Advancec Frustum Culling & fixes
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@@ -26,6 +26,7 @@ struct RenderData {
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class Chunk {
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public:
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int x, z;
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int bottom, top;
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voxel* voxels;
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Lightmap* lightmap;
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int flags = 0;
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@@ -37,6 +38,8 @@ public:
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bool isEmpty();
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void updateHeights();
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Chunk* clone() const;
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// flags getters/setters below
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