fix: extra chunk generation when all area chunks are generated
This commit is contained in:
@@ -61,6 +61,7 @@ bool ChunksController::loadVisible() {
|
|||||||
|
|
||||||
int nearX = 0;
|
int nearX = 0;
|
||||||
int nearZ = 0;
|
int nearZ = 0;
|
||||||
|
bool assigned = false;
|
||||||
int minDistance = ((sizeX - padding * 2) / 2) * ((sizeY - padding * 2) / 2);
|
int minDistance = ((sizeX - padding * 2) / 2) * ((sizeY - padding * 2) / 2);
|
||||||
for (uint z = padding; z < sizeY - padding; z++) {
|
for (uint z = padding; z < sizeY - padding; z++) {
|
||||||
for (uint x = padding; x < sizeX - padding; x++) {
|
for (uint x = padding; x < sizeX - padding; x++) {
|
||||||
@@ -81,12 +82,13 @@ bool ChunksController::loadVisible() {
|
|||||||
minDistance = distance;
|
minDistance = distance;
|
||||||
nearX = x;
|
nearX = x;
|
||||||
nearZ = z;
|
nearZ = z;
|
||||||
|
assigned = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& chunk = chunks->getChunks()[nearZ * sizeX + nearX];
|
const auto& chunk = chunks->getChunks()[nearZ * sizeX + nearX];
|
||||||
if (chunk != nullptr) {
|
if (chunk != nullptr || !assigned) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
int offsetX = chunks->getOffsetX();
|
int offsetX = chunks->getOffsetX();
|
||||||
|
|||||||
Reference in New Issue
Block a user