world-wide commit to ruin everything
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+7
-7
@@ -21,15 +21,15 @@ public:
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Mesh** meshesSecond;
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size_t volume;
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size_t chunksCount;
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unsigned int w,h,d;
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int ox,oy,oz;
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int w,d;
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int ox,oz;
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Chunks(int w, int h, int d, int ox, int oy, int oz);
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Chunks(int w, int d, int ox, int oz);
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~Chunks();
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bool putChunk(Chunk* chunk);
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Chunk* getChunk(int x, int y, int z);
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Chunk* getChunk(int x, int z);
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Chunk* getChunkByVoxel(int x, int y, int z);
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voxel* get(int x, int y, int z);
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unsigned short getLight(int x, int y, int z);
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@@ -40,10 +40,10 @@ public:
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bool isObstacle(int x, int y, int z);
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// does not move chunks inside
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void _setOffset(int x, int y, int z);
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void _setOffset(int x, int z);
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void setCenter(WorldFiles* worldFiles, int x, int y, int z);
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void translate(WorldFiles* worldFiles, int x, int y, int z);
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void setCenter(WorldFiles* worldFiles, int x, int z);
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void translate(WorldFiles* worldFiles, int x, int z);
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void clear(bool freeMemory);
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};
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