add 'global_up_vector' setting
This commit is contained in:
@@ -24,6 +24,8 @@ struct ParticlesPreset : public Serializable {
|
||||
bool collision = true;
|
||||
/// @brief Apply lighting
|
||||
bool lighting = true;
|
||||
/// @brief Use global up vector instead of camera-dependent one
|
||||
bool globalUpVector = false;
|
||||
/// @brief Max distance of actually spawning particles.
|
||||
float maxDistance = 16.0f;
|
||||
/// @brief Particles spawn interval
|
||||
|
||||
Reference in New Issue
Block a user