world-wide commit to ruin everything

This commit is contained in:
MihailRis
2022-10-28 22:44:32 +03:00
parent fbce36a05c
commit 8a073e4e8a
57 changed files with 1433 additions and 958 deletions
+16 -8
View File
@@ -15,7 +15,7 @@ std::vector<ALSource*> Audio::freesources;
std::vector<ALBuffer*> Audio::allbuffers;
std::vector<ALBuffer*> Audio::freebuffers;
bool ALSource::setBuffer(ALBuffer* buffer){
bool ALSource::setBuffer(ALBuffer* buffer) {
alSourcei(id, AL_BUFFER, buffer->id);
return alCheck();
}
@@ -25,17 +25,23 @@ bool ALSource::play(){
return alCheck();
}
bool ALSource::setPosition(glm::vec3 position){
bool ALSource::isPlaying() {
int state;
alGetSourcei(id, AL_SOURCE_STATE, &state);
return state == AL_PLAYING;
}
bool ALSource::setPosition(glm::vec3 position) {
alSource3f(id, AL_POSITION, position.x, position.y, position.z);
return alCheck();
}
bool ALSource::setVelocity(glm::vec3 velocity){
bool ALSource::setVelocity(glm::vec3 velocity) {
alSource3f(id, AL_VELOCITY, velocity.x, velocity.y, velocity.z);
return alCheck();
}
bool ALSource::setLoop(bool loop){
bool ALSource::setLoop(bool loop) {
alSourcei(id, AL_LOOPING, AL_TRUE ? loop : AL_FALSE);
return alCheck();
}
@@ -51,13 +57,13 @@ bool ALSource::setPitch(float pitch) {
return alCheck();
}
bool ALBuffer::load(int format, const char* data, int size, int freq){
bool ALBuffer::load(int format, const char* data, int size, int freq) {
alBufferData(id, format, data, size, freq);
return alCheck();
}
bool Audio::initialize(){
bool Audio::initialize() {
device = alcOpenDevice(nullptr);
if (device == nullptr)
return false;
@@ -84,7 +90,9 @@ bool Audio::initialize(){
void Audio::finalize(){
for (ALSource* source : allsources){
alSourceStop(source->id); alCheck();
if (source->isPlaying()){
alSourceStop(source->id); alCheck();
}
alDeleteSources(1, &source->id); alCheck();
}
@@ -168,7 +176,7 @@ bool Audio::get_available_devices(std::vector<std::string>& devicesVec){
return true;
}
void Audio::setOrientation(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
void Audio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
ALfloat listenerOri[] = { at.x, at.y, at.z, up.x, up.y, up.z };
alListener3f(AL_POSITION, position.x, position.y, position.z);