assets->getAnimations());
@@ -114,9 +118,6 @@ void LevelScreen::updateHotkeys() {
if (Events::jpressed(keycode::F3)) { if (Events::jpressed(keycode::F3)) {
controller->getPlayer()->debug = !controller->getPlayer()->debug; controller->getPlayer()->debug = !controller->getPlayer()->debug;
} }
if (Events::jpressed(keycode::F5)) {
controller->getLevel()->chunks->saveAndClear();
}
} }
void LevelScreen::update(float delta) { void LevelScreen::update(float delta) {
+11 -10
View File
@@ -13,19 +13,18 @@ Batch2D::Batch2D(size_t capacity) : capacity(capacity), color(1.0f){
{2}, {2}, {4}, {0} {2}, {2}, {4}, {0}
}; };
buffer = new float[capacity * B2D_VERTEX_SIZE]; buffer = std::make_unique<float[]>(capacity * B2D_VERTEX_SIZE);
mesh = std::make_unique<Mesh>(buffer, 0, attrs); mesh = std::make_unique<Mesh>(buffer.get(), 0, attrs);
index = 0; index = 0;
ubyte pixels[] = { ubyte pixels[] = {
0xFF, 0xFF, 0xFF, 0xFF 0xFF, 0xFF, 0xFF, 0xFF
}; };
blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888); blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888);
_texture = nullptr; currentTexture = nullptr;
} }
Batch2D::~Batch2D(){ Batch2D::~Batch2D(){
delete[] buffer;
} }
void Batch2D::setPrimitive(DrawPrimitive primitive) { void Batch2D::setPrimitive(DrawPrimitive primitive) {
@@ -37,7 +36,7 @@ void Batch2D::setPrimitive(DrawPrimitive primitive) {
} }
void Batch2D::begin(){ void Batch2D::begin(){
_texture = nullptr; currentTexture = nullptr;
blank->bind(); blank->bind();
color = glm::vec4(1.0f); color = glm::vec4(1.0f);
primitive = DrawPrimitive::triangle; primitive = DrawPrimitive::triangle;
@@ -73,14 +72,16 @@ void Batch2D::vertex(
} }
void Batch2D::texture(Texture* new_texture){ void Batch2D::texture(Texture* new_texture){
if (_texture == new_texture) if (currentTexture == new_texture) {
return; return;
}
flush(); flush();
_texture = new_texture; currentTexture = new_texture;
if (new_texture == nullptr) if (new_texture == nullptr) {
blank->bind(); blank->bind();
else } else {
new_texture->bind(); new_texture->bind();
}
} }
void Batch2D::untexture() { void Batch2D::untexture() {
@@ -327,7 +328,7 @@ void Batch2D::sprite(float x, float y, float w, float h, int atlasRes, int index
void Batch2D::flush() { void Batch2D::flush() {
if (index == 0) if (index == 0)
return; return;
mesh->reload(buffer, index / B2D_VERTEX_SIZE); mesh->reload(buffer.get(), index / B2D_VERTEX_SIZE);
mesh->draw(gl::to_glenum(primitive)); mesh->draw(gl::to_glenum(primitive));
index = 0; index = 0;
} }
+2 -2
View File
@@ -12,13 +12,13 @@ class Texture;
struct UVRegion; struct UVRegion;
class Batch2D { class Batch2D {
float* buffer; std::unique_ptr<float[]> buffer;
size_t capacity; size_t capacity;
std::unique_ptr<Mesh> mesh; std::unique_ptr<Mesh> mesh;
std::unique_ptr<Texture> blank; std::unique_ptr<Texture> blank;
size_t index; size_t index;
glm::vec4 color; glm::vec4 color;
Texture* _texture; Texture* currentTexture;
DrawPrimitive primitive = DrawPrimitive::triangle; DrawPrimitive primitive = DrawPrimitive::triangle;
void setPrimitive(DrawPrimitive primitive); void setPrimitive(DrawPrimitive primitive);
+24 -17
View File
@@ -14,28 +14,29 @@ Batch3D::Batch3D(size_t capacity)
{3}, {2}, {4}, {0} {3}, {2}, {4}, {0}
}; };
buffer = new float[capacity * B3D_VERTEX_SIZE]; buffer = std::make_unique<float[]>(capacity * B3D_VERTEX_SIZE);
mesh = std::make_unique<Mesh>(buffer, 0, attrs); mesh = std::make_unique<Mesh>(buffer.get(), 0, attrs);
index = 0; index = 0;
ubyte pixels[] = { ubyte pixels[] = {
255, 255, 255, 255, 255, 255, 255, 255,
}; };
blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888); blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888);
_texture = nullptr; currentTexture = nullptr;
} }
Batch3D::~Batch3D(){ Batch3D::~Batch3D(){
delete[] buffer;
} }
void Batch3D::begin(){ void Batch3D::begin(){
_texture = nullptr; currentTexture = nullptr;
blank->bind(); blank->bind();
} }
void Batch3D::vertex(float x, float y, float z, float u, float v, void Batch3D::vertex(
float r, float g, float b, float a) { float x, float y, float z, float u, float v,
float r, float g, float b, float a
) {
buffer[index++] = x; buffer[index++] = x;
buffer[index++] = y; buffer[index++] = y;
buffer[index++] = z; buffer[index++] = z;
@@ -46,8 +47,10 @@ void Batch3D::vertex(float x, float y, float z, float u, float v,
buffer[index++] = b; buffer[index++] = b;
buffer[index++] = a; buffer[index++] = a;
} }
void Batch3D::vertex(glm::vec3 coord, float u, float v, void Batch3D::vertex(
float r, float g, float b, float a) { glm::vec3 coord, float u, float v,
float r, float g, float b, float a
) {
buffer[index++] = coord.x; buffer[index++] = coord.x;
buffer[index++] = coord.y; buffer[index++] = coord.y;
buffer[index++] = coord.z; buffer[index++] = coord.z;
@@ -58,9 +61,11 @@ void Batch3D::vertex(glm::vec3 coord, float u, float v,
buffer[index++] = b; buffer[index++] = b;
buffer[index++] = a; buffer[index++] = a;
} }
void Batch3D::vertex(glm::vec3 point, void Batch3D::vertex(
glm::vec2 uvpoint, glm::vec3 point,
float r, float g, float b, float a) { glm::vec2 uvpoint,
float r, float g, float b, float a
) {
buffer[index++] = point.x; buffer[index++] = point.x;
buffer[index++] = point.y; buffer[index++] = point.y;
buffer[index++] = point.z; buffer[index++] = point.z;
@@ -99,10 +104,10 @@ void Batch3D::face(
} }
void Batch3D::texture(Texture* new_texture){ void Batch3D::texture(Texture* new_texture){
if (_texture == new_texture) if (currentTexture == new_texture)
return; return;
flush(); flush();
_texture = new_texture; currentTexture = new_texture;
if (new_texture == nullptr) if (new_texture == nullptr)
blank->bind(); blank->bind();
else else
@@ -166,7 +171,9 @@ inline glm::vec4 do_tint(float value) {
return glm::vec4(value, value, value, 1.0f); return glm::vec4(value, value, value, 1.0f);
} }
void Batch3D::xSprite(float w, float h, const UVRegion& uv, const glm::vec4 tint, bool shading) { void Batch3D::xSprite(
float w, float h, const UVRegion& uv, const glm::vec4 tint, bool shading
) {
face( face(
glm::vec3(-w * 0.25f, 0.0f, -w * 0.25f), glm::vec3(-w * 0.25f, 0.0f, -w * 0.25f),
w, h, w, h,
@@ -244,13 +251,13 @@ void Batch3D::point(glm::vec3 coord, glm::vec4 tint) {
} }
void Batch3D::flush() { void Batch3D::flush() {
mesh->reload(buffer, index / B3D_VERTEX_SIZE); mesh->reload(buffer.get(), index / B3D_VERTEX_SIZE);
mesh->draw(); mesh->draw();
index = 0; index = 0;
} }
void Batch3D::flushPoints() { void Batch3D::flushPoints() {
mesh->reload(buffer, index / B3D_VERTEX_SIZE); mesh->reload(buffer.get(), index / B3D_VERTEX_SIZE);
mesh->draw(GL_POINTS); mesh->draw(GL_POINTS);
index = 0; index = 0;
} }
+20 -13
View File
@@ -12,28 +12,35 @@ class Mesh;
class Texture; class Texture;
class Batch3D { class Batch3D {
float* buffer; std::unique_ptr<float[]> buffer;
size_t capacity; size_t capacity;
std::unique_ptr<Mesh> mesh; std::unique_ptr<Mesh> mesh;
std::unique_ptr<Texture> blank; std::unique_ptr<Texture> blank;
size_t index; size_t index;
Texture* _texture; Texture* currentTexture;
void vertex(float x, float y, float z, void vertex(
float u, float v, float x, float y, float z,
float r, float g, float b, float a); float u, float v,
void vertex(glm::vec3 coord, float r, float g, float b, float a
float u, float v, );
float r, float g, float b, float a); void vertex(
void vertex(glm::vec3 point, glm::vec2 uvpoint, glm::vec3 coord,
float r, float g, float b, float a); float u, float v,
float r, float g, float b, float a
void face(const glm::vec3& coord, float w, float h, );
void vertex(
glm::vec3 point, glm::vec2 uvpoint,
float r, float g, float b, float a
);
void face(
const glm::vec3& coord, float w, float h,
const glm::vec3& axisX, const glm::vec3& axisX,
const glm::vec3& axisY, const glm::vec3& axisY,
const UVRegion& region, const UVRegion& region,
const glm::vec4& tint); const glm::vec4& tint
);
public: public:
Batch3D(size_t capacity); Batch3D(size_t capacity);
-1
View File
@@ -4,7 +4,6 @@
#include "../../typedefs.hpp" #include "../../typedefs.hpp"
#include "ImageData.hpp" #include "ImageData.hpp"
#include <string>
#include <memory> #include <memory>
class Texture { class Texture {
+11 -6
View File
@@ -44,13 +44,18 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
break; break;
case BlockModel::aabb: case BlockModel::aabb:
{ {
glm::vec3 hitbox = glm::vec3(); glm::vec3 hitbox {};
for (const auto& box : def->hitboxes) for (const auto& box : def->hitboxes) {
hitbox = glm::max(hitbox, box.size()); hitbox = glm::max(hitbox, box.size());
offset.y += (1.0f - hitbox).y * 0.5f; }
offset = glm::vec3(1, 1, 0.0f);
shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset)); shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
batch->blockCube(hitbox * glm::vec3(size * 0.63f), batch->cube(
texfaces, glm::vec4(1.0f), !def->rt.emissive); -hitbox * glm::vec3(size * 0.63f)*0.5f * glm::vec3(1,1,-1),
hitbox * glm::vec3(size * 0.63f),
texfaces, glm::vec4(1.0f),
!def->rt.emissive
);
} }
batch->flush(); batch->flush();
break; break;
@@ -138,7 +143,7 @@ std::unique_ptr<Atlas> BlocksPreview::build(
shader->uniformMatrix("u_projview", shader->uniformMatrix("u_projview",
glm::ortho(0.0f, float(iconSize), 0.0f, float(iconSize), glm::ortho(0.0f, float(iconSize), 0.0f, float(iconSize),
-100.0f, 100.0f) * -100.0f, 100.0f) *
glm::lookAt(glm::vec3(2, 2, 2), glm::lookAt(glm::vec3(0.57735f),
glm::vec3(0.0f), glm::vec3(0.0f),
glm::vec3(0, 1, 0))); glm::vec3(0, 1, 0)));
+18 -13
View File
@@ -219,10 +219,13 @@ void BlocksRenderer::blockXSprite(int x, int y, int z,
// HINT: texture faces order: {east, west, bottom, top, south, north} // HINT: texture faces order: {east, west, bottom, top, south, north}
/* AABB blocks render method */ /* AABB blocks render method */
void BlocksRenderer::blockAABB(const ivec3& icoord, void BlocksRenderer::blockAABB(
const UVRegion(&texfaces)[6], const ivec3& icoord,
const Block* block, ubyte rotation, const UVRegion(&texfaces)[6],
bool lights) { const Block* block,
ubyte rotation,
bool lights
) {
if (block->hitboxes.empty()) { if (block->hitboxes.empty()) {
return; return;
} }
@@ -301,11 +304,13 @@ void BlocksRenderer::blockCustomModel(const ivec3& icoord,
} }
/* Fastest solid shaded blocks render method */ /* Fastest solid shaded blocks render method */
void BlocksRenderer::blockCube(int x, int y, int z, void BlocksRenderer::blockCube(
const UVRegion(&texfaces)[6], int x, int y, int z,
const Block* block, const UVRegion(&texfaces)[6],
ubyte states, const Block* block,
bool lights) { blockstate states,
bool lights
) {
ubyte group = block->drawGroup; ubyte group = block->drawGroup;
vec3 X(1, 0, 0); vec3 X(1, 0, 0);
@@ -314,7 +319,7 @@ void BlocksRenderer::blockCube(int x, int y, int z,
vec3 coord(x, y, z); vec3 coord(x, y, z);
if (block->rotatable) { if (block->rotatable) {
auto& rotations = block->rotations; auto& rotations = block->rotations;
auto& orient = rotations.variants[states & BLOCK_ROT_MASK]; auto& orient = rotations.variants[states.rotation];
X = orient.axisX; X = orient.axisX;
Y = orient.axisY; Y = orient.axisY;
Z = orient.axisZ; Z = orient.axisZ;
@@ -423,7 +428,7 @@ void BlocksRenderer::render(const voxel* voxels) {
int z = (i / CHUNK_D) % CHUNK_W; int z = (i / CHUNK_D) % CHUNK_W;
switch (def.model) { switch (def.model) {
case BlockModel::block: case BlockModel::block:
blockCube(x, y, z, texfaces, &def, vox.states, !def.rt.emissive); blockCube(x, y, z, texfaces, &def, vox.state, !def.rt.emissive);
break; break;
case BlockModel::xsprite: { case BlockModel::xsprite: {
blockXSprite(x, y, z, vec3(1.0f), blockXSprite(x, y, z, vec3(1.0f),
@@ -431,11 +436,11 @@ void BlocksRenderer::render(const voxel* voxels) {
break; break;
} }
case BlockModel::aabb: { case BlockModel::aabb: {
blockAABB(ivec3(x,y,z), texfaces, &def, vox.rotation(), !def.rt.emissive); blockAABB(ivec3(x,y,z), texfaces, &def, vox.state.rotation, !def.rt.emissive);
break; break;
} }
case BlockModel::custom: { case BlockModel::custom: {
blockCustomModel(ivec3(x, y, z), &def, vox.rotation(), !def.rt.emissive); blockCustomModel(ivec3(x, y, z), &def, vox.state.rotation, !def.rt.emissive);
break; break;
} }
default: default:
+27 -10
View File
@@ -70,16 +70,33 @@ class BlocksRenderer {
const UVRegion& texreg, const UVRegion& texreg,
bool lights); bool lights);
