add VoxelStructure lua usertype
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@@ -7,7 +7,8 @@
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#include "content/Content.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "GeneratorDef.hpp"
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#include "VoxelStructure.hpp"
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#include "util/timeutil.hpp"
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#include "debug/Logger.hpp"
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@@ -47,6 +48,8 @@ WorldGenerator::WorldGenerator(
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});
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}
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WorldGenerator::~WorldGenerator() {}
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static inline void generate_pole(
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const BlocksLayers& layers,
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int top, int bottom,
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@@ -119,8 +122,8 @@ std::unique_ptr<ChunkPrototype> WorldGenerator::generatePrototype(
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}
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return std::make_unique<ChunkPrototype>(
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ChunkPrototypeLevel::BIOMES,
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nullptr,
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std::move(chunkBiomes));
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std::move(chunkBiomes),
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nullptr);
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}
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void WorldGenerator::generateHeightmap(
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