add pickup sound

This commit is contained in:
MihailRis
2024-07-02 22:41:13 +03:00
parent 42ea88501d
commit 89afcd15db
3 changed files with 3 additions and 1 deletions
+2 -1
View File
@@ -1,7 +1,8 @@
{ {
"sounds": [ "sounds": [
"blocks/door_open", "blocks/door_open",
"blocks/door_close" "blocks/door_close",
"events/pickup"
], ],
"models": [ "models": [
"cube", "cube",
@@ -25,6 +25,7 @@ function on_trigger_enter(index, oid)
if ready and oid == 0 then if ready and oid == 0 then
entity:despawn() entity:despawn()
inventory.add(player.get_inventory(oid), item.index("base:stone.item"), 1) inventory.add(player.get_inventory(oid), item.index("base:stone.item"), 1)
audio.play_sound_2d("events/pickup", 0.5, 0.8+math.random()*0.4, "regular")
end end
end end
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