void blockCube(int x, int y, int z, const UVRegion(&faces)[6], const Block* block, ubyte states, bool lights); void blockCube(
void blockAABB(const glm::ivec3& coord, int x, int y, int z,
const UVRegion(&faces)[6], const UVRegion(&faces)[6],
const Block* block, const Block* block,
ubyte rotation, blockstate states,
bool lights); bool lights
void blockXSprite(int x, int y, int z, const glm::vec3& size, const UVRegion& face1, const UVRegion& face2, float spread); );
void blockCustomModel(const glm::ivec3& icoord, void blockAABB(
const Block* block, ubyte rotation, const glm::ivec3& coord,
bool lights); const UVRegion(&faces)[6],
const Block* block,
ubyte rotation,
bool lights
);
void blockXSprite(
int x, int y, int z,
const glm::vec3& size,
const UVRegion& face1,
const UVRegion& face2,
float spread
);
void blockCustomModel(
const glm::ivec3& icoord,
const Block* block,
ubyte rotation,
bool lights
);
bool isOpenForLight(int x, int y, int z) const; bool isOpenForLight(int x, int y, int z) const;
bool isOpen(int x, int y, int z, ubyte group) const; bool isOpen(int x, int y, int z, ubyte group) const;
+2 -5
View File
@@ -56,19 +56,16 @@ ChunksRenderer::~ChunksRenderer() {
} }
std::shared_ptr<Mesh> ChunksRenderer::render(std::shared_ptr<Chunk> chunk, bool important) { std::shared_ptr<Mesh> ChunksRenderer::render(std::shared_ptr<Chunk> chunk, bool important) {
chunk->setModified(false); chunk->flags.modified = false;
if (important) { if (important) {
auto mesh = renderer->render(chunk.get(), level->chunksStorage.get()); auto mesh = renderer->render(chunk.get(), level->chunksStorage.get());
meshes[glm::ivec2(chunk->x, chunk->z)] = mesh; meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
return mesh; return mesh;
} }
glm::ivec2 key(chunk->x, chunk->z); glm::ivec2 key(chunk->x, chunk->z);
if (inwork.find(key) != inwork.end()) { if (inwork.find(key) != inwork.end()) {
return nullptr; return nullptr;
} }
inwork[key] = true; inwork[key] = true;
threadPool.enqueueJob(chunk); threadPool.enqueueJob(chunk);
return nullptr; return nullptr;
@@ -86,7 +83,7 @@ std::shared_ptr<Mesh> ChunksRenderer::getOrRender(std::shared_ptr<Chunk> chunk,
if (found == meshes.end()) { if (found == meshes.end()) {
return render(chunk, important); return render(chunk, important);
} }
if (chunk->isModified()) { if (chunk->flags.modified) {
render(chunk, important); render(chunk, important);
} }
return found->second; return found->second;
+11 -8
View File
@@ -37,6 +37,9 @@
#include <algorithm> #include <algorithm>
#include <memory> #include <memory>
#include <glm/ext.hpp>
#include <glm/gtc/matrix_transform.hpp>
bool WorldRenderer::showChunkBorders = false; bool WorldRenderer::showChunkBorders = false;
WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player) WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
@@ -76,7 +79,7 @@ bool WorldRenderer::drawChunk(
bool culling bool culling
){ ){
auto chunk = level->chunks->chunks[index]; auto chunk = level->chunks->chunks[index];
if (!chunk->isLighted()) { if (!chunk->flags.lighted) {
return false; return false;
} }
float distance = glm::distance( float distance = glm::distance(
@@ -160,6 +163,7 @@ void WorldRenderer::renderLevel(
shader->use(); shader->use();
shader->uniformMatrix("u_proj", camera->getProjection()); shader->uniformMatrix("u_proj", camera->getProjection());
shader->uniformMatrix("u_view", camera->getView()); shader->uniformMatrix("u_view", camera->getView());
shader->uniform1f("u_timer", Window::time());
shader->uniform1f("u_gamma", settings.graphics.gamma.get()); shader->uniform1f("u_gamma", settings.graphics.gamma.get());
shader->uniform1f("u_fogFactor", fogFactor); shader->uniform1f("u_fogFactor", fogFactor);
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve.get()); shader->uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
@@ -194,19 +198,19 @@ void WorldRenderer::renderBlockSelection(Camera* camera, Shader* linesShader) {
auto indices = level->content->getIndices(); auto indices = level->content->getIndices();
blockid_t id = PlayerController::selectedBlockId; blockid_t id = PlayerController::selectedBlockId;
auto block = indices->getBlockDef(id); auto block = indices->getBlockDef(id);
const glm::vec3 pos = PlayerController::selectedBlockPosition; const glm::ivec3 pos = player->selectedBlockPosition;
const glm::vec3 point = PlayerController::selectedPointPosition; const glm::vec3 point = PlayerController::selectedPointPosition;
const glm::vec3 norm = PlayerController::selectedBlockNormal; const glm::vec3 norm = PlayerController::selectedBlockNormal;
const std::vector<AABB>& hitboxes = block->rotatable const std::vector<AABB>& hitboxes = block->rotatable
? block->rt.hitboxes[PlayerController::selectedBlockStates] ? block->rt.hitboxes[PlayerController::selectedBlockRotation]
: block->hitboxes; : block->hitboxes;
linesShader->use(); linesShader->use();
linesShader->uniformMatrix("u_projview", camera->getProjView()); linesShader->uniformMatrix("u_projview", camera->getProjView());
lineBatch->lineWidth(2.0f); lineBatch->lineWidth(2.0f);
for (auto& hitbox: hitboxes) { for (auto& hitbox: hitboxes) {
const glm::vec3 center = pos + hitbox.center(); const glm::vec3 center = glm::vec3(pos) + hitbox.center();
const glm::vec3 size = hitbox.size(); const glm::vec3 size = hitbox.size();
lineBatch->box(center, size + glm::vec3(0.02), glm::vec4(0.f, 0.f, 0.f, 0.5f)); lineBatch->box(center, size + glm::vec3(0.02), glm::vec4(0.f, 0.f, 0.f, 0.5f));
if (player->debug) { if (player->debug) {
@@ -274,11 +278,12 @@ void WorldRenderer::draw(
bool hudVisible, bool hudVisible,
PostProcessing* postProcessing PostProcessing* postProcessing
){ ){
auto world = level->getWorld();
const Viewport& vp = pctx.getViewport(); const Viewport& vp = pctx.getViewport();
camera->aspect = vp.getWidth() / static_cast<float>(vp.getHeight()); camera->aspect = vp.getWidth() / static_cast<float>(vp.getHeight());
const EngineSettings& settings = engine->getSettings(); const EngineSettings& settings = engine->getSettings();
skybox->refresh(pctx, level->getWorld()->daytime, 1.0f+fog*2.0f, 4); skybox->refresh(pctx, world->daytime, 1.0f+world->fog*2.0f, 4);
Assets* assets = engine->getAssets(); Assets* assets = engine->getAssets();
Shader* linesShader = assets->getShader("lines"); Shader* linesShader = assets->getShader("lines");
@@ -291,7 +296,7 @@ void WorldRenderer::draw(
Window::clearDepth(); Window::clearDepth();
// Drawing background sky plane // Drawing background sky plane
skybox->draw(pctx, camera, assets, level->getWorld()->daytime, fog); skybox->draw(pctx, camera, assets, world->daytime, world->fog);
// Actually world render with depth buffer on // Actually world render with depth buffer on
{ {
@@ -355,5 +360,3 @@ void WorldRenderer::drawBorders(int sx, int sy, int sz, int ex, int ey, int ez)
} }
lineBatch->render(); lineBatch->render();
} }
float WorldRenderer::fog = 0.0f;
-4
View File
@@ -8,8 +8,6 @@
#include <string> #include <string>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <glm/gtc/matrix_transform.hpp>
class Level; class Level;
class Player; class Player;
@@ -76,8 +74,6 @@ public:
Camera* camera, Camera* camera,
const EngineSettings& settings const EngineSettings& settings
); );
static float fog;
}; };
+17 -19
View File
@@ -68,27 +68,25 @@ void GUI::updateTooltip(float delta) {
if (hover == nullptr || !hover->isInside(Events::cursor)) { if (hover == nullptr || !hover->isInside(Events::cursor)) {
return resetTooltip(); return resetTooltip();
} }
float mouseDelta = glm::length(Events::delta); if (tooltipTimer + delta >= hover->getTooltipDelay()) {
if (mouseDelta < 1.0f || tooltipTimer >= hover->getTooltipDelay()) { auto label = std::dynamic_pointer_cast<gui::Label>(get("tooltip.label"));
if (tooltipTimer + delta >= hover->getTooltipDelay()) { const auto& text = hover->getTooltip();
auto label = std::dynamic_pointer_cast<gui::Label>(get("tooltip.label")); if (text.empty() && tooltip->isVisible()) {
const auto& text = hover->getTooltip(); return resetTooltip();
if (label && !text.empty()) { }
tooltip->setVisible(true); if (label && !text.empty()) {
label->setText(langs::get(text)); tooltip->setVisible(true);
auto size = label->getSize()+glm::vec2(4.0f); label->setText(langs::get(text));
auto pos = Events::cursor+glm::vec2(10.0f); auto size = label->getSize()+glm::vec2(4.0f);
auto rootSize = container->getSize(); auto pos = Events::cursor+glm::vec2(10.0f);
pos.x = glm::min(pos.x, rootSize.x-size.x); auto rootSize = container->getSize();
pos.y = glm::min(pos.y, rootSize.y-size.y); pos.x = glm::min(pos.x, rootSize.x-size.x);
tooltip->setSize(size); pos.y = glm::min(pos.y, rootSize.y-size.y);
tooltip->setPos(pos); tooltip->setSize(size);
} tooltip->setPos(pos);
} }
tooltipTimer += delta;
} else {
resetTooltip();
} }
tooltipTimer += delta;
} }
/// @brief Mouse related input and logic handling /// @brief Mouse related input and logic handling
+5
View File
@@ -50,6 +50,11 @@ namespace gui {
virtual bool isChecked() const { virtual bool isChecked() const {
return checkbox->isChecked(); return checkbox->isChecked();
} }
virtual void setTooltip(const std::wstring& text) override {
Panel::setTooltip(text);
checkbox->setTooltip(text);
}
}; };
} }
+8
View File
@@ -127,6 +127,14 @@ void Container::remove(std::shared_ptr<UINode> selected) {
refresh(); refresh();
} }
void Container::remove(const std::string& id) {
for (auto& node : nodes) {
if (node->getId() == id) {
return remove(node);
}
}
}
void Container::clear() { void Container::clear() {
for (auto node : nodes) { for (auto node : nodes) {
node->setParent(nullptr); node->setParent(nullptr);
+1
View File
@@ -26,6 +26,7 @@ namespace gui {
virtual void add(std::shared_ptr<UINode> node, glm::vec2 pos); virtual void add(std::shared_ptr<UINode> node, glm::vec2 pos);
virtual void clear(); virtual void clear();
virtual void remove(std::shared_ptr<UINode> node); virtual void remove(std::shared_ptr<UINode> node);
virtual void remove(const std::string& id);
virtual void scrolled(int value) override; virtual void scrolled(int value) override;
virtual void setScrollable(bool flag); virtual void setScrollable(bool flag);
void listenInterval(float interval, ontimeout callback, int repeat=-1); void listenInterval(float interval, ontimeout callback, int repeat=-1);
+3
View File
@@ -337,6 +337,9 @@ inline std::wstring get_alphabet(wchar_t c) {
} }
void TextBox::tokenSelectAt(int index) { void TextBox::tokenSelectAt(int index) {
if (input.empty()) {
return;
}
int left = index; int left = index;
int right = index; int right = index;
+3 -3
View File
@@ -21,7 +21,7 @@ void LightSolver::add(int x, int y, int z, int emission) {
addqueue.push(lightentry {x, y, z, ubyte(emission)}); addqueue.push(lightentry {x, y, z, ubyte(emission)});
Chunk* chunk = chunks->getChunkByVoxel(x, y, z); Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
chunk->setModified(true); chunk->flags.modified = true;
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission); chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
} }
@@ -67,7 +67,7 @@ void LightSolver::solve(){
if (chunk) { if (chunk) {
int lx = x - chunk->x * CHUNK_W; int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D; int lz = z - chunk->z * CHUNK_D;
chunk->setModified(true); chunk->flags.modified = true;
ubyte light = chunk->lightmap.get(lx,y,lz, channel); ubyte light = chunk->lightmap.get(lx,y,lz, channel);
if (light != 0 && light == entry.light-1){ if (light != 0 && light == entry.light-1){
@@ -96,7 +96,7 @@ void LightSolver::solve(){
if (chunk) { if (chunk) {
int lx = x - chunk->x * CHUNK_W; int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D; int lz = z - chunk->z * CHUNK_D;
chunk->setModified(true); chunk->flags.modified = true;
ubyte light = chunk->lightmap.get(lx, y, lz, channel); ubyte light = chunk->lightmap.get(lx, y, lz, channel);
voxel& v = chunk->voxels[vox_index(lx, y, lz)]; voxel& v = chunk->voxels[vox_index(lx, y, lz)];
+27 -26
View File
@@ -53,8 +53,8 @@ int Clock::getTickId() const {
BlocksController::BlocksController(Level* level, uint padding) BlocksController::BlocksController(Level* level, uint padding)
: level(level), : level(level),
chunks(level->chunks.get()), chunks(level->chunks.get()),
lighting(level->lighting.get()), lighting(level->lighting.get()),
randTickClock(20, 3), randTickClock(20, 3),
blocksTickClock(20, 1), blocksTickClock(20, 1),
