world-wide commit to ruin everything
This commit is contained in:
@@ -21,8 +21,8 @@ void LightSolver::add(int x, int y, int z, int emission) {
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addqueue.push(entry);
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Chunk* chunk = chunks->getChunkByVoxel(entry.x, entry.y, entry.z);
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chunk->modified = true;
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chunk->lightmap->set(entry.x-chunk->x*CHUNK_W, entry.y-chunk->y*CHUNK_H, entry.z-chunk->z*CHUNK_D, channel, entry.light);
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chunk->setModified(true);
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chunk->lightmap->set(entry.x-chunk->x*CHUNK_W, entry.y, entry.z-chunk->z*CHUNK_D, channel, entry.light);
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}
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void LightSolver::add(int x, int y, int z) {
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@@ -35,7 +35,7 @@ void LightSolver::remove(int x, int y, int z) {
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if (chunk == nullptr)
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return;
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int light = chunk->lightmap->get(x-chunk->x*CHUNK_W, y-chunk->y*CHUNK_H, z-chunk->z*CHUNK_D, channel);
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int light = chunk->lightmap->get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
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if (light == 0){
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return;
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}
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@@ -47,7 +47,7 @@ void LightSolver::remove(int x, int y, int z) {
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entry.light = light;
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remqueue.push(entry);
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chunk->lightmap->set(entry.x-chunk->x*CHUNK_W, entry.y-chunk->y*CHUNK_H, entry.z-chunk->z*CHUNK_D, channel, 0);
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chunk->lightmap->set(entry.x-chunk->x*CHUNK_W, entry.y, entry.z-chunk->z*CHUNK_D, channel, 0);
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}
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void LightSolver::solve(){
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@@ -78,8 +78,8 @@ void LightSolver::solve(){
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nentry.z = z;
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nentry.light = light;
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remqueue.push(nentry);
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chunk->lightmap->set(x-chunk->x*CHUNK_W, y-chunk->y*CHUNK_H, z-chunk->z*CHUNK_D, channel, 0);
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chunk->modified = true;
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chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
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chunk->setModified(true);
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}
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else if (light >= entry.light){
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lightentry nentry;
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@@ -94,7 +94,7 @@ void LightSolver::solve(){
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}
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while (!addqueue.empty()){
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lightentry entry = addqueue.front();
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const lightentry entry = addqueue.front();
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addqueue.pop();
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if (entry.light <= 1)
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@@ -110,8 +110,8 @@ void LightSolver::solve(){
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voxel* v = chunks->get(x,y,z);
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Block* block = Block::blocks[v->id];
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if (block->lightPassing && light+2 <= entry.light){
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chunk->lightmap->set(x-chunk->x*CHUNK_W, y-chunk->y*CHUNK_H, z-chunk->z*CHUNK_D, channel, entry.light-1);
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chunk->modified = true;
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chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, entry.light-1);
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chunk->setModified(true);
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lightentry nentry;
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nentry.x = x;
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nentry.y = y;
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+63
-127
@@ -35,154 +35,94 @@ void Lighting::clear(){
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}
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}
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void Lighting::onChunkLoaded(int cx, int cy, int cz, bool sky){
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Chunk* chunk = chunks->getChunk(cx, cy, cz);
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Chunk* chunkUpper = chunks->getChunk(cx, cy+1, cz);
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Chunk* chunkLower = chunks->getChunk(cx, cy-1, cz);
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if (chunkLower && sky){
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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void Lighting::prebuildSkyLight(int cx, int cz){
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Chunk* chunk = chunks->getChunk(cx, cz);
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int highestPoint = 0;
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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for (int y = CHUNK_H-1;;y--){
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if (y < 0)
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break;
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voxel* vox = &(chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x]);
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Block* block = Block::blocks[vox->id];
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if (!block->skyLightPassing) {
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if (highestPoint < y)
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highestPoint = y;
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break;
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}
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chunk->lightmap->setS(x,y,z, 15);
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}
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}
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}
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if (highestPoint < CHUNK_H-1)
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highestPoint++;
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chunk->lightmap->highestPoint = highestPoint;
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}
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void Lighting::buildSkyLight(int cx, int cz){
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Chunk* chunk = chunks->getChunk(cx, cz);
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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for (int y = chunk->lightmap->highestPoint; y >= 0; y--){
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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int light = chunk->lightmap->getS(x,0,z);
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int ncy = cy-1;
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if (light < 15){
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Chunk* current = chunkLower;
