world-wide commit to ruin everything
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+2
-1
@@ -16,6 +16,7 @@ struct ALSource {
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ALuint id;
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ALSource(ALuint id) : id(id) {}
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bool isPlaying();
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bool setPosition(glm::vec3 position);
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bool setVelocity(glm::vec3 velocity);
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bool setBuffer(ALBuffer* buffer);
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@@ -54,7 +55,7 @@ public:
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static void finalize();
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static bool get_available_devices(std::vector<std::string>& devicesVec);
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static void setOrientation(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up);
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static void setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up);
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};
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