worldTickClock(20, 1), worldTickClock(20, 1),
@@ -71,7 +71,7 @@ void BlocksController::updateSides(int x, int y, int z) {
} }
void BlocksController::breakBlock(Player* player, const Block* def, int x, int y, int z) { void BlocksController::breakBlock(Player* player, const Block* def, int x, int y, int z) {
chunks->set(x,y,z, 0, 0); chunks->set(x,y,z, 0, {});
lighting->onBlockSet(x,y,z, 0); lighting->onBlockSet(x,y,z, 0);
if (def->rt.funcsset.onbroken) { if (def->rt.funcsset.onbroken) {
scripting::on_block_broken(player, def, x, y, z); scripting::on_block_broken(player, def, x, y, z);
@@ -113,8 +113,9 @@ void BlocksController::onBlocksTick(int tickid, int parts) {
if ((id + tickid) % parts != 0) if ((id + tickid) % parts != 0)
continue; continue;
auto def = indices->getBlockDef(id); auto def = indices->getBlockDef(id);
if (def->rt.funcsset.onblockstick) { auto interval = def->tickInterval;
scripting::on_blocks_tick(def, tickRate); if (def->rt.funcsset.onblockstick && tickid / parts % interval == 0) {
scripting::on_blocks_tick(def, tickRate / interval);
} }
} }
} }
@@ -132,7 +133,7 @@ void BlocksController::randomTick(int tickid, int parts) {
if ((index + tickid) % parts != 0) if ((index + tickid) % parts != 0)
continue; continue;
auto& chunk = chunks->chunks[index]; auto& chunk = chunks->chunks[index];
if (chunk == nullptr || !chunk->isLighted()) if (chunk == nullptr || !chunk->flags.lighted)
continue; continue;
for (int s = 0; s < segments; s++) { for (int s = 0; s < segments; s++) {
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
@@ -150,49 +151,49 @@ void BlocksController::randomTick(int tickid, int parts) {
} }
} }
} }
} }
} }
int64_t BlocksController::createBlockInventory(int x, int y, int z) { int64_t BlocksController::createBlockInventory(int x, int y, int z) {
auto chunk = chunks->getChunkByVoxel(x, y, z); auto chunk = chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) { if (chunk == nullptr) {
return 0; return 0;
} }
int lx = x - chunk->x * CHUNK_W; int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D; int lz = z - chunk->z * CHUNK_D;
auto inv = chunk->getBlockInventory(lx, y, lz); auto inv = chunk->getBlockInventory(lx, y, lz);
if (inv == nullptr) { if (inv == nullptr) {
auto indices = level->content->getIndices(); auto indices = level->content->getIndices();
auto def = indices->getBlockDef(chunk->voxels[vox_index(lx, y, lz)].id); auto def = indices->getBlockDef(chunk->voxels[vox_index(lx, y, lz)].id);
int invsize = def->inventorySize; int invsize = def->inventorySize;
if (invsize == 0) { if (invsize == 0) {
return 0; return 0;
} }
inv = level->inventories->create(invsize); inv = level->inventories->create(invsize);
chunk->addBlockInventory(inv, lx, y, lz); chunk->addBlockInventory(inv, lx, y, lz);
} }
return inv->getId(); return inv->getId();
} }
void BlocksController::bindInventory(int64_t invid, int x, int y, int z) { void BlocksController::bindInventory(int64_t invid, int x, int y, int z) {
auto chunk = chunks->getChunkByVoxel(x, y, z); auto chunk = chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) { if (chunk == nullptr) {
throw std::runtime_error("block does not exists"); throw std::runtime_error("block does not exists");
} }
if (invid <= 0) { if (invid <= 0) {
throw std::runtime_error("unable to bind virtual inventory"); throw std::runtime_error("unable to bind virtual inventory");
} }
int lx = x - chunk->x * CHUNK_W; int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D; int lz = z - chunk->z * CHUNK_D;
chunk->addBlockInventory(level->inventories->get(invid), lx, y, lz); chunk->addBlockInventory(level->inventories->get(invid), lx, y, lz);
} }
void BlocksController::unbindInventory(int x, int y, int z) { void BlocksController::unbindInventory(int x, int y, int z) {
auto chunk = chunks->getChunkByVoxel(x, y, z); auto chunk = chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) { if (chunk == nullptr) {
throw std::runtime_error("block does not exists"); throw std::runtime_error("block does not exists");
} }
int lx = x - chunk->x * CHUNK_W; int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D; int lz = z - chunk->z * CHUNK_D;
chunk->removeBlockInventory(lx, y, lz); chunk->removeBlockInventory(lx, y, lz);
} }
+8 -8
View File
@@ -61,7 +61,7 @@ bool ChunksController::loadVisible(){
int index = z * w + x; int index = z * w + x;
auto& chunk = chunks->chunks[index]; auto& chunk = chunks->chunks[index];
if (chunk != nullptr){ if (chunk != nullptr){
if (chunk->isLoaded() && !chunk->isLighted()) { if (chunk->flags.loaded && !chunk->flags.lighted) {
if (buildLights(chunk)) { if (buildLights(chunk)) {
return true; return true;
} }
@@ -99,12 +99,12 @@ bool ChunksController::buildLights(std::shared_ptr<Chunk> chunk) {
} }
} }
if (surrounding == MIN_SURROUNDING) { if (surrounding == MIN_SURROUNDING) {
bool lightsCache = chunk->isLoadedLights(); bool lightsCache = chunk->flags.loadedLights;
if (!lightsCache) { if (!lightsCache) {
lighting->buildSkyLight(chunk->x, chunk->z); lighting->buildSkyLight(chunk->x, chunk->z);
} }
lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache); lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
chunk->setLighted(true); chunk->flags.lighted = true;
return true; return true;
} }
return false; return false;
@@ -114,20 +114,20 @@ void ChunksController::createChunk(int x, int z) {
auto chunk = level->chunksStorage->create(x, z); auto chunk = level->chunksStorage->create(x, z);
chunks->putChunk(chunk); chunks->putChunk(chunk);
if (!chunk->isLoaded()) { if (!chunk->flags.loaded) {
generator->generate( generator->generate(
chunk->voxels, x, z, chunk->voxels, x, z,
level->getWorld()->getSeed() level->getWorld()->getSeed()
); );
chunk->setUnsaved(true); chunk->flags.unsaved = true;
} }
chunk->updateHeights(); chunk->updateHeights();
if (!chunk->isLoadedLights()) { if (!chunk->flags.loadedLights) {
Lighting::prebuildSkyLight( Lighting::prebuildSkyLight(
chunk.get(), level->content->getIndices() chunk.get(), level->content->getIndices()
); );
} }
chunk->setLoaded(true); chunk->flags.loaded = true;
chunk->setReady(true); chunk->flags.ready = true;
} }
+17 -16
View File
@@ -166,11 +166,10 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks
} }
} }
glm::vec3 PlayerController::selectedBlockPosition;
glm::vec3 PlayerController::selectedPointPosition; glm::vec3 PlayerController::selectedPointPosition;
glm::ivec3 PlayerController::selectedBlockNormal; glm::ivec3 PlayerController::selectedBlockNormal;
int PlayerController::selectedBlockId = -1; int PlayerController::selectedBlockId = -1;
int PlayerController::selectedBlockStates = 0; int PlayerController::selectedBlockRotation = 0;
PlayerController::PlayerController( PlayerController::PlayerController(
Level* level, Level* level,
@@ -250,7 +249,7 @@ void PlayerController::update(float delta, bool input, bool pause) {
updateInteraction(); updateInteraction();
} else { } else {
selectedBlockId = -1; selectedBlockId = -1;
selectedBlockStates = 0; selectedBlockRotation = 0;
} }
} }
@@ -362,11 +361,11 @@ void PlayerController::updateInteraction(){
maxDistance, maxDistance,
end, norm, iend end, norm, iend
); );
if (vox != nullptr){ if (vox != nullptr) {
player->selectedVoxel = *vox; player->selectedVoxel = *vox;
selectedBlockId = vox->id; selectedBlockId = vox->id;
selectedBlockStates = vox->states; selectedBlockRotation = vox->state.rotation;
selectedBlockPosition = iend; player->selectedBlockPosition = iend;
selectedPointPosition = end; selectedPointPosition = end;
selectedBlockNormal = norm; selectedBlockNormal = norm;
int x = iend.x; int x = iend.x;
@@ -374,7 +373,8 @@ void PlayerController::updateInteraction(){
int z = iend.z; int z = iend.z;
Block* def = indices->getBlockDef(item->rt.placingBlock); Block* def = indices->getBlockDef(item->rt.placingBlock);
uint8_t states = determine_rotation(def, norm, camera->dir); blockstate state {};
state.rotation = determine_rotation(def, norm, camera->dir);
if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) { if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player.get(), item, x, y, z)) if (scripting::on_item_break_block(player.get(), item, x, y, z))
@@ -411,13 +411,13 @@ void PlayerController::updateInteraction(){
z = (iend.z)+(norm.z); z = (iend.z)+(norm.z);
} else { } else {
if (def->rotations.name == "pipe") { if (def->rotations.name == "pipe") {
states = BLOCK_DIR_UP; state.rotation = BLOCK_DIR_UP;
} }
} }
vox = chunks->get(x, y, z); vox = chunks->get(x, y, z);
blockid_t chosenBlock = def->rt.id; blockid_t chosenBlock = def->rt.id;
if (vox && (target = indices->getBlockDef(vox->id))->replaceable) { if (vox && (target = indices->getBlockDef(vox->id))->replaceable) {
if (!level->physics->isBlockInside(x,y,z,def,states, player->hitbox.get()) if (!level->physics->isBlockInside(x,y,z,def,state, player->hitbox.get())
|| !def->obstacle){ || !def->obstacle){
if (def->grounded && !chunks->isSolidBlock(x, y-1, z)) { if (def->grounded && !chunks->isSolidBlock(x, y-1, z)) {
chosenBlock = 0; chosenBlock = 0;
@@ -427,7 +427,7 @@ void PlayerController::updateInteraction(){
glm::ivec3(x, y, z), def, glm::ivec3(x, y, z), def,
BlockInteraction::placing BlockInteraction::placing
); );
chunks->set(x, y, z, chosenBlock, states); chunks->set(x, y, z, chosenBlock, state);
lighting->onBlockSet(x,y,z, chosenBlock); lighting->onBlockSet(x,y,z, chosenBlock);
if (def->rt.funcsset.onplaced) { if (def->rt.funcsset.onplaced) {
scripting::on_block_placed(player.get(), def, x, y, z); scripting::on_block_placed(player.get(), def, x, y, z);
@@ -442,12 +442,13 @@ void PlayerController::updateInteraction(){
} }
} else { } else {
selectedBlockId = -1; selectedBlockId = -1;
selectedBlockStates = 0; selectedBlockRotation = 0;
} player->selectedVoxel.id = BLOCK_VOID;
if (rclick) { if (rclick) {
if (item->rt.funcsset.on_use) { if (item->rt.funcsset.on_use) {
scripting::on_item_use(player.get(), item); scripting::on_item_use(player.get(), item);
} }
}
} }
} }
+1 -2
View File
@@ -77,11 +77,10 @@ class PlayerController {
void onFootstep(); void onFootstep();
void updateFootsteps(float delta); void updateFootsteps(float delta);
public: public:
static glm::vec3 selectedBlockPosition;
static glm::ivec3 selectedBlockNormal; static glm::ivec3 selectedBlockNormal;
static glm::vec3 selectedPointPosition; static glm::vec3 selectedPointPosition;
static int selectedBlockId; static int selectedBlockId;
static int selectedBlockStates; static int selectedBlockRotation;
PlayerController( PlayerController(
Level* level, Level* level,
+37 -19
View File
@@ -16,7 +16,7 @@
int l_block_name(lua_State* L) { int l_block_name(lua_State* L) {
auto indices = scripting::content->getIndices(); auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1); lua_Integer id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countBlockDefs()) { if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
return 0; return 0;
} }
auto def = indices->getBlockDef(id); auto def = indices->getBlockDef(id);
@@ -27,7 +27,7 @@ int l_block_name(lua_State* L) {
int l_block_material(lua_State* L) { int l_block_material(lua_State* L) {
auto indices = scripting::content->getIndices(); auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1); lua_Integer id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countBlockDefs()) { if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
return 0; return 0;
} }
auto def = indices->getBlockDef(id); auto def = indices->getBlockDef(id);
@@ -60,18 +60,19 @@ int l_set_block(lua_State* L) {
lua_Integer y = lua_tointeger(L, 2); lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3); lua_Integer z = lua_tointeger(L, 3);
lua_Integer id = lua_tointeger(L, 4); lua_Integer id = lua_tointeger(L, 4);
lua_Integer states = lua_tointeger(L, 5); lua_Integer state = lua_tointeger(L, 5);
bool noupdate = lua_toboolean(L, 6); bool noupdate = lua_toboolean(L, 6);
if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) { if (static_cast<size_t>(id) >= scripting::indices->countBlockDefs()) {
return 0; return 0;
} }
if (!scripting::level->chunks->get(x, y, z)) { if (!scripting::level->chunks->get(x, y, z)) {
return 0; return 0;
} }
scripting::level->chunks->set(x, y, z, id, states); scripting::level->chunks->set(x, y, z, id, int2blockstate(state));
scripting::level->lighting->onBlockSet(x,y,z, id); scripting::level->lighting->onBlockSet(x,y,z, id);
