world-wide commit to ruin everything
This commit is contained in:
+39
-25
@@ -19,6 +19,9 @@ union {
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#define SECTION_POSITION 1
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#define SECTION_ROTATION 2
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#define SECTION_FLAGS 3
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#define PLAYER_FLAG_FLIGHT 0x1
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#define PLAYER_FLAG_NOCLIP 0x2
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unsigned long WorldFiles::totalCompressed = 0;
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@@ -33,7 +36,7 @@ void int2Bytes(int value, char* dest, unsigned int offset){
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dest[offset+3] = (char) (value >> 0 & 255);
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}
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void float2Bytes(float fvalue, char* dest, unsigned int offset){
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void floatToBytes(float fvalue, char* dest, unsigned int offset){
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uint32_t value = *((uint32_t*)&fvalue);
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dest[offset] = (char) (value >> 24 & 255);
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dest[offset+1] = (char) (value >> 16 & 255);
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@@ -58,15 +61,15 @@ WorldFiles::WorldFiles(std::string directory, size_t mainBufferCapacity) : direc
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WorldFiles::~WorldFiles(){
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delete[] mainBufferIn;
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delete[] mainBufferOut;
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std::unordered_map<long, char**>::iterator it;
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std::unordered_map<long, WorldRegion>::iterator it;
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for (it = regions.begin(); it != regions.end(); it++){
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char** region = it->second;
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if (region == nullptr)
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WorldRegion region = it->second;
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if (region.chunksData == nullptr)
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continue;
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for (unsigned int i = 0; i < REGION_VOL; i++){
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delete[] region[i];
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delete[] region.chunksData[i];
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}
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delete[] region;
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delete[] region.chunksData;
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}
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regions.clear();
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}
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@@ -82,17 +85,17 @@ void WorldFiles::put(const char* chunkData, int x, int y){
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_tempcoords._coords[0] = regionX;
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_tempcoords._coords[1] = regionY;
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char** region = regions[_tempcoords._key];
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if (region == nullptr){
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region = new char*[REGION_VOL];
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WorldRegion& region = regions[_tempcoords._key];
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region.unsaved = true;
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if (region.chunksData == nullptr){
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region.chunksData = new char*[REGION_VOL];
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for (unsigned int i = 0; i < REGION_VOL; i++)
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region[i] = nullptr;
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regions[_tempcoords._key] = region;
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region.chunksData[i] = nullptr;
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}
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char* targetChunk = region[localY * REGION_SIZE + localX];
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char* targetChunk = region.chunksData[localY * REGION_SIZE + localX];
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if (targetChunk == nullptr){
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targetChunk = new char[CHUNK_VOL];
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region[localY * REGION_SIZE + localX] = targetChunk;
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region.chunksData[localY * REGION_SIZE + localX] = targetChunk;
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totalCompressed += CHUNK_VOL;
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}
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for (unsigned int i = 0; i < CHUNK_VOL; i++)
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@@ -122,11 +125,11 @@ bool WorldFiles::getChunk(int x, int y, char* out){
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_tempcoords._coords[0] = regionX;
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_tempcoords._coords[1] = regionY;
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char** region = regions[_tempcoords._key];
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if (region == nullptr)
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WorldRegion& region = regions[_tempcoords._key];
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if (region.chunksData == nullptr)
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return readChunk(x,y,out);
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char* chunk = region[chunkIndex];
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char* chunk = region.chunksData[chunkIndex];
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if (chunk == nullptr)
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return readChunk(x,y,out);
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for (unsigned int i = 0; i < CHUNK_VOL; i++)
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@@ -174,34 +177,38 @@ bool WorldFiles::readChunk(int x, int y, char* out){
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}
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void WorldFiles::write(){
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std::unordered_map<long, char**>::iterator it;
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std::unordered_map<long, WorldRegion>::iterator it;
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for (it = regions.begin(); it != regions.end(); it++){
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if (it->second == nullptr)
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if (it->second.chunksData == nullptr || !it->second.unsaved)
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continue;
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int x;
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int y;
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longToCoords(x,y, it->first);
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unsigned int size = writeRegion(mainBufferOut, x,y, it->second);
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unsigned int size = writeRegion(mainBufferOut, x,y, it->second.chunksData);
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write_binary_file(getRegionFile(x,y), mainBufferOut, size);
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}
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}
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void WorldFiles::writePlayer(Player* player){
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char dst[1+3*4 + 1+2*4];
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char dst[1+3*4 + 1+2*4 + 1+1];
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glm::vec3 position = player->hitbox->position;
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size_t offset = 0;
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dst[offset++] = SECTION_POSITION;
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float2Bytes(position.x, dst, offset); offset += 4;
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float2Bytes(position.y, dst, offset); offset += 4;
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float2Bytes(position.z, dst, offset); offset += 4;
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floatToBytes(position.x, dst, offset); offset += 4;
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floatToBytes(position.y, dst, offset); offset += 4;
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floatToBytes(position.z, dst, offset); offset += 4;
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dst[offset++] = SECTION_ROTATION;
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float2Bytes(player->camX, dst, offset); offset += 4;
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float2Bytes(player->camY, dst, offset); offset += 4;
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floatToBytes(player->camX, dst, offset); offset += 4;
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floatToBytes(player->camY, dst, offset); offset += 4;
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dst[offset++] = SECTION_FLAGS;
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dst[offset++] = player->flight * PLAYER_FLAG_FLIGHT |
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player->noclip * PLAYER_FLAG_NOCLIP;
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write_binary_file(getPlayerFile(), (const char*)dst, sizeof(dst));
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}
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@@ -227,6 +234,13 @@ bool WorldFiles::readPlayer(Player* player) {
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player->camX = bytes2Float(data, offset); offset += 4;
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player->camY = bytes2Float(data, offset); offset += 4;
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break;
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case SECTION_FLAGS:
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{
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unsigned char flags = data[offset++];
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player->flight = flags & PLAYER_FLAG_FLIGHT;
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player->noclip = flags & PLAYER_FLAG_NOCLIP;
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}
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break;
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}
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}
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player->hitbox->position = position;
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