move block set logic to the blocks_agent
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@@ -0,0 +1,95 @@
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#include "blocks_agent.hpp"
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using namespace blocks_agent;
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template <class Storage>
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static inline void set_block(
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Storage& chunks,
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int32_t x,
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int32_t y,
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int32_t z,
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uint32_t id,
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blockstate state
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) {
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if (y < 0 || y >= CHUNK_H) {
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return;
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}
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const auto& indices = chunks.getContentIndices();
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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Chunk* chunk = get_chunk(chunks, cx, cz);
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if (chunk == nullptr) {
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return;
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}
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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size_t index = vox_index(lx, y, lz);
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// block finalization
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voxel& vox = chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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const auto& prevdef = indices.blocks.require(vox.id);
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if (prevdef.inventorySize != 0) {
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chunk->removeBlockInventory(lx, y, lz);
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}
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if (prevdef.rt.extended && !vox.state.segment) {
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erase_segments(chunks, prevdef, vox.state, x, y, z);
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}
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if (prevdef.dataStruct) {
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if (auto found = chunk->blocksMetadata.find(index)) {
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chunk->blocksMetadata.free(found);
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chunk->flags.unsaved = true;
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chunk->flags.blocksData = true;
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}
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}
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// block initialization
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const auto& newdef = indices.blocks.require(id);
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vox.id = id;
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vox.state = state;
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chunk->setModifiedAndUnsaved();
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if (!state.segment && newdef.rt.extended) {
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repair_segments(chunks, newdef, state, x, y, z);
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}
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if (y < chunk->bottom)
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chunk->bottom = y;
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else if (y + 1 > chunk->top)
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chunk->top = y + 1;
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else if (id == 0)
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chunk->updateHeights();
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if (lx == 0 && (chunk = get_chunk(chunks, cx - 1, cz))) {
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chunk->flags.modified = true;
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}
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if (lz == 0 && (chunk = get_chunk(chunks, cx, cz - 1))) {
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chunk->flags.modified = true;
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}
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if (lx == CHUNK_W - 1 && (chunk = get_chunk(chunks, cx + 1, cz))) {
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chunk->flags.modified = true;
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}
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if (lz == CHUNK_D - 1 && (chunk = get_chunk(chunks, cx, cz + 1))) {
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chunk->flags.modified = true;
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}
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}
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void blocks_agent::set(
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Chunks& chunks,
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int32_t x,
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int32_t y,
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int32_t z,
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uint32_t id,
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blockstate state
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) {
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set_block(chunks, x, y, z, id, state);
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}
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void blocks_agent::set(
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GlobalChunks& chunks,
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int32_t x,
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int32_t y,
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int32_t z,
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uint32_t id,
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blockstate state
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) {
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set_block(chunks, x, y, z, id, state);
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}
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