if (!noupdate) if (!noupdate) {
scripting::blocks->updateSides(x, y, z); scripting::blocks->updateSides(x, y, z);
}
return 0; return 0;
} }
@@ -97,7 +98,7 @@ int l_get_block_x(lua_State* L) {
if (!def->rotatable) { if (!def->rotatable) {
return lua::pushivec3(L, 1, 0, 0); return lua::pushivec3(L, 1, 0, 0);
} else { } else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()]; const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z); return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
} }
} }
@@ -114,7 +115,7 @@ int l_get_block_y(lua_State* L) {
if (!def->rotatable) { if (!def->rotatable) {
return lua::pushivec3(L, 0, 1, 0); return lua::pushivec3(L, 0, 1, 0);
} else { } else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()]; const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z); return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
} }
} }
@@ -131,7 +132,7 @@ int l_get_block_z(lua_State* L) {
if (!def->rotatable) { if (!def->rotatable) {
return lua::pushivec3(L, 0, 0, 1); return lua::pushivec3(L, 0, 0, 1);
} else { } else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()]; const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z); return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
} }
} }
@@ -141,7 +142,7 @@ int l_get_block_rotation(lua_State* L) {
lua_Integer y = lua_tointeger(L, 2); lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3); lua_Integer z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z); voxel* vox = scripting::level->chunks->get(x, y, z);
int rotation = vox == nullptr ? 0 : vox->rotation(); int rotation = vox == nullptr ? 0 : vox->state.rotation;
lua_pushinteger(L, rotation); lua_pushinteger(L, rotation);
return 1; return 1;
} }
@@ -155,8 +156,8 @@ int l_set_block_rotation(lua_State* L) {
if (vox == nullptr) { if (vox == nullptr) {
return 0; return 0;
} }
vox->setRotation(value); vox->state.rotation = value;
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModified(true); scripting::level->chunks->getChunkByVoxel(x, y, z)->setModifiedAndUnsaved();
return 0; return 0;
} }
@@ -165,7 +166,7 @@ int l_get_block_states(lua_State* L) {
lua_Integer y = lua_tointeger(L, 2); lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3); lua_Integer z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z); voxel* vox = scripting::level->chunks->get(x, y, z);
int states = vox == nullptr ? 0 : vox->states; int states = vox == nullptr ? 0 : blockstate2int(vox->state);
lua_pushinteger(L, states); lua_pushinteger(L, states);
return 1; return 1;
} }
@@ -181,8 +182,8 @@ int l_set_block_states(lua_State* L) {
return 0; return 0;
} }
voxel* vox = scripting::level->chunks->get(x, y, z); voxel* vox = scripting::level->chunks->get(x, y, z);
vox->states = states; vox->state = int2blockstate(states);
chunk->setModified(true); chunk->setModifiedAndUnsaved();
return 0; return 0;
} }
@@ -199,7 +200,7 @@ int l_get_block_user_bits(lua_State* L) {
return 1; return 1;
} }
uint mask = ((1 << bits) - 1) << offset; uint mask = ((1 << bits) - 1) << offset;
uint data = (vox->states & mask) >> offset; uint data = (blockstate2int(vox->state) & mask) >> offset;
lua_pushinteger(L, data); lua_pushinteger(L, data);
return 1; return 1;
} }
@@ -208,18 +209,23 @@ int l_set_block_user_bits(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1); lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2); lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3); lua_Integer z = lua_tointeger(L, 3);
lua_Integer offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET; lua_Integer offset = lua_tointeger(L, 4);
lua_Integer bits = lua_tointeger(L, 5); lua_Integer bits = lua_tointeger(L, 5);
size_t mask = ((1 << bits) - 1) << offset; size_t mask = ((1 << bits) - 1) << offset;
lua_Integer value = (lua_tointeger(L, 6) << offset) & mask; lua_Integer value = (lua_tointeger(L, 6) << offset) & mask;
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) {
return 0;
}
voxel* vox = scripting::level->chunks->get(x, y, z); voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return 0; return 0;
} }
vox->states = (vox->states & (~mask)) | value; vox->state.userbits = (vox->state.userbits & (~mask)) | value;
return 0; chunk->setModifiedAndUnsaved();
return 0;
} }
int l_is_replaceable_at(lua_State* L) { int l_is_replaceable_at(lua_State* L) {
@@ -231,10 +237,22 @@ int l_is_replaceable_at(lua_State* L) {
return 1; return 1;
} }
int l_block_caption(lua_State* L) {
auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
return 0;
}
auto def = indices->getBlockDef(id);
lua_pushstring(L, def->caption.c_str());
return 1;
}
const luaL_Reg blocklib [] = { const luaL_Reg blocklib [] = {
{"index", lua_wrap_errors<l_block_index>}, {"index", lua_wrap_errors<l_block_index>},
{"name", lua_wrap_errors<l_block_name>}, {"name", lua_wrap_errors<l_block_name>},
{"material", lua_wrap_errors<l_block_material>}, {"material", lua_wrap_errors<l_block_material>},
{"caption", lua_wrap_errors<l_block_caption>},
{"defs_count", lua_wrap_errors<l_blocks_count>}, {"defs_count", lua_wrap_errors<l_blocks_count>},
{"is_solid_at", lua_wrap_errors<l_is_solid_at>}, {"is_solid_at", lua_wrap_errors<l_is_solid_at>},
{"is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>}, {"is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>},
-14
View File
@@ -100,19 +100,6 @@ static int l_reconfig_packs(lua_State* L) {
return 0; return 0;
} }
static int l_get_bindings(lua_State* L) {
auto& bindings = Events::bindings;
lua_createtable(L, bindings.size(), 0);
int i = 0;
for (auto& entry : bindings) {
lua_pushstring(L, entry.first.c_str());
lua_rawseti(L, -2, i + 1);
i++;
}
return 1;
}
static int l_get_setting(lua_State* L) { static int l_get_setting(lua_State* L) {
auto name = lua_tostring(L, 1); auto name = lua_tostring(L, 1);
const auto value = scripting::engine->getSettingsHandler().getValue(name); const auto value = scripting::engine->getSettingsHandler().getValue(name);
@@ -186,7 +173,6 @@ const luaL_Reg corelib [] = {
{"close_world", lua_wrap_errors<l_close_world>}, {"close_world", lua_wrap_errors<l_close_world>},
{"delete_world", lua_wrap_errors<l_delete_world>}, {"delete_world", lua_wrap_errors<l_delete_world>},
{"reconfig_packs", lua_wrap_errors<l_reconfig_packs>}, {"reconfig_packs", lua_wrap_errors<l_reconfig_packs>},
{"get_bindings", lua_wrap_errors<l_get_bindings>},
{"get_setting", lua_wrap_errors<l_get_setting>}, {"get_setting", lua_wrap_errors<l_get_setting>},
{"set_setting", lua_wrap_errors<l_set_setting>}, {"set_setting", lua_wrap_errors<l_set_setting>},
{"str_setting", lua_wrap_errors<l_str_setting>}, {"str_setting", lua_wrap_errors<l_str_setting>},
+53 -40
View File
@@ -1,5 +1,6 @@
#include "lua_commons.hpp" #include "lua_commons.hpp"
#include "api_lua.hpp" #include "api_lua.hpp"
#include "LuaState.hpp"
#include "../scripting.hpp" #include "../scripting.hpp"
#include "../../../engine.hpp" #include "../../../engine.hpp"
#include "../../../files/files.hpp" #include "../../../files/files.hpp"
@@ -11,24 +12,41 @@
namespace fs = std::filesystem; namespace fs = std::filesystem;
static fs::path resolve_path(lua_State*, const std::string& path) { namespace scripting {
return scripting::engine->getPaths()->resolve(path); extern lua::LuaState* state;
}
using namespace scripting;
static fs::path resolve_path(const std::string& path) {
return engine->getPaths()->resolve(path);
}
static fs::path resolve_path_soft(const std::string& path) {
if (path.find(':') == std::string::npos) {
return path;
}
return engine->getPaths()->resolve(path, false);
} }
static int l_file_find(lua_State* L) { static int l_file_find(lua_State* L) {
std::string path = lua_tostring(L, 1); std::string path = state->requireString(1);
lua_pushstring(L, scripting::engine->getResPaths()->findRaw(path).c_str()); try {
return 1; lua_pushstring(L, engine->getResPaths()->findRaw(path).c_str());
return 1;
} catch (const std::runtime_error& err) {
return 0;
}
} }
static int l_file_resolve(lua_State* L) { static int l_file_resolve(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path(state->requireString(1));
lua_pushstring(L, path.u8string().c_str()); lua_pushstring(L, path.u8string().c_str());
return 1; return 1;
} }
static int l_file_read(lua_State* L) { static int l_file_read(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path(state->requireString(1));
if (fs::is_regular_file(path)) { if (fs::is_regular_file(path)) {
lua_pushstring(L, files::read_string(path).c_str()); lua_pushstring(L, files::read_string(path).c_str());
return 1; return 1;
@@ -36,55 +54,50 @@ static int l_file_read(lua_State* L) {
throw std::runtime_error("file does not exists "+util::quote(path.u8string())); throw std::runtime_error("file does not exists "+util::quote(path.u8string()));
} }
static int l_file_write(lua_State* L) { static int l_file_write(lua_State*) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path(state->requireString(1));
const char* text = lua_tostring(L, 2); auto text = state->requireString(2);
files::write_string(path, text); files::write_string(path, text);
return 1; return 1;
} }
static int l_file_remove(lua_State* L) { static int l_file_remove(lua_State*) {
std::string rawpath = lua_tostring(L, 1); std::string rawpath = state->requireString(1);
fs::path path = resolve_path(L, rawpath); fs::path path = resolve_path(rawpath);
auto entryPoint = rawpath.substr(0, rawpath.find(':')); auto entryPoint = rawpath.substr(0, rawpath.find(':'));
if (entryPoint != "world") { if (entryPoint != "world") {
throw std::runtime_error("access denied"); throw std::runtime_error("access denied");
} }
lua_pushboolean(L, fs::remove(path)); return state->pushboolean(fs::remove(path));
return 1;
} }
static int l_file_remove_tree(lua_State* L) { static int l_file_remove_tree(lua_State*) {
std::string rawpath = lua_tostring(L, 1); std::string rawpath = state->requireString(1);
fs::path path = resolve_path(L, rawpath); fs::path path = resolve_path(rawpath);
auto entryPoint = rawpath.substr(0, rawpath.find(':')); auto entryPoint = rawpath.substr(0, rawpath.find(':'));
if (entryPoint != "world") { if (entryPoint != "world") {
throw std::runtime_error("access denied"); throw std::runtime_error("access denied");
} }
lua_pushinteger(L, fs::remove_all(path)); return state->pushinteger(fs::remove_all(path));
return 1;
} }
static int l_file_exists(lua_State* L) { static int l_file_exists(lua_State*) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path_soft(state->requireString(1));
lua_pushboolean(L, fs::exists(path)); return state->pushboolean(fs::exists(path));
return 1;
} }
static int l_file_isfile(lua_State* L) { static int l_file_isfile(lua_State*) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path_soft(state->requireString(1));
lua_pushboolean(L, fs::is_regular_file(path)); return state->pushboolean(fs::is_regular_file(path));
return 1;
} }
static int l_file_isdir(lua_State* L) { static int l_file_isdir(lua_State*) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path_soft(state->requireString(1));
lua_pushboolean(L, fs::is_directory(path)); return state->pushboolean(fs::is_directory(path));
return 1;
} }
static int l_file_length(lua_State* L) { static int l_file_length(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path(state->requireString(1));
if (fs::exists(path)){ if (fs::exists(path)){
lua_pushinteger(L, fs::file_size(path)); lua_pushinteger(L, fs::file_size(path));
} else { } else {
@@ -94,19 +107,19 @@ static int l_file_length(lua_State* L) {
} }
static int l_file_mkdir(lua_State* L) { static int l_file_mkdir(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path(state->requireString(1));
lua_pushboolean(L, fs::create_directory(path)); lua_pushboolean(L, fs::create_directory(path));
return 1; return 1;
} }
static int l_file_mkdirs(lua_State* L) { static int l_file_mkdirs(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path(state->requireString(1));
lua_pushboolean(L, fs::create_directories(path)); lua_pushboolean(L, fs::create_directories(path));
return 1; return 1;
} }
static int l_file_read_bytes(lua_State* L) { static int l_file_read_bytes(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1)); fs::path path = resolve_path(state->requireString(1));
if (fs::is_regular_file(path)) { if (fs::is_regular_file(path)) {
