world-wide commit to ruin everything
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@@ -0,0 +1,17 @@
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#include "Sprite.h"
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#include "Texture.h"
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Sprite::Sprite(glm::vec2 position, glm::vec2 size, Texture* texture)
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: position(position),
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size(size),
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origin(0.5f, 0.5f),
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color(1.0f, 1.0f, 1.0f, 1.0f),
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angle(0.0f),
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texture(texture),
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region() {
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}
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Sprite::~Sprite() {
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}
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