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if (chunkLower->lightmap->getS(x,15,z) == 0)
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continue;
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for (int y = 15;;y--){
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if (y < 0){
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ncy--;
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y += CHUNK_H;
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}
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if (ncy != current->y)
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current = chunks->getChunk(cx,ncy,cz);
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if (!current)
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break;
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voxel* vox = &(current->voxels[(y * CHUNK_D + z) * CHUNK_W + x]);//chunks->get(gx,gy+y,gz);
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Block* block = Block::blocks[vox->id];
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if (!block->skyLightPassing)
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break;
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//current->lightmap->setS(x,y,z, 0);
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current->modified = true;
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solverS->remove(gx,y+ncy*CHUNK_H,gz);
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current->lightmap->setS(x,y,z, 0);
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while (y > 0 && !Block::blocks[chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x].id]->lightPassing) {
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y--;
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}
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if (chunk->lightmap->getS(x, y, z) != 15) {
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solverS->add(gx,y+1,gz);
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for (; y >= 0; y--){
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solverS->add(gx+1,y,gz);
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solverS->add(gx-1,y,gz);
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solverS->add(gx,y,gz+1);
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solverS->add(gx,y,gz-1);
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}
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}
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}
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}
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}
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if (chunkUpper && sky){
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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int gx = x + cx * CHUNK_W;
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int gy = cy * CHUNK_H;
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int gz = z + cz * CHUNK_D;
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int ncy = cy;
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solverS->solve();
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}
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int light = chunkUpper->lightmap->getS(x,0,z);
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void Lighting::onChunkLoaded(int cx, int cz){
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const Chunk* chunk = chunks->getChunk(cx, cz);
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Chunk* current = chunk;
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if (light == 15){
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for (int y = CHUNK_H-1;;y--){
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if (y < 0){
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ncy--;
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y += CHUNK_H;
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}
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if (ncy != current->y)
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current = chunks->getChunk(cx,ncy,cz);
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if (!current)
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break;
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voxel* vox = &(current->voxels[(y * CHUNK_D + z) * CHUNK_W + x]);//chunks->get(gx,gy+y,gz);
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Block* block = Block::blocks[vox->id];
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if (!block->skyLightPassing)
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break;
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current->lightmap->setS(x,y,z, 15);
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current->modified = true;
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solverS->add(gx,y+ncy*CHUNK_H,gz);
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}
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} else if (light){
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solverS->add(gx,gy+CHUNK_H,gz);
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}
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}
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}
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} else if (sky){
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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int ncy = cy;
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Chunk* current = chunk;
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for (int y = CHUNK_H-1;;y--){
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if (y < 0){
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ncy--;
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y += CHUNK_H;
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}
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if (ncy != current->y)
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current = chunks->getChunk(cx,ncy,cz);
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if (!current)
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break;
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voxel* vox = &(current->voxels[(y * CHUNK_D + z) * CHUNK_W + x]);//chunks->get(gx,gy+y,gz);
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Block* block = Block::blocks[vox->id];
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if (!block->skyLightPassing)
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break;
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current->lightmap->setS(x,y,z, 15);
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current->modified = true;
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solverS->add(gx,y+ncy*CHUNK_H,gz);
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}
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}
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}
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}
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//std::cout << "DONE" << std::endl;
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for (unsigned int y = 0; y < CHUNK_H; y++){
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for (unsigned int z = 0; z < CHUNK_D; z++){
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for (unsigned int x = 0; x < CHUNK_W; x++){
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voxel vox = chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x];
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Block* block = Block::blocks[vox.id];
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if (block->emission[0] || block->emission[1] || block->emission[2]){
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int gx = x + cx * CHUNK_W;
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int gy = y + cy * CHUNK_H;
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int gz = z + cz * CHUNK_D;
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solverR->add(gx,gy,gz,block->emission[0]);