size_t length = static_cast<size_t>(fs::file_size(path)); size_t length = static_cast<size_t>(fs::file_size(path));
@@ -148,7 +161,7 @@ static int l_file_write_bytes(lua_State* L) {
throw std::runtime_error("string expected"); throw std::runtime_error("string expected");
} }
fs::path path = resolve_path(L, lua_tostring(L, pathIndex)); fs::path path = resolve_path(state->requireString(pathIndex));
std::vector<ubyte> bytes; std::vector<ubyte> bytes;
@@ -163,7 +176,7 @@ static int l_file_write_bytes(lua_State* L) {
} }
static int l_file_list_all_res(lua_State* L, const std::string& path) { static int l_file_list_all_res(lua_State* L, const std::string& path) {
auto files = scripting::engine->getResPaths()->listdirRaw(path); auto files = engine->getResPaths()->listdirRaw(path);
lua_createtable(L, files.size(), 0); lua_createtable(L, files.size(), 0);
for (size_t i = 0; i < files.size(); i++) { for (size_t i = 0; i < files.size(); i++) {
lua_pushstring(L, files[i].c_str()); lua_pushstring(L, files[i].c_str());
@@ -173,11 +186,11 @@ static int l_file_list_all_res(lua_State* L, const std::string& path) {
} }
static int l_file_list(lua_State* L) { static int l_file_list(lua_State* L) {
std::string dirname = lua_tostring(L, 1); std::string dirname = state->requireString(1);
if (dirname.find(':') == std::string::npos) { if (dirname.find(':') == std::string::npos) {
return l_file_list_all_res(L, dirname); return l_file_list_all_res(L, dirname);
} }
fs::path path = resolve_path(L, dirname); fs::path path = resolve_path(dirname);
if (!fs::is_directory(path)) { if (!fs::is_directory(path)) {
throw std::runtime_error(util::quote(path.u8string())+" is not a directory"); throw std::runtime_error(util::quote(path.u8string())+" is not a directory");
} }
+39 -3
View File
@@ -93,6 +93,18 @@ static int l_container_add(lua_State* L) {
return 0; return 0;
} }
static int l_node_destruct(lua_State* L) {
auto docnode = getDocumentNode(L);
auto node = std::dynamic_pointer_cast<Container>(docnode.node);
engine->getGUI()->postRunnable([node]() {
auto parent = node->getParent();
if (auto container = dynamic_cast<Container*>(parent)) {
container->remove(node);
}
});
return 0;
}
static int l_container_clear(lua_State* L) { static int l_container_clear(lua_State* L) {
auto node = getDocumentNode(L, 1); auto node = getDocumentNode(L, 1);
if (auto container = std::dynamic_pointer_cast<Container>(node.node)) { if (auto container = std::dynamic_pointer_cast<Container>(node.node)) {
@@ -101,6 +113,17 @@ static int l_container_clear(lua_State* L) {
return 0; return 0;
} }
static int l_container_set_interval(lua_State* L) {
auto node = getDocumentNode(L, 1);
auto interval = state->tointeger(2) / 1000.0f;
if (auto container = std::dynamic_pointer_cast<Container>(node.node)) {
state->pushvalue(3);
auto runnable = state->createRunnable();
container->listenInterval(interval, runnable);
}
return 0;
}
static int l_move_into(lua_State* L) { static int l_move_into(lua_State* L) {
auto node = getDocumentNode(L, 1); auto node = getDocumentNode(L, 1);
auto dest = getDocumentNode(L, 2); auto dest = getDocumentNode(L, 2);
@@ -243,14 +266,25 @@ static int p_get_src(UINode* node) {
static int p_get_add(UINode* node) { static int p_get_add(UINode* node) {
if (dynamic_cast<Container*>(node)) { if (dynamic_cast<Container*>(node)) {
return state->pushcfunction(l_container_add); return state->pushcfunction(lua_wrap_errors<l_container_add>);
} }
return 0; return 0;
} }
static int p_get_destruct(UINode*) {
return state->pushcfunction(lua_wrap_errors<l_node_destruct>);
}
static int p_get_clear(UINode* node) { static int p_get_clear(UINode* node) {
if (dynamic_cast<Container*>(node)) { if (dynamic_cast<Container*>(node)) {
return state->pushcfunction(l_container_clear); return state->pushcfunction(lua_wrap_errors<l_container_clear>);
}
return 0;
}
static int p_set_interval(UINode* node) {
if (dynamic_cast<Container*>(node)) {
return state->pushcfunction(lua_wrap_errors<l_container_set_interval>);
} }
return 0; return 0;
} }
@@ -313,10 +347,12 @@ static int l_gui_getattr(lua_State* L) {
{"size", p_get_size}, {"size", p_get_size},
{"interactive", p_is_interactive}, {"interactive", p_is_interactive},
{"visible", p_is_visible}, {"visible", p_is_visible},
{"enabled", p_is_enabled}, {"enabled", p_is_enabled},
{"move_into", p_move_into}, {"move_into", p_move_into},
{"add", p_get_add}, {"add", p_get_add},
{"destruct", p_get_destruct},
{"clear", p_get_clear}, {"clear", p_get_clear},
{"setInterval", p_set_interval},
{"placeholder", p_get_placeholder}, {"placeholder", p_get_placeholder},
{"valid", p_is_valid}, {"valid", p_is_valid},
{"caret", p_get_caret}, {"caret", p_get_caret},
+24 -2
View File
@@ -25,16 +25,23 @@ static int l_keycode(lua_State* L) {
return 1; return 1;
} }
static int l_add_callback(lua_State* L) { static int l_mousecode(lua_State* L) {
const char* name = state->requireString(1);
lua_pushinteger(L, static_cast<int>(input_util::mousecode_from(name)));
return 1;
}
static int l_add_callback(lua_State*) {
auto bindname = state->requireString(1); auto bindname = state->requireString(1);
const auto& bind = Events::bindings.find(bindname); const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) { if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding "+util::quote(bindname)); throw std::runtime_error("unknown binding "+util::quote(bindname));
} }
state->pushvalue(2); state->pushvalue(2);
runnable actual_callback = state->createRunnable();
runnable callback = [=]() { runnable callback = [=]() {
if (!scripting::engine->getGUI()->isFocusCaught()) { if (!scripting::engine->getGUI()->isFocusCaught()) {
state->createRunnable(); actual_callback();
} }
}; };
if (hud) { if (hud) {
@@ -49,10 +56,25 @@ static int l_get_mouse_pos(lua_State* L) {
return lua::pushvec2_arr(L, Events::cursor); return lua::pushvec2_arr(L, Events::cursor);
} }
static int l_get_bindings(lua_State* L) {
auto& bindings = Events::bindings;
lua_createtable(L, bindings.size(), 0);
int i = 0;
for (auto& entry : bindings) {
lua_pushstring(L, entry.first.c_str());
lua_rawseti(L, -2, i + 1);
i++;
}
return 1;
}
const luaL_Reg inputlib [] = { const luaL_Reg inputlib [] = {
{"keycode", lua_wrap_errors<l_keycode>}, {"keycode", lua_wrap_errors<l_keycode>},
{"mousecode", lua_wrap_errors<l_mousecode>},
{"add_callback", lua_wrap_errors<l_add_callback>}, {"add_callback", lua_wrap_errors<l_add_callback>},
{"get_mouse_pos", lua_wrap_errors<l_get_mouse_pos>}, {"get_mouse_pos", lua_wrap_errors<l_get_mouse_pos>},
{"get_bindings", lua_wrap_errors<l_get_bindings>},
{NULL, NULL} {NULL, NULL}
}; };
+2 -2
View File
@@ -23,14 +23,14 @@ static int l_json_stringify(lua_State* L) {
} }
static int l_json_parse(lua_State* L) { static int l_json_parse(lua_State* L) {
auto string = lua_tostring(L, 1); auto string = scripting::state->requireString(1);
auto element = json::parse("<string>", string); auto element = json::parse("<string>", string);
scripting::state->pushvalue(element); scripting::state->pushvalue(element);
return 1; return 1;
} }
const luaL_Reg jsonlib [] = { const luaL_Reg jsonlib [] = {
{"stringify", lua_wrap_errors<l_json_stringify>}, {"tostring", lua_wrap_errors<l_json_stringify>},
{"parse", lua_wrap_errors<l_json_parse>}, {"parse", lua_wrap_errors<l_json_parse>},
{NULL, NULL} {NULL, NULL}
}; };
+15
View File
@@ -132,6 +132,20 @@ static int l_player_set_noclip(lua_State* L) {
return 0; return 0;
} }
static int l_player_get_selected_block(lua_State* L) {
if (auto player = get_player(L, 1)) {
if (player->selectedVoxel.id == BLOCK_VOID) {
return 0;
}
const glm::ivec3 pos = player->selectedBlockPosition;
lua_pushinteger(L, pos.x);
lua_pushinteger(L, pos.y);
lua_pushinteger(L, pos.z);
return 3;
}
return 0;
}
const luaL_Reg playerlib [] = { const luaL_Reg playerlib [] = {
{"get_pos", lua_wrap_errors<l_player_get_pos>}, {"get_pos", lua_wrap_errors<l_player_get_pos>},
{"set_pos", lua_wrap_errors<l_player_set_pos>}, {"set_pos", lua_wrap_errors<l_player_set_pos>},
@@ -144,5 +158,6 @@ const luaL_Reg playerlib [] = {
{"set_flight", lua_wrap_errors<l_player_set_flight>}, {"set_flight", lua_wrap_errors<l_player_set_flight>},
{"is_noclip", lua_wrap_errors<l_player_is_noclip>}, {"is_noclip", lua_wrap_errors<l_player_is_noclip>},
{"set_noclip", lua_wrap_errors<l_player_set_noclip>}, {"set_noclip", lua_wrap_errors<l_player_set_noclip>},
{"get_selected_block", lua_wrap_errors<l_player_get_selected_block>},
{NULL, NULL} {NULL, NULL}
}; };
+2 -2
View File
@@ -31,7 +31,7 @@ static int l_toml_parse(lua_State*) {
} }
const luaL_Reg tomllib [] = { const luaL_Reg tomllib [] = {
{"serialize", lua_wrap_errors<l_toml_stringify>}, {"tostring", lua_wrap_errors<l_toml_stringify>},
{"deserialize", lua_wrap_errors<l_toml_parse>}, {"parse", lua_wrap_errors<l_toml_parse>},
{NULL, NULL} {NULL, NULL}
}; };
+2 -1
View File
@@ -44,8 +44,9 @@ public:
std::shared_ptr<Camera> currentCamera; std::shared_ptr<Camera> currentCamera;
std::unique_ptr<Hitbox> hitbox; std::unique_ptr<Hitbox> hitbox;
bool debug = false; bool debug = false;
voxel selectedVoxel {0, 0}; voxel selectedVoxel {0, {}};
glm::vec3 cam {}; glm::vec3 cam {};
glm::ivec3 selectedBlockPosition {};
Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv); Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv);
~Player(); ~Player();
+10 -8
View File
@@ -33,6 +33,7 @@ void PhysicsSolver::step(
hitbox->grounded = false; hitbox->grounded = false;
for (uint i = 0; i < substeps; i++) { for (uint i = 0; i < substeps; i++) {
float px = pos.x; float px = pos.x;
float py = pos.y;
float pz = pos.z; float pz = pos.z;
vel += gravity * dt * gravityScale; vel += gravity * dt * gravityScale;
@@ -44,6 +45,9 @@ void PhysicsSolver::step(
vel.z *= glm::max(0.0f, 1.0f - dt * linear_damping); vel.z *= glm::max(0.0f, 1.0f - dt * linear_damping);
pos += vel * dt + gravity * gravityScale * dt * dt * 0.5f; pos += vel * dt + gravity * gravityScale * dt * dt * 0.5f;
if (hitbox->grounded) {
pos.y = py;
}
if (shifting && hitbox->grounded){ if (shifting && hitbox->grounded){
float y = (pos.y-half.y-E); float y = (pos.y-half.y-E);
@@ -219,21 +223,19 @@ bool PhysicsSolver::isBlockInside(int x, int y, int z, Hitbox* hitbox) {
y >= floor(pos.y-half.y) && y <= floor(pos.y+half.y); y >= floor(pos.y-half.y) && y <= floor(pos.y+half.y);
} }
bool PhysicsSolver::isBlockInside(int x, int y, int z, Block* def, blockstate_t states, Hitbox* hitbox) { bool PhysicsSolver::isBlockInside(int x, int y, int z, Block* def, blockstate state, Hitbox* hitbox) {
const float E = 0.001f; // inaccuracy
const glm::vec3& pos = hitbox->position; const glm::vec3& pos = hitbox->position;
const glm::vec3& half = hitbox->halfsize; const glm::vec3& half = hitbox->halfsize;
voxel v {};
v.states = states;
const auto& boxes = def->rotatable const auto& boxes = def->rotatable
? def->rt.hitboxes[v.rotation()] ? def->rt.hitboxes[state.rotation]
: def->hitboxes; : def->hitboxes;
for (const auto& block_hitbox : boxes) { for (const auto& block_hitbox : boxes) {
glm::vec3 min = block_hitbox.min(); glm::vec3 min = block_hitbox.min();
glm::vec3 max = block_hitbox.max(); glm::vec3 max = block_hitbox.max();
// 0.00001 - inaccuracy if (min.x < pos.x+half.x-x-E && max.x > pos.x-half.x-x+E &&
if (min.x < pos.x+half.x-x-0.00001f && max.x > pos.x-half.x-x+0.00001f && min.z < pos.z+half.z-z-E && max.z > pos.z-half.z-z+E &&
min.z < pos.z+half.z-z-0.00001f && max.z > pos.z-half.z-z+0.00001f && min.y < pos.y+half.y-y-E && max.y > pos.y-half.y-y+E)
min.y < pos.y+half.y-y-0.00001f && max.y > pos.y-half.y-y+0.00001f)
return true; return true;
} }
return false; return false;
+2 -1
View File
@@ -2,6 +2,7 @@
#define PHYSICS_PHYSICSSOLVER_HPP_ #define PHYSICS_PHYSICSSOLVER_HPP_
#include "../typedefs.hpp" #include "../typedefs.hpp"
#include "../voxels/voxel.hpp"
#include <glm/glm.hpp> #include <glm/glm.hpp>
@@ -31,7 +32,7 @@ public:
float stepHeight float stepHeight
); );
bool isBlockInside(int x, int y, int z, Hitbox* hitbox); bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
bool isBlockInside(int x, int y, int z, Block* def, blockstate_t states, Hitbox* hitbox); bool isBlockInside(int x, int y, int z, Block* def, blockstate state, Hitbox* hitbox);
}; };
#endif // PHYSICS_PHYSICSSOLVER_HPP_ #endif // PHYSICS_PHYSICSSOLVER_HPP_
+1 -1
View File
@@ -57,7 +57,7 @@ struct GraphicsSettings {
