Fix window on fullscreen

This commit is contained in:
Denis Sova
2023-12-09 15:19:38 +03:00
parent f513c094a9
commit 88cb6bb481
2 changed files with 12 additions and 3 deletions
+11 -3
View File
@@ -71,10 +71,18 @@ bool Window::isMaximized() {
return glfwGetWindowAttrib(window, GLFW_MAXIMIZED); return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
} }
bool Window::isFocused()
{
return glfwGetWindowAttrib(window, GLFW_FOCUSED);
}
void window_size_callback(GLFWwindow*, int width, int height) { void window_size_callback(GLFWwindow*, int width, int height) {
glViewport(0, 0, width, height); if (Window::isFocused()) {
Window::width = width; glViewport(0, 0, width, height);
Window::height = height; Window::width = width;
Window::height = height;
}
if (!Window::isFullscreen() && !Window::isMaximized()) { if (!Window::isFullscreen() && !Window::isMaximized()) {
Window::getSettings()->width = width; Window::getSettings()->width = width;
Window::getSettings()->height = height; Window::getSettings()->height = height;
+1
View File
@@ -38,6 +38,7 @@ public:
static void toggleFullscreen(); static void toggleFullscreen();
static bool isFullscreen(); static bool isFullscreen();
static bool isMaximized(); static bool isMaximized();
static bool isFocused();
static void pushScissor(glm::vec4 area); static void pushScissor(glm::vec4 area);
static void popScissor(); static void popScissor();