add 'global_up_vector' setting

This commit is contained in:
MihailRis
2024-11-05 01:41:17 +03:00
parent 60c9fedb55
commit 87663e597b
2 changed files with 4 additions and 0 deletions
+2
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@@ -24,6 +24,8 @@ struct ParticlesPreset : public Serializable {
bool collision = true;
/// @brief Apply lighting
bool lighting = true;
/// @brief Use global up vector instead of camera-dependent one
bool globalUpVector = false;
/// @brief Max distance of actually spawning particles.
float maxDistance = 16.0f;
/// @brief Particles spawn interval