/// 1.0 is linear, 2.0 is quadratic /// 1.0 is linear, 2.0 is quadratic
NumberSetting fogCurve {1.6f, 1.0f, 6.0f}; NumberSetting fogCurve {1.6f, 1.0f, 6.0f};
/// @brief Lighting gamma /// @brief Lighting gamma
NumberSetting gamma {1.0f, 0.5f, 2.0f}; NumberSetting gamma {1.0f, 0.4f, 1.0f};
/// @brief Enable blocks backlight to prevent complete darkness /// @brief Enable blocks backlight to prevent complete darkness
FlagSetting backlight {true}; FlagSetting backlight {true};
/// @brief Enable chunks frustum culling /// @brief Enable chunks frustum culling
-2
View File
@@ -5,7 +5,6 @@
#include "util/platform.hpp" #include "util/platform.hpp"
#include "util/command_line.hpp" #include "util/command_line.hpp"
#include "debug/Logger.hpp" #include "debug/Logger.hpp"
#include "objects/Player.hpp"
#include <stdexcept> #include <stdexcept>
@@ -13,7 +12,6 @@ static debug::Logger logger("main");
int main(int argc, char** argv) { int main(int argc, char** argv) {
debug::Logger::init("latest.log"); debug::Logger::init("latest.log");
std::cout << sizeof(PlayerInput) << std::endl;
EnginePaths paths; EnginePaths paths;
if (!parse_cmdline(argc, argv, paths)) if (!parse_cmdline(argc, argv, paths))
+86 -83
View File
@@ -25,8 +25,8 @@ inline constexpr uint BLOCK_AABB_GRID = 16;
inline std::string DEFAULT_MATERIAL = "base:stone"; inline std::string DEFAULT_MATERIAL = "base:stone";
struct block_funcs_set { struct block_funcs_set {
bool init: 1; bool init: 1;
bool update: 1; bool update: 1;
bool onplaced: 1; bool onplaced: 1;
bool onbroken: 1; bool onbroken: 1;
bool oninteract: 1; bool oninteract: 1;
@@ -35,46 +35,46 @@ struct block_funcs_set {
}; };
struct CoordSystem { struct CoordSystem {
glm::ivec3 axisX; glm::ivec3 axisX;
glm::ivec3 axisY; glm::ivec3 axisY;
glm::ivec3 axisZ; glm::ivec3 axisZ;
/// @brief Grid 3d position fix offset (for negative vectors) /// @brief Grid 3d position fix offset (for negative vectors)
glm::ivec3 fix; glm::ivec3 fix;
CoordSystem() = default; CoordSystem() = default;
CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ); CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ);
void transform(AABB& aabb) const; void transform(AABB& aabb) const;
inline bool isVectorHasNegatives(glm::ivec3 vec) { inline bool isVectorHasNegatives(glm::ivec3 vec) {
return (vec.x < 0 || vec.y < 0 || vec.z < 0); return (vec.x < 0 || vec.y < 0 || vec.z < 0);
} }
}; };
struct BlockRotProfile { struct BlockRotProfile {
static const int MAX_COUNT = 8; static const int MAX_COUNT = 8;
std::string name; std::string name;
CoordSystem variants[MAX_COUNT]; CoordSystem variants[MAX_COUNT];
/// @brief Wood logs, pillars, pipes /// @brief Wood logs, pillars, pipes
static const BlockRotProfile PIPE; static const BlockRotProfile PIPE;
/// @brief Doors, signs and other panes /// @brief Doors, signs and other panes
static const BlockRotProfile PANE; static const BlockRotProfile PANE;
}; };
enum class BlockModel { enum class BlockModel {
/// @brief invisible /// @brief invisible
none, none,
/// @brief default cube shape /// @brief default cube shape
block, block,
/// @brief X-shape (grass) /// @brief X-shape (grass)
xsprite, xsprite,
/// @brief box shape sized as block hitbox /// @brief box shape sized as block hitbox
aabb, aabb,
/// @brief custom model defined in json /// @brief custom model defined in json
custom custom
}; };
using BoxModel = AABB; using BoxModel = AABB;
@@ -82,61 +82,61 @@ using BoxModel = AABB;
/// @brief Common kit of block properties applied to groups of blocks /// @brief Common kit of block properties applied to groups of blocks
struct BlockMaterial { struct BlockMaterial {
std::string name; std::string name;
std::string stepsSound {""}; std::string stepsSound {""};
std::string placeSound {""}; std::string placeSound {""};
std::string breakSound {""}; std::string breakSound {""};
}; };
/// @brief Block properties definition /// @brief Block properties definition
class Block { class Block {
public: public:
/// @brief Block string id (with prefix included) /// @brief Block string id (with prefix included)
std::string const name; std::string const name;
std::string caption; std::string caption;
/// @brief Textures set applied to block sides /// @brief Textures set applied to block sides
std::string textureFaces[6]; // -x,x, -y,y, -z,z std::string textureFaces[6]; // -x,x, -y,y, -z,z
std::vector<std::string> modelTextures = {}; std::vector<std::string> modelTextures = {};
std::vector<BoxModel> modelBoxes = {}; std::vector<BoxModel> modelBoxes = {};
std::vector<glm::vec3> modelExtraPoints = {}; //initially made for tetragons std::vector<glm::vec3> modelExtraPoints = {}; //initially made for tetragons
std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
/// @brief id of used BlockMaterial, may specify non-existing material /// @brief id of used BlockMaterial, may specify non-existing material
std::string material = DEFAULT_MATERIAL; std::string material = DEFAULT_MATERIAL;
/// @brief Light emission R, G, B, S (sky lights: sun, moon, radioactive clouds) /// @brief Light emission R, G, B, S (sky lights: sun, moon, radioactive clouds)
uint8_t emission[4] {0, 0, 0, 0}; uint8_t emission[4] {0, 0, 0, 0};
/// @brief Influences visible block sides for transparent blocks /// @brief Influences visible block sides for transparent blocks
uint8_t drawGroup = 0; uint8_t drawGroup = 0;
/// @brief Block model type /// @brief Block model type
BlockModel model = BlockModel::block; BlockModel model = BlockModel::block;
/// @brief Does the block passing lights into itself /// @brief Does the block passing lights into itself
bool lightPassing = false; bool lightPassing = false;
/// @brief Does the block passing top-down sky lights into itself /// @brief Does the block passing top-down sky lights into itself
bool skyLightPassing = false; bool skyLightPassing = false;
/// @brief Is the block a physical obstacle /// @brief Is the block a physical obstacle
bool obstacle = true; bool obstacle = true;
/// @brief Can the block be selected /// @brief Can the block be selected
bool selectable = true; bool selectable = true;
/// @brief Can the block be replaced with other. /// @brief Can the block be replaced with other.
/// Examples of replaceable blocks: air, flower, water /// Examples of replaceable blocks: air, flower, water
bool replaceable = false; bool replaceable = false;
/// @brief Can player destroy the block /// @brief Can player destroy the block
bool breakable = true; bool breakable = true;
/// @brief Can the block be oriented different ways /// @brief Can the block be oriented different ways
bool rotatable = false; bool rotatable = false;
/// @brief Can the block exist without physical support be a solid block below /// @brief Can the block exist without physical support be a solid block below
bool grounded = false; bool grounded = false;
@@ -146,46 +146,49 @@ public:
/// @brief Set of block physical hitboxes /// @brief Set of block physical hitboxes
std::vector<AABB> hitboxes; std::vector<AABB> hitboxes;
/// @brief Set of available block rotations (coord-systems) /// @brief Set of available block rotations (coord-systems)
BlockRotProfile rotations; BlockRotProfile rotations;
/// @brief Item will be picked on MMB click on the block /// @brief Item will be picked on MMB click on the block
std::string pickingItem = name+BLOCK_ITEM_SUFFIX; std::string pickingItem = name+BLOCK_ITEM_SUFFIX;
/// @brief Block script name in blocks/ without extension /// @brief Block script name in blocks/ without extension
std::string scriptName = name.substr(name.find(':')+1); std::string scriptName = name.substr(name.find(':')+1);
/// @brief Default block layout will be used by hud.open_block(...) /// @brief Default block layout will be used by hud.open_block(...)
std::string uiLayout = name; std::string uiLayout = name;
/// @brief Block inventory size. 0 - no inventory /// @brief Block inventory size. 0 - no inventory
uint inventorySize = 0; uint inventorySize = 0;
/// @brief Runtime indices (content indexing results) // @brief Block tick interval (1 - 20tps, 2 - 10tps)
struct { uint tickInterval = 1;
/// @brief block runtime integer id
blockid_t id; /// @brief Runtime indices (content indexing results)
struct {
/// @brief block runtime integer id
blockid_t id;
/// @brief is the block completely opaque for render and raycast /// @brief is the block completely opaque for render and raycast
bool solid = true; bool solid = true;
/// @brief does the block emit any lights /// @brief does the block emit any lights
bool emissive = false; bool emissive = false;
/// @brief set of hitboxes sets with all coord-systems precalculated /// @brief set of hitboxes sets with all coord-systems precalculated
std::vector<AABB> hitboxes[BlockRotProfile::MAX_COUNT]; std::vector<AABB> hitboxes[BlockRotProfile::MAX_COUNT];
/// @brief set of block callbacks flags /// @brief set of block callbacks flags
block_funcs_set funcsset {}; block_funcs_set funcsset {};
/// @brief picking item integer id /// @brief picking item integer id
itemid_t pickingItem = 0; itemid_t pickingItem = 0;
} rt; } rt;
Block(std::string name); Block(std::string name);
Block(std::string name, std::string texture); Block(std::string name, std::string texture);
Block(const Block&) = delete; Block(const Block&) = delete;
}; };
#endif /* VOXELS_BLOCK_HPP_ */ #endif /* VOXELS_BLOCK_HPP_ */
+49 -51
View File
@@ -7,56 +7,52 @@
#include "../lighting/Lightmap.hpp" #include "../lighting/Lightmap.hpp"
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){ Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
bottom = 0; bottom = 0;
top = CHUNK_H; top = CHUNK_H;
for (uint i = 0; i < CHUNK_VOL; i++) {
voxels[i].id = 2;
voxels[i].states = 0;
}
} }
bool Chunk::isEmpty(){ bool Chunk::isEmpty(){
int id = -1; int id = -1;
for (uint i = 0; i < CHUNK_VOL; i++){ for (uint i = 0; i < CHUNK_VOL; i++){
if (voxels[i].id != id){ if (voxels[i].id != id){
if (id != -1) if (id != -1)
return false; return false;
else else
id = voxels[i].id; id = voxels[i].id;
} }
} }
return true; return true;
} }
void Chunk::updateHeights() { void Chunk::updateHeights() {
for (uint i = 0; i < CHUNK_VOL; i++) { for (uint i = 0; i < CHUNK_VOL; i++) {
if (voxels[i].id != 0) { if (voxels[i].id != 0) {
bottom = i / (CHUNK_D * CHUNK_W); bottom = i / (CHUNK_D * CHUNK_W);
break; break;
} }
} }
for (int i = CHUNK_VOL - 1; i >= 0; i--) { for (int i = CHUNK_VOL - 1; i >= 0; i--) {
if (voxels[i].id != 0) { if (voxels[i].id != 0) {
top = i / (CHUNK_D * CHUNK_W) + 1; top = i / (CHUNK_D * CHUNK_W) + 1;
break; break;
} }
} }
} }
void Chunk::addBlockInventory(std::shared_ptr<Inventory> inventory, void Chunk::addBlockInventory(std::shared_ptr<Inventory> inventory,
uint x, uint y, uint z) { uint x, uint y, uint z) {
inventories[vox_index(x, y, z)] = inventory; inventories[vox_index(x, y, z)] = inventory;
setUnsaved(true); flags.unsaved = true;
} }
void Chunk::removeBlockInventory(uint x, uint y, uint z) { void Chunk::removeBlockInventory(uint x, uint y, uint z) {
if (inventories.erase(vox_index(x, y, z))) { if (inventories.erase(vox_index(x, y, z))) {
setUnsaved(true); flags.unsaved = true;
} }
} }
void Chunk::setBlockInventories(chunk_inventories_map map) { void Chunk::setBlockInventories(chunk_inventories_map map) {
inventories = map; inventories = map;
} }
std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z) const { std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z) const {
@@ -70,12 +66,12 @@ std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z) cons
} }
std::unique_ptr<Chunk> Chunk::clone() const { std::unique_ptr<Chunk> Chunk::clone() const {
auto other = std::make_unique<Chunk>(x,z); auto other = std::make_unique<Chunk>(x,z);
for (uint i = 0; i < CHUNK_VOL; i++) { for (uint i = 0; i < CHUNK_VOL; i++) {
other->voxels[i] = voxels[i]; other->voxels[i] = voxels[i];
} }
other->lightmap.set(&lightmap); other->lightmap.set(&lightmap);
return other; return other;
} }
/** /**
@@ -93,19 +89,21 @@ std::unique_ptr<Chunk> Chunk::clone() const {
Total size: (CHUNK_VOL * 4) bytes Total size: (CHUNK_VOL * 4) bytes
*/ */
std::unique_ptr<ubyte[]> Chunk::encode() const { std::unique_ptr<ubyte[]> Chunk::encode() const {
auto buffer = std::make_unique<ubyte[]>(CHUNK_DATA_LEN); auto buffer = std::make_unique<ubyte[]>(CHUNK_DATA_LEN);
for (uint i = 0; i < CHUNK_VOL; i++) { for (uint i = 0; i < CHUNK_VOL; i++) {
