test mobs
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@@ -49,7 +49,7 @@ static int l_make_route(lua::State* L) {
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auto start = lua::tovec3(L, 2);
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auto target = lua::tovec3(L, 3);
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agent->state = {};
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agent->start = start;
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agent->start = glm::floor(start);
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agent->target = target;
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auto route = level->pathfinding->perform(*agent);
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if (!route.found) {
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@@ -65,7 +65,7 @@ static int l_make_route_async(lua::State* L) {
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auto start = lua::tovec3(L, 2);
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auto target = lua::tovec3(L, 3);
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agent->state = {};
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agent->start = start;
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agent->start = glm::floor(start);
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agent->target = target;
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level->pathfinding->perform(*agent, 0);
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}
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@@ -78,7 +78,7 @@ static int l_pull_route(lua::State* L) {
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if (!agent->state.finished) {
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return 0;
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}
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if (!route.found) {
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if (!route.found && !agent->mayBeIncomplete) {
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return lua::createtable(L, 0, 0);
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}
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return push_route(L, route);
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+1
-1
@@ -87,7 +87,7 @@ struct GraphicsSettings {
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struct PathfindingSettings {
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/// @brief Max visited blocks by an agent per async tick
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IntegerSetting stepsPerAsyncAgent {256, 1, 2048};
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IntegerSetting stepsPerAsyncAgent {128, 1, 2048};
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};
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struct DebugSettings {
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@@ -200,7 +200,7 @@ Route Pathfinding::perform(Agent& agent, int maxVisited) {
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}
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state.finished = true;
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agent.state = std::move(state);
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return {};
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return finish_route(agent, std::move(agent.state));
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}
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Agent* Pathfinding::getAgent(int id) {
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