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solverG->add(gx,gy,gz,block->emission[1]);
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solverB->add(gx,gy,gz,block->emission[2]);
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}
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}
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}
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}
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for (int y = -1; y <= CHUNK_H; y++){
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for (int z = -1; z <= CHUNK_D; z++){
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for (int x = -1; x <= CHUNK_W; x++){
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if (!(x == -1 || x == CHUNK_W || y == -1 || y == CHUNK_H || z == -1 || z == CHUNK_D))
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continue;
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int gx = x + cx * CHUNK_W;
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int gy = y + cy * CHUNK_H;
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int gz = z + cz * CHUNK_D;
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if (chunks->getLight(x,y,z)){
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solverR->add(gx,gy,gz);
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solverG->add(gx,gy,gz);
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solverB->add(gx,gy,gz);
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if (sky)
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solverS->add(gx,gy,gz);
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if (block->emission[0] || block->emission[1] || block->emission[2]){
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solverR->add(gx,y,gz,block->emission[0]);
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solverG->add(gx,y,gz,block->emission[1]);
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solverB->add(gx,y,gz,block->emission[2]);
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}
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}
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}
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}
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for (int y = -1; y <= CHUNK_H; y++){
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for (int z = -1; z <= CHUNK_D; z++){
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for (int x = -1; x <= CHUNK_W; x++){
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if (!(x == -1 || x == CHUNK_W || z == -1 || z == CHUNK_D))
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continue;
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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if (chunks->getLight(x,y,z)){
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solverR->add(gx,y,gz);
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solverG->add(gx,y,gz);
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solverB->add(gx,y,gz);
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solverS->add(gx,y,gz);
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}
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}
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}
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}
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solverR->solve();
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solverG->solve();
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solverB->solve();
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solverS->solve();
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Chunk* other;
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other = chunks->getChunk(cx-1,cy,cz); if (other) other->modified = true;
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other = chunks->getChunk(cx+1,cy,cz); if (other) other->modified = true;
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other = chunks->getChunk(cx,cy-1,cz); if (other) other->modified = true;
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other = chunks->getChunk(cx,cy+1,cz); if (other) other->modified = true;
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other = chunks->getChunk(cx,cy,cz-1); if (other) other->modified = true;
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other = chunks->getChunk(cx,cy,cz+1); if (other) other->modified = true;
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}
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void Lighting::onBlockSet(int x, int y, int z, int id){
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@@ -191,11 +131,9 @@ void Lighting::onBlockSet(int x, int y, int z, int id){
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solverR->remove(x,y,z);
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solverG->remove(x,y,z);
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solverB->remove(x,y,z);
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solverR->solve();
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solverG->solve();
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solverB->solve();
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if (chunks->getLight(x,y+1,z, 3) == 0xF){
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for (int i = y; i >= 0; i--){
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voxel* vox = chunks->get(x,i,z);
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@@ -204,14 +142,12 @@ void Lighting::onBlockSet(int x, int y, int z, int id){
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solverS->add(x,i,z, 0xF);
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}
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}
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solverR->add(x,y+1,z); solverG->add(x,y+1,z); solverB->add(x,y+1,z); solverS->add(x,y+1,z);
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solverR->add(x,y-1,z); solverG->add(x,y-1,z); solverB->add(x,y-1,z); solverS->add(x,y-1,z);
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solverR->add(x+1,y,z); solverG->add(x+1,y,z); solverB->add(x+1,y,z); solverS->add(x+1,y,z);
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solverR->add(x-1,y,z); solverG->add(x-1,y,z); solverB->add(x-1,y,z); solverS->add(x-1,y,z);
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solverR->add(x,y,z+1); solverG->add(x,y,z+1); solverB->add(x,y,z+1); solverS->add(x,y,z+1);
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solverR->add(x,y,z-1); solverG->add(x,y,z-1); solverB->add(x,y,z-1); solverS->add(x,y,z-1);
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solverR->solve();
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solverG->solve();
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solverB->solve();
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@@ -15,7 +15,9 @@ public:
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~Lighting();
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void clear();
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void onChunkLoaded(int cx, int cy, int cz, bool sky);
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void prebuildSkyLight(int cx, int cz);
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void buildSkyLight(int cx, int cz);
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void onChunkLoaded(int cx, int cz);
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void onBlockSet(int x, int y, int z, int id);
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};
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@@ -6,6 +6,7 @@
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class Lightmap {
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public:
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unsigned short* map;
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int highestPoint = 0;
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Lightmap();
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~Lightmap();
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Reference in New Issue
Block a user