buffer[i] = voxels[i].id >> 8; buffer[i] = voxels[i].id >> 8;
buffer[CHUNK_VOL+i] = voxels[i].id & 0xFF; buffer[CHUNK_VOL+i] = voxels[i].id & 0xFF;
buffer[CHUNK_VOL*2 + i] = voxels[i].states >> 8;
buffer[CHUNK_VOL*3 + i] = voxels[i].states & 0xFF; blockstate_t state = blockstate2int(voxels[i].state);
} buffer[CHUNK_VOL*2 + i] = state >> 8;
return buffer; buffer[CHUNK_VOL*3 + i] = state & 0xFF;
}
return buffer;
} }
bool Chunk::decode(const ubyte* data) { bool Chunk::decode(const ubyte* data) {
for (uint i = 0; i < CHUNK_VOL; i++) { for (uint i = 0; i < CHUNK_VOL; i++) {
voxel& vox = voxels[i]; voxel& vox = voxels[i];
ubyte bid1 = data[i]; ubyte bid1 = data[i];
ubyte bid2 = data[CHUNK_VOL + i]; ubyte bid2 = data[CHUNK_VOL + i];
@@ -113,10 +111,10 @@ bool Chunk::decode(const ubyte* data) {
ubyte bst1 = data[CHUNK_VOL*2 + i]; ubyte bst1 = data[CHUNK_VOL*2 + i];
ubyte bst2 = data[CHUNK_VOL*3 + i]; ubyte bst2 = data[CHUNK_VOL*3 + i];
vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2)); vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2));
vox.states = (blockstate_t(bst1) << 8) | (blockstate_t(bst2)); vox.state = int2blockstate((blockstate_t(bst1) << 8) | (blockstate_t(bst2)));
} }
return true; return true;
} }
void Chunk::convert(ubyte* data, const ContentLUT* lut) { void Chunk::convert(ubyte* data, const ContentLUT* lut) {
+24 -52
View File
@@ -9,14 +9,6 @@
#include "voxel.hpp" #include "voxel.hpp"
#include "../lighting/Lightmap.hpp" #include "../lighting/Lightmap.hpp"
struct ChunkFlag {
static const int MODIFIED = 0x1;
static const int READY = 0x2;
static const int LOADED = 0x4;
static const int LIGHTED = 0x8;
static const int UNSAVED = 0x10;
static const int LOADED_LIGHTS = 0x20;
};
inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4; inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
class Lightmap; class Lightmap;
@@ -27,72 +19,52 @@ using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory
class Chunk { class Chunk {
public: public:
int x, z; int x, z;
int bottom, top; int bottom, top;
voxel voxels[CHUNK_VOL]; voxel voxels[CHUNK_VOL] {};
Lightmap lightmap; Lightmap lightmap;
int flags = 0; struct {
bool modified: 1;
bool ready: 1;
bool loaded: 1;
bool lighted: 1;
bool unsaved: 1;
bool loadedLights: 1;
} flags {};
/* Block inventories map where key is index of block in voxels array */ /* Block inventories map where key is index of block in voxels array */
chunk_inventories_map inventories; chunk_inventories_map inventories;
Chunk(int x, int z); Chunk(int x, int z);
bool isEmpty(); bool isEmpty();
void updateHeights(); void updateHeights();
// unused // unused
std::unique_ptr<Chunk> clone() const; std::unique_ptr<Chunk> clone() const;
// flags getters/setters below
inline void setFlags(int mask, bool value){
if (value)
flags |= mask;
else
flags &= ~(mask);
}
/* Creates new block inventory given size /* Creates new block inventory given size
@return inventory id or 0 if block does not exists */ @return inventory id or 0 if block does not exists */
void addBlockInventory(std::shared_ptr<Inventory> inventory, void addBlockInventory(std::shared_ptr<Inventory> inventory,
uint x, uint y, uint z); uint x, uint y, uint z);
void removeBlockInventory(uint x, uint y, uint z); void removeBlockInventory(uint x, uint y, uint z);
void setBlockInventories(chunk_inventories_map map); void setBlockInventories(chunk_inventories_map map);
/* @return inventory bound to the given block or nullptr */ /* @return inventory bound to the given block or nullptr */
std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const; std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
inline bool isUnsaved() const {return flags & ChunkFlag::UNSAVED;} inline void setModifiedAndUnsaved() {
flags.modified = true;
flags.unsaved = true;
}
inline bool isModified() const {return flags & ChunkFlag::MODIFIED;} std::unique_ptr<ubyte[]> encode() const;
inline bool isLighted() const {return flags & ChunkFlag::LIGHTED;}
inline bool isLoaded() const {return flags & ChunkFlag::LOADED;}
inline bool isLoadedLights() const {return flags & ChunkFlag::LOADED_LIGHTS;}
inline bool isReady() const {return flags & ChunkFlag::READY;}
inline void setUnsaved(bool newState) {setFlags(ChunkFlag::UNSAVED, newState);}
inline void setModified(bool newState) {setFlags(ChunkFlag::MODIFIED, newState);}
inline void setLoaded(bool newState) {setFlags(ChunkFlag::LOADED, newState);}
inline void setLoadedLights(bool newState) {setFlags(ChunkFlag::LOADED_LIGHTS, newState);}
inline void setLighted(bool newState) {setFlags(ChunkFlag::LIGHTED, newState);}
inline void setReady(bool newState) {setFlags(ChunkFlag::READY, newState);}
std::unique_ptr<ubyte[]> encode() const;
/** /**
* @return true if all is fine * @return true if all is fine
**/ **/
bool decode(const ubyte* data); bool decode(const ubyte* data);
static void convert(ubyte* data, const ContentLUT* lut); static void convert(ubyte* data, const ContentLUT* lut);
}; };
+13 -15
View File
@@ -68,7 +68,7 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z){
const Block* def = contentIds->getBlockDef(v->id); const Block* def = contentIds->getBlockDef(v->id);
if (def->obstacle) { if (def->obstacle) {
const auto& boxes = def->rotatable const auto& boxes = def->rotatable
? def->rt.hitboxes[v->rotation()] ? def->rt.hitboxes[v->state.rotation]
: def->hitboxes; : def->hitboxes;
for (const auto& hitbox : boxes) { for (const auto& hitbox : boxes) {
if (hitbox.contains({x - ix, y - iy, z - iz})) { if (hitbox.contains({x - ix, y - iy, z - iz})) {
@@ -158,7 +158,7 @@ Chunk* Chunks::getChunk(int x, int z){
return chunks[z * w + x].get(); return chunks[z * w + x].get();
} }
void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states) { void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state) {
if (y < 0 || y >= CHUNK_H) if (y < 0 || y >= CHUNK_H)
return; return;
x -= ox * CHUNK_W; x -= ox * CHUNK_W;
@@ -178,24 +178,22 @@ void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states) {
if (def->inventorySize == 0) if (def->inventorySize == 0)
chunk->removeBlockInventory(lx, y, lz); chunk->removeBlockInventory(lx, y, lz);
vox.id = id; vox.id = id;
vox.states = states; vox.state = state;
chunk->setModifiedAndUnsaved();
chunk->setUnsaved(true);
chunk->setModified(true);
if (y < chunk->bottom) chunk->bottom = y; if (y < chunk->bottom) chunk->bottom = y;
else if (y + 1 > chunk->top) chunk->top = y + 1; else if (y + 1 > chunk->top) chunk->top = y + 1;
else if (id == 0) chunk->updateHeights(); else if (id == 0) chunk->updateHeights();
if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz))) if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz)))
chunk->setModified(true); chunk->flags.modified = true;
if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1))) if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1)))
chunk->setModified(true); chunk->flags.modified = true;
if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz))) if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz)))
chunk->setModified(true); chunk->flags.modified = true;
if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1))) if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1)))
chunk->setModified(true); chunk->flags.modified = true;
} }
voxel* Chunks::rayCast( voxel* Chunks::rayCast(
@@ -255,7 +253,7 @@ voxel* Chunks::rayCast(
if (!def->rt.solid) { if (!def->rt.solid) {
const std::vector<AABB>& hitboxes = def->rotatable const std::vector<AABB>& hitboxes = def->rotatable
? def->rt.hitboxes[voxel->rotation()] ? def->rt.hitboxes[voxel->state.rotation]
: def->hitboxes; : def->hitboxes;
scalar_t distance = maxDist; scalar_t distance = maxDist;
@@ -365,7 +363,7 @@ glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDis
if (def->obstacle) { if (def->obstacle) {
if (!def->rt.solid) { if (!def->rt.solid) {
const std::vector<AABB>& hitboxes = def->rotatable const std::vector<AABB>& hitboxes = def->rotatable
? def->rt.hitboxes[voxel->rotation()] ? def->rt.hitboxes[voxel->state.rotation]
: def->modelBoxes; : def->modelBoxes;
scalar_t distance; scalar_t distance;
@@ -499,12 +497,12 @@ void Chunks::saveAndClear(){
for (size_t i = 0; i < volume; i++){ for (size_t i = 0; i < volume; i++){
Chunk* chunk = chunks[i].get(); Chunk* chunk = chunks[i].get();
chunks[i] = nullptr; chunks[i] = nullptr;
if (chunk == nullptr || !chunk->isLighted()) if (chunk == nullptr || !chunk->flags.lighted)
continue; continue;
bool lightsUnsaved = !chunk->isLoadedLights() && bool lightsUnsaved = !chunk->flags.loadedLights &&
worldFiles->doesWriteLights(); worldFiles->doesWriteLights();
if (!chunk->isUnsaved() && !lightsUnsaved) if (!chunk->flags.unsaved && !lightsUnsaved)
continue; continue;
regions.put(chunk); regions.put(chunk);
} }
+3 -2
View File
@@ -5,6 +5,8 @@
#include <vector> #include <vector>
#include <memory> #include <memory>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include "voxel.hpp"
#include "../typedefs.hpp" #include "../typedefs.hpp"
class VoxelRenderer; class VoxelRenderer;
@@ -13,7 +15,6 @@ struct AABB;
class Content; class Content;
class ContentIndices; class ContentIndices;
class Chunk; class Chunk;
struct voxel;
class WorldFiles; class WorldFiles;
class LevelEvents; class LevelEvents;
@@ -42,7 +43,7 @@ public:
voxel* get(int32_t x, int32_t y, int32_t z); voxel* get(int32_t x, int32_t y, int32_t z);
light_t getLight(int32_t x, int32_t y, int32_t z); light_t getLight(int32_t x, int32_t y, int32_t z);
ubyte getLight(int32_t x, int32_t y, int32_t z, int channel); ubyte getLight(int32_t x, int32_t y, int32_t z, int channel);
void set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states); void set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state);
voxel* rayCast( voxel* rayCast(
glm::vec3 start, glm::vec3 start,
+2 -2
View File
@@ -61,7 +61,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
chunk->decode(data.get()); chunk->decode(data.get());
auto invs = regions.fetchInventories(chunk->x, chunk->z); auto invs = regions.fetchInventories(chunk->x, chunk->z);
chunk->setBlockInventories(std::move(invs)); chunk->setBlockInventories(std::move(invs));
chunk->setLoaded(true); chunk->flags.loaded = true;
for(auto& entry : chunk->inventories) { for(auto& entry : chunk->inventories) {
level->inventories->store(entry.second); level->inventories->store(entry.second);
} }
@@ -71,7 +71,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
auto lights = regions.getLights(chunk->x, chunk->z); auto lights = regions.getLights(chunk->x, chunk->z);
if (lights) { if (lights) {
chunk->lightmap.set(lights.get()); chunk->lightmap.set(lights.get());
chunk->setLoadedLights(true); chunk->flags.loadedLights = true;
} }
return chunk; return chunk;
} }
+4 -4
View File
@@ -163,7 +163,7 @@ void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){ for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){
// int cur_y = y; // int cur_y = y;
int id = cur_y < SEA_LEVEL ? idWater : BLOCK_AIR; int id = cur_y < SEA_LEVEL ? idWater : BLOCK_AIR;
int states = 0; blockstate state {};
if ((cur_y == (int)height) && (SEA_LEVEL-2 < cur_y)) { if ((cur_y == (int)height) && (SEA_LEVEL-2 < cur_y)) {
id = idGrassBlock; id = idGrassBlock;
} else if (cur_y < (height - 6)){ } else if (cur_y < (height - 6)){
@@ -177,7 +177,7 @@ void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
treesTile, idWood, idLeaves); treesTile, idWood, idLeaves);
if (tree) { if (tree) {
id = tree; id = tree;
states = BLOCK_DIR_UP; state.rotation = BLOCK_DIR_UP;
} }
} }
float sand = fmax(heights.get(MAPS::SAND, cur_x, cur_z), heights.get(MAPS::CLIFF, cur_x, cur_z)); float sand = fmax(heights.get(MAPS::SAND, cur_x, cur_z), heights.get(MAPS::CLIFF, cur_x, cur_z));
@@ -198,10 +198,10 @@ void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
} }
if ((height > SEA_LEVEL+1) && ((int)(height + 1) == cur_y) && ((unsigned short)randomgrass.rand() > 65533)){ if ((height > SEA_LEVEL+1) && ((int)(height + 1) == cur_y) && ((unsigned short)randomgrass.rand() > 65533)){
id = idWood; id = idWood;
states = BLOCK_DIR_UP; state.rotation = BLOCK_DIR_UP;
} }
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id; voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].states = states; voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
} }
} }
} }
+2 -2
View File
