move block set logic to the blocks_agent
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@@ -189,10 +189,10 @@ void WorldGenerator::placeLine(const LinePlacement& line, int priority) {
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aabb.fix();
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aabb.a -= line.radius;
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aabb.b += line.radius;
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int cxa = floordiv(aabb.a.x, CHUNK_W);
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int cza = floordiv(aabb.a.z, CHUNK_D);
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int cxb = floordiv(aabb.b.x, CHUNK_W);
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int czb = floordiv(aabb.b.z, CHUNK_D);
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int cxa = floordiv<CHUNK_W>(aabb.a.x);
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int cza = floordiv<CHUNK_D>(aabb.a.z);
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int cxb = floordiv<CHUNK_W>(aabb.b.x);
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int czb = floordiv<CHUNK_D>(aabb.b.z);
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for (int cz = cza; cz <= czb; cz++) {
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for (int cx = cxa; cx <= cxb; cx++) {
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const auto& found = prototypes.find({cx, cz});
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