Advancec Frustum Culling & fixes
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@@ -20,12 +20,13 @@ class ChunksRenderer;
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class Shader;
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class Texture;
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class Framebuffer;
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class Frustum;
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class WorldRenderer {
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Batch3D* batch3d;
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Assets* assets;
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Level* level;
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Frustum* frustumCulling;
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool occlusion);
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public:
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ChunksRenderer* renderer;
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