@@ -10,7 +10,7 @@ void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
for (int x = 0; x < CHUNK_W; x++) { for (int x = 0; x < CHUNK_W; x++) {
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){ for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){
int id = BLOCK_AIR; int id = BLOCK_AIR;
int states = 0; blockstate state {};
if(cur_y == 2) { if(cur_y == 2) {
id = idBazalt; id = idBazalt;
@@ -21,7 +21,7 @@ void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
} }
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id; voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].states = states; voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
} }
} }
} }
+25 -13
View File
@@ -10,22 +10,34 @@ inline constexpr int BLOCK_DIR_EAST = 0x3;
inline constexpr int BLOCK_DIR_UP = 0x4; inline constexpr int BLOCK_DIR_UP = 0x4;
inline constexpr int BLOCK_DIR_DOWN = 0x5; inline constexpr int BLOCK_DIR_DOWN = 0x5;
// limited to 8 block orientations struct blockstate {
inline constexpr int BLOCK_ROT_MASK = 0b0000'0111; uint8_t rotation : 3;
// reserved bits uint8_t segment : 2; // planned to 0.22
inline constexpr int BLOCK_RESERVED_MASK = 0b1111'1000; uint8_t reserved : 3;
uint8_t userbits : 8;
};
static_assert (sizeof(blockstate) == 2);
inline constexpr blockstate_t blockstate2int(blockstate b) {
return static_cast<blockstate_t>(b.rotation) |
static_cast<blockstate_t>(b.segment) << 3 |
static_cast<blockstate_t>(b.reserved) << 5 |
static_cast<blockstate_t>(b.userbits) << 8;
}
inline constexpr blockstate int2blockstate(blockstate_t i) {
return {
static_cast<uint8_t>(i & 0b111),
static_cast<uint8_t>((i >> 3) & 0b11),
static_cast<uint8_t>((i >> 5) & 0b111),
static_cast<uint8_t>((i >> 8) & 0xFF)
};
}
struct voxel { struct voxel {
blockid_t id; blockid_t id;
blockstate_t states; blockstate state;
inline uint8_t rotation() const {
return states & BLOCK_ROT_MASK;
}
inline void setRotation(uint8_t rotation) {
states = (states & (~BLOCK_ROT_MASK)) | (rotation & BLOCK_ROT_MASK);
}
}; };
static_assert(sizeof(voxel) == 4);
#endif // VOXELS_VOXEL_HPP_ #endif // VOXELS_VOXEL_HPP_
+23 -8
View File
@@ -98,6 +98,14 @@ void Events::pollEvents() {
} }
} }
Binding& Events::getBinding(const std::string& name) {
auto found = bindings.find(name);
if (found == bindings.end()) {
throw std::runtime_error("binding '"+name+"' does not exists");
}
return found->second;
}
void Events::bind(const std::string& name, inputtype type, keycode code) { void Events::bind(const std::string& name, inputtype type, keycode code) {
bind(name, type, static_cast<int>(code)); bind(name, type, static_cast<int>(code));
} }
@@ -110,6 +118,10 @@ void Events::bind(const std::string& name, inputtype type, int code) {
bindings.emplace(name, Binding(type, code)); bindings.emplace(name, Binding(type, code));
} }
void Events::rebind(const std::string& name, inputtype type, int code) {
bindings[name] = Binding(type, code);
}
bool Events::active(const std::string& name) { bool Events::active(const std::string& name) {
const auto& found = bindings.find(name); const auto& found = bindings.find(name);
if (found == bindings.end()) { if (found == bindings.end()) {
@@ -155,19 +167,22 @@ std::string Events::writeBindings() {
dynamic::Map obj; dynamic::Map obj;
for (auto& entry : Events::bindings) { for (auto& entry : Events::bindings) {
const auto& binding = entry.second; const auto& binding = entry.second;
std::string value;
auto& jentry = obj.putMap(entry.first);
switch (binding.type) { switch (binding.type) {
case inputtype::keyboard: jentry.put("type", "keyboard"); break; case inputtype::keyboard:
case inputtype::mouse: jentry.put("type", "mouse"); break; value = "key:"+input_util::get_name(static_cast<keycode>(binding.code));
break;
case inputtype::mouse:
value = "mouse:"+input_util::get_name(static_cast<mousecode>(binding.code));
break;
default: throw std::runtime_error("unsupported control type"); default: throw std::runtime_error("unsupported control type");
} }
jentry.put("code", binding.code); obj.put(entry.first, value);
} }
return json::stringify(&obj, true, " "); return toml::stringify(obj);
} }
void Events::loadBindings(const std::string& filename, const std::string& source) { void Events::loadBindingsOld(const std::string& filename, const std::string& source) {
auto obj = json::parse(filename, source); auto obj = json::parse(filename, source);
for (auto& entry : Events::bindings) { for (auto& entry : Events::bindings) {
auto& binding = entry.second; auto& binding = entry.second;
@@ -192,7 +207,7 @@ void Events::loadBindings(const std::string& filename, const std::string& source
} }
} }
void Events::loadBindingsToml(const std::string& filename, const std::string& source) { void Events::loadBindings(const std::string& filename, const std::string& source) {
auto map = toml::parse(filename, source); auto map = toml::parse(filename, source);
for (auto& entry : map->values) { for (auto& entry : map->values) {
if (auto value = std::get_if<std::string>(&entry.second)) { if (auto value = std::get_if<std::string>(&entry.second)) {
+3 -1
View File
@@ -38,9 +38,11 @@ public:
static void toggleCursor(); static void toggleCursor();
static Binding& getBinding(const std::string& name);
static void bind(const std::string& name, inputtype type, keycode code); static void bind(const std::string& name, inputtype type, keycode code);
static void bind(const std::string& name, inputtype type, mousecode code); static void bind(const std::string& name, inputtype type, mousecode code);
static void bind(const std::string& name, inputtype type, int code); static void bind(const std::string& name, inputtype type, int code);
static void rebind(const std::string& name, inputtype type, int code);
static bool active(const std::string& name); static bool active(const std::string& name);
static bool jactive(const std::string& name); static bool jactive(const std::string& name);
@@ -51,7 +53,7 @@ public:
static std::string writeBindings(); static std::string writeBindings();
static void loadBindings(const std::string& filename, const std::string& source); static void loadBindings(const std::string& filename, const std::string& source);
static void loadBindingsToml(const std::string& filename, const std::string& source); static void loadBindingsOld(const std::string& filename, const std::string& source); // TODO: remove in 0.22
}; };
#endif // WINDOW_EVENTS_HPP_ #endif // WINDOW_EVENTS_HPP_
+23 -1
View File
@@ -40,6 +40,25 @@ static std::unordered_map<std::string, int> mousecodes {
{"middle", GLFW_MOUSE_BUTTON_3}, {"middle", GLFW_MOUSE_BUTTON_3},
}; };
static std::unordered_map<int, std::string> keynames {};
std::string input_util::get_name(mousecode code) {
switch (code) {
case mousecode::BUTTON_1: return "left";
case mousecode::BUTTON_2: return "right";
case mousecode::BUTTON_3: return "middle";
default: return "unknown";
}
}
std::string input_util::get_name(keycode code) {
auto found = keynames.find(static_cast<int>(code));
if (found == keynames.end()) {
return "unknown";
}
return found->second;
}
void Binding::reset(inputtype type, int code) { void Binding::reset(inputtype type, int code) {
this->type = type; this->type = type;
this->code = code; this->code = code;
@@ -58,11 +77,14 @@ void input_util::initialize() {
keycodes[std::to_string(i)] = GLFW_KEY_0+i; keycodes[std::to_string(i)] = GLFW_KEY_0+i;
} }
for (int i = 0; i < 25; i++) { for (int i = 0; i < 25; i++) {
keycodes["f"+std::to_string(i)] = GLFW_KEY_F1+i; keycodes["f"+std::to_string(i+1)] = GLFW_KEY_F1+i;
} }
for (char i = 'a'; i <= 'z'; i++) { for (char i = 'a'; i <= 'z'; i++) {
keycodes[std::string({i})] = GLFW_KEY_A-'a'+i; keycodes[std::string({i})] = GLFW_KEY_A-'a'+i;
} }
for (const auto& entry : keycodes) {
keynames[entry.second] = entry.first;
}
} }
keycode input_util::keycode_from(const std::string& name) { keycode input_util::keycode_from(const std::string& name) {
+5
View File
@@ -122,6 +122,11 @@ namespace input_util {
std::string to_string(keycode code); std::string to_string(keycode code);
/// @return Mouse button label by keycode /// @return Mouse button label by keycode
std::string to_string(mousecode code); std::string to_string(mousecode code);
/// @return Key name by keycode
std::string get_name(keycode code);
/// @return Mouse button name by keycode
std::string get_name(mousecode code);
} }
enum class inputtype { enum class inputtype {
-9
View File
@@ -1,9 +0,0 @@
## Key Names
- space, backspace, tab, enter, caps-lock, escape
- left-ctrl, left-shift, left-alt, left-super
- right-ctrl, right-shift, right-alt, right-alt
- delete, home, end, insert, page-up, page-down
- left, right, down, up
- a..z
- 0..9
- f1..f25
+1 -1
View File
@@ -58,8 +58,8 @@ public:
std::shared_ptr<T> tObj = std::make_shared<T>(args...); std::shared_ptr<T> tObj = std::make_shared<T>(args...);
std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj); std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
objects.push_back(obj);
obj->objectUID = objects.size(); obj->objectUID = objects.size();
objects.push_back(obj);
obj->spawned(); obj->spawned();
return tObj; return tObj;
} }
+12 -10
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@@ -12,7 +12,6 @@
#include "../voxels/Chunk.hpp" #include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp" #include "../voxels/Chunks.hpp"
#include "../voxels/ChunksStorage.hpp" #include "../voxels/ChunksStorage.hpp"
#include "../window/Camera.hpp"
#include "../world/WorldGenerators.hpp" #include "../world/WorldGenerators.hpp"
#include <memory> #include <memory>
@@ -58,11 +57,11 @@ void World::write(Level* level) {
for (size_t i = 0; i < chunks->volume; i++) { for (size_t i = 0; i < chunks->volume; i++) {
auto chunk = chunks->chunks[i]; auto chunk = chunks->chunks[i];
if (chunk == nullptr || !chunk->isLighted()) if (chunk == nullptr || !chunk->flags.lighted)
continue; continue;
bool lightsUnsaved = !chunk->isLoadedLights() && bool lightsUnsaved = !chunk->flags.loadedLights &&
settings.debug.doWriteLights.get(); settings.debug.doWriteLights.get();
if (!chunk->isUnsaved() && !lightsUnsaved) if (!chunk->flags.unsaved && !lightsUnsaved)
continue; continue;
regions.put(chunk.get()); regions.put(chunk.get());
} }
@@ -135,7 +134,6 @@ std::unique_ptr<Level> World::load(
} }
} }
} }
(void)world.release();
return level; return level;
} }
@@ -194,19 +192,20 @@ void World::deserialize(dynamic::Map* root) {
if (generator == "") { if (generator == "") {
generator = WorldGenerators::getDefaultGeneratorID(); generator = WorldGenerators::getDefaultGeneratorID();
} }
auto verobj = root->map("version"); if (auto verobj = root->map("version")) {
if (verobj) {
int major=0, minor=-1; int major=0, minor=-1;
verobj->num("major", major); verobj->num("major", major);
verobj->num("minor", minor); verobj->num("minor", minor);
std::cout << "world version: " << major << "." << minor << std::endl; logger.info() << "world version: " << major << "." << minor;
} }
auto timeobj = root->map("time"); if (auto timeobj = root->map("time")) {
if (timeobj) {
timeobj->num("day-time", daytime); timeobj->num("day-time", daytime);
timeobj->num("day-time-speed", daytimeSpeed); timeobj->num("day-time-speed", daytimeSpeed);
timeobj->num("total-time", totalTime); timeobj->num("total-time", totalTime);
} }
if (auto weatherobj = root->map("weather")) {
weatherobj->num("fog", fog);
}
nextInventoryId = root->get("next-inventory-id", 2); nextInventoryId = root->get("next-inventory-id", 2);
} }
@@ -226,6 +225,9 @@ std::unique_ptr<dynamic::Map> World::serialize() const {
timeobj.put("day-time-speed", daytimeSpeed); timeobj.put("day-time-speed", daytimeSpeed);
timeobj.put("total-time", totalTime); timeobj.put("total-time", totalTime);
auto& weatherobj = root->putMap("weather");
weatherobj.put("fog", fog);
root->put("next-inventory-id", nextInventoryId); root->put("next-inventory-id", nextInventoryId);
return root; return root;
} }
+3
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@@ -49,6 +49,9 @@ public:
/// @brief total time passed in the world (not depending on daytimeSpeed) /// @brief total time passed in the world (not depending on daytimeSpeed)
double totalTime = 0.0; double totalTime = 0.0;
/// @brief will be replaced with weather in future
float fog = 0.0f;
World( World(
std::string name, std::string name,
std::string generator, std::string generator,