fix: user bits and manually set rotation not saving
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@@ -79,6 +79,11 @@ public:
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inline void setModified(bool newState) {setFlags(ChunkFlag::MODIFIED, newState);}
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inline void setModifiedAndUnsaved() {
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setModified(true);
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setUnsaved(true);
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}
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inline void setLoaded(bool newState) {setFlags(ChunkFlag::LOADED, newState);}
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inline void setLoadedLights(bool newState) {setFlags(ChunkFlag::LOADED_LIGHTS, newState);}
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@@ -179,9 +179,7 @@ void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state)
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chunk->removeBlockInventory(lx, y, lz);
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vox.id = id;
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vox.state = state;
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chunk->setUnsaved(true);
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chunk->setModified(true);
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chunk->setModifiedAndUnsaved();
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if (y < chunk->bottom) chunk->bottom = y;
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else if (y + 1 > chunk->top) chunk->top = y + 1;
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@@ -19,10 +19,10 @@ struct blockstate {
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static_assert (sizeof(blockstate) == 2);
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inline constexpr blockstate_t blockstate2int(blockstate b) {
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return b.rotation |
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(b.segment << 3) |
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(b.reserved << 5) |
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(b.userbits << 8);
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return static_cast<blockstate_t>(b.rotation) |
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static_cast<blockstate_t>(b.segment) << 3 |
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static_cast<blockstate_t>(b.reserved) << 5 |
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static_cast<blockstate_t>(b.userbits) << 8;
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}
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inline constexpr blockstate int2blockstate(blockstate_t i) {
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